track every trick, return detailed match information

This commit is contained in:
2020-04-01 01:31:16 +02:00
parent be52a008df
commit a7824bebea
6 changed files with 39 additions and 14 deletions
+14 -1
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@@ -5,6 +5,7 @@
module Skat where
import Control.Monad.State
import Control.Monad.Writer
import Control.Monad.Reader
import Data.List
import Data.Vector (Vector)
@@ -22,7 +23,19 @@ data SkatEnv = SkatEnv { piles :: Piles
, currentHand :: Hand }
deriving Show
type Skat = StateT SkatEnv IO
type Trick = (CardS Owner, CardS Owner, CardS Owner)
type Skat = StateT SkatEnv (WriterT [Trick] IO)
runSkat :: Skat a -> SkatEnv -> IO (a, SkatEnv, [Trick])
runSkat action env = do
((val, env'), tricks) <- runWriterT $ runStateT action env
return (val, env', tricks)
evalSkat :: Skat a -> SkatEnv -> IO a
evalSkat action = (fmap fst) . runWriterT . evalStateT action
execSkat :: Skat a -> SkatEnv -> IO SkatEnv
execSkat action = (fmap fst) . runWriterT . execStateT action
instance P.MonadPlayer Skat where
trump = gets $ getTrump . game
+3 -3
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@@ -22,7 +22,7 @@ import qualified Skat.Player.Utils as P
import Skat.Pile hiding (isSkat)
import Skat.Card
import Skat.Utils
import Skat (Skat, modifyp, mkSkatEnv)
import Skat (Skat, modifyp, mkSkatEnv, evalSkat)
import Skat.Operations
import qualified Skat.AI.Minmax as Minmax
import qualified Skat.AI.Stupid as Stupid (Stupid(..))
@@ -317,7 +317,7 @@ chooseSimulating = do
(PL $ Stupid.Stupid Single Hand3)
-- TODO: fix
env = mkSkatEnv piles turnCol undefined ps myHand
liftIO $ evalStateT (toCard <$> (Minmax.choose depth :: Skat (CardS Owner))) env
liftIO $ evalSkat (toCard <$> (Minmax.choose depth :: Skat (CardS Owner))) env
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
=> Card -> m Int
@@ -339,7 +339,7 @@ simulate card = do
-- TODO: fix
env = mkSkatEnv piles turnCol undefined ps (next myHand)
-- simulate the game after playing the given card
(sgl, tm) <- liftIO $ evalStateT (do
(sgl, tm) <- liftIO $ evalSkat (do
modifyp $ playCard myHand card
turnGeneric playOpen depth) env
let v = if myTeam == Single then (sgl, tm) else (tm, sgl)
+4 -1
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@@ -140,7 +140,10 @@ getTrump (Colour col _) = TrumpColour col
getTrump (Grand _) = Jacks
getTrump _ = None
data Result = Result Game Int Int Int
data Result = Result { resultGame :: Game
, resultScore :: Int
, resultSinglePoints :: Int
, resultTeamPoints :: Int }
deriving (Show, Eq)
instance ToJSON Result where
+14 -7
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@@ -1,5 +1,5 @@
module Skat.Matches (
singleVsBots, pvp, singleWithBidding
singleVsBots, pvp, singleWithBidding, Match(..)
) where
import Control.Monad.State
@@ -18,19 +18,26 @@ import Skat.AI.Rulebased
import Skat.AI.Online
import Skat.AI.Stupid
match :: PrepEnv -> IO ()
data Match = Match { matchPiles :: Piles
, matchResult :: Result
, matchTricks :: [Trick]
, matchSingle :: Hand }
deriving Show
match :: PrepEnv -> IO (Maybe Match)
match prepEnv = do
maySkatEnv <- runReaderT runPreperation prepEnv
case maySkatEnv of
Just (sglPlayer, skatEnv) -> do
finished <- execStateT turn skatEnv
(_, finished, tricks) <- runSkat turn skatEnv
let res = getResults
(game skatEnv)
sglPlayer
(Skat.piles skatEnv)
(Skat.piles finished)
publishGameResults res (bidders prepEnv)
Nothing -> putStrLn "no one wanted to play"
return $ Just $ Match (Skat.piles skatEnv) res tricks sglPlayer
Nothing -> putStrLn "no one wanted to play" >> return Nothing
-- | predefined card distribution for testing purposes
cardDistr :: Piles
@@ -54,7 +61,7 @@ singleVsBots comm = do
(PL $ Stupid Team Hand2)
(PL $ mkAIEnv Single Hand3 10)
env = SkatEnv (distribute cards) Nothing (Colour Spades Einfach) ps Hand1
void $ evalStateT turn env
void $ evalSkat turn env
singleWithBidding :: Communicator c => c -> IO ()
singleWithBidding comm = do
@@ -66,9 +73,9 @@ singleWithBidding comm = do
(BD $ NoBidder Hand2)
(BD $ NoBidder Hand3)
env = PrepEnv ps bs
match env
void $ match env
pvp :: Communicator c => c -> c -> c -> IO ()
pvp :: Communicator c => c -> c -> c -> IO (Maybe Match)
pvp comm1 comm2 comm3 = do
cards <- shuffleCards
let ps = distribute cards
+2
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@@ -4,6 +4,7 @@ module Skat.Operations (
) where
import Control.Monad.State
import Control.Monad.Writer (tell)
import System.Random (newStdGen, randoms)
import Data.List
import Data.Ord
@@ -72,6 +73,7 @@ evaluateTable = do
winner = player ps winnerHand
modifyp $ cleanTable (team winner)
modify $ setTurnColour Nothing
tell [(table !! 2, table !! 1, table !! 0)]
return $ hand winner
countGame :: Skat (Int, Int)