flavis 6 роки тому
джерело
коміт
fac461b759
14 змінених файлів з 157 додано та 61 видалено
  1. +6
    -6
      app/Main.hs
  2. +2
    -2
      app/TestEnvs.hs
  3. +1
    -0
      package.yaml
  4. +4
    -0
      skat.cabal
  5. +7
    -4
      src/Skat.hs
  6. +1
    -1
      src/Skat/AI/Human.hs
  7. +13
    -10
      src/Skat/AI/Online.hs
  8. +3
    -3
      src/Skat/AI/Rulebased.hs
  9. +1
    -1
      src/Skat/AI/Stupid.hs
  10. +8
    -1
      src/Skat/Bidding.hs
  11. +54
    -15
      src/Skat/Matches.hs
  12. +41
    -9
      src/Skat/Operations.hs
  13. +11
    -4
      src/Skat/Player.hs
  14. +5
    -5
      src/Skat/Preperation.hs

+ 6
- 6
app/Main.hs Переглянути файл

@@ -47,11 +47,11 @@ runAI = do
else runAI else runAI


env :: SkatEnv env :: SkatEnv
env = SkatEnv piles Nothing (Colour Spades Einfach) playersExamp Hand1
env = SkatEnv piles Nothing (Colour Spades Einfach) playersExamp Hand1 Hand3
where piles = distribute allCards where piles = distribute allCards


envStupid :: SkatEnv envStupid :: SkatEnv
envStupid = SkatEnv piles Nothing (Colour Spades Einfach) pls2 Hand1
envStupid = SkatEnv piles Nothing (Colour Spades Einfach) pls2 Hand1 Hand3
where piles = distribute allCards where piles = distribute allCards


playersExamp :: Players playersExamp :: Players
@@ -69,22 +69,22 @@ pls2 = Players
shuffledEnv :: IO SkatEnv shuffledEnv :: IO SkatEnv
shuffledEnv = do shuffledEnv = do
cards <- shuffleCards cards <- shuffleCards
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) playersExamp Hand1
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) playersExamp Hand1 Hand3


shuffledEnv2 :: IO SkatEnv shuffledEnv2 :: IO SkatEnv
shuffledEnv2 = do shuffledEnv2 = do
cards <- shuffleCards cards <- shuffleCards
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1 Hand3


env2 :: SkatEnv env2 :: SkatEnv
env2 = SkatEnv piles Nothing (Colour Hearts Einfach) playersExamp Hand2
env2 = SkatEnv piles Nothing (Colour Hearts Einfach) playersExamp Hand2 Hand3
where hand1 = [Card Eight Hearts, Card Queen Hearts, Card Ace Clubs, Card Queen Diamonds] where hand1 = [Card Eight Hearts, Card Queen Hearts, Card Ace Clubs, Card Queen Diamonds]
hand2 = [Card Seven Hearts, Card King Hearts, Card Ten Hearts, Card Queen Spades] hand2 = [Card Seven Hearts, Card King Hearts, Card Ten Hearts, Card Queen Spades]
hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs] hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs]
piles = emptyPiles hand1 hand2 hand3 [] piles = emptyPiles hand1 hand2 hand3 []


env3 :: SkatEnv env3 :: SkatEnv
env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3
env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3 Hand3
where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs , Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
, Card Ten Clubs, Card Eight Hearts ] , Card Ten Clubs, Card Eight Hearts ]


+ 2
- 2
app/TestEnvs.hs Переглянути файл

@@ -14,7 +14,7 @@ pls2 = Players
(PL $ Stupid Single Hand3) (PL $ Stupid Single Hand3)


env3 :: SkatEnv env3 :: SkatEnv
env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3
env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3 Hand3
where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs , Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
, Card Ten Clubs, Card Eight Hearts ] , Card Ten Clubs, Card Eight Hearts ]
@@ -29,4 +29,4 @@ env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3
shuffledEnv2 :: IO SkatEnv shuffledEnv2 :: IO SkatEnv
shuffledEnv2 = do shuffledEnv2 = do
cards <- shuffleCards cards <- shuffleCards
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1 Hand3

+ 1
- 0
package.yaml Переглянути файл

@@ -35,6 +35,7 @@ dependencies:
- case-insensitive - case-insensitive
- vector - vector
- transformers - transformers
- exceptions


library: library:
source-dirs: src source-dirs: src


+ 4
- 0
skat.cabal Переглянути файл

@@ -4,7 +4,7 @@ cabal-version: 1.12
-- --
-- see: https://github.com/sol/hpack -- see: https://github.com/sol/hpack
-- --
-- hash: f2e3dd604c5fb3558a0a89d7551927574fb21db0892d1c2d70d401dd30807071


name: skat name: skat
version: 0.1.0.7 version: 0.1.0.7
@@ -56,6 +56,7 @@ library
, case-insensitive , case-insensitive
, containers , containers
, deepseq , deepseq
, exceptions
, mtl , mtl
, network , network
, parallel , parallel
@@ -82,6 +83,7 @@ executable skat-exe
, case-insensitive , case-insensitive
, containers , containers
, deepseq , deepseq
, exceptions
, mtl , mtl
, network , network
, parallel , parallel
@@ -109,6 +111,7 @@ test-suite skat-test
, case-insensitive , case-insensitive
, containers , containers
, deepseq , deepseq
, exceptions
, mtl , mtl
, network , network
, parallel , parallel


+ 7
- 4
src/Skat.hs Переглянути файл

@@ -18,9 +18,10 @@ import qualified Skat.Player as P


data SkatEnv = SkatEnv { piles :: Piles data SkatEnv = SkatEnv { piles :: Piles
, turnColour :: Maybe TurnColour , turnColour :: Maybe TurnColour
, game :: Game
, skatGame :: Game
, players :: Players , players :: Players
, currentHand :: Hand }
, currentHand :: Hand
, skatSinglePlayer :: Hand }
deriving Show deriving Show


type Skat = StateT SkatEnv (WriterT [Trick] IO) type Skat = StateT SkatEnv (WriterT [Trick] IO)
@@ -37,11 +38,13 @@ execSkat :: Skat a -> SkatEnv -> IO SkatEnv
execSkat action = (fmap fst) . runWriterT . execStateT action execSkat action = (fmap fst) . runWriterT . execStateT action


instance P.MonadPlayer Skat where instance P.MonadPlayer Skat where
trump = gets $ getTrump . game
trump = getTrump <$> P.game
turnColour = gets turnColour turnColour = gets turnColour
showSkat p = case P.team p of showSkat p = case P.team p of
Single -> fmap (Just . skatCards) $ gets piles Single -> fmap (Just . skatCards) $ gets piles
Team -> return Nothing Team -> return Nothing
singlePlayer = gets skatSinglePlayer
game = gets skatGame


instance P.MonadPlayerOpen Skat where instance P.MonadPlayerOpen Skat where
showPiles = gets piles showPiles = gets piles
@@ -63,7 +66,7 @@ setTurnColour col sk = sk { turnColour = col }
setCurrentHand :: Hand -> SkatEnv -> SkatEnv setCurrentHand :: Hand -> SkatEnv -> SkatEnv
setCurrentHand hand sk = sk { currentHand = hand } setCurrentHand hand sk = sk { currentHand = hand }


mkSkatEnv :: Piles -> Maybe TurnColour -> Game -> Players -> Hand -> SkatEnv
mkSkatEnv :: Piles -> Maybe TurnColour -> Game -> Players -> Hand -> Hand -> SkatEnv
mkSkatEnv = SkatEnv mkSkatEnv = SkatEnv


allowedCards :: Skat [CardS Owner] allowedCards :: Skat [CardS Owner]


+ 1
- 1
src/Skat/AI/Human.hs Переглянути файл

@@ -15,7 +15,7 @@ data Human = Human { getTeam :: Team
instance Player Human where instance Player Human where
team = getTeam team = getTeam
hand = getHand hand = getHand
chooseCard p table _ hand = do
chooseCard p table _ _ hand = do
trumpCol <- trump trumpCol <- trump
turnCol <- turnColour turnCol <- turnColour
let possible = filter (isAllowed trumpCol turnCol hand) hand let possible = filter (isAllowed trumpCol turnCol hand) hand


+ 13
- 10
src/Skat/AI/Online.hs Переглянути файл

@@ -47,7 +47,7 @@ instance Show (PrepOnline c) where
instance Communicator c => Player (OnlineEnv c) where instance Communicator c => Player (OnlineEnv c) where
team = getTeam team = getTeam
hand = getHand hand = getHand
chooseCard p table _ hand = runReaderT (choose table hand) p >>= \c -> return (c, p)
chooseCard p table _ mayOuvert hand = runReaderT (choose table mayOuvert hand) p >>= \c -> return (c, p)
onCardPlayed p c = runReaderT (cardPlayed c) p >> return p onCardPlayed p c = runReaderT (cardPlayed c) p >> return p


instance Communicator c => Bidder (PrepOnline c) where instance Communicator c => Bidder (PrepOnline c) where
@@ -112,24 +112,26 @@ instance MonadPlayer m => MonadPlayer (Online a m) where
trump = lift $ trump trump = lift $ trump
turnColour = lift $ turnColour turnColour = lift $ turnColour
showSkat = lift . showSkat showSkat = lift . showSkat
singlePlayer = lift singlePlayer
game = lift game


choose :: HasCard a => (Communicator c, MonadPlayer m) => [CardS Played] -> [a] -> Online c m Card
choose table hand' = do
choose :: (HasCard b, HasCard a) => (Communicator c, MonadPlayer m) => [CardS Played] -> Maybe [b] -> [a] -> Online c m Card
choose table mayOuvert hand' = do
let hand = sortRender Jacks $ map toCard hand' let hand = sortRender Jacks $ map toCard hand'
query (BS.unpack $ encode $ ChooseQuery hand table)
query (BS.unpack $ encode $ ChooseQuery hand table $ fmap (map toCard) mayOuvert)
r <- response r <- response
case decode (BS.pack r) of case decode (BS.pack r) of
Just (ChosenResponse card) -> do Just (ChosenResponse card) -> do
allowed <- P.isAllowed hand card allowed <- P.isAllowed hand card
if card `elem` hand && allowed then return card else choose table hand'
Nothing -> choose table hand'
if card `elem` hand && allowed then return card else choose table mayOuvert hand'
Nothing -> choose table mayOuvert hand'


cardPlayed :: (Communicator c, MonadPlayer m) => CardS Played -> Online c m () cardPlayed :: (Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card) cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)


-- | QUERIES AND RESPONSES -- | QUERIES AND RESPONSES
data Query = ChooseQuery [Card] [CardS Played]
data Query = ChooseQuery [Card] [CardS Played] (Maybe [Card])
| CardPlayedQuery (CardS Played) | CardPlayedQuery (CardS Played)
| GameResultsQuery Result | GameResultsQuery Result
| GameStartQuery Game Hand | GameStartQuery Game Hand
@@ -151,8 +153,9 @@ newtype GameResponse = GameResponse Game
newtype ChosenCards = ChosenCards [Card] newtype ChosenCards = ChosenCards [Card]
instance ToJSON Query where instance ToJSON Query where
toJSON (ChooseQuery hand table) =
object ["query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table]
toJSON (ChooseQuery hand table mayOuvert) =
object [ "query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table
, "single_hand" .= mayOuvert]
toJSON (CardPlayedQuery card) = toJSON (CardPlayedQuery card) =
object ["query" .= ("card_played" :: String), "card" .= card] object ["query" .= ("card_played" :: String), "card" .= card]
toJSON (GameResultsQuery result) = toJSON (GameResultsQuery result) =
@@ -160,7 +163,7 @@ instance ToJSON Query where
toJSON (GameStartQuery game sglPlayer) = toJSON (GameStartQuery game sglPlayer) =
object [ "query" .= ("start_game" :: String) object [ "query" .= ("start_game" :: String)
, "game" .= game , "game" .= game
, "single" .= toInt sglPlayer ]
, "single" .= show sglPlayer ]
toJSON (BidQuery hand bid) = toJSON (BidQuery hand bid) =
object ["query" .= ("bid" :: String), "whom" .= show hand, "current" .= bid] object ["query" .= ("bid" :: String), "whom" .= show hand, "current" .= bid]
toJSON (BidResponseQuery hand bid) = toJSON (BidResponseQuery hand bid) =


+ 3
- 3
src/Skat/AI/Rulebased.hs Переглянути файл

@@ -80,7 +80,7 @@ runWithPiles ps sim = runReaderT sim ps
instance Player AIEnv where instance Player AIEnv where
team = getTeam team = getTeam
hand = getHand hand = getHand
chooseCard p table fallen hand = runStateT (do
chooseCard p table fallen _ hand = runStateT (do
modify $ setTable table modify $ setTable table
modify $ setHand (map toCard hand) modify $ setHand (map toCard hand)
modify $ setFallen fallen modify $ setFallen fallen
@@ -316,7 +316,7 @@ chooseSimulating = do
(PL $ Stupid.Stupid Team Hand2) (PL $ Stupid.Stupid Team Hand2)
(PL $ Stupid.Stupid Single Hand3) (PL $ Stupid.Stupid Single Hand3)
-- TODO: fix -- TODO: fix
env = mkSkatEnv piles turnCol undefined ps myHand
env = mkSkatEnv piles turnCol undefined ps myHand undefined
liftIO $ evalSkat (toCard <$> (Minmax.choose depth :: Skat (CardS Owner))) env liftIO $ evalSkat (toCard <$> (Minmax.choose depth :: Skat (CardS Owner))) env


simulate :: (MonadState AIEnv m, MonadPlayerOpen m) simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
@@ -337,7 +337,7 @@ simulate card = do
(PL $ mkAIEnv Team Hand2 newDepth) (PL $ mkAIEnv Team Hand2 newDepth)
(PL $ mkAIEnv Single Hand3 newDepth) (PL $ mkAIEnv Single Hand3 newDepth)
-- TODO: fix -- TODO: fix
env = mkSkatEnv piles turnCol undefined ps (next myHand)
env = mkSkatEnv piles turnCol undefined ps (next myHand) undefined
-- simulate the game after playing the given card -- simulate the game after playing the given card
(sgl, tm) <- liftIO $ evalSkat (do (sgl, tm) <- liftIO $ evalSkat (do
modifyp $ playCard myHand card modifyp $ playCard myHand card


+ 1
- 1
src/Skat/AI/Stupid.hs Переглянути файл

@@ -16,7 +16,7 @@ data Stupid = Stupid { getTeam :: Team
instance Player Stupid where instance Player Stupid where
team = getTeam team = getTeam
hand = getHand hand = getHand
chooseCard p _ _ hand = do
chooseCard p _ _ _ hand = do
trumpCol <- trump trumpCol <- trump
turnCol <- turnColour turnCol <- turnColour
liftIO $ threadDelay 1000000 liftIO $ threadDelay 1000000


+ 8
- 1
src/Skat/Bidding.hs Переглянути файл

@@ -2,7 +2,7 @@


module Skat.Bidding ( module Skat.Bidding (
biddingScore, Game(..), Modifier(..), isHand, getTrump, Result(..), biddingScore, Game(..), Modifier(..), isHand, getTrump, Result(..),
getResults
getResults, isOuvert, isSchwarz
) where ) where


import Data.Aeson hiding (Null, Result) import Data.Aeson hiding (Null, Result)
@@ -82,6 +82,13 @@ isHand Schneider = False
isHand Schwarz = False isHand Schwarz = False
isHand _ = True isHand _ = True


isOuvert :: Game -> Bool
isOuvert NullOuvert = True
isOuvert NullOuvertHand = True
isOuvert (Grand Ouvert) = True
isOuvert (Colour _ Ouvert) = True
isOuvert _ = False

-- | calculate the value of a game with given cards -- | calculate the value of a game with given cards
biddingScore :: HasCard c => Game -> [c] -> Int biddingScore :: HasCard c => Game -> [c] -> Int
biddingScore game@(Grand mod) cards = (spitzen game cards + modifierFactor mod) * 24 biddingScore game@(Grand mod) cards = (spitzen game cards + modifierFactor mod) * 24


+ 54
- 15
src/Skat/Matches.hs Переглянути файл

@@ -1,5 +1,5 @@
module Skat.Matches ( module Skat.Matches (
singleVsBots, pvp, singleWithBidding, Match(..)
singleVsBots, pvp, singleWithBidding, Match(..), Unfinished(..), continue
) where ) where


import Control.Monad.State import Control.Monad.State
@@ -8,7 +8,7 @@ import System.Random (mkStdGen)


import Skat import Skat
import Skat.Operations import Skat.Operations
import Skat.Player
import Skat.Player as P
import Skat.Pile import Skat.Pile
import Skat.Card import Skat.Card
import Skat.Preperation import Skat.Preperation
@@ -24,20 +24,59 @@ data Match = Match { matchPiles :: Piles
, matchSingle :: Hand } , matchSingle :: Hand }
deriving Show deriving Show


match :: PrepEnv -> IO (Maybe Match)
data Unfinished = UnfinishedGame { unfinishedGame :: SkatEnv
, unfinishedPrep :: PrepEnv
, unfinishedTricks :: [Trick] }
| UnfinishedPrep { unfinishedPrep :: PrepEnv }
deriving Show

continue :: Communicator c => Unfinished -> c -> c -> c -> IO (Either Unfinished (Maybe Match))
continue (UnfinishedGame skatEnv prepEnv tricks) comm1 comm2 comm3 = do
let ps = players skatEnv
ps' = Players
(PL $ OnlineEnv (P.team $ player ps Hand1) (P.hand $ player ps Hand1) comm1)
(PL $ OnlineEnv (P.team $ player ps Hand2) (P.hand $ player ps Hand2) comm2)
(PL $ OnlineEnv (P.team $ player ps Hand3) (P.hand $ player ps Hand3) comm3)
bs = bidders prepEnv
bs' = Bidders
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand1) comm1 [])
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand2) comm2 [])
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand3) comm3 [])
skatEnv' = skatEnv { players = ps' }
prepEnv' = prepEnv { bidders = bs' }
runGame prepEnv' skatEnv'

match :: PrepEnv -> IO (Either Unfinished (Maybe Match))
match prepEnv = do match prepEnv = do
maySkatEnv <- runReaderT runPreperation prepEnv maySkatEnv <- runReaderT runPreperation prepEnv
case maySkatEnv of case maySkatEnv of
Just (sglPlayer, skatEnv) -> do
(_, finished, tricks) <- runSkat turn skatEnv
let res = getResults
(game skatEnv)
sglPlayer
(Skat.Preperation.piles prepEnv)
(Skat.piles finished)
publishGameResults res (bidders prepEnv)
return $ Just $ Match (Skat.Preperation.piles prepEnv) res tricks sglPlayer
Nothing -> putStrLn "no one wanted to play" >> return Nothing
Just skatEnv -> runGame prepEnv skatEnv
Nothing -> putStrLn "no one wanted to play" >> return (Right Nothing)

runGame :: PrepEnv -> SkatEnv -> IO (Either Unfinished (Maybe Match))
runGame prepEnv skatEnv = do
(isFinished, finalEnv, tricks) <- (flip runSkat) skatEnv $ do
-- send current table cards to clients
-- only relevant if this is a continued game
-- otherwise table is empty
table <- getp tableCards
ps <- playersToList <$> gets players
mapM_ (\card -> mapM_ (\p -> onCardPlayed p card) ps) (reverse table)
-- run game
turn
-- return if game has finished
gameOver
if isFinished then do
let res = getResults
(skatGame skatEnv)
(skatSinglePlayer skatEnv)
(Skat.Preperation.piles prepEnv)
(Skat.piles finalEnv)
publishGameResults res (bidders prepEnv)
return $ Right $ Just $
Match (Skat.Preperation.piles prepEnv) res tricks (skatSinglePlayer skatEnv)
else do -- if not finished an error has occured, thus returning unfinished game state
return $ Left $ UnfinishedGame finalEnv prepEnv tricks


-- | predefined card distribution for testing purposes -- | predefined card distribution for testing purposes
cardDistr :: Piles cardDistr :: Piles
@@ -60,7 +99,7 @@ singleVsBots comm = do
(PL $ OnlineEnv Team Hand1 comm) (PL $ OnlineEnv Team Hand1 comm)
(PL $ Stupid Team Hand2) (PL $ Stupid Team Hand2)
(PL $ mkAIEnv Single Hand3 10) (PL $ mkAIEnv Single Hand3 10)
env = SkatEnv (distribute cards) Nothing (Colour Spades Einfach) ps Hand1
env = SkatEnv (distribute cards) Nothing (Colour Spades Einfach) ps Hand1 Hand3
void $ evalSkat turn env void $ evalSkat turn env


singleWithBidding :: Communicator c => c -> IO () singleWithBidding :: Communicator c => c -> IO ()
@@ -75,7 +114,7 @@ singleWithBidding comm = do
env = PrepEnv ps bs env = PrepEnv ps bs
void $ match env void $ match env


pvp :: Communicator c => c -> c -> c -> IO (Maybe Match)
pvp :: Communicator c => c -> c -> c -> IO (Either Unfinished (Maybe Match))
pvp comm1 comm2 comm3 = do pvp comm1 comm2 comm3 = do
cards <- shuffleCards cards <- shuffleCards
let ps = distribute cards let ps = distribute cards


+ 41
- 9
src/Skat/Operations.hs Переглянути файл

@@ -1,9 +1,11 @@
module Skat.Operations ( module Skat.Operations (
turn, turnGeneric, play, playOpen, turn, turnGeneric, play, playOpen,
play_, sortRender, undo_
play_, sortRender, undo_, gameOver
) where ) where


import Control.Monad.State import Control.Monad.State
import Control.Monad.Catch
import Control.Exception hiding (catch, bracketOnError)
import Control.Monad.Writer (tell) import Control.Monad.Writer (tell)
import System.Random (newStdGen, randoms) import System.Random (newStdGen, randoms)
import Data.List import Data.List
@@ -14,8 +16,10 @@ import Skat
import Skat.Card import Skat.Card
import Skat.Pile import Skat.Pile
import Skat.Player (chooseCard, Players(..), Player(..), PL(..), import Skat.Player (chooseCard, Players(..), Player(..), PL(..),
updatePlayer, playersToList, player, MonadPlayer, getSinglePlayer, trump)
updatePlayer, playersToList, player, MonadPlayer, getSinglePlayer, trump, game,
singlePlayer)
import Skat.Utils (shuffle) import Skat.Utils (shuffle)
import Skat.Bidding


play_ :: HasCard c => c -> Skat () play_ :: HasCard c => c -> Skat ()
play_ card = do play_ card = do
@@ -43,19 +47,34 @@ turnGeneric playFunc depth = do
table <- getp tableCards table <- getp tableCards
ps <- gets players ps <- gets players
let p = player ps n let p = player ps n
over <- getp $ handEmpty n
trCol <- trump trCol <- trump
case length table of case length table of
0 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
0 -> do
catchAll
(do
playFunc p
modify (setCurrentHand $ next n)
turnGeneric playFunc depth)
(\_ -> countGame)
1 -> do 1 -> do
modify $ setTurnColour modify $ setTurnColour
(Just $ effectiveColour trCol $ head table) (Just $ effectiveColour trCol $ head table)
playFunc p
modify (setCurrentHand $ next n)
turnGeneric playFunc depth
2 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
catchAll
(do
playFunc p
modify (setCurrentHand $ next n)
turnGeneric playFunc depth)
(\_ -> countGame)
2 -> do
catchAll
(do
playFunc p
modify (setCurrentHand $ next n)
turnGeneric playFunc depth)
(\_ -> countGame)
3 -> do 3 -> do
w <- evaluateTable w <- evaluateTable
over <- gameOver
if depth <= 1 || over if depth <= 1 || over
then countGame then countGame
else modify (setCurrentHand w) >> turnGeneric playFunc (depth - 1) else modify (setCurrentHand w) >> turnGeneric playFunc (depth - 1)
@@ -86,7 +105,10 @@ play p = do
trump <- trump trump <- trump
cards <- getp $ handCards (hand p) cards <- getp $ handCards (hand p)
fallen <- getp played fallen <- getp played
(card, p') <- chooseCard p table fallen cards
ouvert <- isOuvert <$> game
mayOuvert <- if ouvert then Just <$> (singlePlayer >>= getp . handCards)
else return Nothing
(card, p') <- chooseCard p table fallen mayOuvert cards
modifyPlayers $ updatePlayer p' modifyPlayers $ updatePlayer p'
modifyp $ playCard (hand p) card modifyp $ playCard (hand p) card
ps <- fmap playersToList $ gets players ps <- fmap playersToList $ gets players
@@ -101,3 +123,13 @@ playOpen p = do
card <- chooseCardOpen p card <- chooseCardOpen p
modifyp $ playCard (hand p) card modifyp $ playCard (hand p) card
return card return card

gameOver :: Skat Bool
gameOver = do
tr <- trump
case tr of
None -> do
singleLost <- gets piles >>= return . not . (Single `isSchwarz`)
if singleLost then return True
else gets currentHand >>= getp . handCards >>= return . null
_ -> gets currentHand >>= getp . handCards >>= return . null

+ 11
- 4
src/Skat/Player.hs Переглянути файл

@@ -6,11 +6,14 @@ import Control.Monad.IO.Class


import Skat.Card import Skat.Card
import Skat.Pile import Skat.Pile
import Skat.Bidding


class (Monad m, MonadIO m) => MonadPlayer m where class (Monad m, MonadIO m) => MonadPlayer m where
trump :: m Trump trump :: m Trump
turnColour :: m (Maybe TurnColour) turnColour :: m (Maybe TurnColour)
showSkat :: Player p => p -> m (Maybe [Card]) showSkat :: Player p => p -> m (Maybe [Card])
singlePlayer :: m Hand
game :: m Game


class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
showPiles :: m (Piles) showPiles :: m (Piles)
@@ -18,10 +21,11 @@ class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
class Player p where class Player p where
team :: p -> Team team :: p -> Team
hand :: p -> Hand hand :: p -> Hand
chooseCard :: (HasCard c, MonadPlayer m)
chooseCard :: (HasCard d, HasCard c, MonadPlayer m)
=> p => p
-> [CardS Played] -> [CardS Played]
-> [CardS Played] -> [CardS Played]
-> Maybe [d]
-> [c] -> [c]
-> m (Card, p) -> m (Card, p)
onCardPlayed :: MonadPlayer m onCardPlayed :: MonadPlayer m
@@ -37,7 +41,10 @@ class Player p where
let table = tableCards piles let table = tableCards piles
fallen = played piles fallen = played piles
myCards = handCards (hand p) piles myCards = handCards (hand p) piles
fst <$> chooseCard p table fallen myCards
ouvert <- isOuvert <$> game
mayOuvert <- if ouvert then Just <$> (singlePlayer >>= \hnd -> return $ handCards hnd piles)
else return Nothing
fst <$> chooseCard p table fallen mayOuvert myCards


data PL = forall p. (Show p, Player p) => PL p data PL = forall p. (Show p, Player p) => PL p


@@ -47,8 +54,8 @@ instance Show PL where
instance Player PL where instance Player PL where
team (PL p) = team p team (PL p) = team p
hand (PL p) = hand p hand (PL p) = hand p
chooseCard (PL p) table fallen hand = do
(v, a) <- chooseCard p table fallen hand
chooseCard (PL p) table fallen mayOuvert hand = do
(v, a) <- chooseCard p table fallen mayOuvert hand
return $ (v, PL a) return $ (v, PL a)
onCardPlayed (PL p) card = do onCardPlayed (PL p) card = do
v <- onCardPlayed p card v <- onCardPlayed p card


+ 5
- 5
src/Skat/Preperation.hs Переглянути файл

@@ -3,7 +3,7 @@


module Skat.Preperation ( module Skat.Preperation (
Bidder(..), Bid, BD(..), Bidders(..), PrepEnv(..), runPreperation, Bidder(..), Bid, BD(..), Bidders(..), PrepEnv(..), runPreperation,
publishGameResults
publishGameResults, bidder
) where ) where


import Control.Monad.IO.Class import Control.Monad.IO.Class
@@ -78,7 +78,7 @@ toPlayers single (Bidders b1 b2 b3) =
(toPlayer b2 $ if single == Hand2 then Single else Team) (toPlayer b2 $ if single == Hand2 then Single else Team)
(toPlayer b3 $ if single == Hand3 then Single else Team) (toPlayer b3 $ if single == Hand3 then Single else Team)


runPreperation :: Preperation (Maybe (Hand, SkatEnv))
runPreperation :: Preperation (Maybe SkatEnv)
runPreperation = do runPreperation = do
bds <- asks bidders bds <- asks bidders
onStart (bidder bds Hand1) onStart (bidder bds Hand1)
@@ -90,9 +90,9 @@ runPreperation = do
bid <- askBid (bidder bds finalWinner) finalWinner 0 bid <- askBid (bidder bds finalWinner) finalWinner 0
publishBid bid finalWinner finalWinner publishBid bid finalWinner finalWinner
case bid of case bid of
Just val -> (Just . (finalWinner,)) <$> initGame finalWinner val
Just val -> Just <$> initGame finalWinner val
Nothing -> publishNoGame >> return Nothing Nothing -> publishNoGame >> return Nothing
else (Just . (finalWinner,)) <$> initGame finalWinner finalBid
else Just <$> initGame finalWinner finalBid


runBidding :: Bid -> BD -> BD -> Preperation (Hand, Bid) runBidding :: Bid -> BD -> BD -> Preperation (Hand, Bid)
runBidding startingBid reizer gereizter = do runBidding startingBid reizer gereizter = do
@@ -125,7 +125,7 @@ initGame single bid = do
-- publish game start -- publish game start
publishGameStart game single publishGameStart game single
-- construct skat env -- construct skat env
return $ mkSkatEnv ps' Nothing game (toPlayers single bds) Hand1
return $ mkSkatEnv ps' Nothing game (toPlayers single bds) Hand1 single


handleGame :: BD -> Bid -> Bool -> Preperation Game handleGame :: BD -> Bid -> Bool -> Preperation Game
handleGame bd bid noSkat = do handleGame bd bid noSkat = do


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