Compare commits
8
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
df561c2b85
|
||
|
|
de36cf244c
|
||
|
|
3aa6a62391
|
||
|
|
40908ddcf3
|
||
|
|
0984a188db | ||
|
|
444e50cdb1 | ||
|
|
3306e349d3 | ||
|
|
c6f43b2c96 |
+7
-1
@@ -18,14 +18,18 @@ import Skat.AI.Stupid
|
||||
import Skat.AI.Online
|
||||
import Skat.AI.Rulebased
|
||||
import Skat.AI.Minmax (playCLI)
|
||||
import Skat.AI.Games.Skat.Guess
|
||||
import Skat.AI.Skat (playSkat)
|
||||
|
||||
main :: IO ()
|
||||
main = testMinmax 10
|
||||
main = playSkat 42
|
||||
|
||||
{-
|
||||
testMinmax :: Int -> IO ()
|
||||
testMinmax n = do
|
||||
let acs = repeat playSkat
|
||||
sequence_ (take n acs)
|
||||
-}
|
||||
|
||||
testAI :: Int -> IO ()
|
||||
testAI n = do
|
||||
@@ -108,5 +112,7 @@ application pending = do
|
||||
msg <- WS.receiveData conn
|
||||
putStrLn $ BS.unpack msg
|
||||
|
||||
{-
|
||||
playSkat :: IO ()
|
||||
playSkat = void $ (flip runSkat) env3 playCLI
|
||||
-}
|
||||
|
||||
+8
-2
@@ -1,10 +1,10 @@
|
||||
cabal-version: 1.12
|
||||
|
||||
-- This file has been generated from package.yaml by hpack version 0.31.2.
|
||||
-- This file has been generated from package.yaml by hpack version 0.35.0.
|
||||
--
|
||||
-- see: https://github.com/sol/hpack
|
||||
--
|
||||
-- hash: a2e08e04140990ba90e6d7b70c6bc70b99d073ba723efa9d5e35708995da45e1
|
||||
-- hash: 8a975ca39edf7adfa4bbf95bd068d1b2f4f3fa9e954eb61fa3cf553f03b7dd56
|
||||
|
||||
name: skat
|
||||
version: 0.1.0.8
|
||||
@@ -28,12 +28,18 @@ source-repository head
|
||||
library
|
||||
exposed-modules:
|
||||
Skat
|
||||
Skat.AI.Base
|
||||
Skat.AI.Games.Skat.Guess
|
||||
Skat.AI.Human
|
||||
Skat.AI.Markov
|
||||
Skat.AI.Minmax
|
||||
Skat.AI.MonteCarlo
|
||||
Skat.AI.Online
|
||||
Skat.AI.Rulebased
|
||||
Skat.AI.Server
|
||||
Skat.AI.Skat
|
||||
Skat.AI.Stupid
|
||||
Skat.AI.TicTacToe
|
||||
Skat.Bidding
|
||||
Skat.Card
|
||||
Skat.Matches
|
||||
|
||||
+5
-4
@@ -1,6 +1,7 @@
|
||||
{-# LANGUAGE NamedFieldPuns #-}
|
||||
{-# LANGUAGE TypeSynonymInstances #-}
|
||||
{-# LANGUAGE FlexibleInstances #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
|
||||
module Skat where
|
||||
|
||||
@@ -49,14 +50,14 @@ instance P.MonadPlayer Skat where
|
||||
instance P.MonadPlayerOpen Skat where
|
||||
showPiles = gets piles
|
||||
|
||||
modifyp :: (Piles -> Piles) -> Skat ()
|
||||
modifyp :: MonadState SkatEnv m => (Piles -> Piles) -> m ()
|
||||
modifyp f = modify g
|
||||
where g env@(SkatEnv {piles}) = env { piles = f piles}
|
||||
|
||||
getp :: (Piles -> a) -> Skat a
|
||||
getp :: MonadState SkatEnv m => (Piles -> a) -> m a
|
||||
getp f = gets piles >>= return . f
|
||||
|
||||
modifyPlayers :: (Players -> Players) -> Skat ()
|
||||
modifyPlayers :: MonadState SkatEnv m => (Players -> Players) -> m ()
|
||||
modifyPlayers f = modify g
|
||||
where g env@(SkatEnv {players}) = env { players = f players }
|
||||
|
||||
@@ -69,7 +70,7 @@ setCurrentHand hand sk = sk { currentHand = hand }
|
||||
mkSkatEnv :: Piles -> Maybe TurnColour -> Game -> Players -> Hand -> Hand -> SkatEnv
|
||||
mkSkatEnv = SkatEnv
|
||||
|
||||
allowedCards :: Skat [CardS Owner]
|
||||
allowedCards :: (P.MonadPlayer m, MonadState SkatEnv m) => m [CardS Owner]
|
||||
allowedCards = do
|
||||
curHand <- gets currentHand
|
||||
pls <- gets players
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||
{-# LANGUAGE TypeSynonymInstances #-}
|
||||
{-# LANGUAGE FlexibleInstances #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE FunctionalDependencies #-}
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
|
||||
module Skat.AI.Base where
|
||||
|
||||
import Data.Set (Set)
|
||||
import qualified Data.Set as S
|
||||
import System.Random (Random)
|
||||
import qualified System.Random as Rand
|
||||
import Control.Monad.State
|
||||
import Control.Exception (assert)
|
||||
import Control.Monad.Fail
|
||||
import Data.Ord
|
||||
import Text.Read (readMaybe)
|
||||
import Data.List (maximumBy, sortBy)
|
||||
import Debug.Trace
|
||||
|
||||
class (Ord v, Eq v) => Value v where
|
||||
invert :: v -> v
|
||||
win :: v
|
||||
loss :: v
|
||||
tie :: v
|
||||
tonum :: v -> Float
|
||||
tonum v
|
||||
| v == win = 1.0
|
||||
| v == loss = 0.0
|
||||
| v == tie = 0.5
|
||||
|
||||
class Player p where
|
||||
maxing :: p -> Bool
|
||||
|
||||
class (Traversable l, Monad m, Value v, Player p, Eq t) => MonadGame t l v p m | m -> t, m -> p, m -> v, m -> l where
|
||||
currentPlayer :: m p
|
||||
turns :: m (l t)
|
||||
play :: t -> m ()
|
||||
simulate :: t -> m a -> m a
|
||||
evaluate :: m v
|
||||
over :: m Bool
|
||||
|
||||
class (MonadIO m, Show t, Show v, Show p, MonadGame t l v p m) => PlayableGame t l v p m | m -> t, m -> p, m -> v where
|
||||
showTurns :: m ()
|
||||
showBoard :: m ()
|
||||
askTurn :: m (Maybe t)
|
||||
showTurn :: t -> m ()
|
||||
winner :: m (Maybe p)
|
||||
|
||||
class Choose t m | m -> t where
|
||||
choose :: m t
|
||||
|
||||
class Monad m => MonadRandom m where
|
||||
random :: Random a => m a
|
||||
randomR :: Random a => (a, a) -> m a
|
||||
chooser :: [a] -> m a
|
||||
chooser [] = error "chooser: empty list"
|
||||
chooser os = (os!!) <$> randomR (0, length os - 1)
|
||||
chooserS :: Set a -> m a
|
||||
chooserS set
|
||||
| S.null set = error "chooserS: empty set"
|
||||
| otherwise = (`S.elemAt` set) <$> randomR (0, S.size set - 1)
|
||||
|
||||
instance MonadRandom IO where
|
||||
random = Rand.randomIO
|
||||
randomR = Rand.randomRIO
|
||||
|
||||
instance MonadRandom (State Rand.StdGen) where
|
||||
random = do
|
||||
gen <- get
|
||||
let (a, gen') = Rand.random gen
|
||||
put gen'
|
||||
return a
|
||||
randomR bds = do
|
||||
gen <- get
|
||||
let (a, gen') = Rand.randomR bds gen
|
||||
put gen'
|
||||
return a
|
||||
@@ -0,0 +1,338 @@
|
||||
{-# LANGUAGE DeriveGeneric #-}
|
||||
{-# LANGUAGE DeriveAnyClass #-}
|
||||
{-# LANGUAGE BangPatterns #-}
|
||||
|
||||
module Skat.AI.Games.Skat.Guess where
|
||||
|
||||
import GHC.Generics (Generic, Generic1)
|
||||
import Data.Ord
|
||||
import Data.Aeson
|
||||
import Data.Monoid ((<>))
|
||||
import Data.List
|
||||
import Data.Set (Set)
|
||||
import qualified Data.Set as S
|
||||
import Control.Monad.State
|
||||
import Control.Monad.Reader
|
||||
import Data.Map.Strict (Map)
|
||||
import qualified Data.Map.Strict as M
|
||||
import Data.List (delete)
|
||||
import Data.Bits
|
||||
import Debug.Trace
|
||||
|
||||
import Skat
|
||||
import Skat.AI.Base
|
||||
import Skat.Utils
|
||||
import Skat.Card
|
||||
import Skat.Pile
|
||||
import Skat.Player
|
||||
import Skat.Player
|
||||
import Control.Parallel.Strategies
|
||||
import Control.DeepSeq
|
||||
|
||||
data Option = H Hand
|
||||
| Skt
|
||||
deriving (Show, Eq, Ord, Generic, NFData, ToJSON)
|
||||
|
||||
type Guess = Map Card (Set Option)
|
||||
|
||||
newGuess :: Guess
|
||||
newGuess = newGuessWith allCards
|
||||
|
||||
newGuessWith :: [Card] -> Guess
|
||||
newGuessWith cards = M.fromList l
|
||||
where l = map (\c -> (c, S.fromList [H Hand1, H Hand2, H Hand3, Skt])) cards
|
||||
|
||||
hasBeenPlayed :: Card -> Guess -> Guess
|
||||
hasBeenPlayed card = M.delete card
|
||||
|
||||
has :: Hand -> [Card] -> Guess -> Guess
|
||||
has hand cs = M.mapWithKey f
|
||||
where f card hands
|
||||
| card `elem` cs = S.singleton (H hand)
|
||||
| otherwise = hands
|
||||
|
||||
hasOnly :: Hand -> [Card] -> Guess -> Guess
|
||||
hasOnly hand cs = M.mapWithKey f
|
||||
where f card hands
|
||||
| card `elem` cs = S.singleton (H hand)
|
||||
| otherwise = S.delete (H hand) hands
|
||||
|
||||
hasOnly_ :: Option -> [Card] -> Guess -> Guess
|
||||
hasOnly_ option cs = M.mapWithKey f
|
||||
where f card hands
|
||||
| card `elem` cs = S.singleton option
|
||||
| otherwise = S.delete option hands
|
||||
|
||||
hasNoLonger :: Trump -> Hand -> TurnColour -> Guess -> Guess
|
||||
hasNoLonger trump hand effCol = M.mapWithKey f
|
||||
where f card hands
|
||||
| effectiveColour trump card == effCol && (H hand) `S.member` hands =
|
||||
S.filter (/=H hand) hands
|
||||
| otherwise = hands
|
||||
|
||||
observe :: Trump -> Maybe TurnColour -> [CardS Played] -> Guess -> Guess
|
||||
observe _ Nothing _ guess = guess
|
||||
observe trpCol (Just turnCol) tbl oldGuess = foldr f oldGuess tbl
|
||||
where f :: CardS Played -> Guess -> Guess
|
||||
f c g = let col = effectiveColour trpCol (toCard c)
|
||||
in if col /= turnCol
|
||||
then hasNoLonger trpCol (uorigin $ getPile c) turnCol g
|
||||
else g
|
||||
|
||||
observeS :: Guess -> Skat Guess
|
||||
observeS guess = do
|
||||
trpCol <- trump
|
||||
turnCol <- gets Skat.turnColour
|
||||
tbl <- getp tableCards
|
||||
pure $ observe trpCol turnCol tbl guess
|
||||
|
||||
isSkat :: [Card] -> Guess -> Guess
|
||||
isSkat cs = M.mapWithKey f
|
||||
where f card hands
|
||||
| card `elem` cs = S.singleton Skt
|
||||
| otherwise = if length cs == 2 then S.delete Skt hands else hands
|
||||
|
||||
choosen1 :: Int -> [a] -> [[a]]
|
||||
choosen1 !n !cs = map f (filter ((==n) . popCount) [0..(m-1)])
|
||||
where m = 2^(length cs) :: Int
|
||||
f !i = collect $! filter (< length cs) $! getSetBits i
|
||||
collect !idx = map (cs!!) $! idx
|
||||
|
||||
getSetBits :: Int -> [Int]
|
||||
getSetBits !a = filter (\i -> 2^i .&. a /= 0) [0..a]
|
||||
{-# INLINE getSetBits #-}
|
||||
|
||||
choosen2 :: Int -> [a] -> [[a]]
|
||||
choosen2 !n !cs = map f (filter ((==n) . popCount) [0..(m-1)])
|
||||
where m = 2^(length cs) :: Int
|
||||
f !i = filterMap (g i) fst $! zip cs [0..]
|
||||
g !i (c, k) = 2^k .&. i /= 0
|
||||
|
||||
choosen = choosen2
|
||||
|
||||
smplguess :: Guess
|
||||
smplguess = Hand1 `hasOnly` [(Card Seven Diamonds)..(Card Eight Hearts)] $! newGuess
|
||||
|
||||
smplguess2 :: Guess
|
||||
smplguess2 = M.fromList
|
||||
[ ( Card Seven Diamonds, S.fromList [H Hand2, H Hand3] )
|
||||
, ( Card Eight Hearts, S.fromList [H Hand2, H Hand1] )
|
||||
, ( Card Nine Spades, S.fromList [H Hand1, H Hand2] )
|
||||
, ( Card Nine Diamonds, S.fromList [Skt] )
|
||||
, ( Card Eight Diamonds, S.fromList [Skt] )
|
||||
]
|
||||
|
||||
smplguess3 :: Guess
|
||||
smplguess3 = M.fromList
|
||||
[ (Card Nine Clubs, S.fromList [Skt])
|
||||
, (Card Queen Clubs, S.fromList [Skt])
|
||||
, (Card Ten Hearts, S.fromList [H Hand2,H Hand3])
|
||||
, (Card Ace Diamonds, S.fromList [H Hand2])
|
||||
]
|
||||
|
||||
smplguess4 :: Guess
|
||||
smplguess4 = M.fromList
|
||||
[ (Card Seven Spades, S.fromList [H Hand1])
|
||||
, (Card Nine Spades, S.fromList [H Hand1])
|
||||
, (Card Eight Spades, S.fromList [H Hand2])
|
||||
, (Card Queen Diamonds, S.fromList [H Hand3])
|
||||
, (Card Ace Diamonds, S.fromList [H Hand3])
|
||||
, (Card King Clubs, S.fromList [H Hand2,H Hand3])
|
||||
, (Card Ace Clubs, S.fromList [H Hand2,H Hand3])
|
||||
, (Card Nine Clubs, S.fromList [Skt])
|
||||
, (Card Queen Clubs, S.fromList [Skt])
|
||||
]
|
||||
|
||||
distributions2 :: Guess -> (Int, Int, Int, Int) -> [Distribution]
|
||||
distributions2 !guess1 !(n1, n2, n3, nskt) = do
|
||||
let h1cards = M.keys $!! M.filter (H Hand1 `elem`) guess1
|
||||
hand1 <- choosen 10 h1cards
|
||||
let guess2 = Hand1 `hasOnly` hand1 $! guess1
|
||||
h2cards = M.keys $!! M.filter (H Hand2 `elem`) guess2
|
||||
hand2 <- choosen 10 h2cards
|
||||
let guess3 = Hand2 `hasOnly` hand2 $! guess2
|
||||
h3cards = M.keys $!! M.filter (H Hand3 `elem`) guess3
|
||||
x = choosen 10 $!! h3cards
|
||||
hand3 <- x
|
||||
--let guess4 = Hand3 `hasOnly` hand3 $! guess3
|
||||
-- sktcards = M.keys $!! M.filter (Skt `elem`) guess4
|
||||
--skt <- choosen (2 + nskt) sktcards
|
||||
return (hand1, hand2, hand3, [])--, skt)
|
||||
|
||||
carddist :: Option -> Int -> Guess -> [[Card]]
|
||||
carddist option n guess = choosen n options
|
||||
where options = M.keys $ M.filter (option `S.member`) guess
|
||||
|
||||
carddistS :: Option -> Int -> StateT Guess [] [Card]
|
||||
carddistS option n = do
|
||||
guess <- get
|
||||
sels <- lift $ carddist option n guess
|
||||
put $ option `hasOnly_` sels $ guess
|
||||
return sels
|
||||
|
||||
distributions3 :: Guess -> (Int, Int, Int, Int) -> [Distribution]
|
||||
distributions3 guess (n1, n2, n3, n4) = (flip evalStateT) guess $ do
|
||||
hand1 <- carddistS (H Hand1) (cardsPerHand + n1)
|
||||
hand2 <- carddistS (H Hand2) (cardsPerHand + n2)
|
||||
hand3 <- carddistS (H Hand3) (cardsPerHand + n3)
|
||||
skt <- carddistS Skt (2 + n4)
|
||||
return (hand1, hand2, hand3, skt)
|
||||
where cardsPerHand = (length guess-2-n1-n2-n3) `div` 3
|
||||
|
||||
randomChoice :: (MonadRandom m, Monad m) => Set Option -> StateT (Int, Int, Int, Int) m Option
|
||||
randomChoice options = do
|
||||
--when (null options) $ error "randomChoice: options are empty"
|
||||
(n1, n2, n3, n4) <- get
|
||||
let g (H Hand1) = n1 > 0
|
||||
g (H Hand2) = n2 > 0
|
||||
g (H Hand3) = n3 > 0
|
||||
g Skt = n4 > 0
|
||||
opts = S.toList $ S.filter g options
|
||||
--when (null opts) $ error "randomChoice: after filtering options are empty"
|
||||
option <- if null opts then (error ("randomChoice: opts empty, " ++ show options ++ " " ++ show (n1,n2,n3,n4))) else lift (chooser opts)
|
||||
let (n1', n2', n3', n4') = case option of
|
||||
H Hand1 -> (n1-1, n2, n3, n4)
|
||||
H Hand2 -> (n1, n2-1, n3, n4)
|
||||
H Hand3 -> (n1, n2, n3-1, n4)
|
||||
Skt -> (n1, n2, n3, n4-1)
|
||||
put (n1', n2', n3', n4')
|
||||
return option
|
||||
|
||||
randomGuess :: (MonadRandom m, Monad m) => Guess -> (Int, Int, Int, Int) -> m Guess
|
||||
randomGuess guess (n1, n2, n3, n4) = (flip evalStateT) ( cardsPerHand + n1
|
||||
, cardsPerHand + n2
|
||||
, cardsPerHand + n3
|
||||
, 2 + n4
|
||||
) $ do
|
||||
foldM helper guess (M.keys guess)
|
||||
where cardsPerHand = (length guess-2-n1-n2-n3) `div` 3
|
||||
helper g card = do
|
||||
let opts = M.findWithDefault (error "findWithDefault") card g
|
||||
o <- randomChoice opts
|
||||
pure $ M.insert card (S.singleton o) g
|
||||
|
||||
choosern :: (Eq a, Monad m, MonadRandom m) => Int -> [a] -> m [a]
|
||||
choosern 0 _ = pure []
|
||||
choosern _ [] = error "chooseRn: list is empty and n /= 0"
|
||||
choosern !n !os = do
|
||||
o <- chooser os
|
||||
let !os' = delete o os
|
||||
rest <- choosern (n-1) os'
|
||||
pure $ o : rest
|
||||
|
||||
choosernS :: (Ord a, Monad m, MonadRandom m) => Int -> Set a -> m (Set a)
|
||||
choosernS 0 _ = pure S.empty
|
||||
choosernS !n !os
|
||||
| S.size os == 0 = error "chooseRn: list is empty and n /= 0"
|
||||
| otherwise = do
|
||||
o <- chooserS os
|
||||
let !os' = S.delete o os
|
||||
rest <- choosernS (n-1) os'
|
||||
pure $ S.insert o rest
|
||||
|
||||
|
||||
snd3 :: (a,b,c) -> b
|
||||
snd3 (a,b,c) = b
|
||||
|
||||
randomDistr2 :: (MonadRandom m, Monad m) => Guess -> (Int, Int, Int, Int) -> m Distribution
|
||||
randomDistr2 guess1 (n1, n2, n3, _) = do
|
||||
let h1cs = M.keysSet $!! M.filter (H Hand1 `S.member`) guess1
|
||||
h2cs = M.keysSet $!! M.filter (H Hand2 `S.member`) guess1
|
||||
h3cs = M.keysSet $!! M.filter (H Hand3 `S.member`) guess1
|
||||
skcs = M.keysSet $!! M.filter (Skt `S.member`) guess1
|
||||
priority = M.filter ((==1) . S.size) guess1
|
||||
predist = M.foldrWithKey
|
||||
(\card opts dist -> M.insertWith (++) (S.elemAt 0 opts) [card] dist)
|
||||
M.empty
|
||||
priority
|
||||
banned = M.keysSet priority
|
||||
pots = sortBy (comparing $ \(_, cs, n) -> length cs - n)
|
||||
$ [ (H Hand1, h1cs, nh1 - length (M.findWithDefault [] (H Hand1) predist))
|
||||
, (H Hand2, h2cs, nh2 - length (M.findWithDefault [] (H Hand2) predist))
|
||||
, (H Hand3, h3cs, nh3 - length (M.findWithDefault [] (H Hand3) predist))
|
||||
, (Skt , skcs, nh4 - length (M.findWithDefault [] Skt predist))
|
||||
]
|
||||
(dist, _) <- foldM f (predist, banned) pots
|
||||
|
||||
return ( M.findWithDefault (error "randomDistr: missing option Hand1") (H Hand1) dist
|
||||
, M.findWithDefault (error "randomDistr: missing option Hand2") (H Hand2) dist
|
||||
, M.findWithDefault (error "randomDistr: missing option Hand3") (H Hand3) dist
|
||||
, M.findWithDefault (error "randomDistr: missing option Skt") Skt dist
|
||||
)
|
||||
where cardsPerHand = (length guess1-2-n1-n2-n3) `div` 3
|
||||
nh1 = cardsPerHand + n1
|
||||
nh2 = cardsPerHand + n2
|
||||
nh3 = cardsPerHand + n3
|
||||
nh4 = 2
|
||||
f (dist, banned) (option, cards, n) = do
|
||||
let available = S.filter (not . (`S.member` banned)) cards
|
||||
cs <- if S.size available < n
|
||||
then error ("Not enough options available: wanted " ++ show n ++ " for " ++ show option ++ " and got " ++ show (length available) ++ ", " ++ show guess1 ++ " with " ++ show (n1, n2, n3))
|
||||
else choosernS n available
|
||||
let dist' = M.insertWith (++) option (S.toList cs) dist
|
||||
pure (dist', S.union banned cs)
|
||||
|
||||
randomDistr :: (MonadRandom m, Monad m) => Guess -> (Int, Int, Int, Int) -> m Distribution
|
||||
randomDistr = randomDistr2
|
||||
|
||||
randomDistr1 :: (MonadRandom m, Monad m) => Guess -> (Int, Int, Int, Int) -> m Distribution
|
||||
randomDistr1 guess (n1, n2, n3, n4) = (flip evalStateT) ( cardsPerHand + n1
|
||||
, cardsPerHand + n2
|
||||
, cardsPerHand + n3
|
||||
, 2 + n4
|
||||
) $ do
|
||||
randomGuess <- foldM helper guess (M.keys guess)
|
||||
let [d] = distributions randomGuess (n1, n2, n3, n4)
|
||||
pure d
|
||||
where cardsPerHand = (length guess-2-n1-n2-n3) `div` 3
|
||||
helper g card = do
|
||||
let opts = M.findWithDefault (error "findWithDefault") card g
|
||||
o <- randomChoice opts
|
||||
pure $ M.insert card (S.singleton o) g
|
||||
{-
|
||||
distributions1 :: Guess -> (Int, Int, Int, Int) -> [Distribution]
|
||||
distributions1 guess nos =
|
||||
helper (sortBy compareGuess $ M.toList guess) nos
|
||||
`using` parList rdeepseq
|
||||
where helper [] _ = []
|
||||
helper ((c, hs):[]) ns = map fst (distr c hs ns)
|
||||
helper ((c, hs):gs) ns =
|
||||
let dsWithNs = distr c hs ns
|
||||
go (d, ns') = map (d <>) (helper gs ns')
|
||||
in concatMap go dsWithNs
|
||||
distr card hands (n1, n2, n3, n4) =
|
||||
let f card (H Hand1) =
|
||||
(([card], [], [], []), (n1+1, n2, n3, n4))
|
||||
f card (H Hand2) =
|
||||
(([], [card], [], []), (n1, n2+1, n3, n4))
|
||||
f card (H Hand3) =
|
||||
(([], [], [card], []), (n1, n2, n3+1, n4))
|
||||
f card Skt =
|
||||
(([], [], [], [card]), (n1, n2, n3, n4+1))
|
||||
isOk (H Hand1) = n1 < cardsPerHand
|
||||
isOk (H Hand2) = n2 < cardsPerHand
|
||||
isOk (H Hand3) = n3 < cardsPerHand
|
||||
isOk Skt = n4 < 2
|
||||
in filterMap isOk (f card) hands
|
||||
cardsPerHand = (length guess - 2) `div` 3
|
||||
-}
|
||||
|
||||
distributions = distributions3
|
||||
|
||||
type Distribution = ([Card], [Card], [Card], [Card])
|
||||
|
||||
compareGuess :: (Card, [Option]) -> (Card, [Option]) -> Ordering
|
||||
compareGuess (c1, ops1) (c2, ops2)
|
||||
| length ops1 == 1 = LT
|
||||
| length ops2 == 1 = GT
|
||||
| c1 > c2 = LT
|
||||
| c1 < c2 = GT
|
||||
|
||||
toPiles :: [CardS Played] -> Distribution -> Piles
|
||||
toPiles table (h1, h2, h3, skt) = makePiles h1 h2 h3 table skt
|
||||
|
||||
updatePiles :: Distribution -> Piles -> Piles
|
||||
updatePiles (h1, h2, h3, skt) piles = piles { _hand1 = fmap (putAt $ P Hand1) h1
|
||||
, _hand2 = fmap (putAt $ P Hand2) h2
|
||||
, _hand3 = fmap (putAt $ P Hand3) h3
|
||||
, _skat = fmap (putAt S) skt }
|
||||
@@ -0,0 +1,510 @@
|
||||
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE TypeSynonymInstances #-}
|
||||
{-# LANGUAGE FlexibleInstances #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE FunctionalDependencies #-}
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
{-# LANGUAGE InstanceSigs #-}
|
||||
{-# LANGUAGE StandaloneDeriving #-}
|
||||
{-# LANGUAGE ImportQualifiedPost #-}
|
||||
|
||||
module Skat.AI.Markov (
|
||||
) where
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Exception (assert)
|
||||
import Control.Monad.Fail
|
||||
import Data.Ord
|
||||
import Text.Read (readMaybe)
|
||||
import Data.List (maximumBy, sortBy, delete)
|
||||
import Debug.Trace
|
||||
import Data.Ratio
|
||||
import Data.Set (Set)
|
||||
import qualified Data.Set as Set
|
||||
import Data.Map (Map)
|
||||
import qualified Data.Map as Map
|
||||
import Data.Bits
|
||||
import Data.Vector (Vector)
|
||||
import qualified Data.Vector as Vector
|
||||
|
||||
import qualified Skat as S
|
||||
import qualified Skat.Card as S
|
||||
import qualified Skat.Operations as S
|
||||
import qualified Skat.Pile as S
|
||||
import qualified Skat.Player as S hiding (trumpColour, turnColour)
|
||||
import qualified Skat.Render as S
|
||||
--import TestEnvs (env3, shuffledEnv2)
|
||||
|
||||
data Possibility d a = Possibility { value :: a
|
||||
, probability :: d
|
||||
}
|
||||
|
||||
newtype Distribution d a = Distribution { runDistribution :: [Possibility d a] }
|
||||
|
||||
instance Num d => Monad (Distribution d) where
|
||||
return :: a -> Distribution d a
|
||||
return x = Distribution [Possibility x 1]
|
||||
(>>=) :: Distribution d a -> (a -> Distribution d b) -> Distribution d b
|
||||
(Distribution ps) >>= f = Distribution $ do
|
||||
(Possibility x1 p1) <- ps
|
||||
let (Distribution ds) = f x1
|
||||
(Possibility x2 p2) <- ds
|
||||
return $ Possibility x2 (p1*p2)
|
||||
|
||||
instance Num d => Applicative (Distribution d) where
|
||||
pure = return
|
||||
(<*>) = ap
|
||||
|
||||
instance Num d => Functor (Distribution d) where
|
||||
fmap = liftM
|
||||
|
||||
sumDist :: (Num d, Ord a) => Distribution d a -> Distribution d a
|
||||
sumDist = distFromMap . distToMap
|
||||
where distToMap (Distribution ps) = Map.fromListWith (+) $ do
|
||||
(Possibility x p) <- ps
|
||||
return (x, p)
|
||||
distFromMap m = Distribution $ do
|
||||
(x, p) <- Map.toList m
|
||||
return $ Possibility x p
|
||||
|
||||
deriving instance (Show d, Show a) => Show (Possibility d a)
|
||||
deriving instance (Show d, Show a) => Show (Distribution d a)
|
||||
deriving instance (Eq d, Eq a) => Eq (Possibility d a)
|
||||
deriving instance (Eq d, Eq a) => Eq (Distribution d a)
|
||||
deriving instance (Ord d, Ord a) => Ord (Possibility d a)
|
||||
deriving instance (Ord d, Ord a) => Ord (Distribution d a)
|
||||
|
||||
drawSome :: Int -> StateT (Set S.Card) (Distribution Rational) (Set S.Card)
|
||||
drawSome n = do
|
||||
s <- get
|
||||
let ds = sumDist $ runStateT (Set.fromList <$> replicateM n draw) s
|
||||
(d, s') <- lift ds
|
||||
put s'
|
||||
return d
|
||||
--put s'
|
||||
|
||||
draw2 = sumDist $ (flip evalStateT) (Set.fromList $ take 22 S.allCards) do
|
||||
ss <- replicateM 5 (drawSome 2)
|
||||
return $ Set.unions ss
|
||||
|
||||
basen = 22
|
||||
taken = 10
|
||||
|
||||
allCards = Vector.fromList $ take basen S.allCards
|
||||
|
||||
example = stupid taken (Set.fromList $ take basen S.allCards)
|
||||
example2 = stupid2 taken (take basen S.allCards)
|
||||
example3 = stupid3 taken (take basen S.allCards)
|
||||
example4 = smart taken (take basen S.allCards)
|
||||
example5 = stupid4 taken allCards
|
||||
example6 = stupid5 taken (take basen S.allCards)
|
||||
|
||||
stupid :: Int -> Set S.Card -> Set (Set S.Card)
|
||||
stupid 0 _ = Set.singleton Set.empty
|
||||
stupid n cs
|
||||
| length cs == 0 = Set.empty
|
||||
| otherwise = xs
|
||||
where f :: S.Card -> Set (Set S.Card)
|
||||
f c = let cs' = Set.delete c cs
|
||||
distrs = stupid (n-1) cs'
|
||||
distrs' = Set.map (Set.insert c) distrs
|
||||
in distrs'
|
||||
--xs :: Set (Set (Set S.Card))
|
||||
xs = Set.foldr (\c s -> Set.union s $ f c) Set.empty cs
|
||||
|
||||
--stupid2 :: (Monoid f, Foldable f, Functor f) => Int -> f S.Card -> f (f S.Card)
|
||||
stupid2 0 _ = [mempty]
|
||||
stupid2 n cs
|
||||
| length cs == 0 = mempty
|
||||
| otherwise = xs
|
||||
where f c = let cs' = delete c cs
|
||||
distrs = stupid2 (n-1) cs'
|
||||
distrs' = fmap (c:) distrs
|
||||
in distrs'
|
||||
--xs :: Set (Set (Set S.Card))
|
||||
xs = foldr (\c s -> s <> f c) mempty cs
|
||||
|
||||
stupid3 :: Int -> [S.Card] -> [[S.Card]]
|
||||
stupid3 n cs = map (f cs) (filter ((==n) . popCount) [1..m])
|
||||
where m = 2^(length cs) :: Int
|
||||
f cs i = collect cs $ filter (< length cs) $ getSetBits i
|
||||
collect l idx = map (l!!) idx
|
||||
|
||||
getSetBits :: Int -> [Int]
|
||||
getSetBits a = filter (\i -> 2^i .&. a /= 0) [0..a]
|
||||
|
||||
-- very bad suddenly
|
||||
stupid5 :: Int -> [S.Card] -> Set (Set S.Card)
|
||||
stupid5 n cs = Set.map (Set.fromList . f cs) (Set.filter ((==n) . popCount) $ Set.fromList [1..m])
|
||||
where m = 2^(length cs) :: Int
|
||||
f cs i = collect cs $ filter (< length cs) $ getSetBits i
|
||||
collect l idx = map (\i -> l!!i) idx
|
||||
|
||||
stupid4 :: Int -> Vector S.Card -> Vector [S.Card]
|
||||
stupid4 n cs = fmap f (Vector.filter ((==n) . popCount) bs)
|
||||
where bs = Vector.fromList [1..m]
|
||||
m = 2^(length cs) :: Int
|
||||
f i = collect $ filter (< length cs) $ getSetBits i
|
||||
collect idx = map (\i -> cs Vector.! (i-1)) idx
|
||||
getSetBits a = filter ((/=0) . (.&.a)) [1..a]
|
||||
{-
|
||||
getSetBits a
|
||||
| popCount a == n = filter (\k -> (k.&.a) /= 0) [1..a]
|
||||
| otherwise = []
|
||||
-}
|
||||
|
||||
|
||||
smart n = map Set.fromList . stupid3 n
|
||||
|
||||
carddist :: Int -> Set S.Card -> Distribution Rational (Set S.Card)
|
||||
carddist n cs = Distribution $ fmap (\x -> Possibility x (1%l)) raw
|
||||
where raw = smart n cards
|
||||
l = fromIntegral $ length raw
|
||||
cards = Set.toList cs
|
||||
|
||||
carddistS :: Int -> StateT (Set S.Card) (Distribution Rational) (Set S.Card)
|
||||
carddistS n = do
|
||||
cards <- get
|
||||
sels <- lift $ carddist n cards
|
||||
put $ cards `Set.difference` sels
|
||||
return sels
|
||||
|
||||
draw :: StateT (Set S.Card) (Distribution Rational) S.Card
|
||||
draw = do
|
||||
cards <- get
|
||||
card <- lift $ Distribution $ Set.toList $ Set.map (flip Possibility $ (1 % (fromIntegral $ length cards))) cards
|
||||
let cards' = Set.delete (card) cards
|
||||
put cards'
|
||||
return card
|
||||
|
||||
{-
|
||||
draw2 :: StateT (Set S.Card) Identity (Distribution Rational S.Card)
|
||||
draw2 = do
|
||||
cards <- get
|
||||
cards <- get
|
||||
card <- lift $ Distribution $ Set.toList $ Set.map (flip Possibility $ (1 % (fromIntegral $ length cards))) cards
|
||||
let cards' = Set.delete (card) cards
|
||||
put cards'
|
||||
return card
|
||||
-}
|
||||
|
||||
{-
|
||||
coprod :: (Ord a, Num d) => Possibility d a -> Possibility d a -> Possibility d a
|
||||
coprod (Possibility x p) (Possibility y q) = Or (Set.fromList [x, y]) $ p + q
|
||||
-}
|
||||
|
||||
skat :: Distribution Rational (Set S.Card, Set S.Card, Set S.Card)
|
||||
skat = (flip evalStateT) (Set.fromList $ take 22 S.allCards) $ do
|
||||
sndHand <- carddistS 10
|
||||
trdHand <- carddistS 10
|
||||
skt <- carddistS 2
|
||||
return ( sndHand
|
||||
, trdHand
|
||||
, skt
|
||||
)
|
||||
|
||||
coin :: Distribution Rational Bool
|
||||
coin = Distribution [ Possibility True (1%2), Possibility False (1%2)]
|
||||
|
||||
tosstwice :: Distribution Rational (Bool, Bool)
|
||||
tosstwice = do
|
||||
c1 <- coin
|
||||
c2 <- coin
|
||||
return (c1, c2)
|
||||
|
||||
debug :: Bool
|
||||
debug = False
|
||||
|
||||
class (Ord v, Eq v) => Value v where
|
||||
invert :: v -> v
|
||||
win :: v
|
||||
loss :: v
|
||||
|
||||
class Player p where
|
||||
maxing :: p -> Bool
|
||||
|
||||
class (Traversable l, Monad m, Value v, Player p, Eq t) => MonadGame t l v p m | m -> t, m -> p, m -> v, m -> l where
|
||||
currentPlayer :: m p
|
||||
turns :: m (l t)
|
||||
play :: t -> m ()
|
||||
simulate :: t -> m a -> m a
|
||||
evaluate :: m v
|
||||
over :: m Bool
|
||||
|
||||
class (MonadIO m, Show t, Show v, Show p, MonadGame t l v p m) => PlayableGame t l v p m | m -> t, m -> p, m -> v where
|
||||
showTurns :: m ()
|
||||
showBoard :: m ()
|
||||
askTurn :: m (Maybe t)
|
||||
showTurn :: t -> m ()
|
||||
winner :: m (Maybe p)
|
||||
|
||||
-- Skat implementation
|
||||
|
||||
instance Player S.PL where
|
||||
maxing p = S.team p == S.Team
|
||||
|
||||
instance Value Int where
|
||||
invert = negate
|
||||
win = 120
|
||||
loss = -120
|
||||
|
||||
instance MonadGame (S.CardS S.Owner) [] Int S.PL S.Skat where
|
||||
currentPlayer = do
|
||||
hand <- gets S.currentHand
|
||||
pls <- gets S.players
|
||||
return $! S.player pls hand
|
||||
turns = S.allowedCards
|
||||
--player <- currentPlayer
|
||||
--trCol <- gets S.trumpColour
|
||||
--return $! if maxing player
|
||||
-- then sortBy (optimalTeam trCol) cards
|
||||
-- else sortBy (optimalSingle trCol) cards
|
||||
play = S.play_
|
||||
simulate card action = do
|
||||
--oldCurrent <- gets S.currentHand
|
||||
--oldTurnCol <- gets S.turnColour
|
||||
backup <- get
|
||||
play card
|
||||
--oldWinner <- currentPlayer
|
||||
res <- action
|
||||
--S.undo_ card oldCurrent oldTurnCol (S.team oldWinner)
|
||||
put backup
|
||||
return $! res
|
||||
over = ((==0) . length) <$!> S.allowedCards
|
||||
evaluate = do
|
||||
player <- currentPlayer
|
||||
piles <- gets S.piles
|
||||
let (sgl, tm) = S.count piles
|
||||
return $! (if maxing player then tm - sgl else sgl - tm)
|
||||
|
||||
potentialByType :: S.Type -> Int
|
||||
potentialByType S.Ace = 11
|
||||
potentialByType S.Jack = 10
|
||||
potentialByType S.Ten = 4
|
||||
potentialByType S.Seven = 7
|
||||
potentialByType S.Eight = 7
|
||||
potentialByType S.Nine = 7
|
||||
potentialByType S.Queen = 5
|
||||
potentialByType S.King = 5
|
||||
|
||||
optimalSingle :: S.Colour -> S.Card -> S.Card -> Ordering
|
||||
optimalSingle trCol (S.Card t1 _) (S.Card t2 _) = (comparing potentialByType) t2 t1
|
||||
|
||||
optimalTeam :: S.Colour -> S.Card -> S.Card -> Ordering
|
||||
optimalTeam trCol (S.Card t1 _) (S.Card t2 _) = (comparing potentialByType) t2 t1
|
||||
|
||||
-- TIC TAC TOE implementation
|
||||
|
||||
data TicTacToe = Tic | Tac | Toe
|
||||
deriving (Eq, Ord)
|
||||
|
||||
instance Show TicTacToe where
|
||||
show Tic = "O"
|
||||
show Tac = "X"
|
||||
show Toe = "_"
|
||||
|
||||
data WinLossTie = Loss | Tie | Win
|
||||
deriving (Eq, Show, Ord)
|
||||
|
||||
instance Value WinLossTie where
|
||||
invert Win = Loss
|
||||
invert Loss = Win
|
||||
invert Tie = Tie
|
||||
win = Win
|
||||
loss = Loss
|
||||
|
||||
data GameState = GameState { getBoard :: [TicTacToe]
|
||||
, getCurrent :: Bool }
|
||||
deriving Show
|
||||
|
||||
instance Player Bool where
|
||||
maxing = id
|
||||
|
||||
instance Monad m => MonadGame Int [] WinLossTie Bool (StateT GameState m) where
|
||||
currentPlayer = gets getCurrent
|
||||
turns = do
|
||||
board <- gets getBoard
|
||||
let fields = zip [0..] board
|
||||
return $ map fst $ filter ((==Toe) . snd) fields
|
||||
play turn = do
|
||||
env <- get
|
||||
let value = if getCurrent env then Tic else Tac
|
||||
board' = updateAt turn (getBoard env) value
|
||||
current' = not $ getCurrent env
|
||||
put $ GameState board' current'
|
||||
simulate turn action = do
|
||||
backup <- get
|
||||
play turn
|
||||
res <- action
|
||||
put backup
|
||||
return $! res
|
||||
evaluate = do
|
||||
board <- gets getBoard
|
||||
current <- currentPlayer
|
||||
let mayWinner = ticWinner board
|
||||
case mayWinner of
|
||||
Just Tic -> return $ if current then Win else Loss
|
||||
Just Tac -> return $ if current then Loss else Win
|
||||
Just Toe -> return Tie
|
||||
Nothing -> return Tie
|
||||
over = do
|
||||
board <- gets getBoard
|
||||
case ticWinner board of
|
||||
Just _ -> return True
|
||||
_ -> return False
|
||||
|
||||
ticWinner :: [TicTacToe] -> Maybe TicTacToe
|
||||
ticWinner board
|
||||
| ticWon = Just Tic
|
||||
| tacWon = Just Tac
|
||||
| over = Just Toe
|
||||
| otherwise = Nothing
|
||||
where ticWon = hasWon $ map (==Tic) board
|
||||
tacWon = hasWon $ map (==Tac) board
|
||||
hasWon (True:_:_:True:_:_:True:_:_:[]) = True
|
||||
hasWon (True:_:_:_:True:_:_:_:True:[]) = True
|
||||
hasWon (_:True:_:_:True:_:_:True:_:[]) = True
|
||||
hasWon (_:_:True:_:_:True:_:_:True:[]) = True
|
||||
hasWon (_:_:True:_:True:_:True:_:_:[]) = True
|
||||
hasWon (True:True:True:_:_:_:_:_:_:[]) = True
|
||||
hasWon (_:_:_:True:True:True:_:_:_:[]) = True
|
||||
hasWon (_:_:_:_:_:_:True:True:True:[]) = True
|
||||
hasWon _ = False
|
||||
over = (length $ filter (==Toe) board) == 0
|
||||
|
||||
updateAt :: Int -> [a] -> a -> [a]
|
||||
updateAt n xs y = map f $ zip [0..] xs
|
||||
where f (i, x) = if i == n then y else x
|
||||
|
||||
toss :: Distribution Rational Coin
|
||||
toss = Distribution [Possibility Head (1%2), Possibility Tail (1%2)]
|
||||
|
||||
data Coin = Head
|
||||
| Tail
|
||||
deriving (Show, Eq, Ord)
|
||||
|
||||
data CoinGameState = CGS { tosses :: [Coin]
|
||||
, turn :: Int }
|
||||
deriving (Show, Eq)
|
||||
|
||||
initCGS :: CoinGameState
|
||||
initCGS = CGS { tosses = []
|
||||
, turn = 0
|
||||
}
|
||||
|
||||
markov :: StateT CoinGameState (Distribution Rational) Int
|
||||
markov = do
|
||||
coin <- lift toss
|
||||
cgs <- get
|
||||
let newtosses = coin:(tosses cgs)
|
||||
newturn = turn cgs + 1
|
||||
put $ cgs { tosses = newtosses
|
||||
, turn = newturn }
|
||||
if length (filter (==Head) newtosses) >= 3 || (newturn >= 10)
|
||||
then return newturn
|
||||
else markov
|
||||
|
||||
{-
|
||||
choose :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t l v p m)
|
||||
=> Int
|
||||
-> m t
|
||||
choose depth = fst <$> minmax depth (error "choose") loss win
|
||||
|
||||
emptyBoard :: [TicTacToe]
|
||||
emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
|
||||
|
||||
otherBoard :: [TicTacToe]
|
||||
otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
|
||||
|
||||
print9x9 :: (Int -> IO ()) -> IO ()
|
||||
print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
|
||||
>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
|
||||
>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
|
||||
|
||||
printBoard :: [TicTacToe] -> IO ()
|
||||
printBoard board = print9x9 pr >> putStrLn ""
|
||||
where pr n = putStr (show $ board !! n) >> putStr " "
|
||||
|
||||
printOptions :: [Int] -> IO ()
|
||||
printOptions opts = print9x9 pr
|
||||
where pr n
|
||||
| n `elem` opts = putStr (show n) >> putStr " "
|
||||
| otherwise = putStr " "
|
||||
|
||||
instance MonadIO m => PlayableGame Int [] WinLossTie Bool (StateT GameState m) where
|
||||
showBoard = do
|
||||
board <- gets getBoard
|
||||
liftIO $ printBoard board
|
||||
showTurns = turns >>= liftIO . printOptions
|
||||
winner = do
|
||||
board <- gets getBoard
|
||||
let win = ticWinner board
|
||||
case win of
|
||||
Just Toe -> return Nothing
|
||||
Just Tic -> return $ Just True
|
||||
Just Tac -> return $ Just False
|
||||
Nothing -> return Nothing
|
||||
askTurn = readMaybe <$> liftIO getLine
|
||||
showTurn _ = return ()
|
||||
|
||||
instance PlayableGame (S.CardS S.Owner) [] Int S.PL S.Skat where
|
||||
showBoard = do
|
||||
liftIO $ putStrLn ""
|
||||
table <- S.getp S.tableCards
|
||||
liftIO $ putStr "Table: "
|
||||
liftIO $ print table
|
||||
showTurns = do
|
||||
cards <- turns
|
||||
player <- currentPlayer
|
||||
liftIO $ print player
|
||||
liftIO $ S.render cards
|
||||
winner = do
|
||||
piles <- gets S.piles
|
||||
pls <- gets S.players
|
||||
let res = S.count piles :: (Int, Int)
|
||||
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
|
||||
winners = filter ((==winnerTeam) . S.team) (S.playersToList pls)
|
||||
return $ Just $ head winners
|
||||
askTurn = do
|
||||
cards <- turns
|
||||
let sorted = cards
|
||||
input <- liftIO getLine
|
||||
case readMaybe input of
|
||||
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
|
||||
else return Nothing
|
||||
Nothing -> return Nothing
|
||||
showTurn card = do
|
||||
player <- currentPlayer
|
||||
liftIO $ putStrLn $ show player ++ " plays " ++ show card
|
||||
|
||||
playCLI :: (MonadFail m, Read t, PlayableGame t l v p m) => m ()
|
||||
playCLI = do
|
||||
gameOver <- over
|
||||
if gameOver
|
||||
then announceWinner
|
||||
else do
|
||||
when debug showBoard
|
||||
current <- currentPlayer
|
||||
turn <- choose 10
|
||||
when debug $ showTurn turn
|
||||
play turn
|
||||
playCLI
|
||||
where
|
||||
readTurn :: (MonadFail m, Read t, PlayableGame t l v p m) => m t
|
||||
readTurn = do
|
||||
options <- turns
|
||||
showTurns
|
||||
liftIO $ putStr "> "
|
||||
mayTurn <- askTurn
|
||||
case mayTurn of
|
||||
Just val -> if val `elem` options then return val else readTurn
|
||||
Nothing -> readTurn
|
||||
announceWinner = do
|
||||
showBoard
|
||||
win <- winner
|
||||
liftIO $ putStrLn $ show win ++ " wins the game!"
|
||||
|
||||
playTicTacToe :: IO ()
|
||||
playTicTacToe = void $ (flip runStateT) (GameState emptyBoard True) playCLI
|
||||
-}
|
||||
+3
-211
@@ -23,73 +23,15 @@ import qualified Skat.Operations as S
|
||||
import qualified Skat.Pile as S
|
||||
import qualified Skat.Player as S hiding (trumpColour, turnColour)
|
||||
import qualified Skat.Render as S
|
||||
import Skat.AI.Base hiding (playCLI, Choose(..))
|
||||
import Skat.AI.TicTacToe hiding (playCLI)
|
||||
import Skat.AI.Skat hiding (playCLI)
|
||||
--import TestEnvs (env3, shuffledEnv2)
|
||||
|
||||
debug :: Bool
|
||||
debug = False
|
||||
|
||||
class (Ord v, Eq v) => Value v where
|
||||
invert :: v -> v
|
||||
win :: v
|
||||
loss :: v
|
||||
|
||||
class Player p where
|
||||
maxing :: p -> Bool
|
||||
|
||||
class (Traversable l, Monad m, Value v, Player p, Eq t) => MonadGame t l v p m | m -> t, m -> p, m -> v, m -> l where
|
||||
currentPlayer :: m p
|
||||
turns :: m (l t)
|
||||
play :: t -> m ()
|
||||
simulate :: t -> m a -> m a
|
||||
evaluate :: m v
|
||||
over :: m Bool
|
||||
|
||||
class (MonadIO m, Show t, Show v, Show p, MonadGame t l v p m) => PlayableGame t l v p m | m -> t, m -> p, m -> v where
|
||||
showTurns :: m ()
|
||||
showBoard :: m ()
|
||||
askTurn :: m (Maybe t)
|
||||
showTurn :: t -> m ()
|
||||
winner :: m (Maybe p)
|
||||
|
||||
-- Skat implementation
|
||||
|
||||
instance Player S.PL where
|
||||
maxing p = S.team p == S.Team
|
||||
|
||||
instance Value Int where
|
||||
invert = negate
|
||||
win = 120
|
||||
loss = -120
|
||||
|
||||
instance MonadGame (S.CardS S.Owner) [] Int S.PL S.Skat where
|
||||
currentPlayer = do
|
||||
hand <- gets S.currentHand
|
||||
pls <- gets S.players
|
||||
return $! S.player pls hand
|
||||
turns = S.allowedCards
|
||||
--player <- currentPlayer
|
||||
--trCol <- gets S.trumpColour
|
||||
--return $! if maxing player
|
||||
-- then sortBy (optimalTeam trCol) cards
|
||||
-- else sortBy (optimalSingle trCol) cards
|
||||
play = S.play_
|
||||
simulate card action = do
|
||||
--oldCurrent <- gets S.currentHand
|
||||
--oldTurnCol <- gets S.turnColour
|
||||
backup <- get
|
||||
play card
|
||||
--oldWinner <- currentPlayer
|
||||
res <- action
|
||||
--S.undo_ card oldCurrent oldTurnCol (S.team oldWinner)
|
||||
put backup
|
||||
return $! res
|
||||
over = ((==0) . length) <$!> S.allowedCards
|
||||
evaluate = do
|
||||
player <- currentPlayer
|
||||
piles <- gets S.piles
|
||||
let (sgl, tm) = S.count piles
|
||||
return $! (if maxing player then tm - sgl else sgl - tm)
|
||||
|
||||
potentialByType :: S.Type -> Int
|
||||
potentialByType S.Ace = 11
|
||||
potentialByType S.Jack = 10
|
||||
@@ -106,89 +48,6 @@ optimalSingle trCol (S.Card t1 _) (S.Card t2 _) = (comparing potentialByType) t2
|
||||
optimalTeam :: S.Colour -> S.Card -> S.Card -> Ordering
|
||||
optimalTeam trCol (S.Card t1 _) (S.Card t2 _) = (comparing potentialByType) t2 t1
|
||||
|
||||
-- TIC TAC TOE implementation
|
||||
|
||||
data TicTacToe = Tic | Tac | Toe
|
||||
deriving (Eq, Ord)
|
||||
|
||||
instance Show TicTacToe where
|
||||
show Tic = "O"
|
||||
show Tac = "X"
|
||||
show Toe = "_"
|
||||
|
||||
data WinLossTie = Loss | Tie | Win
|
||||
deriving (Eq, Show, Ord)
|
||||
|
||||
instance Value WinLossTie where
|
||||
invert Win = Loss
|
||||
invert Loss = Win
|
||||
invert Tie = Tie
|
||||
win = Win
|
||||
loss = Loss
|
||||
|
||||
data GameState = GameState { getBoard :: [TicTacToe]
|
||||
, getCurrent :: Bool }
|
||||
deriving Show
|
||||
|
||||
instance Player Bool where
|
||||
maxing = id
|
||||
|
||||
instance Monad m => MonadGame Int [] WinLossTie Bool (StateT GameState m) where
|
||||
currentPlayer = gets getCurrent
|
||||
turns = do
|
||||
board <- gets getBoard
|
||||
let fields = zip [0..] board
|
||||
return $ map fst $ filter ((==Toe) . snd) fields
|
||||
play turn = do
|
||||
env <- get
|
||||
let value = if getCurrent env then Tic else Tac
|
||||
board' = updateAt turn (getBoard env) value
|
||||
current' = not $ getCurrent env
|
||||
put $ GameState board' current'
|
||||
simulate turn action = do
|
||||
backup <- get
|
||||
play turn
|
||||
res <- action
|
||||
put backup
|
||||
return $! res
|
||||
evaluate = do
|
||||
board <- gets getBoard
|
||||
current <- currentPlayer
|
||||
let mayWinner = ticWinner board
|
||||
case mayWinner of
|
||||
Just Tic -> return $ if current then Win else Loss
|
||||
Just Tac -> return $ if current then Loss else Win
|
||||
Just Toe -> return Tie
|
||||
Nothing -> return Tie
|
||||
over = do
|
||||
board <- gets getBoard
|
||||
case ticWinner board of
|
||||
Just _ -> return True
|
||||
_ -> return False
|
||||
|
||||
ticWinner :: [TicTacToe] -> Maybe TicTacToe
|
||||
ticWinner board
|
||||
| ticWon = Just Tic
|
||||
| tacWon = Just Tac
|
||||
| over = Just Toe
|
||||
| otherwise = Nothing
|
||||
where ticWon = hasWon $ map (==Tic) board
|
||||
tacWon = hasWon $ map (==Tac) board
|
||||
hasWon (True:_:_:True:_:_:True:_:_:[]) = True
|
||||
hasWon (True:_:_:_:True:_:_:_:True:[]) = True
|
||||
hasWon (_:True:_:_:True:_:_:True:_:[]) = True
|
||||
hasWon (_:_:True:_:_:True:_:_:True:[]) = True
|
||||
hasWon (_:_:True:_:True:_:True:_:_:[]) = True
|
||||
hasWon (True:True:True:_:_:_:_:_:_:[]) = True
|
||||
hasWon (_:_:_:True:True:True:_:_:_:[]) = True
|
||||
hasWon (_:_:_:_:_:_:True:True:True:[]) = True
|
||||
hasWon _ = False
|
||||
over = (length $ filter (==Toe) board) == 0
|
||||
|
||||
updateAt :: Int -> [a] -> a -> [a]
|
||||
updateAt n xs y = map f $ zip [0..] xs
|
||||
where f (i, x) = if i == n then y else x
|
||||
|
||||
minmax :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t l v p m)
|
||||
=> Int
|
||||
-> t
|
||||
@@ -221,73 +80,6 @@ choose :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame
|
||||
-> m t
|
||||
choose depth = fst <$> minmax depth (error "choose") loss win
|
||||
|
||||
emptyBoard :: [TicTacToe]
|
||||
emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
|
||||
|
||||
otherBoard :: [TicTacToe]
|
||||
otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
|
||||
|
||||
print9x9 :: (Int -> IO ()) -> IO ()
|
||||
print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
|
||||
>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
|
||||
>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
|
||||
|
||||
printBoard :: [TicTacToe] -> IO ()
|
||||
printBoard board = print9x9 pr >> putStrLn ""
|
||||
where pr n = putStr (show $ board !! n) >> putStr " "
|
||||
|
||||
printOptions :: [Int] -> IO ()
|
||||
printOptions opts = print9x9 pr
|
||||
where pr n
|
||||
| n `elem` opts = putStr (show n) >> putStr " "
|
||||
| otherwise = putStr " "
|
||||
|
||||
instance MonadIO m => PlayableGame Int [] WinLossTie Bool (StateT GameState m) where
|
||||
showBoard = do
|
||||
board <- gets getBoard
|
||||
liftIO $ printBoard board
|
||||
showTurns = turns >>= liftIO . printOptions
|
||||
winner = do
|
||||
board <- gets getBoard
|
||||
let win = ticWinner board
|
||||
case win of
|
||||
Just Toe -> return Nothing
|
||||
Just Tic -> return $ Just True
|
||||
Just Tac -> return $ Just False
|
||||
Nothing -> return Nothing
|
||||
askTurn = readMaybe <$> liftIO getLine
|
||||
showTurn _ = return ()
|
||||
|
||||
instance PlayableGame (S.CardS S.Owner) [] Int S.PL S.Skat where
|
||||
showBoard = do
|
||||
liftIO $ putStrLn ""
|
||||
table <- S.getp S.tableCards
|
||||
liftIO $ putStr "Table: "
|
||||
liftIO $ print table
|
||||
showTurns = do
|
||||
cards <- turns
|
||||
player <- currentPlayer
|
||||
liftIO $ print player
|
||||
liftIO $ S.render cards
|
||||
winner = do
|
||||
piles <- gets S.piles
|
||||
pls <- gets S.players
|
||||
let res = S.count piles :: (Int, Int)
|
||||
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
|
||||
winners = filter ((==winnerTeam) . S.team) (S.playersToList pls)
|
||||
return $ Just $ head winners
|
||||
askTurn = do
|
||||
cards <- turns
|
||||
let sorted = cards
|
||||
input <- liftIO getLine
|
||||
case readMaybe input of
|
||||
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
|
||||
else return Nothing
|
||||
Nothing -> return Nothing
|
||||
showTurn card = do
|
||||
player <- currentPlayer
|
||||
liftIO $ putStrLn $ show player ++ " plays " ++ show card
|
||||
|
||||
playCLI :: (MonadFail m, Read t, PlayableGame t l v p m) => m ()
|
||||
playCLI = do
|
||||
gameOver <- over
|
||||
|
||||
@@ -0,0 +1,251 @@
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE TypeSynonymInstances #-}
|
||||
{-# LANGUAGE FlexibleInstances #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE FunctionalDependencies #-}
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
{-# LANGUAGE InstanceSigs #-}
|
||||
{-# LANGUAGE StandaloneDeriving #-}
|
||||
{-# LANGUAGE ImportQualifiedPost #-}
|
||||
{-# LANGUAGE UndecidableInstances #-}
|
||||
{-# LANGUAGE DeriveGeneric #-}
|
||||
|
||||
module Skat.AI.MonteCarlo where
|
||||
|
||||
import GHC.Generics
|
||||
import Control.Monad.State
|
||||
import Control.Exception (assert)
|
||||
import Control.Monad.Fail
|
||||
import Data.Ord
|
||||
import Text.Read (readMaybe)
|
||||
import Data.List (maximumBy, minimumBy, sortBy, delete, intercalate)
|
||||
import Debug.Trace
|
||||
import Data.Ratio
|
||||
import Data.Set (Set)
|
||||
import qualified Data.Set as Set
|
||||
import Data.Map (Map)
|
||||
import qualified Data.Map as Map
|
||||
import Data.Bits
|
||||
import Data.Vector (Vector)
|
||||
import qualified Data.Vector as Vector
|
||||
import System.Random (Random)
|
||||
import qualified System.Random as Rand
|
||||
import Text.Printf
|
||||
import Data.List.Split
|
||||
import Data.Aeson hiding (Value)
|
||||
|
||||
import Skat.AI.Base hiding (simulate)
|
||||
import qualified Skat as S
|
||||
import qualified Skat.Card as S
|
||||
import qualified Skat.Operations as S
|
||||
import qualified Skat.Pile as S
|
||||
import qualified Skat.Player as S hiding (trumpColour, turnColour)
|
||||
import qualified Skat.Render as S
|
||||
import Skat.Utils
|
||||
--import TestEnvs (env3, shuffledEnv2)
|
||||
|
||||
type WinCount = Float
|
||||
type SimCount = Int
|
||||
|
||||
data Tree t s = Leaf s Bool (WinCount, SimCount)
|
||||
| Node s Bool (WinCount, SimCount) [Tree t s]
|
||||
| Pending s t
|
||||
deriving (Generic)
|
||||
|
||||
instance (ToJSON t, ToJSON s) => ToJSON (Tree t s) where
|
||||
toJSON x@Leaf{} = object [ "state" .= toJSON (treestate x)
|
||||
, "valuation" .= toJSON (valuation x)
|
||||
]
|
||||
toJSON x@(Node _ _ _ children) = object [ "state" .= toJSON (treestate x)
|
||||
, "valuation" .= toJSON (valuation x)
|
||||
, "children" .= toJSON children
|
||||
]
|
||||
toJSON x@(Pending _ t) = object [ "valuation" .= ("pending" :: String)
|
||||
, "turn" .= toJSON t
|
||||
]
|
||||
|
||||
simruns :: Tree t s -> SimCount
|
||||
simruns (Leaf _ _ d) = snd d
|
||||
simruns (Node _ _ d _) = snd d
|
||||
simruns Pending{} = 0
|
||||
|
||||
wins :: Tree t s -> WinCount
|
||||
wins (Leaf _ _ d) = fst d
|
||||
wins (Node _ _ d _) = fst d
|
||||
wins Pending{} = 0
|
||||
|
||||
childrenwins :: Tree t s -> WinCount
|
||||
childrenwins (Node _ _ _ cs) = sum $ fmap wins cs
|
||||
childrenwins _ = 0
|
||||
|
||||
treestate :: Tree t s -> s
|
||||
treestate (Leaf s _ _) = s
|
||||
treestate (Node s _ _ _) = s
|
||||
treestate (Pending s _) = s
|
||||
|
||||
isterminal :: Tree t s -> Bool
|
||||
isterminal (Leaf _ b _) = b
|
||||
isterminal (Node _ b _ _) = b
|
||||
isterminal Pending{} = False
|
||||
|
||||
class Draw s where
|
||||
draw :: s -> String
|
||||
|
||||
instance Draw Int where
|
||||
draw = show
|
||||
|
||||
indent :: Int -> String -> String
|
||||
indent n s = intercalate ("\n" ++ replicate n ' ') $ splitOn "\n" s
|
||||
|
||||
visualise :: (HasGameState t p d s, Draw s, Draw t) => Tree t s -> String
|
||||
visualise (Node s _ d children) = printf "[%f/%d]: %s %s:\n%s" (fst d) (snd d) (show . maxing . current $ s) (indent 14 $ draw s) (intercalate "\n" $ fmap f children)
|
||||
where f c = printf "---%s" (indent 3 $ visualise c)
|
||||
visualise (Leaf s _ d) = printf "[%f/%d]: %s" (fst d) (snd d) (indent 9 $ draw s)
|
||||
visualise (Pending s t) = printf "[pend]: %s %s" (indent 9 $ draw s) (indent 9 $ draw t)
|
||||
|
||||
emptytree :: s -> Tree t s
|
||||
emptytree s = Leaf s False (0, 0)
|
||||
|
||||
valuation :: Tree t s -> (WinCount, SimCount)
|
||||
valuation (Leaf _ _ d) = d
|
||||
valuation (Node _ _ d _) = d
|
||||
valuation Pending{} = (0,0)
|
||||
|
||||
deriving instance (Show s, Show t) => Show (Tree t s)
|
||||
|
||||
{-
|
||||
valuetonum :: (Fractional a, Value v) => v -> a
|
||||
valuetonum v
|
||||
| v == win = 1
|
||||
| v == loss = 0
|
||||
| v == tie = 0.5
|
||||
-}
|
||||
|
||||
{-
|
||||
restoint :: (Player p, Value v) => p -> v -> Float
|
||||
restoint p v = tonum $ if maxing p then v else invert v
|
||||
-}
|
||||
|
||||
{-
|
||||
updateval :: (Player p, Value d) => p -> [d] -> (WinCount, SimCount) -> (WinCount, SimCount)
|
||||
updateval team xs d =
|
||||
let newSimCount = snd d + fromIntegral (length xs)
|
||||
newWinCount = fst d + sum (fmap (tonum . cvt) xs)
|
||||
cvt = if maxing team then id else invert
|
||||
in (newWinCount, newSimCount)
|
||||
-}
|
||||
|
||||
class (Player p, Value d) => HasGameState t p d s | s -> d, s -> p, s -> t where
|
||||
moves :: s -> [t]
|
||||
execute :: t -> s -> s
|
||||
monteevaluate :: s -> d
|
||||
current :: s -> p
|
||||
simulate :: (Monad m, MonadRandom m) => s -> m d
|
||||
simulate = montesimulate
|
||||
|
||||
montecarlo :: (Show s, Show t, Eq p, Show d, Monad m, HasGameState t p d s, MonadRandom m)
|
||||
=> Tree t s
|
||||
-> m (Tree t s)
|
||||
montecarlo (Pending state turn) = do
|
||||
let currentTeam = current state
|
||||
state' = execute turn state
|
||||
-- objectively get a final score of random playout (independent of perspective)
|
||||
values <- replicateM 1000 (simulate state')
|
||||
let --tr = if maxing (current state) then id else invert
|
||||
tr = id
|
||||
vs = fmap (tonum . tr) values
|
||||
n = sum vs
|
||||
--let v = if maxing (current state') then value else invert value
|
||||
let val = (n, 1000)
|
||||
pure $ Leaf state' False val
|
||||
montecarlo (Leaf state terminal d)
|
||||
| terminal || length ms == 0 = pure $ Leaf state True d
|
||||
| otherwise = let children = map (Pending state) ms in pure $ Node state False d children
|
||||
where ms = moves state
|
||||
montecarlo (Node state _ d []) = pure $ Leaf state True d
|
||||
montecarlo n@(Node state True d children) = pure n
|
||||
montecarlo n@(Node state _ d children)
|
||||
| all isterminal children =
|
||||
let d' = reevaluateminmax n
|
||||
in pure $ Node state True d' children
|
||||
| otherwise = do
|
||||
let myruns = snd d
|
||||
cmp c
|
||||
| isterminal c = -1
|
||||
| otherwise = selectcoeff (maxing $ current state) myruns $ valuation c
|
||||
(idx, bestChild) =
|
||||
maximumBy (comparing $ cmp . snd) $ zipWith (,) [0..] children
|
||||
updated <- montecarlo bestChild
|
||||
let cs = updateAt idx children updated
|
||||
newSimRuns = simruns updated - simruns bestChild + snd d
|
||||
diff = wins updated - wins bestChild
|
||||
--diff2 =
|
||||
-- if newSimRuns == snd d then 0
|
||||
-- else
|
||||
-- if current state == current (treestate updated)
|
||||
-- then diff
|
||||
-- else fromIntegral (simruns updated) - diff
|
||||
newWins = diff + fst d
|
||||
--return $ trace ("updating node " ++ show diff2 ++ "\n" ++ show updated ++ "\n" ++ show bestChild) (Node state False (newWins, newSimRuns) cs)
|
||||
return $ Node state False (newWins, newSimRuns) cs
|
||||
|
||||
montesimulate :: (Monad m, MonadRandom m, HasGameState t p d s)
|
||||
=> s
|
||||
-> m d
|
||||
montesimulate state = case moves state of
|
||||
[] -> pure $ monteevaluate state
|
||||
allowed -> do
|
||||
turn <- chooser allowed
|
||||
montesimulate $ execute turn state
|
||||
|
||||
runmonte :: Int -> State Rand.StdGen (Tree t s) -> Tree t s
|
||||
runmonte n action = evalState action (Rand.mkStdGen n)
|
||||
|
||||
{-
|
||||
bestmove :: Tree s -> s
|
||||
bestmove (Leaf s _ _) = s
|
||||
bestmove (Node s _ _ cs) = treestate $ selection (comparing $ rate . valuation) cs
|
||||
where rate (w, s) = w / fromIntegral s
|
||||
mxing = maxing . current $ s
|
||||
selection = if mxing then maximumBy else minimumBy
|
||||
-}
|
||||
bestmove :: (HasGameState t p d s, Player p) => Tree t s -> s
|
||||
bestmove (Leaf s _ _) = s
|
||||
bestmove (Node s _ _ cs) = treestate $ choice (comparing $ rate . valuation) cs
|
||||
where rate (w, s) = w / fromIntegral s
|
||||
choice = if maxing (current s) then maximumBy else minimumBy
|
||||
|
||||
selectcoeff :: Bool -> SimCount -> (WinCount, SimCount) -> Float
|
||||
selectcoeff _ _ (_, 0) = 10000000
|
||||
selectcoeff m t (w, s) = w' / fromIntegral s + explorationParam * sqrt (log (fromIntegral t) / fromIntegral s)
|
||||
where explorationParam = sqrt 2
|
||||
w' = if m then w else fromIntegral s - w
|
||||
|
||||
reevaluate :: Tree t s -> (WinCount, SimCount)
|
||||
reevaluate tree
|
||||
| isterminal tree = valuation tree
|
||||
| otherwise = case tree of
|
||||
(Pending{}) -> valuation tree
|
||||
(Leaf{}) -> valuation tree
|
||||
(Node _ _ _ children) -> let total = sum $ fmap simruns children
|
||||
wns = fromIntegral total - sum (fmap wins children)
|
||||
in (wns, total)
|
||||
|
||||
reevaluateminmax :: HasGameState t p d s => Tree t s -> (WinCount, SimCount)
|
||||
reevaluateminmax tree
|
||||
| isterminal tree = valuation tree
|
||||
| otherwise = case tree of
|
||||
(Pending{}) -> valuation tree
|
||||
(Leaf{}) -> valuation tree
|
||||
(Node state _ _ children) ->
|
||||
let vals = fmap ((\(w, s) -> w / fromIntegral s) . valuation) children
|
||||
-- m = maxing . current $ state
|
||||
--childrenMaxing = all (maxing . current . treestate) children
|
||||
selfMaxing = maxing . current $ state
|
||||
choice = if selfMaxing then maximum else minimum
|
||||
newval = choice vals
|
||||
in (newval, 1)
|
||||
|
||||
--playCLI :: (MonadFail m, Read t, Choose t m, PlayableGame t l v p m) => m ()
|
||||
@@ -115,7 +115,7 @@ instance MonadPlayer m => MonadPlayer (Online a m) where
|
||||
singlePlayer = lift singlePlayer
|
||||
game = lift game
|
||||
|
||||
choose :: (HasCard b, HasCard a) => (Communicator c, MonadPlayer m) => [CardS Played] -> Maybe [b] -> [a] -> Online c m Card
|
||||
choose :: (MonadIO m, HasCard b, HasCard a) => (Communicator c, MonadPlayer m) => [CardS Played] -> Maybe [b] -> [a] -> Online c m Card
|
||||
choose table mayOuvert hand' = do
|
||||
gm <- game
|
||||
let hand = sortRender (getTrump gm) $ map toCard hand'
|
||||
@@ -128,7 +128,7 @@ choose table mayOuvert hand' = do
|
||||
if card `elem` hand && allowed then return card else choose table mayOuvert hand'
|
||||
Nothing -> choose table mayOuvert hand'
|
||||
|
||||
cardPlayed :: (Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
|
||||
cardPlayed :: (MonadIO m, Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
|
||||
cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)
|
||||
|
||||
-- | QUERIES AND RESPONSES
|
||||
|
||||
@@ -70,7 +70,7 @@ instance MonadPlayer m => MonadPlayer (Simulator m) where
|
||||
turnColour = lift $ turnColour
|
||||
showSkat = lift . showSkat
|
||||
|
||||
instance MonadPlayer m => MonadPlayerOpen (Simulator m) where
|
||||
instance (MonadIO m, MonadPlayer m) => MonadPlayerOpen (Simulator m) where
|
||||
showPiles = ask
|
||||
|
||||
runWithPiles :: MonadPlayer m
|
||||
@@ -215,7 +215,7 @@ simplify :: Hand -> [Distribution] -> [(Distribution, Int)]
|
||||
simplify hand ds = M.elems cleaned
|
||||
where cleaned = remove789s hand ds
|
||||
|
||||
onPlayed :: MonadPlayer m => CardS Played -> AI m ()
|
||||
onPlayed :: (MonadIO m, MonadPlayer m) => CardS Played -> AI m ()
|
||||
onPlayed c = do
|
||||
liftIO $ print c
|
||||
modifyg (getCard c `hasBeenPlayed`)
|
||||
@@ -227,10 +227,10 @@ onPlayed c = do
|
||||
then uorigin (getPile c) `hasNoLonger` demanded else return ()
|
||||
Nothing -> return ()
|
||||
|
||||
choose :: MonadPlayer m => AI m Card
|
||||
choose :: (MonadIO m, MonadPlayer m) => AI m Card
|
||||
choose = chooseStatistic
|
||||
|
||||
chooseStatistic :: MonadPlayer m => AI m Card
|
||||
chooseStatistic :: (MonadIO m, MonadPlayer m) => AI m Card
|
||||
chooseStatistic = do
|
||||
h <- gets getHand
|
||||
handCards <- gets myHand
|
||||
@@ -284,13 +284,13 @@ foldWithLimit limit f start (x:xs) = do
|
||||
foldWithLimit limit f m xs
|
||||
_ -> return start
|
||||
|
||||
runOnPiles :: MonadPlayer m
|
||||
runOnPiles :: (MonadIO m, MonadPlayer m)
|
||||
=> M.Map Card Int -> (Piles, Int) -> AI m (M.Map Card Int)
|
||||
runOnPiles m (ps, n) = do
|
||||
c <- runWithPiles ps chooseOpen
|
||||
return $ M.insertWith (+) c n m
|
||||
|
||||
chooseOpen :: (MonadState AIEnv m, MonadPlayerOpen m) => m Card
|
||||
chooseOpen :: (MonadIO m, MonadState AIEnv m, MonadPlayerOpen m) => m Card
|
||||
chooseOpen = do
|
||||
piles <- showPiles
|
||||
hand <- gets getHand
|
||||
@@ -388,7 +388,7 @@ leadPotential card = do
|
||||
0 -> return value
|
||||
_ -> return $ -value
|
||||
|
||||
chooseLead :: (MonadState AIEnv m, MonadPlayer m) => m Card
|
||||
chooseLead :: (MonadIO m, MonadState AIEnv m, MonadPlayer m) => m Card
|
||||
chooseLead = do
|
||||
cards <- gets myHand
|
||||
possible <- filterM (P.isAllowed cards) cards
|
||||
|
||||
@@ -48,13 +48,18 @@ initServer :: Net.PortNumber -> Buffering -> OnReceive -> IO ServerEnv
|
||||
initServer port buffermode handler = do
|
||||
sock <- Net.socket Net.AF_INET Net.Stream 0
|
||||
Net.setSocketOption sock Net.ReuseAddr 1
|
||||
Net.bind sock (Net.SockAddrInet port Net.iNADDR_ANY)
|
||||
addr <- Net.addrAddress <$> resolve
|
||||
Net.bind sock addr
|
||||
Net.listen sock 5
|
||||
chan <- newChan
|
||||
forkIO $ forever $ do
|
||||
msg <- readChan chan -- clearing the main channel
|
||||
return ()
|
||||
return (ServerEnv buffermode sock chan handler)
|
||||
where resolve = do
|
||||
let hints = Net.defaultHints { Net.addrSocketType = Net.Stream }
|
||||
addrs <- Net.getAddrInfo (Just hints) (Just "127.0.0.1") (Just $ show port)
|
||||
return $ head addrs
|
||||
|
||||
close :: ServerEnv -> IO ()
|
||||
close = Net.close . socket
|
||||
|
||||
@@ -0,0 +1,318 @@
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||
{-# LANGUAGE TypeSynonymInstances #-}
|
||||
{-# LANGUAGE FlexibleInstances #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE FunctionalDependencies #-}
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
{-# LANGUAGE ScopedTypeVariables #-}
|
||||
{-# LANGUAGE DeriveGeneric #-}
|
||||
|
||||
module Skat.AI.Skat where
|
||||
|
||||
import Data.String
|
||||
import System.IO
|
||||
import GHC.Generics
|
||||
import Control.Monad.State
|
||||
import Control.Exception (assert)
|
||||
import Control.Monad.Fail
|
||||
import Control.Monad.Writer
|
||||
import Data.Ord
|
||||
import Data.Aeson hiding (Value)
|
||||
import Text.Read (readMaybe)
|
||||
import Data.List (maximumBy, sortBy)
|
||||
import Debug.Trace
|
||||
import Data.Map.Strict (Map)
|
||||
import qualified Data.Map.Strict as Map
|
||||
import qualified System.Random as Rand
|
||||
import qualified Data.ByteString.Lazy.Char8 as BS8
|
||||
|
||||
import System.IO.Unsafe
|
||||
|
||||
import qualified Skat as S
|
||||
import qualified Skat.Card as S
|
||||
import qualified Skat.Utils as S
|
||||
import qualified Skat.AI.Stupid as S
|
||||
import qualified Skat.Operations as S
|
||||
import qualified Skat.Pile as S
|
||||
import qualified Skat.Player as P hiding (trumpColour)
|
||||
import qualified Skat.Render as S
|
||||
import qualified Skat.Bidding as S
|
||||
import Skat.AI.Base hiding (playCLI, Choose(..))
|
||||
import Skat.AI.MonteCarlo
|
||||
import Skat.AI.Games.Skat.Guess
|
||||
|
||||
instance Player P.PL where
|
||||
maxing p = P.team p == S.Team
|
||||
|
||||
instance Player Bool where
|
||||
maxing = id
|
||||
|
||||
instance Value Float where
|
||||
invert = (1-)
|
||||
win = undefined
|
||||
loss = undefined
|
||||
tie = undefined
|
||||
tonum = id
|
||||
|
||||
instance P.MonadPlayer (StateT S.SkatEnv (Writer [S.Trick])) where
|
||||
trump = S.getTrump <$> P.game
|
||||
turnColour = gets S.turnColour
|
||||
showSkat p = case P.team p of
|
||||
S.Single -> fmap (Just . S.skatCards) $ gets S.piles
|
||||
S.Team -> return Nothing
|
||||
singlePlayer = gets S.skatSinglePlayer
|
||||
game = gets S.skatGame
|
||||
|
||||
data SkatState = SkatState { skatEnv :: S.SkatEnv
|
||||
, self :: S.Hand
|
||||
, guess :: Guess
|
||||
}
|
||||
deriving (Show, Generic)
|
||||
|
||||
instance ToJSON SkatState where
|
||||
toJSON state = object [ "guess" .= toJSON (guess state)
|
||||
, "table" .= toJSON (S.tableCards $ S.piles $ skatEnv state)
|
||||
, "won_single" .= toJSON (S.wonCards S.Single $ S.piles $ skatEnv state)
|
||||
, "won_team" .= toJSON (S.wonCards S.Team $ S.piles $ skatEnv state)
|
||||
]
|
||||
|
||||
instance Draw SkatState where
|
||||
draw = show . S.tableCards . S.piles . skatEnv
|
||||
|
||||
instance PlayableGame (S.CardS S.Owner) [] Float P.PL S.Skat where
|
||||
showBoard = do
|
||||
liftIO $ putStrLn ""
|
||||
table <- S.getp S.tableCards
|
||||
liftIO $ putStr "Table: "
|
||||
liftIO $ print table
|
||||
showTurns = do
|
||||
cards <- turns
|
||||
player <- currentPlayer
|
||||
liftIO $ print player
|
||||
liftIO $ S.render cards
|
||||
winner = do
|
||||
piles <- gets S.piles
|
||||
pls <- gets S.players
|
||||
let res = S.count piles :: (Int, Int)
|
||||
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
|
||||
winners = filter ((==winnerTeam) . P.team) (P.playersToList pls)
|
||||
return $ Just $ head winners
|
||||
askTurn = do
|
||||
cards <- turns
|
||||
let sorted = cards
|
||||
input <- liftIO getLine
|
||||
case readMaybe input of
|
||||
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
|
||||
else return Nothing
|
||||
Nothing -> return Nothing
|
||||
showTurn card = do
|
||||
player <- currentPlayer
|
||||
liftIO $ putStrLn $ show player ++ " plays " ++ show card
|
||||
|
||||
instance MonadGame (S.CardS S.Owner) [] Float P.PL S.Skat where
|
||||
currentPlayer = do
|
||||
hand <- gets S.currentHand
|
||||
pls <- gets S.players
|
||||
return $! P.player pls hand
|
||||
turns = S.allowedCards
|
||||
--player <- currentPlayer
|
||||
--trCol <- gets S.trumpColour
|
||||
--return $! if maxing player
|
||||
-- then sortBy (optimalTeam trCol) cards
|
||||
-- else sortBy (optimalSingle trCol) cards
|
||||
play = S.play_
|
||||
simulate card action = do
|
||||
--oldCurrent <- gets S.currentHand
|
||||
--oldTurnCol <- gets S.turnColour
|
||||
backup <- get
|
||||
play card
|
||||
--oldWinner <- currentPlayer
|
||||
res <- action
|
||||
--S.undo_ card oldCurrent oldTurnCol (P.team oldWinner)
|
||||
put backup
|
||||
return $! res
|
||||
over = ((==0) . length) <$!> S.allowedCards
|
||||
evaluate = do
|
||||
player <- currentPlayer
|
||||
piles <- gets S.piles
|
||||
let (sgl, tm) = S.count piles :: (Int, Int)
|
||||
return $! fromIntegral (if maxing player then tm - sgl else sgl - tm)
|
||||
|
||||
data Turn = Turn { turnStartingEnv :: S.SkatEnv
|
||||
, turnCard :: S.Card }
|
||||
deriving Show
|
||||
|
||||
instance ToJSON Turn where
|
||||
toJSON turn = object [ "turn_card" .= turnCard turn ]
|
||||
|
||||
instance Draw Turn where
|
||||
draw = show . turnCard
|
||||
|
||||
instance HasGameState Turn Bool Float SkatState where
|
||||
current s =
|
||||
let curhand = S.currentHand $ skatEnv s
|
||||
sglhand = S.skatSinglePlayer $ skatEnv s
|
||||
in sglhand == curhand
|
||||
monteevaluate s = let (sgl, tm) = ev S.countGame (skatEnv s)
|
||||
in if sgl > tm then 1.0 else 0.0 --fromIntegral sgl / (fromIntegral $ sgl + tm)
|
||||
execute turn state =
|
||||
let tbl = ev (S.getp S.tableCards) env
|
||||
curhand = S.currentHand env
|
||||
trpCol :: S.Trump
|
||||
trpCol = ev (S.getTrump <$> gets S.skatGame) env
|
||||
turnCol = ev (gets S.turnColour) env
|
||||
observed = observe trpCol turnCol (card':tbl) (guess state)
|
||||
guess' = card `hasBeenPlayed` observed
|
||||
card' = S.CardS card (S.P curhand)
|
||||
newEnv = ex (S.play_ card) env
|
||||
in state { skatEnv = newEnv
|
||||
, guess = guess'
|
||||
}
|
||||
where env = turnStartingEnv turn
|
||||
card = turnCard turn
|
||||
moves s
|
||||
| S.currentHand env == self s =
|
||||
let options = fmap S.toCard $ ev S.allowedCards env
|
||||
in fmap (Turn env) options
|
||||
| otherwise =
|
||||
let currentPiles = ev (gets S.piles) env
|
||||
table = S.tableCards currentPiles
|
||||
n1 = length $ filter ((S.P S.Hand1==) . S.getPile) table
|
||||
n2 = length $ filter ((S.P S.Hand2==) . S.getPile) table
|
||||
n3 = length $ filter ((S.P S.Hand3==) . S.getPile) table
|
||||
ns = (-n1, -n2, -n3, 0)
|
||||
possibleDistrs = distributions (guess s) ns
|
||||
piless = fmap ((flip updatePiles) currentPiles) possibleDistrs
|
||||
in do
|
||||
piles <- piless
|
||||
let newEnv = env { S.piles = piles }
|
||||
card <- ev S.allowedCards newEnv
|
||||
pure $ Turn newEnv (S.toCard card)
|
||||
where env = skatEnv s
|
||||
simulate s
|
||||
| Map.size (guess s) <= 2 = pure $ monteevaluate s
|
||||
| otherwise = do
|
||||
let currentPiles = ev (gets S.piles) env
|
||||
table = S.tableCards currentPiles
|
||||
n1 = length $ filter ((S.P S.Hand1==) . S.getPile) table
|
||||
n2 = length $ filter ((S.P S.Hand2==) . S.getPile) table
|
||||
n3 = length $ filter ((S.P S.Hand3==) . S.getPile) table
|
||||
ns = (-n1, -n2, -n3, 0)
|
||||
d <- randomDistr (guess s) ns
|
||||
let newEnv = env { S.piles = updatePiles d (S.piles env) }
|
||||
cards = ev S.allowedCards newEnv
|
||||
card <- chooser cards
|
||||
let newState = execute (Turn newEnv (S.toCard card)) s
|
||||
Skat.AI.MonteCarlo.simulate newState
|
||||
where env = skatEnv s
|
||||
|
||||
ev :: StateT S.SkatEnv (Writer [S.Trick]) a -> S.SkatEnv -> a
|
||||
ev action = fst . runWriter . evalStateT action
|
||||
ev2 = flip ev
|
||||
ex :: StateT S.SkatEnv (Writer [S.Trick]) a -> S.SkatEnv -> S.SkatEnv
|
||||
ex action = fst . runWriter . execStateT action
|
||||
ex2 = flip ex
|
||||
|
||||
playCLI :: Int -> StateT SkatState S.Skat ()
|
||||
playCLI n = do
|
||||
gameOver <- lift over
|
||||
if gameOver
|
||||
then lift announceWinner
|
||||
else do
|
||||
current <- (lift currentPlayer) :: StateT SkatState S.Skat (P.PL)
|
||||
self <- gets self
|
||||
--let current = False
|
||||
if P.hand current == self then do
|
||||
liftIO $ putStrLn "iterating"
|
||||
s <- get
|
||||
let tree = Leaf s False (0, 0)
|
||||
l = length $ guess s
|
||||
depth
|
||||
| l >= 26 = 15
|
||||
| l >= 20 = 100
|
||||
| l >= 14 = 2000
|
||||
| otherwise = 5000
|
||||
t = runmonte n (foldM (\tree _ -> montecarlo tree) tree [1..depth])
|
||||
newstate = bestmove t
|
||||
json :: String
|
||||
json = BS8.unpack $ encode t
|
||||
liftIO $ print newstate
|
||||
--liftIO $ withFile "tree.json" WriteMode $ \handle ->
|
||||
-- hPutStrLn handle json
|
||||
--liftIO $ putStrLn $ visualise t
|
||||
put newstate
|
||||
lift (put $ skatEnv newstate)
|
||||
else do
|
||||
liftIO $ putStrLn "new turn"
|
||||
lift $ showBoard
|
||||
t <- lift readTurn
|
||||
lift $ play t
|
||||
s <- get
|
||||
env <- lift get
|
||||
let guess' = (S.toCard t) `hasBeenPlayed` (guess s)
|
||||
observed <- lift $ observeS guess'
|
||||
let s' = s { skatEnv = env
|
||||
, guess = observed
|
||||
}
|
||||
put s'
|
||||
{-
|
||||
showBoard
|
||||
liftIO $ getLine
|
||||
-}
|
||||
--playCLI n
|
||||
where
|
||||
--readTurn :: (MonadFail m, Read t, PlayableGame t l v p m) => m t
|
||||
readTurn :: S.Skat (S.CardS S.Owner)
|
||||
readTurn = do
|
||||
v <- evaluate :: S.Skat Float
|
||||
options <- (turns :: S.Skat [S.CardS S.Owner])
|
||||
showTurns
|
||||
liftIO $ putStr "> "
|
||||
mayTurn <- askTurn
|
||||
case mayTurn of
|
||||
Just val -> if val `elem` options then return val else readTurn
|
||||
Nothing -> readTurn
|
||||
announceWinner :: S.Skat ()
|
||||
announceWinner = do
|
||||
showBoard
|
||||
win <- (winner :: S.Skat (Maybe P.PL))
|
||||
liftIO $ putStrLn $ show win ++ " wins the game!"
|
||||
|
||||
initSkatEnv :: Int -> S.SkatEnv
|
||||
initSkatEnv n =
|
||||
let gen = Rand.mkStdGen n
|
||||
--cards = S.shuffle gen S.allCards
|
||||
--piles = S.distribute cards
|
||||
piles = S.cardDistr9
|
||||
players = P.Players
|
||||
(P.PL $ S.Stupid S.Single S.Hand1)
|
||||
(P.PL $ S.Stupid S.Team S.Hand2)
|
||||
(P.PL $ S.Stupid S.Team S.Hand3)
|
||||
in S.SkatEnv { S.piles = piles
|
||||
, S.turnColour = Just (S.TurnColour S.Hearts)
|
||||
, S.skatGame = S.Colour S.Spades S.Einfach
|
||||
, S.players = players
|
||||
, S.currentHand = S.Hand1
|
||||
, S.skatSinglePlayer = S.Hand1
|
||||
}
|
||||
|
||||
initSkatState :: SkatState
|
||||
initSkatState =
|
||||
let env = initSkatEnv 42
|
||||
ownCards = S.handCards S.Hand1 $ S.piles env
|
||||
sktCards = S.skatCards $ S.piles env
|
||||
tblCards = fmap S.toCard $ S.tableCards $ S.piles env
|
||||
totalcards = fmap S.toCard $ S.fromPiles $ S.piles env
|
||||
guess = (\g -> foldr hasBeenPlayed g tblCards) . isSkat sktCards . (S.Hand1 `hasOnly` (fmap S.toCard ownCards)) $ newGuessWith totalcards
|
||||
in SkatState { skatEnv = env
|
||||
, self = S.Hand1
|
||||
, guess = guess
|
||||
}
|
||||
|
||||
playSkat :: Int -> IO ()
|
||||
playSkat n = let env = skatEnv initSkatState
|
||||
in void $ S.evalSkat ( (flip runStateT) initSkatState (playCLI n) ) env
|
||||
|
||||
skattree :: Tree Turn SkatState
|
||||
skattree = Leaf initSkatState False (0,0)
|
||||
@@ -19,7 +19,7 @@ instance Player Stupid where
|
||||
chooseCard p _ _ _ hand = do
|
||||
trumpCol <- trump
|
||||
turnCol <- turnColour
|
||||
liftIO $ threadDelay 1000000
|
||||
--liftIO $ threadDelay 1000000
|
||||
let possible = filter (isAllowed trumpCol turnCol hand) hand
|
||||
return (toCard $ head possible, p)
|
||||
|
||||
@@ -29,7 +29,7 @@ newtype NoBidder = NoBidder Hand
|
||||
-- | no bidding from that player
|
||||
instance Bidder NoBidder where
|
||||
hand (NoBidder h) = h
|
||||
askBid _ _ bid = return $ Just 120
|
||||
askBid _ _ bid = return Nothing
|
||||
askResponse _ _ bid = if bid < 24 then return True else return False
|
||||
askGame _ _ = return $ Grand Hand
|
||||
askHand _ _ = return True
|
||||
|
||||
@@ -0,0 +1,242 @@
|
||||
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE TypeSynonymInstances #-}
|
||||
{-# LANGUAGE FlexibleInstances #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE FunctionalDependencies #-}
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
{-# LANGUAGE InstanceSigs #-}
|
||||
{-# LANGUAGE StandaloneDeriving #-}
|
||||
{-# LANGUAGE ImportQualifiedPost #-}
|
||||
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
|
||||
|
||||
module Skat.AI.TicTacToe where
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Exception (assert)
|
||||
import Control.Monad.Fail
|
||||
import Data.Ord
|
||||
import Text.Read (readMaybe)
|
||||
import Data.List (maximumBy, sortBy)
|
||||
import Debug.Trace
|
||||
import Text.Printf
|
||||
import Data.Maybe
|
||||
import qualified System.Random as Rand
|
||||
|
||||
import Skat.AI.Base
|
||||
import Skat.AI.MonteCarlo
|
||||
import Skat.Utils
|
||||
-- TIC TAC TOE implementation
|
||||
|
||||
data TicTacToe = Tic | Tac | Toe
|
||||
deriving (Eq, Ord)
|
||||
|
||||
instance Show TicTacToe where
|
||||
show Tic = "O"
|
||||
show Tac = "X"
|
||||
show Toe = "_"
|
||||
|
||||
data WinLossTie = Loss | Tie | Win
|
||||
deriving (Eq, Show, Ord)
|
||||
|
||||
instance Value WinLossTie where
|
||||
invert Win = Loss
|
||||
invert Loss = Win
|
||||
invert Tie = Tie
|
||||
win = Win
|
||||
loss = Loss
|
||||
tie = Tie
|
||||
|
||||
data GameState = GameState { getBoard :: [TicTacToe]
|
||||
, getCurrent :: Bool }
|
||||
deriving Show
|
||||
|
||||
instance HasGameState Int Bool WinLossTie GameState where
|
||||
execute turn state = execState (play turn) state
|
||||
moves state = evalState turns state
|
||||
monteevaluate s = let b = getBoard s
|
||||
w = fromMaybe Toe $ ticWinner b
|
||||
in case w of
|
||||
Tac -> Win
|
||||
Tic -> Loss
|
||||
Toe -> Tie
|
||||
current s = evalState currentPlayer s
|
||||
|
||||
instance Player Bool where
|
||||
maxing = id
|
||||
|
||||
instance Monad m => MonadGame Int [] WinLossTie Bool (StateT GameState m) where
|
||||
currentPlayer = gets getCurrent
|
||||
turns = do
|
||||
o <- over
|
||||
if o then return [] else do
|
||||
board <- gets getBoard
|
||||
let fields = zip [0..] board
|
||||
return $ map fst $ filter ((==Toe) . snd) fields
|
||||
play turn = do
|
||||
env <- get
|
||||
let value = if getCurrent env then Tic else Tac
|
||||
board' = updateAt turn (getBoard env) value
|
||||
current' = not $ getCurrent env
|
||||
put $ GameState board' current'
|
||||
simulate turn action = do
|
||||
backup <- get
|
||||
play turn
|
||||
res <- action
|
||||
put backup
|
||||
return $! res
|
||||
evaluate = do
|
||||
board <- gets getBoard
|
||||
current <- currentPlayer
|
||||
let mayWinner = ticWinner board
|
||||
case mayWinner of
|
||||
Just Tic -> return $ if current then Win else Loss
|
||||
Just Tac -> return $ if current then Loss else Win
|
||||
Just Toe -> return Tie
|
||||
Nothing -> return Tie
|
||||
over = do
|
||||
board <- gets getBoard
|
||||
case ticWinner board of
|
||||
Just _ -> return True
|
||||
_ -> return False
|
||||
|
||||
ticWinner :: [TicTacToe] -> Maybe TicTacToe
|
||||
ticWinner board
|
||||
| ticWon = Just Tic
|
||||
| tacWon = Just Tac
|
||||
| over = Just Toe
|
||||
| otherwise = Nothing
|
||||
where ticWon = hasWon $ map (==Tic) board
|
||||
tacWon = hasWon $ map (==Tac) board
|
||||
hasWon (True:_:_:True:_:_:True:_:_:[]) = True
|
||||
hasWon (True:_:_:_:True:_:_:_:True:[]) = True
|
||||
hasWon (_:True:_:_:True:_:_:True:_:[]) = True
|
||||
hasWon (_:_:True:_:_:True:_:_:True:[]) = True
|
||||
hasWon (_:_:True:_:True:_:True:_:_:[]) = True
|
||||
hasWon (True:True:True:_:_:_:_:_:_:[]) = True
|
||||
hasWon (_:_:_:True:True:True:_:_:_:[]) = True
|
||||
hasWon (_:_:_:_:_:_:True:True:True:[]) = True
|
||||
hasWon _ = False
|
||||
over = (length $ filter (==Toe) board) == 0
|
||||
|
||||
-- some consts
|
||||
|
||||
emptyBoard :: [TicTacToe]
|
||||
emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
|
||||
|
||||
otherBoard2 :: [TicTacToe]
|
||||
otherBoard2 = [Tic, Tac, Toe, Tac, Tac, Tic, Tic, Toe, Toe]
|
||||
|
||||
otherBoard3 :: [TicTacToe]
|
||||
otherBoard3 = [Tic, Toe, Toe, Tac, Tic, Toe, Toe, Tac, Toe]
|
||||
|
||||
tree2 = emptytree (initGameState { getBoard = otherBoard2
|
||||
, getCurrent = True })
|
||||
|
||||
tree3 = emptytree (initGameState { getBoard = otherBoard3
|
||||
, getCurrent = False })
|
||||
|
||||
initGameState :: GameState
|
||||
initGameState = GameState { getBoard = emptyBoard
|
||||
, getCurrent = False }
|
||||
|
||||
tictree :: Tree Int GameState
|
||||
tictree = emptytree initGameState
|
||||
|
||||
instance Draw GameState where
|
||||
draw s = let b = getBoard s
|
||||
in printf "%s %s %s\n%s %s %s\n%s %s %s"
|
||||
(show $ b !! 0)
|
||||
(show $ b !! 1)
|
||||
(show $ b !! 2)
|
||||
(show $ b !! 3)
|
||||
(show $ b !! 4)
|
||||
(show $ b !! 5)
|
||||
(show $ b !! 6)
|
||||
(show $ b !! 7)
|
||||
(show $ b !! 8)
|
||||
|
||||
otherBoard :: [TicTacToe]
|
||||
otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
|
||||
|
||||
print9x9 :: (Int -> IO ()) -> IO ()
|
||||
print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
|
||||
>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
|
||||
>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
|
||||
|
||||
printBoard :: [TicTacToe] -> IO ()
|
||||
printBoard board = print9x9 pr >> putStrLn ""
|
||||
where pr n = putStr (show $ board !! n) >> putStr " "
|
||||
|
||||
printOptions :: [Int] -> IO ()
|
||||
printOptions opts = print9x9 pr
|
||||
where pr n
|
||||
| n `elem` opts = putStr (show n) >> putStr " "
|
||||
| otherwise = putStr " "
|
||||
|
||||
instance MonadIO m => PlayableGame Int [] WinLossTie Bool (StateT GameState m) where
|
||||
showBoard = do
|
||||
board <- gets getBoard
|
||||
liftIO $ printBoard board
|
||||
showTurns = turns >>= liftIO . printOptions
|
||||
winner = do
|
||||
board <- gets getBoard
|
||||
let win = ticWinner board
|
||||
case win of
|
||||
Just Toe -> return Nothing
|
||||
Just Tic -> return $ Just True
|
||||
Just Tac -> return $ Just False
|
||||
Nothing -> return Nothing
|
||||
askTurn = readMaybe <$> liftIO getLine
|
||||
showTurn _ = return ()
|
||||
|
||||
playTicTacToe :: Int -> IO ()
|
||||
playTicTacToe n = void $ (flip runStateT) (GameState emptyBoard False) (playCLI n)
|
||||
|
||||
playoften :: Int -> IO ()
|
||||
playoften n = mapM_ playTicTacToe [1..n]
|
||||
|
||||
{-
|
||||
newtype TicMCTS a = TicMCTS (StateT GameState (State Rand.StdGen) a)
|
||||
deriving (Functor, Applicative, Monad, MonadState GameState)
|
||||
|
||||
instance Choose Int TicMCTS where
|
||||
choose = do
|
||||
s <- get
|
||||
-}
|
||||
playCLI :: Int -> StateT GameState IO ()
|
||||
playCLI n = do
|
||||
gameOver <- over
|
||||
if gameOver
|
||||
then announceWinner
|
||||
else do
|
||||
--current <- currentPlayer
|
||||
let current = False
|
||||
if not current then do
|
||||
s <- get
|
||||
let tree = Leaf s False (0, 0)
|
||||
t = bestmove $ runmonte n (foldM (\tree _ -> montecarlo tree) tree [1..1000])
|
||||
put t
|
||||
else do
|
||||
showBoard
|
||||
t <- readTurn
|
||||
play t
|
||||
showBoard
|
||||
{-
|
||||
liftIO $ getLine
|
||||
-}
|
||||
playCLI n
|
||||
where
|
||||
readTurn :: (MonadFail m, Read t, PlayableGame t l v p m) => m t
|
||||
readTurn = do
|
||||
options <- turns
|
||||
showTurns
|
||||
liftIO $ putStr "> "
|
||||
mayTurn <- askTurn
|
||||
case mayTurn of
|
||||
Just val -> if val `elem` options then return val else readTurn
|
||||
Nothing -> readTurn
|
||||
announceWinner = do
|
||||
showBoard
|
||||
win <- winner
|
||||
liftIO $ putStrLn $ show win ++ " wins the game!"
|
||||
@@ -153,6 +153,7 @@ modifierFactor Ouvert = 7
|
||||
allTrumps :: Game -> [Card]
|
||||
allTrumps (Grand _) = jacks
|
||||
allTrumps (Colour col _) = jacks ++ [Card t col | t <- [Ace,Ten .. Seven] ]
|
||||
allTrumps _ = []
|
||||
|
||||
jacks :: [Card]
|
||||
jacks = [ Card Jack Clubs, Card Jack Spades, Card Jack Hearts, Card Jack Diamonds ]
|
||||
|
||||
+8
-4
@@ -2,9 +2,13 @@
|
||||
{-# LANGUAGE FlexibleInstances #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE DeriveGeneric #-}
|
||||
{-# LANGUAGE DeriveAnyClass #-}
|
||||
{-# LANGUAGE BangPatterns #-}
|
||||
|
||||
module Skat.Card where
|
||||
|
||||
import GHC.Generics (Generic, Generic1)
|
||||
import Data.List
|
||||
import Data.Foldable (Foldable)
|
||||
import qualified Data.Foldable as F
|
||||
@@ -29,7 +33,7 @@ data Type = Seven
|
||||
| Ten
|
||||
| Ace
|
||||
| Jack
|
||||
deriving (Eq, Ord, Show, Enum, Read, Bounded)
|
||||
deriving (Eq, Ord, Show, Enum, Read, Bounded, Generic, NFData, ToJSON)
|
||||
|
||||
data NullType = NSeven
|
||||
| NEight
|
||||
@@ -53,7 +57,7 @@ data Colour = Diamonds
|
||||
| Hearts
|
||||
| Spades
|
||||
| Clubs
|
||||
deriving (Eq, Ord, Show, Enum, Read, Bounded)
|
||||
deriving (Eq, Ord, Show, Enum, Read, Bounded, Generic, NFData, ToJSON)
|
||||
|
||||
data Trump = TrumpColour Colour
|
||||
| Jacks
|
||||
@@ -64,8 +68,8 @@ data TurnColour = TurnColour Colour
|
||||
| Trump
|
||||
deriving (Show, Eq)
|
||||
|
||||
data Card = Card Type Colour
|
||||
deriving (Eq, Show, Ord, Read, Bounded)
|
||||
data Card = Card !Type !Colour
|
||||
deriving (Eq, Show, Ord, Read, Bounded, Generic, ToJSONKey)
|
||||
|
||||
getType :: Card -> Type
|
||||
getType (Card t _) = t
|
||||
|
||||
+23
-2
@@ -1,11 +1,11 @@
|
||||
module Skat.Matches (
|
||||
singleVsBots, pvp, singleWithBidding, Match(..), Unfinished(..), continue,
|
||||
Table(..)
|
||||
Table(..), twoWithBidding, H(..), randomPositions
|
||||
) where
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Monad.Reader
|
||||
import System.Random (mkStdGen)
|
||||
import System.Random (mkStdGen, newStdGen)
|
||||
|
||||
import Skat
|
||||
import Skat.Operations
|
||||
@@ -14,6 +14,7 @@ import Skat.Pile
|
||||
import Skat.Card
|
||||
import Skat.Preperation
|
||||
import Skat.Bidding
|
||||
import Skat.Utils (shuffle)
|
||||
|
||||
import Skat.AI.Rulebased
|
||||
import Skat.AI.Online
|
||||
@@ -122,6 +123,26 @@ singleWithBidding comm = do
|
||||
env = makePrep ps bs
|
||||
void $ match env
|
||||
|
||||
--- helper object for twoWithBidding
|
||||
data H = P1 | P2 | AI
|
||||
|
||||
randomPositions :: IO [H]
|
||||
randomPositions = do
|
||||
gen <- newStdGen
|
||||
return $ shuffle gen [P1, P2, AI]
|
||||
|
||||
twoWithBidding :: Communicator c => [H] -> c -> c -> IO ()
|
||||
twoWithBidding positions comm1 comm2 = do
|
||||
cards <- shuffleCards
|
||||
let bds = zipWith mkBidder [Hand1, Hand2, Hand3] positions
|
||||
ps = distribute cards
|
||||
mkBidder hand P1 = BD $ PrepOnline hand comm1 (map toCard $ handCards hand ps)
|
||||
mkBidder hand P2 = BD $ PrepOnline hand comm2 (map toCard $ handCards hand ps)
|
||||
mkBidder hand AI = BD $ NoBidder hand
|
||||
bs = Bidders (bds !! 0) (bds !! 1) (bds !! 2)
|
||||
env = makePrep ps bs
|
||||
void $ match env
|
||||
|
||||
pvp :: Communicator c => c -> c -> c -> IO Table
|
||||
pvp comm1 comm2 comm3 = do
|
||||
cards <- shuffleCards
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
|
||||
module Skat.Operations (
|
||||
turn, turnGeneric, play, playOpen,
|
||||
play_, sortRender, undo_, gameOver
|
||||
play_, sortRender, undo_, gameOver,
|
||||
countGame
|
||||
) where
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Monad.Catch
|
||||
import Control.Exception hiding (catch, bracketOnError)
|
||||
import Control.Monad.Writer (tell)
|
||||
import Control.Monad.Writer
|
||||
import System.Random (newStdGen, randoms)
|
||||
import Data.List
|
||||
import Data.Ord
|
||||
@@ -21,7 +24,7 @@ import Skat.Player (chooseCard, Players(..), Player(..), PL(..),
|
||||
import Skat.Utils (shuffle)
|
||||
import Skat.Bidding
|
||||
|
||||
play_ :: HasCard c => c -> Skat ()
|
||||
play_ :: (MonadWriter [Trick] m, MonadPlayer m, MonadState SkatEnv m, HasCard c) => c -> m ()
|
||||
play_ card = do
|
||||
hand <- gets currentHand
|
||||
trCol <- trump
|
||||
@@ -82,7 +85,7 @@ turnGeneric playFunc depth = do
|
||||
turn :: Skat (Int, Int)
|
||||
turn = turnGeneric play 10
|
||||
|
||||
evaluateTable :: Skat Hand
|
||||
evaluateTable :: (MonadPlayer m, MonadState SkatEnv m, MonadWriter [Trick] m) => m Hand
|
||||
evaluateTable = do
|
||||
trumpCol <- trump
|
||||
turnCol <- gets turnColour
|
||||
@@ -95,7 +98,7 @@ evaluateTable = do
|
||||
tell [(table !! 2, table !! 1, table !! 0)]
|
||||
return $ hand winner
|
||||
|
||||
countGame :: Skat (Int, Int)
|
||||
countGame :: (MonadState SkatEnv m) => m (Int, Int)
|
||||
countGame = getp count
|
||||
|
||||
play :: (Show p, Player p) => p -> Skat Card
|
||||
@@ -124,7 +127,7 @@ playOpen p = do
|
||||
modifyp $ playCard (hand p) card
|
||||
return card
|
||||
|
||||
gameOver :: Skat Bool
|
||||
gameOver :: (MonadPlayer m, MonadState SkatEnv m) => m Bool
|
||||
gameOver = do
|
||||
tr <- trump
|
||||
case tr of
|
||||
|
||||
+96
-2
@@ -3,12 +3,16 @@
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
{-# LANGUAGE DeriveGeneric #-}
|
||||
{-# LANGUAGE DeriveAnyClass #-}
|
||||
|
||||
module Skat.Pile where
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Monad.Trans.Maybe
|
||||
|
||||
import GHC.Generics
|
||||
import Control.DeepSeq
|
||||
import Prelude hiding (lookup)
|
||||
import qualified Data.Map.Strict as M
|
||||
import qualified Data.Vector as V
|
||||
@@ -29,7 +33,10 @@ data Team = Team | Single
|
||||
|
||||
data CardS p = CardS { getCard :: Card
|
||||
, getPile :: p }
|
||||
deriving (Show, Eq, Ord, Read)
|
||||
deriving (Eq, Ord, Read)
|
||||
|
||||
instance (Show p) => Show (CardS p) where
|
||||
show (CardS card pile) = show card ++ " from " ++ show pile
|
||||
|
||||
instance HasCard (CardS p) where
|
||||
toCard = getCard
|
||||
@@ -46,7 +53,7 @@ instance ToJSON p => ToJSON (CardS p) where
|
||||
object ["card" .= card, "pile" .= pile]
|
||||
|
||||
data Hand = Hand1 | Hand2 | Hand3
|
||||
deriving (Show, Eq, Ord, Read, Enum, Bounded)
|
||||
deriving (Show, Eq, Ord, Read, Enum, Bounded, Generic, NFData, ToJSON)
|
||||
|
||||
toInt :: Hand -> Int
|
||||
toInt Hand1 = 1
|
||||
@@ -102,6 +109,9 @@ data Piles = Piles { _hand1 :: [CardS Owner]
|
||||
, _skat :: [CardS Owner] }
|
||||
deriving (Show, Eq, Ord)
|
||||
|
||||
fromPiles :: Piles -> [CardS Owner]
|
||||
fromPiles ps = _hand1 ps ++ _hand2 ps ++ _hand3 ps ++ _table ps ++ _wonSingle ps ++ _wonTeam ps ++ _skat ps
|
||||
|
||||
toTable :: Hand -> Card -> Piles -> Piles
|
||||
toTable hand card ps = ps { _table = (CardS card (P hand)) : _table ps }
|
||||
|
||||
@@ -236,3 +246,87 @@ instance Serialize String [Trick] where
|
||||
card2 <- takeG 2 >>= MaybeT . return . deserialize
|
||||
card3 <- takeG 2 >>= MaybeT . return . deserialize
|
||||
go ((card1, card2, card3):acc)
|
||||
|
||||
cardDistr :: Piles
|
||||
cardDistr = emptyPiles hand1 hand2 hand3 skt
|
||||
where hand1 = [Card Ace Spades, Card Jack Diamonds, Card Jack Clubs, Card King Spades,
|
||||
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds, Card Ten Clubs,
|
||||
Card Eight Clubs, Card King Clubs]
|
||||
hand3 = [Card Jack Spades, Card Jack Hearts, Card Ten Spades, Card Ace Hearts, Card Ten Hearts,
|
||||
Card Nine Hearts, Card Seven Clubs, Card Ace Clubs, Card King Diamonds,
|
||||
Card Ten Diamonds]
|
||||
hand2 = [Card Eight Spades, Card Queen Spades, Card Seven Spades, Card Seven Diamonds,
|
||||
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts, Card King Hearts,
|
||||
Card Nine Diamonds, Card Eight Diamonds]
|
||||
skt = [Card Nine Clubs, Card Queen Clubs]
|
||||
|
||||
cardDistr2 :: Piles
|
||||
cardDistr2 = emptyPiles hand1 hand2 hand3 skt
|
||||
where hand3 = [Card Ace Spades, Card Eight Spades, Card Queen Diamonds, Card Ace Clubs]
|
||||
hand1 = [Card Jack Spades, Card Seven Spades, Card Ten Diamonds, Card Nine Spades]
|
||||
hand2 = [Card Ten Hearts, Card Eight Hearts, Card Ace Diamonds, Card King Clubs]
|
||||
skt = [Card Nine Clubs, Card Queen Clubs]
|
||||
|
||||
cardDistr3 :: Piles
|
||||
cardDistr3 = emptyPiles hand1 hand2 hand3 skt
|
||||
where hand3 = [Card Ace Spades, Card Eight Spades, Card Ace Clubs]
|
||||
hand1 = [Card Jack Spades, Card Seven Spades, Card Nine Spades]
|
||||
hand2 = [Card Ten Hearts, Card Ace Hearts, Card Ten Clubs]
|
||||
skt = [Card Nine Clubs, Card Seven Clubs]
|
||||
|
||||
cardDistr4 :: Piles
|
||||
cardDistr4 = makePiles hand1 hand2 hand3 tbl skt
|
||||
where hand3 = [Card Ace Spades]
|
||||
hand1 = [Card Jack Spades, Card Nine Spades]
|
||||
hand2 = [Card Eight Spades]
|
||||
skt = [Card Nine Clubs, Card Eight Clubs]
|
||||
tbl = [CardS (Card Ace Clubs) (P Hand3), CardS (Card King Clubs) (P Hand2)]
|
||||
|
||||
cardDistr5 :: Piles
|
||||
cardDistr5 = makePiles hand1 hand2 hand3 tbl skt
|
||||
where hand3 = [Card Ace Spades]
|
||||
hand1 = []
|
||||
hand2 = []
|
||||
skt = [Card Nine Clubs, Card Queen Clubs]
|
||||
tbl = [CardS (Card Jack Spades) (P Hand1), CardS (Card Eight Spades) (P Hand2)]
|
||||
|
||||
cardDistr6 :: Piles
|
||||
cardDistr6 = emptyPiles hand1 hand2 hand3 skt
|
||||
where hand1 = [Card Jack Diamonds, Card Jack Clubs, Card King Spades,
|
||||
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds
|
||||
]
|
||||
hand3 = [Card Jack Spades, Card Ten Spades, Card Ace Hearts,
|
||||
Card Ten Hearts, Card Nine Hearts, Card Seven Clubs
|
||||
]
|
||||
hand2 = [Card Queen Spades, Card Seven Spades, Card Seven Diamonds,
|
||||
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts
|
||||
]
|
||||
skt = [Card Nine Clubs, Card Queen Clubs]
|
||||
|
||||
cardDistr7 :: Piles
|
||||
cardDistr7 = emptyPiles hand1 hand2 hand3 skt
|
||||
where hand3 = [Card Eight Spades, Card Ace Clubs]
|
||||
hand1 = [Card Seven Spades, Card Nine Spades]
|
||||
hand2 = [Card Ace Hearts, Card Ten Clubs]
|
||||
skt = [Card Nine Clubs, Card Seven Clubs]
|
||||
|
||||
cardDistr8 :: Piles
|
||||
cardDistr8 = emptyPiles hand1 hand2 hand3 skt
|
||||
where hand3 = [Card Ace Spades, Card Ace Clubs]
|
||||
hand1 = [Card Jack Spades, Card Seven Spades]
|
||||
hand2 = [Card Eight Hearts, Card King Clubs]
|
||||
skt = [Card Nine Clubs, Card Seven Clubs]
|
||||
|
||||
cardDistr9 :: Piles
|
||||
cardDistr9 = makePiles hand1 hand2 hand3 tbl skt
|
||||
where hand1 = [Card Ace Spades, Card Jack Diamonds, Card Jack Clubs, Card King Spades,
|
||||
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds, Card Ten Clubs,
|
||||
Card Eight Clubs]
|
||||
hand3 = [Card Jack Spades, Card Jack Hearts, Card Ten Spades, Card Ten Hearts,
|
||||
Card Nine Hearts, Card Seven Clubs, Card King Diamonds,
|
||||
Card Ten Diamonds]
|
||||
hand2 = [Card Eight Spades, Card Seven Spades, Card Seven Diamonds,
|
||||
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts,
|
||||
Card Nine Diamonds, Card Eight Diamonds]
|
||||
skt = [Card Nine Clubs, Card Queen Clubs]
|
||||
tbl = [CardS (Card Ace Hearts) (P Hand3), CardS (Card King Hearts) (P Hand2)]
|
||||
|
||||
+4
-4
@@ -8,7 +8,7 @@ import Skat.Card
|
||||
import Skat.Pile
|
||||
import Skat.Bidding
|
||||
|
||||
class (Monad m, MonadIO m) => MonadPlayer m where
|
||||
class Monad m => MonadPlayer m where
|
||||
trump :: m Trump
|
||||
turnColour :: m (Maybe TurnColour)
|
||||
showSkat :: Player p => p -> m (Maybe [Card])
|
||||
@@ -21,19 +21,19 @@ class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
|
||||
class Player p where
|
||||
team :: p -> Team
|
||||
hand :: p -> Hand
|
||||
chooseCard :: (HasCard d, HasCard c, MonadPlayer m)
|
||||
chooseCard :: (MonadIO m, HasCard d, HasCard c, MonadPlayer m)
|
||||
=> p
|
||||
-> [CardS Played]
|
||||
-> [CardS Played]
|
||||
-> Maybe [d]
|
||||
-> [c]
|
||||
-> m (Card, p)
|
||||
onCardPlayed :: MonadPlayer m
|
||||
onCardPlayed :: (MonadPlayer m, MonadIO m)
|
||||
=> p
|
||||
-> CardS Played
|
||||
-> m p
|
||||
onCardPlayed p _ = return p
|
||||
chooseCardOpen :: MonadPlayerOpen m
|
||||
chooseCardOpen :: (MonadIO m, MonadPlayerOpen m)
|
||||
=> p
|
||||
-> m Card
|
||||
chooseCardOpen p = do
|
||||
|
||||
@@ -95,3 +95,7 @@ safeToEnum n
|
||||
| otherwise = Just $ toEnum n
|
||||
where maxN = fromEnum (maxBound :: a)
|
||||
minN = fromEnum (minBound :: a)
|
||||
|
||||
updateAt :: Int -> [a] -> a -> [a]
|
||||
updateAt n xs y = map f $ zip [0..] xs
|
||||
where f (i, x) = if i == n then y else x
|
||||
|
||||
+1
-1
@@ -17,7 +17,7 @@
|
||||
#
|
||||
# resolver: ./custom-snapshot.yaml
|
||||
# resolver: https://example.com/snapshots/2018-01-01.yaml
|
||||
resolver: lts-14.3
|
||||
resolver: lts-18.18
|
||||
|
||||
# User packages to be built.
|
||||
# Various formats can be used as shown in the example below.
|
||||
|
||||
Reference in New Issue
Block a user