implement grand and null mechanics, fix some online player issues
This commit is contained in:
+8
-7
@@ -12,6 +12,7 @@ import Skat.Card
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import Skat.Operations
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import Skat.Player
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import Skat.Pile
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import Skat.Bidding
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import Skat.AI.Stupid
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import Skat.AI.Online
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@@ -37,7 +38,7 @@ runAI = do
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env <- shuffledEnv
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let ps = piles env
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cs = handCards Hand3 ps
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trs = filter (isTrump Spades) cs
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trs = filter (isTrump $ TrumpColour Spades) cs
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if length trs >= 5 && any ((==32) . getID) cs
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then do
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pts <- fst <$> evalStateT turn env
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@@ -46,11 +47,11 @@ runAI = do
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else runAI
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env :: SkatEnv
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env = SkatEnv piles Nothing Spades playersExamp Hand1
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env = SkatEnv piles Nothing (Colour Spades Einfach) playersExamp Hand1
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where piles = distribute allCards
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envStupid :: SkatEnv
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envStupid = SkatEnv piles Nothing Spades pls2 Hand1
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envStupid = SkatEnv piles Nothing (Colour Spades Einfach) pls2 Hand1
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where piles = distribute allCards
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playersExamp :: Players
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@@ -68,22 +69,22 @@ pls2 = Players
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shuffledEnv :: IO SkatEnv
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shuffledEnv = do
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cards <- shuffleCards
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return $ SkatEnv (distribute cards) Nothing Spades playersExamp Hand1
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return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) playersExamp Hand1
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shuffledEnv2 :: IO SkatEnv
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shuffledEnv2 = do
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cards <- shuffleCards
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return $ SkatEnv (distribute cards) Nothing Spades pls2 Hand1
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return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1
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env2 :: SkatEnv
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env2 = SkatEnv piles Nothing Hearts playersExamp Hand2
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env2 = SkatEnv piles Nothing (Colour Hearts Einfach) playersExamp Hand2
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where hand1 = [Card Eight Hearts, Card Queen Hearts, Card Ace Clubs, Card Queen Diamonds]
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hand2 = [Card Seven Hearts, Card King Hearts, Card Ten Hearts, Card Queen Spades]
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hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs]
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piles = emptyPiles hand1 hand2 hand3 []
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env3 :: SkatEnv
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env3 = SkatEnv piles Nothing Diamonds pls2 Hand3
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env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3
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where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
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, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
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, Card Ten Clubs, Card Eight Hearts ]
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+3
-2
@@ -5,6 +5,7 @@ import Skat.Card
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import Skat.Pile
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import Skat.Player
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import Skat.AI.Stupid
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import Skat.Bidding
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pls2 :: Players
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pls2 = Players
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@@ -13,7 +14,7 @@ pls2 = Players
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(PL $ Stupid Single Hand3)
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env3 :: SkatEnv
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env3 = SkatEnv piles Nothing Diamonds pls2 Hand3
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env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3
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where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
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, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
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, Card Ten Clubs, Card Eight Hearts ]
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@@ -28,4 +29,4 @@ env3 = SkatEnv piles Nothing Diamonds pls2 Hand3
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shuffledEnv2 :: IO SkatEnv
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shuffledEnv2 = do
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cards <- shuffleCards
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return $ SkatEnv (distribute cards) Nothing Spades pls2 Hand1
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return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1
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+1
-1
@@ -1,5 +1,5 @@
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name: skat
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version: 0.1.0.5
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version: 0.1.0.7
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github: "githubuser/skat"
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license: BSD3
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author: "flavis"
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+2
-2
@@ -4,10 +4,10 @@ cabal-version: 1.12
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--
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-- see: https://github.com/sol/hpack
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--
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-- hash: 625d9f93a3dec23993347bdccc3746fdf28ac4b67c85ec04a99f505ff61a171f
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-- hash: 9c412ae20820c69f342fb431118c3d2be6a5461e1b5a521d92c1546f163ee94a
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name: skat
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version: 0.1.0.5
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version: 0.1.0.7
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description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
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homepage: https://github.com/githubuser/skat#readme
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bug-reports: https://github.com/githubuser/skat/issues
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+8
-7
@@ -10,13 +10,14 @@ import Data.List
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import Data.Vector (Vector)
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import Skat.Card
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import Skat.Bidding
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import Skat.Pile
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import Skat.Player (Players)
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import qualified Skat.Player as P
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data SkatEnv = SkatEnv { piles :: Piles
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, turnColour :: Maybe Colour
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, trumpColour :: Colour
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, turnColour :: Maybe TurnColour
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, game :: Game
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, players :: Players
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, currentHand :: Hand }
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deriving Show
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@@ -24,7 +25,7 @@ data SkatEnv = SkatEnv { piles :: Piles
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type Skat = StateT SkatEnv IO
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instance P.MonadPlayer Skat where
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trumpColour = gets trumpColour
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trump = gets $ getTrump . game
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turnColour = gets turnColour
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showSkat p = case P.team p of
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Single -> fmap (Just . skatCards) $ gets piles
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@@ -44,19 +45,19 @@ modifyPlayers :: (Players -> Players) -> Skat ()
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modifyPlayers f = modify g
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where g env@(SkatEnv {players}) = env { players = f players }
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setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv
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setTurnColour :: Maybe TurnColour -> SkatEnv -> SkatEnv
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setTurnColour col sk = sk { turnColour = col }
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setCurrentHand :: Hand -> SkatEnv -> SkatEnv
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setCurrentHand hand sk = sk { currentHand = hand }
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mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> Hand -> SkatEnv
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mkSkatEnv :: Piles -> Maybe TurnColour -> Game -> Players -> Hand -> SkatEnv
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mkSkatEnv = SkatEnv
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allowedCards :: Skat [CardS Owner]
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allowedCards = do
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curHand <- gets currentHand
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pls <- gets players
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turnCol <- gets turnColour
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trumpCol <- gets trumpColour
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turnCol <- P.turnColour
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trumpCol <- P.trump
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getp $ allowed curHand trumpCol turnCol
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@@ -16,7 +16,7 @@ instance Player Human where
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team = getTeam
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hand = getHand
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chooseCard p table _ hand = do
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trumpCol <- trumpColour
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trumpCol <- trump
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turnCol <- turnColour
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let possible = filter (isAllowed trumpCol turnCol hand) hand
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c <- liftIO $ askIO (map getCard table) (map toCard possible) (map toCard hand)
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+17
-23
@@ -6,7 +6,7 @@ module Skat.AI.Online where
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import Control.Monad.Reader
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import Control.Concurrent.Chan
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import Data.Aeson
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import Data.Aeson hiding (Result)
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import Data.Maybe
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import qualified Data.ByteString.Lazy.Char8 as BS
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@@ -49,8 +49,6 @@ instance Communicator c => Player (OnlineEnv c) where
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hand = getHand
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chooseCard p table _ hand = runReaderT (choose table hand) p >>= \c -> return (c, p)
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onCardPlayed p c = runReaderT (cardPlayed c) p >> return p
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onGameResults p res = runReaderT (onResults res) p
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onGameStart p singlePlayer = runReaderT (onStartOnline singlePlayer) p
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instance Communicator c => Bidder (PrepOnline c) where
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hand = prepHand
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@@ -87,8 +85,12 @@ instance Communicator c => Bidder (PrepOnline c) where
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Nothing -> askSkat p bid cards
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toPlayer p tm = PL $ OnlineEnv tm (prepHand p) (prepConnection p)
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onStart p = do
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let cards = prepCards p
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let cards = sortRender Jacks $ prepCards p
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liftIO $ send (prepConnection p) (BS.unpack $ encode $ CardsQuery cards)
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onResult p res =
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liftIO $ send (prepConnection p) (BS.unpack $ encode $ GameResultsQuery res)
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onGame p game sglPlayer = do
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liftIO $ send (prepConnection p) (BS.unpack $ encode $ GameStartQuery game sglPlayer)
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type Online a m = ReaderT (OnlineEnv a) m
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@@ -101,13 +103,13 @@ instance (Communicator c, MonadIO m) => MonadClient (Online c m) where
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liftIO $ receive conn
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instance MonadPlayer m => MonadPlayer (Online a m) where
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trumpColour = lift $ trumpColour
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trump = lift $ trump
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turnColour = lift $ turnColour
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showSkat = lift . showSkat
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choose :: HasCard a => (Communicator c, MonadPlayer m) => [CardS Played] -> [a] -> Online c m Card
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choose table hand' = do
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let hand = map toCard hand'
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let hand = sortRender Jacks $ map toCard hand'
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query (BS.unpack $ encode $ ChooseQuery hand table)
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r <- response
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case decode (BS.pack r) of
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@@ -119,21 +121,12 @@ choose table hand' = do
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cardPlayed :: (Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
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cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)
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onResults :: (Communicator c, MonadIO m) => (Int, Int) -> Online c m ()
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onResults (sgl, tm) = query (BS.unpack $ encode $ GameResultsQuery sgl tm)
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onStartOnline :: (Communicator c, MonadPlayer m) => Hand -> Online c m ()
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onStartOnline singlePlayer = do
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trCol <- trumpColour
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ownHand <- asks getHand
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query (BS.unpack $ encode $ GameStartQuery trCol ownHand singlePlayer)
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-- | QUERIES AND RESPONSES
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data Query = ChooseQuery [Card] [CardS Played]
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| CardPlayedQuery (CardS Played)
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| GameResultsQuery Int Int
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| GameStartQuery Colour Hand Hand
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| GameResultsQuery Result
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| GameStartQuery Game Hand
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| BidQuery Hand Bid
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| BidResponseQuery Hand Bid
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| AskGameQuery Bid
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@@ -153,15 +146,16 @@ instance ToJSON Query where
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object ["query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table]
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toJSON (CardPlayedQuery card) =
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object ["query" .= ("card_played" :: String), "card" .= card]
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toJSON (GameResultsQuery sgl tm) =
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object ["query" .= ("results" :: String), "single" .= sgl, "team" .= tm]
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toJSON (GameStartQuery trumps handNo sglPlayer) =
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object ["query" .= ("start_game" :: String), "trumps" .= show trumps,
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"hand" .= toInt handNo, "single" .= toInt sglPlayer ]
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toJSON (GameResultsQuery result) =
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object ["query" .= ("results" :: String), "result" .= result]
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toJSON (GameStartQuery game sglPlayer) =
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object [ "query" .= ("start_game" :: String)
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, "game" .= game
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, "single" .= toInt sglPlayer ]
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toJSON (BidQuery hand bid) =
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object ["query" .= ("bid" :: String), "whom" .= show hand, "current" .= bid]
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toJSON (BidResponseQuery hand bid) =
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object ["query" .= ("bid_response" :: String), "from" .= show hand ]
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object ["query" .= ("bid_response" :: String), "from" .= show hand, "bid" .= bid ]
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toJSON (AskHandQuery) =
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object ["query" .= ("play_hand" :: String)]
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toJSON (AskSkatQuery cards bid) =
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+19
-16
@@ -26,6 +26,7 @@ import Skat (Skat, modifyp, mkSkatEnv)
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import Skat.Operations
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import qualified Skat.AI.Minmax as Minmax
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import qualified Skat.AI.Stupid as Stupid (Stupid(..))
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import Skat.Bidding
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data AIEnv = AIEnv { getTeam :: Team
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, getHand :: Hand
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@@ -55,8 +56,8 @@ modifyg f = modify g
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type AI m = StateT AIEnv m
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instance MonadPlayer m => MonadPlayer (AI m) where
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trumpColour = lift $ trumpColour
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turnColour = lift $ turnColour
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trump = lift trump
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turnColour = lift turnColour
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showSkat = lift . showSkat
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instance MonadPlayerOpen m => MonadPlayerOpen (AI m) where
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@@ -65,7 +66,7 @@ instance MonadPlayerOpen m => MonadPlayerOpen (AI m) where
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type Simulator m = ReaderT Piles (AI m)
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instance MonadPlayer m => MonadPlayer (Simulator m) where
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trumpColour = lift $ trumpColour
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trump = lift trump
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turnColour = lift $ turnColour
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showSkat = lift . showSkat
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@@ -112,15 +113,15 @@ has hand cs = M.mapWithKey f
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| card `elem` cs = [H hand]
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| otherwise = hands
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hasNoLonger :: MonadPlayer m => Hand -> Colour -> AI m ()
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hasNoLonger :: MonadPlayer m => Hand -> TurnColour -> AI m ()
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hasNoLonger hand colour = do
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trCol <- trumpColour
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trCol <- trump
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modifyg $ hasNoLonger_ trCol hand colour
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hasNoLonger_ :: Colour -> Hand -> Colour -> Guess -> Guess
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hasNoLonger_ trColour hand effCol = M.mapWithKey f
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hasNoLonger_ :: Trump -> Hand -> TurnColour -> Guess -> Guess
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hasNoLonger_ trump hand effCol = M.mapWithKey f
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where f card hands
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| effectiveColour trColour card == effCol && (H hand) `elem` hands = filter (/=H hand) hands
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| effectiveColour trump card == effCol && (H hand) `elem` hands = filter (/=H hand) hands
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| otherwise = hands
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isSkat :: [Card] -> Guess -> Guess
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@@ -136,7 +137,7 @@ analyzeTurn (c1, c2, c3) = do
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modifyg (getCard c1 `hasBeenPlayed`)
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modifyg (getCard c2 `hasBeenPlayed`)
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modifyg (getCard c3 `hasBeenPlayed`)
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trCol <- trumpColour
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trCol <- trump
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let turnCol = getColour $ getCard c1
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demanded = effectiveColour trCol (getCard c1)
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col2 = effectiveColour trCol (getCard c2)
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@@ -218,7 +219,7 @@ onPlayed :: MonadPlayer m => CardS Played -> AI m ()
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onPlayed c = do
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liftIO $ print c
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modifyg (getCard c `hasBeenPlayed`)
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trCol <- trumpColour
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trCol <- trump
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turnCol <- turnColour
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let col = effectiveColour trCol (getCard c)
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case turnCol of
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@@ -308,13 +309,14 @@ chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m)
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chooseSimulating = do
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piles <- showPiles
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turnCol <- turnColour
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trumpCol <- trumpColour
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trumpCol <- trump
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myHand <- gets getHand
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depth <- gets simulationDepth
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let ps = Players (PL $ Stupid.Stupid Team Hand1)
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(PL $ Stupid.Stupid Team Hand2)
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(PL $ Stupid.Stupid Single Hand3)
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env = mkSkatEnv piles turnCol trumpCol ps myHand
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-- TODO: fix
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env = mkSkatEnv piles turnCol undefined ps myHand
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liftIO $ evalStateT (toCard <$> (Minmax.choose depth :: Skat (CardS Owner))) env
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simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
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@@ -323,7 +325,7 @@ simulate card = do
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-- retrieve all relevant info
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piles <- showPiles
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turnCol <- turnColour
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trumpCol <- trumpColour
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trumpCol <- trump
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myTeam <- gets getTeam
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myHand <- gets getHand
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depth <- gets simulationDepth
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@@ -334,7 +336,8 @@ simulate card = do
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(PL $ mkAIEnv Team Hand1 newDepth)
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(PL $ mkAIEnv Team Hand2 newDepth)
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(PL $ mkAIEnv Single Hand3 newDepth)
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env = mkSkatEnv piles turnCol trumpCol ps (next myHand)
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-- TODO: fix
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env = mkSkatEnv piles turnCol undefined ps (next myHand)
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-- simulate the game after playing the given card
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(sgl, tm) <- liftIO $ evalStateT (do
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modifyp $ playCard myHand card
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@@ -357,7 +360,7 @@ predictValue (own, others) = do
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potential :: (MonadState AIEnv m, MonadPlayerOpen m, HasCard c)
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=> [c] -> m Int
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potential cs = do
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tr <- trumpColour
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tr <- trump
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let trs = filter (isTrump tr) cs
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value = count . map toCard $ cs
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positions <- filter (==0) <$> mapM (position . toCard) cs
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@@ -366,7 +369,7 @@ potential cs = do
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position :: (MonadState AIEnv m, MonadPlayer m)
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=> Card -> m Int
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position card = do
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tr <- trumpColour
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tr <- trump
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guess <- gets guess
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let effCol = effectiveColour tr card
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l = M.toList guess
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@@ -4,6 +4,7 @@ import Skat.Player
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import Skat.Pile
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import Skat.Card
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import Skat.Preperation
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import Skat.Bidding
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data Stupid = Stupid { getTeam :: Team
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, getHand :: Hand }
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@@ -13,7 +14,7 @@ instance Player Stupid where
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team = getTeam
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hand = getHand
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chooseCard p _ _ hand = do
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trumpCol <- trumpColour
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trumpCol <- trump
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turnCol <- turnColour
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let possible = filter (isAllowed trumpCol turnCol hand) hand
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return (toCard $ head possible, p)
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@@ -24,10 +25,10 @@ newtype NoBidder = NoBidder Hand
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-- | no bidding from that player
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instance Bidder NoBidder where
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hand (NoBidder h) = h
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askBid _ _ _ = return Nothing
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askResponse _ _ _ = return False
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askGame _ _ = undefined -- never called
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askHand _ _ = return False -- never called
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askBid _ _ bid = return $ Just 20
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askResponse _ _ bid = if bid < 24 then return True else return False
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askGame _ _ = return $ Grand Hand
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askHand _ _ = return True
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askSkat _ _ _ = undefined -- never called
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toPlayer (NoBidder h) team = PL $ Stupid team h
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onStart _ = return ()
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+75
-4
@@ -1,15 +1,17 @@
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{-# LANGUAGE OverloadedStrings #-}
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module Skat.Bidding (
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biddingScore, Game(..), Modifier(..), isHand
|
||||
biddingScore, Game(..), Modifier(..), isHand, getTrump, Result(..),
|
||||
getResults
|
||||
) where
|
||||
|
||||
import Data.Aeson hiding (Null)
|
||||
import Data.Aeson hiding (Null, Result)
|
||||
|
||||
import Skat.Card
|
||||
import Data.List (sortOn)
|
||||
import Data.Ord (Down(..))
|
||||
import Control.Monad
|
||||
import Skat.Pile
|
||||
|
||||
-- | different game types
|
||||
data Game = Colour Colour Modifier
|
||||
@@ -20,6 +22,16 @@ data Game = Colour Colour Modifier
|
||||
| NullOuvertHand
|
||||
deriving (Show, Eq)
|
||||
|
||||
instance ToJSON Game where
|
||||
toJSON (Grand mod) =
|
||||
object ["game" .= ("grand" :: String), "modifier" .= show mod]
|
||||
toJSON (Colour col mod) =
|
||||
object ["game" .= ("colour" :: String), "modifier" .= show mod, "colour" .= show col]
|
||||
toJSON Null = object ["game" .= ("null" :: String)]
|
||||
toJSON NullHand = object ["game" .= ("nullhand" :: String)]
|
||||
toJSON NullOuvert = object ["game" .= ("nullouvert" :: String)]
|
||||
toJSON NullOuvertHand = object ["game" .= ("nullouverthand" :: String)]
|
||||
|
||||
instance FromJSON Game where
|
||||
parseJSON = withObject "Game" $ \v -> do
|
||||
gamekind <- v .: "game"
|
||||
@@ -118,6 +130,65 @@ spitzen game cards
|
||||
|
||||
-- | get all trumps for a given game out of a hand of cards
|
||||
getTrumps :: HasCard c => Game -> [c] -> [Card]
|
||||
getTrumps (Grand _) cards = sortOn Down $ filter ((==Jack) . getType) $ map toCard cards
|
||||
getTrumps (Colour col _) cards = sortOn Down $ filter (isTrump col) $ map toCard cards
|
||||
getTrumps (Grand _) cards = sortOn Down $ filter (isTrump Jacks) $ map toCard cards
|
||||
getTrumps (Colour col _) cards = sortOn Down $ filter (isTrump $ TrumpColour col) $ map toCard cards
|
||||
getTrumps _ _ = []
|
||||
|
||||
-- | get trump for a given game
|
||||
getTrump :: Game -> Trump
|
||||
getTrump (Colour col _) = TrumpColour col
|
||||
getTrump (Grand _) = Jacks
|
||||
getTrump _ = None
|
||||
|
||||
data Result = Result Game Int Int Int
|
||||
deriving (Show, Eq)
|
||||
|
||||
instance ToJSON Result where
|
||||
toJSON (Result game points sgl tm) =
|
||||
object ["game" .= game, "points" .= points, "single" .= sgl, "team" .= tm]
|
||||
|
||||
isSchwarz :: Team -> Piles -> Bool
|
||||
isSchwarz tm = null . wonCards tm
|
||||
|
||||
hasWon :: Game -> Piles -> (Bool, Game)
|
||||
hasWon Null ps = (Single `isSchwarz` ps, Null)
|
||||
hasWon NullHand ps = (Single `isSchwarz` ps, NullHand)
|
||||
hasWon NullOuvert ps = (Single `isSchwarz` ps, NullOuvert)
|
||||
hasWon NullOuvertHand ps = (Single `isSchwarz` ps, NullOuvertHand)
|
||||
hasWon (Colour col mod) ps = let (b, mod') = meetsCall mod ps
|
||||
in (b, Colour col mod')
|
||||
hasWon (Grand mod) ps = let (b, mod') = meetsCall mod ps
|
||||
in (b, Grand mod')
|
||||
|
||||
meetsCall :: Modifier -> Piles -> (Bool, Modifier)
|
||||
meetsCall Hand ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (b, HandSchneider)
|
||||
(b, Schwarz) -> (b, HandSchneiderSchwarz)
|
||||
(b, Einfach) -> (b, Hand)
|
||||
meetsCall HandSchneiderAngesagt ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (b, HandSchneiderAngesagt)
|
||||
(b, Schwarz) -> (b, HandSchneiderAngesagtSchwarz)
|
||||
(b, Einfach) -> (False, HandSchneiderAngesagt)
|
||||
meetsCall HandSchwarzAngesagt ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (False, HandSchwarzAngesagt)
|
||||
(b, Schwarz) -> (b, HandSchwarzAngesagt)
|
||||
(b, Einfach) -> (False, HandSchwarzAngesagt)
|
||||
meetsCall _ ps = wonByPoints ps
|
||||
|
||||
wonByPoints :: Piles -> (Bool, Modifier)
|
||||
wonByPoints ps
|
||||
| Team `isSchwarz` ps = (True, Schwarz)
|
||||
| sgl >= 90 = (True, Schneider)
|
||||
| Single `isSchwarz` ps = (False, Schwarz)
|
||||
| sgl <= 30 = (False, Schneider)
|
||||
| otherwise = (sgl > 60, Einfach)
|
||||
where (sgl, _) = count ps :: (Int, Int)
|
||||
|
||||
-- | get result of game
|
||||
getResults :: Game -> Hand -> Piles -> Piles -> Result
|
||||
getResults game sglPlayer before after = Result afterGame score sglPoints teamPoints
|
||||
where (won, afterGame) = hasWon game after
|
||||
hand = skatCards before ++ (map toCard $ handCards sglPlayer before)
|
||||
(sglPoints, teamPoints) = count after
|
||||
gameScore = biddingScore afterGame hand
|
||||
score = if won then gameScore else (-2) * gameScore
|
||||
|
||||
+79
-25
@@ -31,6 +31,16 @@ data Type = Seven
|
||||
| Jack
|
||||
deriving (Eq, Ord, Show, Enum, Read)
|
||||
|
||||
data NullType = NSeven
|
||||
| NEight
|
||||
| NNine
|
||||
| NTen
|
||||
| NJack
|
||||
| NQueen
|
||||
| NKing
|
||||
| NAce
|
||||
deriving (Eq, Ord, Show, Enum, Read)
|
||||
|
||||
instance Countable Type Int where
|
||||
count Ace = 11
|
||||
count Ten = 10
|
||||
@@ -45,6 +55,15 @@ data Colour = Diamonds
|
||||
| Clubs
|
||||
deriving (Eq, Ord, Show, Enum, Read)
|
||||
|
||||
data Trump = TrumpColour Colour
|
||||
| Jacks
|
||||
| None
|
||||
deriving (Show, Eq)
|
||||
|
||||
data TurnColour = TurnColour Colour
|
||||
| Trump
|
||||
deriving (Show, Eq)
|
||||
|
||||
data Card = Card Type Colour
|
||||
deriving (Eq, Show, Ord, Read)
|
||||
|
||||
@@ -98,50 +117,85 @@ instance Countable (S.Set Card) Int where
|
||||
instance NFData Card where
|
||||
rnf (Card t c) = t `seq` c `seq` ()
|
||||
|
||||
equals :: Colour -> Maybe Colour -> Bool
|
||||
equals :: TurnColour -> Maybe TurnColour -> Bool
|
||||
equals col (Just x) = col == x
|
||||
equals col Nothing = True
|
||||
|
||||
isTrump :: HasCard c => Colour -> c -> Bool
|
||||
isTrump trumpCol crd
|
||||
isTrump :: HasCard c => Trump -> c -> Bool
|
||||
isTrump None crd = False
|
||||
isTrump Jacks crd = getType (toCard crd) == Jack
|
||||
isTrump (TrumpColour trumpCol) crd
|
||||
| getType (toCard crd) == Jack = True
|
||||
| otherwise = getColour (toCard crd) == trumpCol
|
||||
|
||||
effectiveColour :: HasCard c => Colour -> c -> Colour
|
||||
effectiveColour trumpCol crd = if trump then trumpCol else getColour (toCard crd)
|
||||
where trump = isTrump trumpCol crd
|
||||
effectiveColour :: HasCard c => Trump -> c -> TurnColour
|
||||
effectiveColour trump card
|
||||
| isTrump trump card = Trump
|
||||
| otherwise = TurnColour $ getColour (toCard card)
|
||||
|
||||
isAllowed :: (Foldable t, HasCard c1, HasCard c2) => Colour -> Maybe Colour -> t c1 -> c2 -> Bool
|
||||
isAllowed trumpCol turnCol cs crd =
|
||||
isAllowed :: (Foldable t, HasCard c1, HasCard c2) => Trump -> Maybe TurnColour -> t c1 -> c2 -> Bool
|
||||
isAllowed trump turnCol cs crd =
|
||||
if col `equals` turnCol
|
||||
then True
|
||||
else not $ F.any (\ca -> effectiveColour trumpCol ca `equals` turnCol && toCard ca /= toCard crd) cs
|
||||
where col = effectiveColour trumpCol (toCard crd)
|
||||
else not $ F.any (\ca -> effectiveColour trump ca `equals` turnCol && toCard ca /= toCard crd) cs
|
||||
where col = effectiveColour trump (toCard crd)
|
||||
|
||||
compareCards :: Colour
|
||||
-> Maybe Colour
|
||||
compareCards :: Trump
|
||||
-> Maybe TurnColour
|
||||
-> Card
|
||||
-> Card
|
||||
-> Ordering
|
||||
compareCards _ _ (Card Jack col1) (Card Jack col2) = compare col1 col2
|
||||
compareCards trumpCol turnCol c1@(Card tp1 col1) c2@(Card tp2 col2) =
|
||||
compareCards trump turnCol c1@(Card tp1 col1) c2@(Card tp2 col2) =
|
||||
case (trp1, trp2) of
|
||||
(True, True) -> compare tp1 tp2
|
||||
(False, False) -> case compare (col1 `equals` turnCol)
|
||||
(col2 `equals` turnCol) of
|
||||
EQ -> compare tp1 tp2
|
||||
v -> v
|
||||
(False, False) -> case ( effectiveColour trump c1 `equals` turnCol
|
||||
, effectiveColour trump c2 `equals` turnCol ) of
|
||||
(True, True) -> compareTypes trump tp1 tp2
|
||||
(True, False) -> GT
|
||||
(False, True) -> LT
|
||||
_ -> EQ
|
||||
_ -> compare trp1 trp2
|
||||
where trp1 = isTrump trumpCol c1
|
||||
trp2 = isTrump trumpCol c2
|
||||
where trp1 = isTrump trump c1
|
||||
trp2 = isTrump trump c2
|
||||
|
||||
sortCards :: HasCard c => Colour -> Maybe Colour -> [c] -> [c]
|
||||
sortCards trumpCol turnCol cs = sortBy f cs
|
||||
where f c1 c2 = compareCards trumpCol turnCol (toCard c1) (toCard c2)
|
||||
compareRender :: Trump -> Card -> Card -> Ordering
|
||||
compareRender trump c1@(Card tp1 col1) c2@(Card tp2 col2) =
|
||||
case (trp1, trp2) of
|
||||
(True, True) -> compare tp1 tp2
|
||||
(False, False) -> case compare col1 col2 of
|
||||
EQ -> compare tp1 tp2
|
||||
v -> v
|
||||
_ -> compare trp1 trp2
|
||||
where trp1 = isTrump trump c1
|
||||
trp2 = isTrump trump c2
|
||||
|
||||
highestCard :: HasCard c => Colour -> Maybe Colour -> [c] -> c
|
||||
highestCard trumpCol turnCol cs = maximumBy f cs
|
||||
where f c1 c2 = compareCards trumpCol turnCol (toCard c1) (toCard c2)
|
||||
compareTypes :: Trump
|
||||
-> Type
|
||||
-> Type
|
||||
-> Ordering
|
||||
compareTypes None tp1 tp2 = compare (toNullType tp1) (toNullType tp2)
|
||||
where toNullType Seven = NSeven
|
||||
toNullType Eight = NEight
|
||||
toNullType Nine = NNine
|
||||
toNullType Ten = NTen
|
||||
toNullType Jack = NJack
|
||||
toNullType Queen = NQueen
|
||||
toNullType King = NKing
|
||||
toNullType Ace = NAce
|
||||
compareTypes _ tp1 tp2 = compare tp1 tp2
|
||||
|
||||
sortCards :: HasCard c => Trump -> Maybe TurnColour -> [c] -> [c]
|
||||
sortCards trump turnCol cs = sortBy f cs
|
||||
where f c1 c2 = compareCards trump turnCol (toCard c1) (toCard c2)
|
||||
|
||||
sortRender :: HasCard c => Trump -> [c] -> [c]
|
||||
sortRender trump cs = sortBy f cs
|
||||
where f c1 c2 = compareRender trump (toCard c2) (toCard c1)
|
||||
|
||||
highestCard :: HasCard c => Trump -> Maybe TurnColour -> [c] -> c
|
||||
highestCard trump turnCol cs = maximumBy f cs
|
||||
where f c1 c2 = compareCards trump turnCol (toCard c1) (toCard c2)
|
||||
|
||||
shuffleCards :: IO [Card]
|
||||
shuffleCards = do
|
||||
|
||||
+20
-23
@@ -1,5 +1,5 @@
|
||||
module Skat.Matches (
|
||||
singleVsBots, pvp, pvpWithBidding, singleWithBidding
|
||||
singleVsBots, pvp, singleWithBidding
|
||||
) where
|
||||
|
||||
import Control.Monad.State
|
||||
@@ -12,11 +12,26 @@ import Skat.Player
|
||||
import Skat.Pile
|
||||
import Skat.Card
|
||||
import Skat.Preperation
|
||||
import Skat.Bidding
|
||||
|
||||
import Skat.AI.Rulebased
|
||||
import Skat.AI.Online
|
||||
import Skat.AI.Stupid
|
||||
|
||||
match :: PrepEnv -> IO ()
|
||||
match prepEnv = do
|
||||
maySkatEnv <- runReaderT runPreperation prepEnv
|
||||
case maySkatEnv of
|
||||
Just (sglPlayer, skatEnv) -> do
|
||||
finished <- execStateT turn skatEnv
|
||||
let res = getResults
|
||||
(game skatEnv)
|
||||
sglPlayer
|
||||
(Skat.piles skatEnv)
|
||||
(Skat.piles finished)
|
||||
publishGameResults res (bidders prepEnv)
|
||||
Nothing -> putStrLn "no one wanted to play"
|
||||
|
||||
-- | predefined card distribution for testing purposes
|
||||
cardDistr :: Piles
|
||||
cardDistr = emptyPiles hand1 hand2 hand3 skt
|
||||
@@ -38,8 +53,8 @@ singleVsBots comm = do
|
||||
(PL $ OnlineEnv Team Hand1 comm)
|
||||
(PL $ Stupid Team Hand2)
|
||||
(PL $ mkAIEnv Single Hand3 10)
|
||||
env = SkatEnv (distribute cards) Nothing Spades ps Hand1
|
||||
liftIO $ evalStateT (publishGameStart >> turn >>= publishGameResults) env
|
||||
env = SkatEnv (distribute cards) Nothing (Colour Spades Einfach) ps Hand1
|
||||
void $ evalStateT turn env
|
||||
|
||||
singleWithBidding :: Communicator c => c -> IO ()
|
||||
singleWithBidding comm = do
|
||||
@@ -51,24 +66,10 @@ singleWithBidding comm = do
|
||||
(BD $ NoBidder Hand2)
|
||||
(BD $ NoBidder Hand3)
|
||||
env = PrepEnv ps bs
|
||||
maySkatEnv <- liftIO $ runReaderT runPreperation env
|
||||
case maySkatEnv of
|
||||
Just skatEnv ->
|
||||
liftIO $ evalStateT (publishGameStart >> turn >>= publishGameResults) skatEnv
|
||||
Nothing -> putStrLn "No one wanted to play."
|
||||
match env
|
||||
|
||||
pvp :: Communicator c => c -> c -> c -> IO ()
|
||||
pvp comm1 comm2 comm3 = do
|
||||
cards <- shuffleCards
|
||||
let ps = Players
|
||||
(PL $ OnlineEnv Team Hand1 comm1)
|
||||
(PL $ OnlineEnv Team Hand2 comm2)
|
||||
(PL $ OnlineEnv Team Hand3 comm3)
|
||||
env = SkatEnv (distribute cards) Nothing Spades ps Hand1
|
||||
liftIO $ evalStateT (publishGameStart >> turn >>= publishGameResults) env
|
||||
|
||||
pvpWithBidding :: Communicator c => c -> c -> c -> IO ()
|
||||
pvpWithBidding comm1 comm2 comm3 = do
|
||||
cards <- shuffleCards
|
||||
let ps = distribute cards
|
||||
h1 = map toCard $ handCards Hand1 ps
|
||||
@@ -79,8 +80,4 @@ pvpWithBidding comm1 comm2 comm3 = do
|
||||
(BD $ PrepOnline Hand2 comm2 $ h2)
|
||||
(BD $ PrepOnline Hand3 comm3 $ h3)
|
||||
env = PrepEnv ps bs
|
||||
maySkatEnv <- liftIO $ runReaderT runPreperation env
|
||||
case maySkatEnv of
|
||||
Just skatEnv ->
|
||||
liftIO $ evalStateT (publishGameStart >> turn >>= publishGameResults) skatEnv
|
||||
Nothing -> putStrLn "No one wanted to play."
|
||||
match env
|
||||
|
||||
+8
-27
@@ -1,6 +1,6 @@
|
||||
module Skat.Operations (
|
||||
turn, turnGeneric, play, playOpen, publishGameResults,
|
||||
publishGameStart, play_, sortRender, undo_
|
||||
turn, turnGeneric, play, playOpen,
|
||||
play_, sortRender, undo_
|
||||
) where
|
||||
|
||||
import Control.Monad.State
|
||||
@@ -13,21 +13,13 @@ import Skat
|
||||
import Skat.Card
|
||||
import Skat.Pile
|
||||
import Skat.Player (chooseCard, Players(..), Player(..), PL(..),
|
||||
updatePlayer, playersToList, player, MonadPlayer, getSinglePlayer)
|
||||
updatePlayer, playersToList, player, MonadPlayer, getSinglePlayer, trump)
|
||||
import Skat.Utils (shuffle)
|
||||
|
||||
compareRender :: Card -> Card -> Ordering
|
||||
compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
|
||||
EQ -> compare t1 t2
|
||||
v -> v
|
||||
|
||||
sortRender :: [Card] -> [Card]
|
||||
sortRender = sortBy compareRender
|
||||
|
||||
play_ :: HasCard c => c -> Skat ()
|
||||
play_ card = do
|
||||
hand <- gets currentHand
|
||||
trCol <- gets trumpColour
|
||||
trCol <- trump
|
||||
modifyp $ playCard hand card
|
||||
table <- getp tableCards
|
||||
case length table of
|
||||
@@ -36,7 +28,7 @@ play_ card = do
|
||||
3 -> evaluateTable >>= modify . setCurrentHand
|
||||
_ -> modify (setCurrentHand $ next hand)
|
||||
|
||||
undo_ :: HasCard c => c -> Hand -> Maybe Colour -> Team -> Skat ()
|
||||
undo_ :: HasCard c => c -> Hand -> Maybe TurnColour -> Team -> Skat ()
|
||||
undo_ card oldCurrent oldTurnCol oldWinner = do
|
||||
modify $ setCurrentHand oldCurrent
|
||||
modify $ setTurnColour oldTurnCol
|
||||
@@ -51,7 +43,7 @@ turnGeneric playFunc depth = do
|
||||
ps <- gets players
|
||||
let p = player ps n
|
||||
over <- getp $ handEmpty n
|
||||
trCol <- gets trumpColour
|
||||
trCol <- trump
|
||||
case length table of
|
||||
0 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
|
||||
1 -> do
|
||||
@@ -72,7 +64,7 @@ turn = turnGeneric play 10
|
||||
|
||||
evaluateTable :: Skat Hand
|
||||
evaluateTable = do
|
||||
trumpCol <- gets trumpColour
|
||||
trumpCol <- trump
|
||||
turnCol <- gets turnColour
|
||||
table <- getp tableCards
|
||||
ps <- gets players
|
||||
@@ -89,7 +81,7 @@ play :: (Show p, Player p) => p -> Skat Card
|
||||
play p = do
|
||||
table <- getp tableCards
|
||||
turnCol <- gets turnColour
|
||||
trump <- gets trumpColour
|
||||
trump <- trump
|
||||
cards <- getp $ handCards (hand p)
|
||||
fallen <- getp played
|
||||
(card, p') <- chooseCard p table fallen cards
|
||||
@@ -107,14 +99,3 @@ playOpen p = do
|
||||
card <- chooseCardOpen p
|
||||
modifyp $ playCard (hand p) card
|
||||
return card
|
||||
|
||||
publishGameResults :: (Int, Int) -> Skat ()
|
||||
publishGameResults res = do
|
||||
pls <- gets players
|
||||
mapM_ (\p -> onGameResults p res) (playersToList pls)
|
||||
|
||||
publishGameStart :: Skat ()
|
||||
publishGameStart = do
|
||||
pls <- gets players
|
||||
let sglPlayer = getSinglePlayer pls
|
||||
mapM_ (\p -> onGameStart p sglPlayer) (playersToList pls)
|
||||
|
||||
+3
-3
@@ -153,12 +153,12 @@ handCards Hand1 = _hand1
|
||||
handCards Hand2 = _hand2
|
||||
handCards Hand3 = _hand3
|
||||
|
||||
allowed :: Hand -> Colour -> Maybe Colour -> Piles -> [CardS Owner]
|
||||
allowed hand trCol turnCol ps
|
||||
allowed :: Hand -> Trump -> Maybe TurnColour -> Piles -> [CardS Owner]
|
||||
allowed hand trump turnCol ps
|
||||
| null sameColour = cards
|
||||
| otherwise = sameColour
|
||||
where cards = handCards hand ps
|
||||
sameColour = filter (\ca -> effectiveColour trCol ca `equals` turnCol) cards
|
||||
sameColour = filter (\ca -> effectiveColour trump ca `equals` turnCol) cards
|
||||
|
||||
skatCards :: Piles -> [Card]
|
||||
skatCards = map getCard . _skat
|
||||
|
||||
+2
-14
@@ -8,8 +8,8 @@ import Skat.Card
|
||||
import Skat.Pile
|
||||
|
||||
class (Monad m, MonadIO m) => MonadPlayer m where
|
||||
trumpColour :: m Colour
|
||||
turnColour :: m (Maybe Colour)
|
||||
trump :: m Trump
|
||||
turnColour :: m (Maybe TurnColour)
|
||||
showSkat :: Player p => p -> m (Maybe [Card])
|
||||
|
||||
class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
|
||||
@@ -38,16 +38,6 @@ class Player p where
|
||||
fallen = played piles
|
||||
myCards = handCards (hand p) piles
|
||||
fst <$> chooseCard p table fallen myCards
|
||||
onGameResults :: MonadIO m
|
||||
=> p
|
||||
-> (Int, Int)
|
||||
-> m ()
|
||||
onGameResults _ _ = return ()
|
||||
onGameStart :: MonadPlayer m
|
||||
=> p
|
||||
-> Hand
|
||||
-> m ()
|
||||
onGameStart _ _ = return ()
|
||||
|
||||
data PL = forall p. (Show p, Player p) => PL p
|
||||
|
||||
@@ -64,8 +54,6 @@ instance Player PL where
|
||||
v <- onCardPlayed p card
|
||||
return $ PL v
|
||||
chooseCardOpen (PL p) = chooseCardOpen p
|
||||
onGameResults (PL p) res = onGameResults p res
|
||||
onGameStart (PL p) singlePlayer = onGameStart p singlePlayer
|
||||
|
||||
data Players = Players PL PL PL
|
||||
deriving Show
|
||||
|
||||
@@ -8,11 +8,11 @@ import Skat.Card (Card, HasCard(..))
|
||||
|
||||
isAllowed :: (HasCard c, MonadPlayer m) => [c] -> c -> m Bool
|
||||
isAllowed hand card = do
|
||||
trCol <- trumpColour
|
||||
tr <- trump
|
||||
turnCol <- turnColour
|
||||
return $ C.isAllowed trCol turnCol hand card
|
||||
return $ C.isAllowed tr turnCol hand card
|
||||
|
||||
isTrump :: MonadPlayer m => Card -> m Bool
|
||||
isTrump card = do
|
||||
trCol <- trumpColour
|
||||
return $ C.isTrump trCol card
|
||||
tr <- trump
|
||||
return $ C.isTrump tr card
|
||||
|
||||
+35
-10
@@ -1,7 +1,9 @@
|
||||
{-# LANGUAGE ExistentialQuantification #-}
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
|
||||
module Skat.Preperation (
|
||||
Bidder(..), Bid, BD(..), Bidders(..), PrepEnv(..), runPreperation
|
||||
Bidder(..), Bid, BD(..), Bidders(..), PrepEnv(..), runPreperation,
|
||||
publishGameResults
|
||||
) where
|
||||
|
||||
import Control.Monad.IO.Class
|
||||
@@ -30,6 +32,10 @@ class Bidder a where
|
||||
askHand :: MonadIO m => a -> Bid -> m Bool
|
||||
askSkat :: MonadIO m => a -> Bid -> [Card] -> m [Card]
|
||||
toPlayer :: a -> Team -> PL
|
||||
onGame :: MonadIO m => a -> Game -> Hand -> m ()
|
||||
onGame _ _ _ = return ()
|
||||
onResult :: MonadIO m => a -> Result -> m ()
|
||||
onResult _ _ = return ()
|
||||
|
||||
-- | trick to allow heterogenous bidder list
|
||||
data BD = forall b. (Show b, Bidder b) => BD b
|
||||
@@ -46,6 +52,8 @@ instance Bidder BD where
|
||||
askResponse (BD b) = askResponse b
|
||||
toPlayer (BD b) = toPlayer b
|
||||
onStart (BD b) = onStart b
|
||||
onGame (BD b) = onGame b
|
||||
onResult (BD b) = onResult b
|
||||
|
||||
data Bidders = Bidders BD BD BD
|
||||
deriving Show
|
||||
@@ -61,29 +69,31 @@ toPlayers single (Bidders b1 b2 b3) =
|
||||
(toPlayer b2 $ if single == Hand2 then Single else Team)
|
||||
(toPlayer b3 $ if single == Hand3 then Single else Team)
|
||||
|
||||
runPreperation :: Preperation (Maybe SkatEnv)
|
||||
runPreperation :: Preperation (Maybe (Hand, SkatEnv))
|
||||
runPreperation = do
|
||||
bds <- asks bidders
|
||||
onStart (bidder bds Hand1)
|
||||
onStart (bidder bds Hand2)
|
||||
onStart (bidder bds Hand3)
|
||||
(winner, bid) <- runBidding 0 (bidder bds Hand2) (bidder bds Hand1)
|
||||
(finalWinner, finalBid) <- runBidding 0 (bidder bds Hand3) (bidder bds winner)
|
||||
(finalWinner, finalBid) <- runBidding bid (bidder bds Hand3) (bidder bds winner)
|
||||
if finalBid == 0 then do
|
||||
bid <- askBid (bidder bds finalWinner) finalWinner 0
|
||||
case bid of
|
||||
Just val -> Just <$> initGame finalWinner val
|
||||
Just val -> (Just . (finalWinner,)) <$> initGame finalWinner val
|
||||
Nothing -> return Nothing
|
||||
else Just <$> initGame finalWinner finalBid
|
||||
else (Just . (finalWinner,)) <$> initGame finalWinner finalBid
|
||||
|
||||
runBidding :: Bid -> BD -> BD -> Preperation (Hand, Bid)
|
||||
runBidding startingBid reizer gereizter = do
|
||||
first <- askBid reizer (hand gereizter) startingBid
|
||||
case first of
|
||||
Just val -> do
|
||||
response <- askResponse gereizter (hand reizer) val
|
||||
if response then runBidding val reizer gereizter
|
||||
else return (hand reizer, val)
|
||||
Just val
|
||||
| val > startingBid -> do
|
||||
response <- askResponse gereizter (hand reizer) val
|
||||
if response then runBidding val reizer gereizter
|
||||
else return (hand reizer, val)
|
||||
| otherwise -> return (hand gereizter, startingBid)
|
||||
Nothing -> return (hand gereizter, startingBid)
|
||||
|
||||
initGame :: Hand -> Bid -> Preperation SkatEnv
|
||||
@@ -96,8 +106,10 @@ initGame single bid = do
|
||||
ps' <- if noSkat then return ps else handleSkat (bidder bds single) bid ps
|
||||
-- ask for game kind
|
||||
game <- handleGame (bidder bds single) bid noSkat
|
||||
-- publish game start
|
||||
publishGameStart game single
|
||||
-- construct skat env
|
||||
return $ mkSkatEnv ps' Nothing Spades (toPlayers single bds) Hand1
|
||||
return $ mkSkatEnv ps' Nothing game (toPlayers single bds) Hand1
|
||||
|
||||
handleGame :: BD -> Bid -> Bool -> Preperation Game
|
||||
handleGame bd bid noSkat = do
|
||||
@@ -119,3 +131,16 @@ handleSkat bd bid ps = do
|
||||
case moveToSkat (hand bd) skat' ps of
|
||||
Just correct -> return correct
|
||||
Nothing -> handleSkat bd bid ps
|
||||
|
||||
publishGameResults :: MonadIO m => Result -> Bidders -> m ()
|
||||
publishGameResults res bidders = do
|
||||
onResult (bidder bidders Hand1) res
|
||||
onResult (bidder bidders Hand2) res
|
||||
onResult (bidder bidders Hand3) res
|
||||
|
||||
publishGameStart :: Game -> Hand -> Preperation ()
|
||||
publishGameStart game sglPlayer = do
|
||||
bds <- asks bidders
|
||||
onGame (bidder bds Hand1) game sglPlayer
|
||||
onGame (bidder bds Hand2) game sglPlayer
|
||||
onGame (bidder bds Hand3) game sglPlayer
|
||||
|
||||
Reference in New Issue
Block a user