add testing card distribution utils

This commit is contained in:
2019-09-15 23:26:03 +02:00
parent 255971b2f5
commit b94584aee4
2 changed files with 25 additions and 3 deletions
+21 -2
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@@ -3,6 +3,7 @@ module Skat.Matches (
) where
import Control.Monad.State
import System.Random (mkStdGen)
import Skat
import Skat.Operations
@@ -14,12 +15,30 @@ import Skat.AI.Rulebased
import Skat.AI.Online
import Skat.AI.Stupid
-- | predefined card distribution for testing purposes
cardDistr :: Piles
cardDistr = Piles hands [] (map (putAt SkatP) skt)
where hand3 = [Card Ace Spades, Card Jack Diamonds, Card Jack Clubs, Card King Spades,
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds, Card Ten Clubs,
Card Eight Clubs, Card King Clubs]
hand1 = [Card Jack Spades, Card Jack Hearts, Card Ten Spades, Card Ace Hearts, Card Ten Hearts,
Card Nine Hearts, Card Seven Clubs, Card Ace Clubs, Card King Diamonds,
Card Ten Diamonds]
hand2 = [Card Eight Spades, Card Queen Spades, Card Seven Spades, Card Seven Diamonds,
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts, Card King Hearts,
Card Nine Diamonds, Card Eight Diamonds]
hands = map (putAt Hand1) hand1
++ map (putAt Hand2) hand2
++ map (putAt Hand3) hand3
skt = [Card Nine Clubs, Card Queen Clubs]
singleVsBots :: (Team -> Hand -> OnlineEnv) -> IO ()
singleVsBots mkPlayer = do
cards <- liftIO $ shuffleCards
--let gen = mkStdGen 123
-- cards = shuffleCardsWithGen gen
let ps = Players
(PL $ mkPlayer Team Hand1)
(PL $ Stupid Team Hand2)
(PL $ mkAIEnv Single Hand3 10)
env = SkatEnv (distribute cards) Nothing Spades ps
env = SkatEnv cardDistr Nothing Spades ps
liftIO $ evalStateT (publishGameStart Hand3 >> turn Hand1 >>= publishGameResults) env