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weight distributions to have correct estimations after reduction

weighted-distributions
Christian Merten 6 vuotta sitten
vanhempi
commit
56c04ae5df
3 muutettua tiedostoa jossa 32 lisäystä ja 31 poistoa
  1. +27
    -26
      AI/Rulebased.hs
  2. +1
    -1
      AI/Test2.hs
  3. +4
    -4
      Pile.hs

+ 27
- 26
AI/Rulebased.hs Näytä tiedosto

@@ -4,7 +4,7 @@
{-# LANGUAGE FlexibleContexts #-}

module AI.Rulebased (
mkAIEnv, testds, remove789s, reduce
mkAIEnv, testds, simplify
) where

import Data.Ord
@@ -185,7 +185,9 @@ distributions guess nos =
in filterMap isOk (f card) hands
cardsPerHand = (length guess - 2) `div` 3

abstract :: [Card] -> (Int, Int, Int, Int)
type Abstract = (Int, Int, Int, Int)

abstract :: [Card] -> Abstract
abstract cs = foldr f (0, 0, 0, 0) cs
where f c (clubs, spades, hearts, diamonds) =
let v = getID c in
@@ -195,21 +197,20 @@ abstract cs = foldr f (0, 0, 0, 0) cs
Spades -> (clubs, spades + 1 + v*100, hearts, diamonds)
Clubs -> (clubs + 1 + v*100, spades, hearts, diamonds)

remove789s :: Hand -> [Distribution] -> [Distribution]
remove789s hand ds = fst $ foldl' f ([], S.empty) ds
where f (cleaned, abstracts) d =
remove789s :: Hand -> [Distribution] -> M.Map (Abstract, Abstract)(Distribution, Int)
remove789s hand ds = foldl' f M.empty ds
where f cleaned d =
let (c1, c2) = reduce hand d
a = (abstract c1, abstract c2) in
if a `S.member` abstracts then (cleaned, abstracts)
else (d : cleaned, S.insert a abstracts)

reduce :: Hand -> Distribution -> ([Card], [Card])
reduce Hand1 (_, h2, h3, _) = (h2, h3)
reduce Hand2 (h1, _, h3, _) = (h1, h3)
reduce Hand3 (h1, h2, _, _) = (h1, h2)
M.insertWith (\(oldD, n) _ -> (oldD, n+1)) a (d, 1) cleaned
reduce Hand1 (_, h2, h3, _) = (h2, h3)
reduce Hand2 (h1, _, h3, _) = (h1, h3)
reduce Hand3 (h1, h2, _, _) = (h1, h2)

simplify :: Hand -> [Distribution] -> [Distribution]
simplify = remove789s
simplify :: Hand -> [Distribution] -> M.Map Distribution Int
simplify hand ds = M.foldl' f M.empty cleaned
where cleaned = remove789s hand ds
f m (d, n) = M.insert d n m

onPlayed :: MonadPlayer m => CardS Played -> AI m ()
onPlayed c = do
@@ -264,17 +265,17 @@ chooseStatistic = do
0 -> (0, 0, 0, 0)
1 -> (-1, 0, -1, 0)
2 -> (0, 0, -1, 0)
let dis' = distributions guess ns
disNo' = length dis'
dis = simplify Hand3 dis'
disNo = length dis
piless = map (toPiles table) dis
let realDis = distributions guess ns
realDisNo = length realDis
reducedDis = simplify Hand3 realDis
reducedDisNo = length reducedDis
piless = M.mapKeys (toPiles table) reducedDis
limit = if depth == 1 && length table == 2
then 1
else min 10000 $ disNo `div` 2
liftIO $ putStrLn $ "possible distrs without simp " ++ show disNo'
liftIO $ putStrLn $ "possible distrs " ++ show disNo
vals <- M.toList <$> foldWithLimit limit runOnPiles M.empty piless
else min 10000 $ realDisNo `div` 2
liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo
liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo
vals <- M.toList <$> foldWithLimit limit runOnPiles M.empty (M.toList piless)
liftIO $ print vals
return $ fst $ maximumBy (comparing snd) vals

@@ -292,10 +293,10 @@ foldWithLimit limit f start (x:xs) = do
_ -> return start

runOnPiles :: MonadPlayer m
=> M.Map Card Int -> Piles -> AI m (M.Map Card Int)
runOnPiles m ps = do
=> M.Map Card Int -> (Piles, Int) -> AI m (M.Map Card Int)
runOnPiles m (ps, n) = do
c <- runWithPiles ps chooseOpen
return $ M.insertWith (+) c 1 m
return $ M.insertWith (+) c n m

chooseOpen :: (MonadState AIEnv m, MonadPlayerOpen m) => m Card
chooseOpen = do


+ 1
- 1
AI/Test2.hs Näytä tiedosto

@@ -2,4 +2,4 @@ import AI.Rulebased
import Pile

main :: IO ()
main = print $ length $ remove789s Hand3 testds
main = print $ length $ simplify Hand3 testds

+ 4
- 4
Pile.hs Näytä tiedosto

@@ -14,7 +14,7 @@ data Team = Team | Single

data CardS p = CardS { getCard :: Card
, getPile :: p }
deriving (Show, Eq)
deriving (Show, Eq, Ord)

instance Countable (CardS p) Int where
count = count . getCard
@@ -34,15 +34,15 @@ prev Hand3 = Hand2

data Played = Table Hand
| Won Hand Team
deriving (Show, Eq)
deriving (Show, Eq, Ord)

data SkatP = SkatP
deriving (Show, Eq)
deriving (Show, Eq, Ord)

data Piles = Piles { hands :: [CardS Hand]
, played :: [CardS Played]
, skat :: [CardS SkatP] }
deriving (Show, Eq)
deriving (Show, Eq, Ord)

instance Countable Piles (Int, Int) where
count ps = (sgl, tm)


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