| @@ -1,3 +1,8 @@ | |||
| * | |||
| !*.* | |||
| !*/ | |||
| *.hi | |||
| *.o | |||
| *.prof | |||
| @@ -0,0 +1,37 @@ | |||
| module AI.Human where | |||
| import Control.Monad.Trans (liftIO) | |||
| import Player | |||
| import Pile | |||
| import Card | |||
| import Utils | |||
| import Render | |||
| data Human = Human { getTeam :: Team | |||
| , getHand :: Hand } | |||
| deriving Show | |||
| instance Player Human where | |||
| team = getTeam | |||
| hand = getHand | |||
| chooseCard p table _ hand = do | |||
| trumpCol <- trumpColour | |||
| turnCol <- turnColour | |||
| let possible = filter (isAllowed trumpCol turnCol hand) hand | |||
| c <- liftIO $ askIO (map getCard table) possible hand | |||
| return $ (c, p) | |||
| askIO :: [Card] -> [Card] -> [Card] -> IO Card | |||
| askIO table possible hand = do | |||
| putStrLn "Your hand" | |||
| render hand | |||
| putStrLn "These options are possible" | |||
| render possible | |||
| putStrLn "These cards are on the table" | |||
| render table | |||
| idx <- query | |||
| "Which card do you want to play? Give the index of the card" | |||
| if idx >= 0 && idx < length possible | |||
| then return $ possible !! idx | |||
| else askIO table possible hand | |||
| @@ -0,0 +1,405 @@ | |||
| {-# LANGUAGE NamedFieldPuns #-} | |||
| {-# LANGUAGE TypeSynonymInstances #-} | |||
| {-# LANGUAGE FlexibleInstances #-} | |||
| {-# LANGUAGE FlexibleContexts #-} | |||
| module AI.Rulebased ( | |||
| mkAIEnv | |||
| ) where | |||
| import Data.Ord | |||
| import Data.Monoid ((<>)) | |||
| import Data.List | |||
| import Control.Monad.State | |||
| import Control.Monad.Reader | |||
| import qualified Data.Map.Strict as M | |||
| import Player | |||
| import qualified Player.Utils as P | |||
| import Pile | |||
| import Card | |||
| import Utils | |||
| import Skat (Skat, modifyp, mkSkatEnv) | |||
| import Operations | |||
| data AIEnv = AIEnv { getTeam :: Team | |||
| , getHand :: Hand | |||
| , table :: [CardS Played] | |||
| , fallen :: [CardS Played] | |||
| , myHand :: [Card] | |||
| , guess :: Guess | |||
| , simulationDepth :: Int } | |||
| deriving Show | |||
| setTable :: [CardS Played] -> AIEnv -> AIEnv | |||
| setTable tab env = env { table = tab } | |||
| setHand :: [Card] -> AIEnv -> AIEnv | |||
| setHand hand env = env { myHand = hand } | |||
| setFallen :: [CardS Played] -> AIEnv -> AIEnv | |||
| setFallen fallen env = env { fallen = fallen } | |||
| setDepth :: Int -> AIEnv -> AIEnv | |||
| setDepth depth env = env { simulationDepth = depth } | |||
| modifyg :: MonadPlayer m => (Guess -> Guess) -> AI m () | |||
| modifyg f = modify g | |||
| where g env@(AIEnv {guess}) = env { guess = f guess } | |||
| type AI m = StateT AIEnv m | |||
| instance MonadPlayer m => MonadPlayer (AI m) where | |||
| trumpColour = lift $ trumpColour | |||
| turnColour = lift $ turnColour | |||
| showSkat = lift . showSkat | |||
| instance MonadPlayerOpen m => MonadPlayerOpen (AI m) where | |||
| showPiles = lift $ showPiles | |||
| type Simulator m = ReaderT Piles (AI m) | |||
| instance MonadPlayer m => MonadPlayer (Simulator m) where | |||
| trumpColour = lift $ trumpColour | |||
| turnColour = lift $ turnColour | |||
| showSkat = lift . showSkat | |||
| instance MonadPlayer m => MonadPlayerOpen (Simulator m) where | |||
| showPiles = ask | |||
| runWithPiles :: MonadPlayer m | |||
| => Piles -> Simulator m a -> AI m a | |||
| runWithPiles ps sim = runReaderT sim ps | |||
| instance Player AIEnv where | |||
| team = getTeam | |||
| hand = getHand | |||
| chooseCard p table fallen hand = runStateT (do | |||
| modify $ setTable table | |||
| modify $ setHand hand | |||
| modify $ setFallen fallen | |||
| choose) p | |||
| onCardPlayed p card = execStateT (do | |||
| onPlayed card) p | |||
| chooseCardOpen p = evalStateT chooseOpen p | |||
| value :: Card -> Int | |||
| value (Card Ace _) = 100 | |||
| value _ = 0 | |||
| data Option = H Hand | |||
| | Skt | |||
| deriving (Show, Eq, Ord) | |||
| -- | possible card distributions | |||
| type Guess = M.Map Card [Option] | |||
| newGuess :: Guess | |||
| newGuess = M.fromList l | |||
| where l = map (\c -> (c, [H Hand1, H Hand2, H Hand3, Skt])) allCards | |||
| hasBeenPlayed :: Card -> Guess -> Guess | |||
| hasBeenPlayed card = M.delete card | |||
| has :: Hand -> [Card] -> Guess -> Guess | |||
| has hand cs = M.mapWithKey f | |||
| where f card hands | |||
| | card `elem` cs = [H hand] | |||
| | otherwise = hands | |||
| hasNoLonger :: MonadPlayer m => Hand -> Colour -> AI m () | |||
| hasNoLonger hand colour = do | |||
| trCol <- trumpColour | |||
| modifyg $ hasNoLonger_ trCol hand colour | |||
| hasNoLonger_ :: Colour -> Hand -> Colour -> Guess -> Guess | |||
| hasNoLonger_ trColour hand effCol = M.mapWithKey f | |||
| where f card hands | |||
| | effectiveColour trColour card == effCol && (H hand) `elem` hands = filter (/=H hand) hands | |||
| | otherwise = hands | |||
| isSkat :: [Card] -> Guess -> Guess | |||
| isSkat cs = M.mapWithKey f | |||
| where f card hands | |||
| | card `elem` cs = [Skt] | |||
| | otherwise = hands | |||
| type Turn = (CardS Played, CardS Played, CardS Played) | |||
| analyzeTurn :: MonadPlayer m => Turn -> AI m () | |||
| analyzeTurn (c1, c2, c3) = do | |||
| modifyg (getCard c1 `hasBeenPlayed`) | |||
| modifyg (getCard c2 `hasBeenPlayed`) | |||
| modifyg (getCard c3 `hasBeenPlayed`) | |||
| trCol <- trumpColour | |||
| let turnCol = getColour $ getCard c1 | |||
| demanded = effectiveColour trCol (getCard c1) | |||
| col2 = effectiveColour trCol (getCard c2) | |||
| col3 = effectiveColour trCol (getCard c3) | |||
| if col2 /= demanded | |||
| then origin c2 `hasNoLonger` demanded | |||
| else return () | |||
| if col3 /= demanded | |||
| then origin c3 `hasNoLonger` demanded | |||
| else return () | |||
| type Distribution = ([Card], [Card], [Card], [Card]) | |||
| toPiles :: [CardS Played] -> Distribution -> Piles | |||
| toPiles table (h1, h2, h3, skt) = Piles (cs1 ++ cs2 ++ cs3) table ss | |||
| where cs1 = map (putAt Hand1) h1 | |||
| cs2 = map (putAt Hand2) h2 | |||
| cs3 = map (putAt Hand3) h3 | |||
| ss = map (putAt SkatP) skt | |||
| distributions :: Guess -> (Int, Int, Int, Int) -> [Distribution] | |||
| distributions guess nos = | |||
| helper (sortBy (comparing $ length . snd) $ M.toList guess) nos | |||
| where helper [] _ = [] | |||
| helper ((c, hs):[]) ns = map fst (distr c hs ns) | |||
| helper ((c, hs):gs) ns = | |||
| let dsWithNs = distr c hs ns | |||
| go (d, ns') = map (d <>) (helper gs ns') | |||
| in concatMap go dsWithNs | |||
| distr card hands (n1, n2, n3, n4) = | |||
| let f card (H Hand1) = | |||
| (([card], [], [], []), (n1+1, n2, n3, n4)) | |||
| f card (H Hand2) = | |||
| (([], [card], [], []), (n1, n2+1, n3, n4)) | |||
| f card (H Hand3) = | |||
| (([], [], [card], []), (n1, n2, n3+1, n4)) | |||
| f card Skt = | |||
| (([], [], [], [card]), (n1, n2, n3, n4+1)) | |||
| isOk (H Hand1) = n1 < cardsPerHand | |||
| isOk (H Hand2) = n2 < cardsPerHand | |||
| isOk (H Hand3) = n3 < cardsPerHand | |||
| isOk Skt = n4 < 2 | |||
| in filterMap isOk (f card) hands | |||
| cardsPerHand = (length guess - 2) `div` 3 | |||
| simplify :: Int -> [Distribution] -> [Distribution] | |||
| simplify 10 ds = nubBy is789Variation ds | |||
| simplify _ ds = ds | |||
| is789Variation :: Distribution -> Distribution -> Bool | |||
| is789Variation (ha1, ha2, ha3, sa) (hb1, hb2, hb3, sb) = | |||
| f ha1 hb1 && f ha2 hb2 && f ha3 hb3 && f sa sb | |||
| where f cs1 cs2 | |||
| | n789s cs1 /= n789s cs2 = False | |||
| | otherwise = and (zipCs (c789s cs1) (c789s cs2)) | |||
| zipCs :: [[Card]] -> [[Card]] -> [Bool] | |||
| zipCs xs ys = zipWith g xs ys | |||
| c789s :: [Card] -> [[Card]] | |||
| c789s cs = groupBy (grouping getColour) $ | |||
| sortBy (comparing getColour) $ | |||
| filter ((==(0 :: Int)) . count) cs | |||
| n789s :: [Card] -> [Card] | |||
| n789s cs = filter ((/=(0 :: Int)) . count) cs | |||
| g :: [a] -> [b] -> Bool | |||
| g xs ys = length xs == length ys | |||
| onPlayed :: MonadPlayer m => CardS Played -> AI m () | |||
| onPlayed c = do | |||
| liftIO $ print c | |||
| modifyg (getCard c `hasBeenPlayed`) | |||
| trCol <- trumpColour | |||
| turnCol <- turnColour | |||
| let col = effectiveColour trCol (getCard c) | |||
| case turnCol of | |||
| Just demanded -> if col /= demanded | |||
| then origin c `hasNoLonger` demanded else return () | |||
| Nothing -> return () | |||
| choose :: MonadPlayer m => AI m Card | |||
| choose = do | |||
| handCards <- gets myHand | |||
| table <- gets table | |||
| case length table of | |||
| 0 -> if length handCards >= 7 | |||
| then chooseLead | |||
| else chooseStatistic | |||
| n -> chooseStatistic | |||
| chooseStatistic :: MonadPlayer m => AI m Card | |||
| chooseStatistic = do | |||
| h <- gets getHand | |||
| handCards <- gets myHand | |||
| let depth = case length handCards of | |||
| 0 -> 0 | |||
| 1 -> 1 | |||
| -- simulate whole game | |||
| 2 -> 2 | |||
| 3 -> 3 | |||
| -- simulate only partially | |||
| 4 -> 2 | |||
| 5 -> 1 | |||
| 6 -> 1 | |||
| 7 -> 1 | |||
| 8 -> 1 | |||
| 9 -> 1 | |||
| 10 -> 1 | |||
| modify $ setDepth depth | |||
| guess__ <- gets guess | |||
| self <- get | |||
| maySkat <- showSkat self | |||
| let guess_ = (hand self `has` handCards) guess__ | |||
| guess = case maySkat of | |||
| Just cs -> (cs `isSkat`) guess_ | |||
| Nothing -> guess_ | |||
| table <- gets table | |||
| let ns = case length table of | |||
| 0 -> (0, 0, 0, 0) | |||
| 1 -> (-1, 0, -1, 0) | |||
| 2 -> (0, 0, -1, 0) | |||
| let dis = distributions guess ns | |||
| disNo = length dis | |||
| piless = map (toPiles table) dis | |||
| limit = if depth == 1 && length table == 2 | |||
| then 1 | |||
| else min 10000 $ disNo `div` 2 | |||
| liftIO $ putStrLn $ "possible distrs " ++ show disNo | |||
| vals <- M.toList <$> foldWithLimit limit runOnPiles M.empty piless | |||
| liftIO $ print vals | |||
| return $ fst $ maximumBy (comparing snd) vals | |||
| foldWithLimit :: Monad m | |||
| => Int | |||
| -> (M.Map k Int -> a -> m (M.Map k Int)) | |||
| -> M.Map k Int | |||
| -> [a] | |||
| -> m (M.Map k Int) | |||
| foldWithLimit _ _ start [] = return start | |||
| foldWithLimit limit f start (x:xs) = do | |||
| case M.size (M.filter (>=limit) start) of | |||
| 0 -> do m <- f start x | |||
| foldWithLimit limit f m xs | |||
| _ -> return start | |||
| runOnPiles :: MonadPlayer m | |||
| => M.Map Card Int -> Piles -> AI m (M.Map Card Int) | |||
| runOnPiles m ps = do | |||
| c <- runWithPiles ps chooseOpen | |||
| return $ M.insertWith (+) c 1 m | |||
| chooseOpen :: (MonadState AIEnv m, MonadPlayerOpen m) => m Card | |||
| chooseOpen = do | |||
| piles <- showPiles | |||
| hand <- gets getHand | |||
| let myCards = handCards hand piles | |||
| possible <- filterM (P.isAllowed myCards) myCards | |||
| case length myCards of | |||
| 0 -> do | |||
| liftIO $ print hand | |||
| liftIO $ print piles | |||
| error "no cards left to choose from" | |||
| 1 -> return $ head myCards | |||
| _ -> chooseSimulating | |||
| chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m) | |||
| => m Card | |||
| chooseSimulating = do | |||
| piles <- showPiles | |||
| hand <- gets getHand | |||
| let myCards = handCards hand piles | |||
| possible <- filterM (P.isAllowed myCards) myCards | |||
| case possible of | |||
| [card] -> return card | |||
| cs -> do | |||
| results <- mapM simulate cs | |||
| let both = zip results cs | |||
| best = maximumBy (comparing fst) both | |||
| return $ snd best | |||
| simulate :: (MonadState AIEnv m, MonadPlayerOpen m) | |||
| => Card -> m Int | |||
| simulate card = do | |||
| -- retrieve all relevant info | |||
| piles <- showPiles | |||
| turnCol <- turnColour | |||
| trumpCol <- trumpColour | |||
| myTeam <- gets getTeam | |||
| myHand <- gets getHand | |||
| depth <- gets simulationDepth | |||
| let newDepth = depth - 1 | |||
| -- create a virtual env with 3 ai players | |||
| ps = Players | |||
| (PL $ mkAIEnv Team Hand1 newDepth) | |||
| (PL $ mkAIEnv Team Hand2 newDepth) | |||
| (PL $ mkAIEnv Single Hand3 newDepth) | |||
| env = mkSkatEnv piles turnCol trumpCol ps | |||
| -- simulate the game after playing the given card | |||
| (sgl, tm) <- liftIO $ evalStateT (do | |||
| modifyp $ playCard card | |||
| turnGeneric playOpen depth (next myHand)) env | |||
| let v = if myTeam == Single then (sgl, tm) else (tm, sgl) | |||
| -- put the value into context for when not the whole game is | |||
| -- simulated | |||
| predictValue v | |||
| predictValue :: (MonadState AIEnv m, MonadPlayerOpen m) | |||
| => (Int, Int) -> m Int | |||
| predictValue (own, others) = do | |||
| hand <- gets getHand | |||
| piles <- showPiles | |||
| let cs = handCards hand piles | |||
| pot <- potential cs | |||
| return $ own + pot | |||
| potential :: (MonadState AIEnv m, MonadPlayerOpen m) | |||
| => [Card] -> m Int | |||
| potential cs = do | |||
| tr <- trumpColour | |||
| let trs = filter (isTrump tr) cs | |||
| value = count cs | |||
| positions <- filter (==0) <$> mapM position cs | |||
| return $ length trs * 10 + value + length positions * 5 | |||
| position :: (MonadState AIEnv m, MonadPlayer m) | |||
| => Card -> m Int | |||
| position card = do | |||
| tr <- trumpColour | |||
| guess <- gets guess | |||
| let effCol = effectiveColour tr card | |||
| l = M.toList guess | |||
| cs = filterMap ((==effCol) . effectiveColour tr . fst) fst l | |||
| csInd = zip [0..] cs | |||
| Just (pos, _) = find ((== card) . snd) csInd | |||
| return pos | |||
| leadPotential :: (MonadState AIEnv m, MonadPlayer m) | |||
| => Card -> m Int | |||
| leadPotential card = do | |||
| pos <- position card | |||
| isTr <- P.isTrump card | |||
| let value = count card | |||
| case pos of | |||
| 0 -> return value | |||
| _ -> return $ -value | |||
| chooseLead :: (MonadState AIEnv m, MonadPlayer m) => m Card | |||
| chooseLead = do | |||
| cards <- gets myHand | |||
| possible <- filterM (P.isAllowed cards) cards | |||
| pots <- mapM leadPotential possible | |||
| return $ snd $ maximumBy (comparing fst) (zip pots possible) | |||
| mkAIEnv :: Team -> Hand -> Int -> AIEnv | |||
| mkAIEnv tm h depth = AIEnv tm h [] [] [] newGuess depth | |||
| -- | TESTING VARS | |||
| aienv :: AIEnv | |||
| aienv = AIEnv Single Hand3 [] [] [] newGuess 10 | |||
| testguess :: Guess | |||
| testguess = isSkat (take 2 $ drop 10 allCards) | |||
| $ Hand3 `has` (take 10 allCards) $ m | |||
| where l = map (\c -> (c, [H Hand1, H Hand2, H Hand3, Skt])) (take 32 allCards) | |||
| m = M.fromList l | |||
| testds :: [Distribution] | |||
| testds = distributions testguess (0, 0, 0, 0) | |||
| @@ -0,0 +1,18 @@ | |||
| module AI.Stupid where | |||
| import Player | |||
| import Pile | |||
| import Card | |||
| data Stupid = Stupid { getTeam :: Team | |||
| , getHand :: Hand } | |||
| deriving Show | |||
| instance Player Stupid where | |||
| team = getTeam | |||
| hand = getHand | |||
| chooseCard p _ _ hand = do | |||
| trumpCol <- trumpColour | |||
| turnCol <- turnColour | |||
| let possible = filter (isAllowed trumpCol turnCol hand) hand | |||
| return (head possible, p) | |||
| @@ -0,0 +1,39 @@ | |||
| import Card | |||
| import Pile | |||
| import Utils | |||
| import qualified Data.Map.Strict as M | |||
| import Data.Monoid ((<>)) | |||
| type Guess = M.Map Card [Hand] | |||
| type Distribution = ([Card], [Card], [Card]) | |||
| distributions :: Guess -> [Distribution] | |||
| distributions guess = --filter equilibrated | |||
| (helper (M.toList guess) (0, 0, 0)) | |||
| where helper [] _ = [] | |||
| helper ((c, hs):[]) ns = map fst (distr c hs ns) | |||
| helper ((c, hs):gs) ns = | |||
| let dsWithNs = distr c hs ns | |||
| go (d, ns') = map (d <>) (helper gs ns') | |||
| in concatMap go dsWithNs | |||
| distr card hands (n1, n2, n3) = | |||
| let f card Hand1 = (([card], [], []), (n1+1, n2, n3)) | |||
| f card Hand2 = (([], [card], []), (n1, n2+1, n3)) | |||
| f card Hand3 = (([], [], [card]), (n1, n2, n3+1)) | |||
| isOk Hand1 = n1 < cardsPerHand | |||
| isOk Hand2 = n2 < cardsPerHand | |||
| isOk Hand3 = n3 < cardsPerHand | |||
| in filterMap isOk (f card) hands | |||
| equilibrated (cs1, cs2, cs3) = | |||
| let ls = [length cs1, length cs2, length cs3] | |||
| in (maximum ls - minimum ls) <= 1 | |||
| cardsPerHand = (length guess `div` 3) | |||
| testguess :: Guess | |||
| testguess = foldr (Hand3 `has`) m (take 10 allCards) | |||
| where l = map (\c -> (c, [Hand1, Hand2, Hand3])) (take 30 allCards) | |||
| m = M.fromList l | |||
| main :: IO () | |||
| main = print $ length $ distributions testguess | |||
| @@ -35,7 +35,7 @@ data Colour = Diamonds | |||
| deriving (Eq, Ord, Show, Enum, Read) | |||
| data Card = Card Type Colour | |||
| deriving (Eq, Show) | |||
| deriving (Eq, Show, Ord) | |||
| getColour :: Card -> Colour | |||
| getColour (Card _ c) = c | |||
| @@ -74,19 +74,22 @@ compareCards :: Colour | |||
| -> Ordering | |||
| compareCards _ _ (Card Jack col1) (Card Jack col2) = compare col1 col2 | |||
| compareCards trumpCol turnCol c1@(Card tp1 col1) c2@(Card tp2 col2) = | |||
| case compare trp1 trp2 of | |||
| EQ -> | |||
| case compare (col1 `equals` turnCol) | |||
| (col2 `equals` turnCol) of | |||
| EQ -> compare tp1 tp2 | |||
| v -> v | |||
| v -> v | |||
| case (trp1, trp2) of | |||
| (True, True) -> compare tp1 tp2 | |||
| (False, False) -> case compare (col1 `equals` turnCol) | |||
| (col2 `equals` turnCol) of | |||
| EQ -> compare tp1 tp2 | |||
| v -> v | |||
| _ -> compare trp1 trp2 | |||
| where trp1 = isTrump trumpCol c1 | |||
| trp2 = isTrump trumpCol c2 | |||
| sortCards :: Colour -> Maybe Colour -> [Card] -> [Card] | |||
| sortCards trumpCol turnCol cs = sortBy (compareCards trumpCol turnCol) cs | |||
| highestCard :: Colour -> Maybe Colour -> [Card] -> Card | |||
| highestCard trumpCol turnCol cs = maximumBy (compareCards trumpCol turnCol) cs | |||
| shuffleCards :: IO [Card] | |||
| shuffleCards = do | |||
| gen <- newStdGen | |||
| @@ -4,13 +4,54 @@ import Control.Monad.State | |||
| import Card | |||
| import Skat | |||
| import Reizen | |||
| import Operations | |||
| import Player | |||
| import Pile | |||
| import AI.Stupid | |||
| import AI.Human | |||
| import AI.Rulebased | |||
| main :: IO () | |||
| main = do | |||
| env <- reizen | |||
| (sgl, tm) <- evalStateT runGame env | |||
| putStrLn $ "Single player has " ++ show sgl ++ " points." | |||
| putStrLn $ "Team has " ++ show tm ++ " points." | |||
| main = putStrLn "Hello World" | |||
| env :: SkatEnv | |||
| env = SkatEnv piles Nothing Spades playersExamp | |||
| where piles = distribute allCards | |||
| envStupid :: SkatEnv | |||
| envStupid = SkatEnv piles Nothing Spades pls2 | |||
| where piles = distribute allCards | |||
| playersExamp :: Players | |||
| playersExamp = Players | |||
| (PL $ Stupid Team Hand1) | |||
| (PL $ Stupid Team Hand2) | |||
| (PL $ mkAIEnv Single Hand3 10) | |||
| pls2 :: Players | |||
| pls2 = Players | |||
| (PL $ Stupid Team Hand1) | |||
| (PL $ Stupid Team Hand2) | |||
| (PL $ Stupid Team Hand3) | |||
| shuffledEnv :: IO SkatEnv | |||
| shuffledEnv = do | |||
| cards <- shuffleCards | |||
| return $ SkatEnv (distribute cards) Nothing Spades playersExamp | |||
| env2 :: SkatEnv | |||
| env2 = SkatEnv piles Nothing Spades playersExamp | |||
| where hand1 = [Card Seven Clubs, Card King Clubs, Card Ace Clubs, Card Queen Diamonds] | |||
| hand2 = [Card Seven Hearts, Card King Hearts, Card Ace Hearts, Card Queen Spades] | |||
| hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs] | |||
| h1 = map (putAt Hand1) hand1 | |||
| h2 = map (putAt Hand2) hand2 | |||
| h3 = map (putAt Hand3) hand3 | |||
| piles = Piles (h1 ++ h2 ++ h3) [] [] | |||
| testAI :: Int -> IO () | |||
| testAI n = do | |||
| let acs = repeat (shuffledEnv >>= evalStateT (turnGeneric playOpen 10 Hand1) ) | |||
| vals <- sequence (take n acs) | |||
| putStrLn $ "average won points " ++ show (fromIntegral (sum (map fst vals)) / fromIntegral n) | |||
| @@ -8,7 +8,8 @@ import Data.Ord | |||
| import Card | |||
| import Skat | |||
| import Pile | |||
| import Player | |||
| import Player (chooseCard, Players(..), Player(..), PL(..), | |||
| updatePlayer, playersToList, player) | |||
| import Utils (shuffle) | |||
| compareRender :: Card -> Card -> Ordering | |||
| @@ -19,22 +20,32 @@ compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of | |||
| sortRender :: [Card] -> [Card] | |||
| sortRender = sortBy compareRender | |||
| turn :: Hand -> Skat (Int, Int) | |||
| turn n = do | |||
| turnGeneric :: (PL -> Skat Card) | |||
| -> Int | |||
| -> Hand | |||
| -> Skat (Int, Int) | |||
| turnGeneric playFunc depth n = do | |||
| table <- getp tableCards | |||
| ps <- gets players | |||
| let p = player ps n | |||
| hand <- getp $ handCards n | |||
| trCol <- gets trumpColour | |||
| case length table of | |||
| 0 -> play p >> turn (next n) | |||
| 0 -> playFunc p >> turnGeneric playFunc depth (next n) | |||
| 1 -> do | |||
| modify $ setTurnColour (Just $ getColour $ head table) | |||
| play p | |||
| turn (next n) | |||
| 2 -> play p >> turn (next n) | |||
| modify $ setTurnColour | |||
| (Just $ effectiveColour trCol $ head table) | |||
| playFunc p | |||
| turnGeneric playFunc depth (next n) | |||
| 2 -> playFunc p >> turnGeneric playFunc depth (next n) | |||
| 3 -> do | |||
| w <- evaluateTable | |||
| if length hand == 0 then countGame else turn w | |||
| if depth <= 1 || length hand == 0 | |||
| then countGame | |||
| else turnGeneric playFunc (depth - 1) w | |||
| turn :: Hand -> Skat (Int, Int) | |||
| turn n = turnGeneric play 10 n | |||
| evaluateTable :: Skat Hand | |||
| evaluateTable = do | |||
| @@ -42,7 +53,7 @@ evaluateTable = do | |||
| turnCol <- gets turnColour | |||
| table <- getp tableCards | |||
| ps <- gets players | |||
| let winningCard = head $ sortCards trumpCol turnCol table | |||
| let winningCard = highestCard trumpCol turnCol table | |||
| Just winnerHand <- getp $ originOfCard winningCard | |||
| let winner = player ps winnerHand | |||
| modifyp $ cleanTable (team winner) | |||
| @@ -52,29 +63,26 @@ evaluateTable = do | |||
| countGame :: Skat (Int, Int) | |||
| countGame = getp count | |||
| play :: Player p => p -> Skat Card | |||
| play :: (Show p, Player p) => p -> Skat Card | |||
| play p = do | |||
| table <- getp tableCards | |||
| liftIO $ putStrLn "playing" | |||
| table <- getp tableCardsS | |||
| turnCol <- gets turnColour | |||
| trump <- gets trumpColour | |||
| hand <- getp $ handCards (hand p) | |||
| let card = chooseCard p trump turnCol hand | |||
| fallen <- getp played | |||
| (card, p') <- chooseCard p table fallen hand | |||
| modifyPlayers $ updatePlayer p' | |||
| modifyp $ playCard card | |||
| ps <- fmap playersToList $ gets players | |||
| table' <- getp tableCardsS | |||
| ps' <- mapM (\p -> onCardPlayed p (head table')) ps | |||
| mapM_ (modifyPlayers . updatePlayer) ps' | |||
| return card | |||
| ---- TESTING VARS | |||
| env :: SkatEnv | |||
| env = SkatEnv piles Nothing Spades playersExamp | |||
| where piles = distribute allCards | |||
| playersExamp :: Players | |||
| playersExamp = Players | |||
| (PL $ Stupid Team Hand1) | |||
| (PL $ Stupid Team Hand2) | |||
| (PL $ Stupid Single Hand3) | |||
| shuffledEnv :: IO SkatEnv | |||
| shuffledEnv = do | |||
| cards <- shuffleCards | |||
| return $ SkatEnv (distribute cards) Nothing Spades playersExamp | |||
| playOpen :: (Show p, Player p) => p -> Skat Card | |||
| playOpen p = do | |||
| --liftIO $ putStrLn $ show (hand p) ++ " playing open" | |||
| card <- chooseCardOpen p | |||
| modifyp $ playCard card | |||
| return card | |||
| @@ -20,7 +20,7 @@ instance Countable (CardS p) Int where | |||
| count = count . getCard | |||
| data Hand = Hand1 | Hand2 | Hand3 | |||
| deriving (Show, Eq) | |||
| deriving (Show, Eq, Ord) | |||
| next :: Hand -> Hand | |||
| next Hand1 = Hand2 | |||
| @@ -80,6 +80,11 @@ tableCards (Piles _ pld _) = filterMap (f . getPile) getCard pld | |||
| where f (Table _) = True | |||
| f _ = False | |||
| tableCardsS :: Piles -> [CardS Played] | |||
| tableCardsS (Piles _ pld _) = filter (f . getPile) pld | |||
| where f (Table _) = True | |||
| f _ = False | |||
| handCards :: Hand -> Piles -> [Card] | |||
| handCards hand (Piles hs _ _) = filterMap ((==hand) . getPile) getCard hs | |||
| @@ -2,23 +2,42 @@ | |||
| module Player where | |||
| import Control.Monad.IO.Class | |||
| import Card | |||
| import Pile | |||
| class (Monad m, MonadIO m) => MonadPlayer m where | |||
| trumpColour :: m Colour | |||
| turnColour :: m (Maybe Colour) | |||
| showSkat :: Player p => p -> m (Maybe [Card]) | |||
| class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where | |||
| showPiles :: m (Piles) | |||
| class Player p where | |||
| team :: p -> Team | |||
| hand :: p -> Hand | |||
| chooseCard :: p -> Colour -> Maybe Colour -> [Card] -> Card | |||
| data Stupid = Stupid { getTeam :: Team | |||
| , getHand :: Hand } | |||
| deriving Show | |||
| instance Player Stupid where | |||
| team = getTeam | |||
| hand = getHand | |||
| chooseCard p trumpCol turnCol hand = head possible | |||
| where possible = filter (isAllowed trumpCol turnCol hand) hand | |||
| chooseCard :: MonadPlayer m | |||
| => p | |||
| -> [CardS Played] | |||
| -> [CardS Played] | |||
| -> [Card] | |||
| -> m (Card, p) | |||
| onCardPlayed :: MonadPlayer m | |||
| => p | |||
| -> CardS Played | |||
| -> m p | |||
| onCardPlayed p _ = return p | |||
| chooseCardOpen :: MonadPlayerOpen m | |||
| => p | |||
| -> m Card | |||
| chooseCardOpen p = do | |||
| piles <- showPiles | |||
| let table = tableCardsS piles | |||
| fallen = played piles | |||
| myCards = handCards (hand p) piles | |||
| fmap fst $ chooseCard p table fallen myCards | |||
| data PL = forall p. (Show p, Player p) => PL p | |||
| @@ -28,7 +47,13 @@ instance Show PL where | |||
| instance Player PL where | |||
| team (PL p) = team p | |||
| hand (PL p) = hand p | |||
| chooseCard (PL p) = chooseCard p | |||
| chooseCard (PL p) table fallen hand = do | |||
| (v, a) <- chooseCard p table fallen hand | |||
| return $ (v, PL a) | |||
| onCardPlayed (PL p) card = do | |||
| v <- onCardPlayed p card | |||
| return $ PL v | |||
| chooseCardOpen (PL p) = chooseCardOpen p | |||
| data Players = Players PL PL PL | |||
| deriving Show | |||
| @@ -38,5 +63,11 @@ player (Players p _ _) Hand1 = p | |||
| player (Players _ p _) Hand2 = p | |||
| player (Players _ _ p) Hand3 = p | |||
| --playersFromTable :: Players -> [CardS] -> [Player] | |||
| --playersFromTable ps = map (player ps . playerOfHand . getOwner) | |||
| updatePlayer :: (Show p, Player p) => p -> Players -> Players | |||
| updatePlayer p (Players p1 p2 p3) = case hand p of | |||
| Hand1 -> Players (PL p) p2 p3 | |||
| Hand2 -> Players p1 (PL p) p3 | |||
| Hand3 -> Players p1 p2 (PL p) | |||
| playersToList :: Players -> [PL] | |||
| playersToList (Players p1 p2 p3) = [p1, p2, p3] | |||
| @@ -0,0 +1,18 @@ | |||
| module Player.Utils ( | |||
| isAllowed, isTrump | |||
| ) where | |||
| import Player | |||
| import qualified Card as C | |||
| import Card (Card) | |||
| isAllowed :: MonadPlayer m => [Card] -> Card -> m Bool | |||
| isAllowed hand card = do | |||
| trCol <- trumpColour | |||
| turnCol <- turnColour | |||
| return $ C.isAllowed trCol turnCol hand card | |||
| isTrump :: MonadPlayer m => Card -> m Bool | |||
| isTrump card = do | |||
| trCol <- trumpColour | |||
| return $ C.isTrump trCol card | |||
| @@ -1,7 +1,6 @@ | |||
| module Render where | |||
| import Card | |||
| import Operations | |||
| import Data.List | |||
| render :: [Card] -> IO () | |||
| @@ -1,4 +1,6 @@ | |||
| {-# LANGUAGE NamedFieldPuns #-} | |||
| {-# LANGUAGE TypeSynonymInstances #-} | |||
| {-# LANGUAGE FlexibleInstances #-} | |||
| module Skat where | |||
| @@ -8,7 +10,8 @@ import Data.List | |||
| import Card | |||
| import Pile | |||
| import Player | |||
| import Player (Players) | |||
| import qualified Player as P | |||
| data SkatEnv = SkatEnv { piles :: Piles | |||
| , turnColour :: Maybe Colour | |||
| @@ -18,6 +21,16 @@ data SkatEnv = SkatEnv { piles :: Piles | |||
| type Skat = StateT SkatEnv IO | |||
| instance P.MonadPlayer Skat where | |||
| trumpColour = gets trumpColour | |||
| turnColour = gets turnColour | |||
| showSkat p = case P.team p of | |||
| Single -> fmap (Just . skatCards) $ gets piles | |||
| Team -> return Nothing | |||
| instance P.MonadPlayerOpen Skat where | |||
| showPiles = gets piles | |||
| modifyp :: (Piles -> Piles) -> Skat () | |||
| modifyp f = modify g | |||
| where g env@(SkatEnv {piles}) = env { piles = f piles} | |||
| @@ -25,5 +38,12 @@ modifyp f = modify g | |||
| getp :: (Piles -> a) -> Skat a | |||
| getp f = gets piles >>= return . f | |||
| modifyPlayers :: (Players -> Players) -> Skat () | |||
| modifyPlayers f = modify g | |||
| where g env@(SkatEnv {players}) = env { players = f players } | |||
| setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv | |||
| setTurnColour col sk = sk { turnColour = col } | |||
| mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> SkatEnv | |||
| mkSkatEnv = SkatEnv | |||
| @@ -30,3 +30,13 @@ remove pred xs = foldr f (undefined, []) xs | |||
| filterMap :: (a -> Bool) -> (a -> b) -> [a] -> [b] | |||
| filterMap pred f as = foldr g [] as | |||
| where g a bs = if pred a then f a : bs else bs | |||
| --filterM :: Monad m => (a -> m Bool) -> [a] -> m [a] | |||
| --filterM _ [] = return [] | |||
| --filterM pred (x:xs) = do | |||
| -- b <- pred x | |||
| -- if b then filterM pred xs >>= \l -> return $ x : l | |||
| -- else filterM pred xs | |||
| grouping :: Eq a => (b -> a) -> b -> b -> Bool | |||
| grouping f a b = f a == f b | |||