Bläddra i källkod

restructure everything

sndtry
Christian Merten 7 år sedan
förälder
incheckning
7c55e02cf6
6 ändrade filer med 248 tillägg och 273 borttagningar
  1. +46
    -97
      Card.hs
  2. +37
    -157
      Operations.hs
  3. +103
    -0
      Pile.hs
  4. +42
    -0
      Player.hs
  5. +12
    -19
      Skat.hs
  6. +8
    -0
      Utils.hs

+ 46
- 97
Card.hs Visa fil

@@ -1,8 +1,15 @@
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE FlexibleInstances #-}

module Card where

import Data.List
import System.Random (newStdGen)
import Utils

class Countable a b where
count :: a -> b

data Type = Seven
| Eight
| Nine
@@ -13,13 +20,13 @@ data Type = Seven
| Jack
deriving (Eq, Ord, Show, Enum)

countType :: Type -> Int
countType Ace = 11
countType Ten = 10
countType King = 4
countType Queen = 3
countType Jack = 2
countType _ = 0
instance Countable Type Int where
count Ace = 11
count Ten = 10
count King = 4
count Queen = 3
count Jack = 2
count _ = 0

data Colour = Diamonds
| Hearts
@@ -30,73 +37,14 @@ data Colour = Diamonds
data Card = Card Type Colour
deriving (Eq, Show)

countCard :: Card -> Int
countCard (Card t _) = countType t

count :: [Card] -> Int
count = sum . map countCard

data Team = Team | Single
deriving (Show, Eq, Ord, Enum)

data Space = Table | Hand1 | Hand2 | Hand3 | WonTeam | WonSingle | SkatP
deriving (Show, Eq, Ord, Enum)

teamPile :: Team -> Space
teamPile Team = WonTeam
teamPile Single = WonSingle

playerHand :: Index -> Space
playerHand One = Hand1
playerHand Two = Hand2
playerHand Three = Hand3

playerOfHand :: Space -> Index
playerOfHand Hand1 = One
playerOfHand Hand2 = Two
playerOfHand Hand3 = Three

data CardS = CardS { getCard :: Card
, getSpace :: Space
, getOwner :: Space }
deriving (Show, Eq)
getColour :: Card -> Colour
getColour (Card _ c) = c

moveCard :: Card -> Space -> [CardS] -> [CardS]
moveCard card sp cards = map f cards
where f c = if card == getCard c then c { getSpace = sp } else c
instance Countable Card Int where
count (Card t _) = count t

findCards :: Space -> [CardS] -> [Card]
findCards sp cards = foldr f [] cards
where f (CardS c s _) cs
| s == sp = c : cs
| otherwise = cs

data Index = One | Two | Three
deriving (Show, Ord, Eq, Enum)

next :: Index -> Index
next One = Two
next Two = Three
next Three = One

prev :: Index -> Index
prev One = Three
prev Two = One
prev Three = Two

data Player = Player { team :: Team
, index :: Index }
deriving Show

data Players = Players Player Player Player
deriving Show

player :: Players -> Index -> Player
player (Players p _ _) One = p
player (Players _ p _) Two = p
player (Players _ _ p) Three = p

type Hand = [Card]
instance Countable [Card] Int where
count = sum . map count

equals :: Colour -> Maybe Colour -> Bool
equals col (Just x) = col == x
@@ -112,31 +60,37 @@ effectiveColour trumpCol card@(Card _ col) =
if trump then trumpCol else col
where trump = isTrump trumpCol card

isAllowed :: Colour -> Maybe Colour -> Hand -> Card -> Bool
isAllowed :: Colour -> Maybe Colour -> [Card] -> Card -> Bool
isAllowed trumpCol turnCol cs card =
if col `equals` turnCol
then True
else not $ any (\ca -> effectiveColour trumpCol ca `equals` turnCol && ca /= card) cs
where col = effectiveColour trumpCol card

putAt :: Space -> Card -> CardS
putAt sp c = CardS c sp sp

distribute :: [Card] -> [CardS]
distribute cards = map (putAt Hand1) hand1
++ map (putAt Hand2) hand2
++ map (putAt Hand3) hand3
++ map (putAt SkatP) skt
where round1 = chunksOf 3 (take 9 cards)
skt = take 2 $ drop 9 cards
round2 = chunksOf 4 (take 12 $ drop 11 cards)
round3 = chunksOf 3 (take 9 $ drop 23 cards)
hand1 = concatMap (!! 0) [round1, round2, round3]
hand2 = concatMap (!! 1) [round1, round2, round3]
hand3 = concatMap (!! 2) [round1, round2, round3]

playersFromTable :: Players -> [CardS] -> [Player]
playersFromTable ps = map (player ps . playerOfHand . getOwner)
compareCards :: Colour
-> Maybe Colour
-> Card
-> Card
-> Ordering
compareCards _ _ (Card Jack col1) (Card Jack col2) = compare col1 col2
compareCards trumpCol turnCol c1@(Card tp1 col1) c2@(Card tp2 col2) =
case compare trp1 trp2 of
EQ ->
case compare (col1 `equals` turnCol)
(col2 `equals` turnCol) of
EQ -> compare tp1 tp2
v -> v
v -> v
where trp1 = isTrump trumpCol c1
trp2 = isTrump trumpCol c2

sortCards :: Colour -> Maybe Colour -> [Card] -> [Card]
sortCards trumpCol turnCol cs = sortBy (compareCards trumpCol turnCol) cs

shuffleCards :: IO [Card]
shuffleCards = do
gen <- newStdGen
return $ shuffle gen allCards

-- TESTING VARS

@@ -155,15 +109,10 @@ c4 = Card Queen Hearts
c5 :: Card
c5 = Card Jack Clubs

h1 :: Hand
h1 :: [Card]
h1 = [c1,c2,c3,c4,c5]

allCards :: [Card]
allCards = [ Card t c | t <- tps, c <- cols ]
where tps = [Seven .. Jack]
cols = [Diamonds .. Clubs]

distributePutSkat :: [Card] -> [CardS]
distributePutSkat cards = foldr (\c m -> moveCard c WonSingle m) distributed skt
where distributed = distribute cards
skt = findCards SkatP distributed

+ 37
- 157
Operations.hs Visa fil

@@ -7,28 +7,10 @@ import Data.Ord

import Card
import Skat
import Pile
import Player
import Utils (shuffle)

compareCards :: Colour
-> Maybe Colour
-> Card
-> Card
-> Ordering
compareCards _ _ (Card Jack col1) (Card Jack col2) = compare col1 col2
compareCards trumpCol turnCol c1@(Card tp1 col1) c2@(Card tp2 col2) =
case compare trp1 trp2 of
EQ ->
case compare (col1 `equals` turnCol)
(col2 `equals` turnCol) of
EQ -> compare tp1 tp2
v -> v
v -> v
where trp1 = isTrump trumpCol c1
trp2 = isTrump trumpCol c2

sortCards :: Colour -> Maybe Colour -> [Card] -> [Card]
sortCards trumpCol turnCol cs = sortBy (compareCards trumpCol turnCol) cs

compareRender :: Card -> Card -> Ordering
compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
EQ -> compare t1 t2
@@ -37,167 +19,62 @@ compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
sortRender :: [Card] -> [Card]
sortRender = sortBy compareRender

turning :: Index -> Skat (Int, Int)
turning n = undefined

turn2 :: Index -> Skat (Int, Int)
turn2 n = do
t <- table
ps <- gets players
let p = player ps n
hand <- cardsAt (playerHand $ index p)
if length hand == 0
then countGame
else case length t of
0 -> play p >> turn2 (next n)
1 -> do
modify (setTurnColour . f . head $ t)
play p
turn2 (next n)
2 -> play p >> evaluateTable >>= turn2
3 -> evaluateTable >>= turn2
where f (Card _ col) = Just col

simulate :: Team -> Index -> Skat (Int, Int)
simulate team n = do
t <- table
turn :: Hand -> Skat (Int, Int)
turn n = do
table <- getp tableCards
ps <- gets players
let p = player ps n
hand <- cardsAt (playerHand $ index p)
if length hand == 0
then countGame
else case length t of
0 -> playOpen team p >> simulate team (next n)
1 -> do
modify (setTurnColour . f . head $ t)
playOpen team p
simulate team (next n)
2 -> playOpen team p >> evaluateTable >>= simulate team
3 -> evaluateTable >>= simulate team
where f (Card _ col) = Just col

evaluateTable :: Skat Index
hand <- getp $ handCards n
case length table of
0 -> play p >> turn (next n)
1 -> do
modify $ setTurnColour (Just $ getColour $ head table)
play p
turn (next n)
2 -> play p >> turn (next n)
3 -> do
w <- evaluateTable
if length hand == 0 then countGame else turn w

evaluateTable :: Skat Hand
evaluateTable = do
trumpCol <- gets trumpColour
turnCol <- gets turnColour
t <- table
ts <- tableS
table <- getp tableCards
ps <- gets players
let psOrdered = playersFromTable ps ts
l = zip psOrdered t
g a b = compareCards trumpCol turnCol (snd a) (snd b)
(winner, _) = last (sortBy g l)
pile = teamPile $ team winner
forM t (\c -> move c pile)
let winningCard = head $ sortCards trumpCol turnCol table
Just winnerHand <- getp $ originOfCard winningCard
let winner = player ps winnerHand
modifyp $ cleanTable (team winner)
modify $ setTurnColour Nothing
return $ index winner
return $ hand winner

countGame :: Skat (Int, Int)
countGame = do
sgl <- count <$> cardsAt WonSingle
tm <- count <$> cardsAt WonTeam
return (sgl, tm)

turn :: Index -> Skat Index
turn n = do
ps <- gets players
let p1 = player ps n
p2 = player ps (next n)
p3 = player ps (next $ next n)
c1@(Card _ col) <- play p1
modify $ setTurnColour (Just col)
c2 <- play p2
c3 <- play p3
trumpCol <- gets trumpColour
turnCol <- gets turnColour
let l = zip3 [p1, p2, p3] [c1, c2, c3] [n, next n, next $ next n]
g a b = compareCards trumpCol turnCol (f a) (f b)
(winner, _, idx) = last (sortBy g l)
pile = teamPile $ team winner
move c1 pile
move c2 pile
move c3 pile
modify $ setTurnColour Nothing
return idx
where f (_, x, _) = x
countGame = getp count

play :: Player -> Skat Card
play :: Player p => p -> Skat Card
play p = do
table <- table
table <- getp tableCards
turnCol <- gets turnColour
trump <- gets trumpColour
hand <- cardsAt (playerHand $ index p)
let card = playCard p table hand trump turnCol
move card Table
return card

playOpen :: Team -> Player -> Skat Card
playOpen team p = do
card <- playCardOpenAI team p
move card Table
hand <- getp $ handCards (hand p)
let card = chooseCard p trump turnCol hand
modifyp $ playCard card
return card

playCardOpenAI :: Team -> Player -> Skat Card
playCardOpenAI team p = do
table <- table
turnCol <- gets turnColour
trump <- gets trumpColour
hand <- cardsAt (playerHand $ index p)
let possible = filter (isAllowed trump turnCol hand) hand
ownResult = if team == Single then fst else snd
ownIdx = index p
results <- forM possible (\card -> do
move card Table
val <- ownResult <$> simulate team ownIdx
move card (playerHand $ index p)
return (val, card))
return $ snd $ maximumBy (comparing fst) results

playCard :: Player
-> [Card]
-> [Card]
-> Colour
-> Maybe Colour
-> Card
playCard p table hand trump turnCol = head possible
where possible = filter (isAllowed trump turnCol hand) hand

runGame :: Skat (Int, Int)
runGame = do
foldM_ (\i _ -> turn i) One [1..10]
sgl <- fmap count $ cardsAt WonSingle
tm <- fmap count $ cardsAt WonTeam
return (sgl, tm)

shuffleCards :: IO [Card]
shuffleCards = do
gen <- newStdGen
return $ shuffle gen allCards

---- TESTING VARS

env :: SkatEnv
env = SkatEnv cards Nothing Spades playersExamp
where hand1 = take 10 allCards
hand2 = take 10 $ drop 10 allCards
hand3 = take 10 $ drop 20 allCards
skt = drop 30 allCards
cards = map (putAt Hand1) hand1
++ map (putAt Hand2) hand2
++ map (putAt Hand3) hand3
++ map (putAt WonSingle) skt
env = SkatEnv piles Nothing Spades playersExamp
where piles = distribute allCards

playersExamp :: Players
playersExamp = Players (Player Team One) (Player Team Two) (Player Single Three)
playersExamp = Players
(PL $ Stupid Team Hand1)
(PL $ Stupid Team Hand2)
(PL $ Stupid Single Hand3)

shuffledEnv :: IO SkatEnv
shuffledEnv = do
cards <- shuffleCards
return $ SkatEnv (distribute cards) Nothing Spades playersExamp

shuffledEnv2 :: IO SkatEnv
shuffledEnv2 = do
cards <- shuffleCards
return $ SkatEnv (distributePutSkat cards) Nothing Spades playersExamp


+ 103
- 0
Pile.hs Visa fil

@@ -0,0 +1,103 @@
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE FlexibleInstances #-}

module Pile where

import Data.List

import Card
import Utils
import Control.Exception

data Team = Team | Single
deriving (Show, Eq, Ord, Enum)

data CardS p = CardS { getCard :: Card
, getPile :: p }
deriving (Show, Eq)

instance Countable (CardS p) Int where
count = count . getCard

data Hand = Hand1 | Hand2 | Hand3
deriving (Show, Eq)

next :: Hand -> Hand
next Hand1 = Hand2
next Hand2 = Hand3
next Hand3 = Hand1

prev :: Hand -> Hand
prev Hand1 = Hand3
prev Hand2 = Hand1
prev Hand3 = Hand2

data Played = Table Hand
| Won Hand Team
deriving (Show, Eq)

data SkatP = SkatP
deriving (Show, Eq)

data Piles = Piles { hands :: [CardS Hand]
, played :: [CardS Played]
, skat :: [CardS SkatP] }
deriving (Show, Eq)

instance Countable Piles (Int, Int) where
count ps = (sgl, tm)
where sgl = count (skatCards ps) + count (wonCards Single ps)
tm = count (wonCards Team ps)

origin :: CardS Played -> Hand
origin (CardS _ (Table hand)) = hand
origin (CardS _ (Won hand _)) = hand

originOfCard :: Card -> Piles -> Maybe Hand
originOfCard card (Piles _ pld _) = origin <$> find ((==card) . getCard) pld

playCard :: Card -> Piles -> Piles
playCard card (Piles hs pld skt) = Piles hs' (ca : pld) skt
where (CardS _ hand, hs') = remove ((==card) . getCard) hs
ca = CardS card (Table hand)

winCard :: Team -> CardS Played -> CardS Played
winCard team (CardS card (Table hand)) = CardS card (Won hand team)
winCard team c = c

wonCards :: Team -> Piles -> [Card]
wonCards team (Piles _ pld _) = filterMap (f . getPile) getCard pld
where f (Won _ tm) = tm == team
f _ = False

cleanTable :: Team -> Piles -> Piles
cleanTable winner ps@(Piles hs pld skt) = Piles hs pld' skt
where table = tableCards ps
pld' = map (winCard winner) pld

tableCards :: Piles -> [Card]
tableCards (Piles _ pld _) = filterMap (f . getPile) getCard pld
where f (Table _) = True
f _ = False

handCards :: Hand -> Piles -> [Card]
handCards hand (Piles hs _ _) = filterMap ((==hand) . getPile) getCard hs

skatCards :: Piles -> [Card]
skatCards (Piles _ _ skat) = map getCard skat

putAt :: p -> Card -> CardS p
putAt = flip CardS

distribute :: [Card] -> Piles
distribute cards = Piles hands [] (map (putAt SkatP) skt)
where round1 = chunksOf 3 (take 9 cards)
skt = take 2 $ drop 9 cards
round2 = chunksOf 4 (take 12 $ drop 11 cards)
round3 = chunksOf 3 (take 9 $ drop 23 cards)
hand1 = concatMap (!! 0) [round1, round2, round3]
hand2 = concatMap (!! 1) [round1, round2, round3]
hand3 = concatMap (!! 2) [round1, round2, round3]
hands = map (putAt Hand1) hand1
++ map (putAt Hand2) hand2
++ map (putAt Hand3) hand3

+ 42
- 0
Player.hs Visa fil

@@ -0,0 +1,42 @@
{-# LANGUAGE ExistentialQuantification #-}

module Player where

import Card
import Pile

class Player p where
team :: p -> Team
hand :: p -> Hand
chooseCard :: p -> Colour -> Maybe Colour -> [Card] -> Card

data Stupid = Stupid { getTeam :: Team
, getHand :: Hand }
deriving Show

instance Player Stupid where
team = getTeam
hand = getHand
chooseCard p trumpCol turnCol hand = head possible
where possible = filter (isAllowed trumpCol turnCol hand) hand

data PL = forall p. (Show p, Player p) => PL p

instance Show PL where
show (PL p) = show p

instance Player PL where
team (PL p) = team p
hand (PL p) = hand p
chooseCard (PL p) = chooseCard p

data Players = Players PL PL PL
deriving Show

player :: Players -> Hand -> PL
player (Players p _ _) Hand1 = p
player (Players _ p _) Hand2 = p
player (Players _ _ p) Hand3 = p

--playersFromTable :: Players -> [CardS] -> [Player]
--playersFromTable ps = map (player ps . playerOfHand . getOwner)

+ 12
- 19
Skat.hs Visa fil

@@ -1,11 +1,16 @@
{-# LANGUAGE NamedFieldPuns #-}

module Skat where

import Card
import Control.Monad.State
import Control.Monad.Reader
import Data.List

data SkatEnv = SkatEnv { cards :: [CardS]
import Card
import Pile
import Player

data SkatEnv = SkatEnv { piles :: Piles
, turnColour :: Maybe Colour
, trumpColour :: Colour
, players :: Players }
@@ -13,24 +18,12 @@ data SkatEnv = SkatEnv { cards :: [CardS]

type Skat = StateT SkatEnv IO

table :: Skat [Card]
table = gets cards >>= return . foldr f []
where f (CardS c Table _) cs = c : cs
f _ cs = cs

tableS :: Skat [CardS]
tableS = gets cards >>= return . foldr f []
where f c@(CardS _ Table _) cs = c : cs
f _ cs = cs

move :: Card -> Space -> Skat ()
move card sp = do
cs <- gets cards
let cs' = moveCard card sp cs
modify (\env -> env { cards = cs' })
modifyp :: (Piles -> Piles) -> Skat ()
modifyp f = modify g
where g env@(SkatEnv {piles}) = env { piles = f piles}

cardsAt :: Space -> Skat [Card]
cardsAt sp = gets cards >>= return . findCards sp
getp :: (Piles -> a) -> Skat a
getp f = gets piles >>= return . f

setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv
setTurnColour col sk = sk { turnColour = col }

+ 8
- 0
Utils.hs Visa fil

@@ -22,3 +22,11 @@ query s = do
case l of
Just x -> return x
Nothing -> query s

remove :: (a -> Bool) -> [a] -> (a, [a])
remove pred xs = foldr f (undefined, []) xs
where f c (old, cs) = if pred c then (c, cs) else (old, c : cs)

filterMap :: (a -> Bool) -> (a -> b) -> [a] -> [b]
filterMap pred f as = foldr g [] as
where g a bs = if pred a then f a : bs else bs

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