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a1e45a0db4
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master
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5241033cb3 |
+10
-9
@@ -12,6 +12,7 @@ import Skat.Card
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import Skat.Operations
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import Skat.Player
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import Skat.Pile
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import Skat.Bidding
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import Skat.AI.Stupid
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import Skat.AI.Online
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@@ -37,20 +38,20 @@ runAI = do
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env <- shuffledEnv
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let ps = piles env
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cs = handCards Hand3 ps
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trs = filter (isTrump Spades) cs
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trs = filter (isTrump $ TrumpColour Spades) cs
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if length trs >= 5 && any ((==32) . getID) cs
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then do
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pts <- fst <$> evalStateT turn env
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pts <- fst <$> evalSkat turn env
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-- if pts > 60 then return 1 else return 0
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return pts
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else runAI
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env :: SkatEnv
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env = SkatEnv piles Nothing Spades playersExamp Hand1
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env = SkatEnv piles Nothing (Colour Spades Einfach) playersExamp Hand1 Hand3
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where piles = distribute allCards
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envStupid :: SkatEnv
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envStupid = SkatEnv piles Nothing Spades pls2 Hand1
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envStupid = SkatEnv piles Nothing (Colour Spades Einfach) pls2 Hand1 Hand3
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where piles = distribute allCards
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playersExamp :: Players
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@@ -68,22 +69,22 @@ pls2 = Players
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shuffledEnv :: IO SkatEnv
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shuffledEnv = do
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cards <- shuffleCards
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return $ SkatEnv (distribute cards) Nothing Spades playersExamp Hand1
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return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) playersExamp Hand1 Hand3
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shuffledEnv2 :: IO SkatEnv
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shuffledEnv2 = do
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cards <- shuffleCards
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return $ SkatEnv (distribute cards) Nothing Spades pls2 Hand1
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return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1 Hand3
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env2 :: SkatEnv
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env2 = SkatEnv piles Nothing Hearts playersExamp Hand2
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env2 = SkatEnv piles Nothing (Colour Hearts Einfach) playersExamp Hand2 Hand3
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where hand1 = [Card Eight Hearts, Card Queen Hearts, Card Ace Clubs, Card Queen Diamonds]
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hand2 = [Card Seven Hearts, Card King Hearts, Card Ten Hearts, Card Queen Spades]
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hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs]
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piles = emptyPiles hand1 hand2 hand3 []
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env3 :: SkatEnv
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env3 = SkatEnv piles Nothing Diamonds pls2 Hand3
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env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3 Hand3
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where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
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, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
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, Card Ten Clubs, Card Eight Hearts ]
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@@ -108,4 +109,4 @@ application pending = do
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putStrLn $ BS.unpack msg
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playSkat :: IO ()
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playSkat = void $ (flip runStateT) env3 playCLI
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playSkat = void $ (flip runSkat) env3 playCLI
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+3
-2
@@ -5,6 +5,7 @@ import Skat.Card
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import Skat.Pile
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import Skat.Player
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import Skat.AI.Stupid
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import Skat.Bidding
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pls2 :: Players
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pls2 = Players
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@@ -13,7 +14,7 @@ pls2 = Players
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(PL $ Stupid Single Hand3)
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env3 :: SkatEnv
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env3 = SkatEnv piles Nothing Diamonds pls2 Hand3
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env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3 Hand3
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where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
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, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
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, Card Ten Clubs, Card Eight Hearts ]
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@@ -28,4 +29,4 @@ env3 = SkatEnv piles Nothing Diamonds pls2 Hand3
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shuffledEnv2 :: IO SkatEnv
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shuffledEnv2 = do
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cards <- shuffleCards
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return $ SkatEnv (distribute cards) Nothing Spades pls2 Hand1
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return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1 Hand3
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+3
-1
@@ -1,5 +1,5 @@
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name: skat
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version: 0.1.0.1
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version: 0.1.0.8
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github: "githubuser/skat"
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license: BSD3
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author: "flavis"
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@@ -34,6 +34,8 @@ dependencies:
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- containers
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- case-insensitive
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- vector
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- transformers
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- exceptions
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library:
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source-dirs: src
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+8
-2
@@ -4,10 +4,10 @@ cabal-version: 1.12
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--
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-- see: https://github.com/sol/hpack
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--
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-- hash: 0b9b42e767fdfcdc821bfc31f5c002e1f6752ba6af032ff402339ef667f60209
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-- hash: a2e08e04140990ba90e6d7b70c6bc70b99d073ba723efa9d5e35708995da45e1
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name: skat
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version: 0.1.0.1
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version: 0.1.0.8
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description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
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homepage: https://github.com/githubuser/skat#readme
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bug-reports: https://github.com/githubuser/skat/issues
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@@ -56,12 +56,14 @@ library
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, case-insensitive
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, containers
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, deepseq
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, exceptions
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, mtl
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, network
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, parallel
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, random
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, split
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, text
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, transformers
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, vector
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, websockets
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default-language: Haskell2010
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@@ -81,6 +83,7 @@ executable skat-exe
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, case-insensitive
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, containers
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, deepseq
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, exceptions
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, mtl
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, network
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, parallel
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@@ -88,6 +91,7 @@ executable skat-exe
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, skat
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, split
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, text
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, transformers
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, vector
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, websockets
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default-language: Haskell2010
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@@ -107,6 +111,7 @@ test-suite skat-test
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, case-insensitive
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, containers
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, deepseq
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, exceptions
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, mtl
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, network
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, parallel
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@@ -114,6 +119,7 @@ test-suite skat-test
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, skat
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, split
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, text
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, transformers
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, vector
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, websockets
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default-language: Haskell2010
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+25
-9
@@ -5,30 +5,46 @@
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module Skat where
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import Control.Monad.State
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import Control.Monad.Writer
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import Control.Monad.Reader
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import Data.List
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import Data.Vector (Vector)
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import Skat.Card
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import Skat.Bidding
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import Skat.Pile
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import Skat.Player (Players)
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import qualified Skat.Player as P
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data SkatEnv = SkatEnv { piles :: Piles
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, turnColour :: Maybe Colour
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, trumpColour :: Colour
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, turnColour :: Maybe TurnColour
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, skatGame :: Game
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, players :: Players
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, currentHand :: Hand }
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, currentHand :: Hand
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, skatSinglePlayer :: Hand }
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deriving Show
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type Skat = StateT SkatEnv IO
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type Skat = StateT SkatEnv (WriterT [Trick] IO)
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runSkat :: Skat a -> SkatEnv -> IO (a, SkatEnv, [Trick])
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runSkat action env = do
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((val, env'), tricks) <- runWriterT $ runStateT action env
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return (val, env', tricks)
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evalSkat :: Skat a -> SkatEnv -> IO a
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evalSkat action = (fmap fst) . runWriterT . evalStateT action
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execSkat :: Skat a -> SkatEnv -> IO SkatEnv
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execSkat action = (fmap fst) . runWriterT . execStateT action
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instance P.MonadPlayer Skat where
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trumpColour = gets trumpColour
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trump = getTrump <$> P.game
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turnColour = gets turnColour
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showSkat p = case P.team p of
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Single -> fmap (Just . skatCards) $ gets piles
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Team -> return Nothing
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singlePlayer = gets skatSinglePlayer
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game = gets skatGame
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instance P.MonadPlayerOpen Skat where
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showPiles = gets piles
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@@ -44,19 +60,19 @@ modifyPlayers :: (Players -> Players) -> Skat ()
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modifyPlayers f = modify g
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where g env@(SkatEnv {players}) = env { players = f players }
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setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv
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setTurnColour :: Maybe TurnColour -> SkatEnv -> SkatEnv
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setTurnColour col sk = sk { turnColour = col }
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setCurrentHand :: Hand -> SkatEnv -> SkatEnv
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setCurrentHand hand sk = sk { currentHand = hand }
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mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> Hand -> SkatEnv
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mkSkatEnv :: Piles -> Maybe TurnColour -> Game -> Players -> Hand -> Hand -> SkatEnv
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mkSkatEnv = SkatEnv
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allowedCards :: Skat [CardS Owner]
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allowedCards = do
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curHand <- gets currentHand
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pls <- gets players
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turnCol <- gets turnColour
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trumpCol <- gets trumpColour
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turnCol <- P.turnColour
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trumpCol <- P.trump
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getp $ allowed curHand trumpCol turnCol
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@@ -15,8 +15,8 @@ data Human = Human { getTeam :: Team
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instance Player Human where
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team = getTeam
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hand = getHand
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chooseCard p table _ hand = do
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trumpCol <- trumpColour
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chooseCard p table _ _ hand = do
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trumpCol <- trump
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turnCol <- turnColour
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let possible = filter (isAllowed trumpCol turnCol hand) hand
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c <- liftIO $ askIO (map getCard table) (map toCard possible) (map toCard hand)
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+55
-32
@@ -6,7 +6,7 @@ module Skat.AI.Online where
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import Control.Monad.Reader
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import Control.Concurrent.Chan
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import Data.Aeson
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import Data.Aeson hiding (Result)
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import Data.Maybe
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import qualified Data.ByteString.Lazy.Char8 as BS
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@@ -47,10 +47,8 @@ instance Show (PrepOnline c) where
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instance Communicator c => Player (OnlineEnv c) where
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team = getTeam
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hand = getHand
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chooseCard p table _ hand = runReaderT (choose table hand) p >>= \c -> return (c, p)
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chooseCard p table _ mayOuvert hand = runReaderT (choose table mayOuvert hand) p >>= \c -> return (c, p)
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onCardPlayed p c = runReaderT (cardPlayed c) p >> return p
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onGameResults p res = runReaderT (onResults res) p
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onGameStart p singlePlayer = runReaderT (onStartOnline singlePlayer) p
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instance Communicator c => Bidder (PrepOnline c) where
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hand = prepHand
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@@ -86,9 +84,19 @@ instance Communicator c => Bidder (PrepOnline c) where
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Just (ChosenCards cards) -> return cards
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Nothing -> askSkat p bid cards
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toPlayer p tm = PL $ OnlineEnv tm (prepHand p) (prepConnection p)
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onBid p mayBid reizer gereizter =
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liftIO $ send (prepConnection p) (BS.unpack $ encode $ BidEvent mayBid reizer gereizter)
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onResponse p response reizer gereizter =
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liftIO $ send (prepConnection p) (BS.unpack $ encode $ ResponseEvent response reizer gereizter)
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onStart p = do
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let cards = prepCards p
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let cards = sortRender Jacks $ prepCards p
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liftIO $ send (prepConnection p) (BS.unpack $ encode $ CardsQuery cards)
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onResult p res =
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liftIO $ send (prepConnection p) (BS.unpack $ encode $ GameResultsQuery res)
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onGame p game sglPlayer = do
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liftIO $ send (prepConnection p) (BS.unpack $ encode $ GameStartQuery game sglPlayer)
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onNoGame p = do
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liftIO $ send (prepConnection p) (BS.unpack $ encode $ NoGameQuery)
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type Online a m = ReaderT (OnlineEnv a) m
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@@ -101,45 +109,43 @@ instance (Communicator c, MonadIO m) => MonadClient (Online c m) where
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liftIO $ receive conn
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instance MonadPlayer m => MonadPlayer (Online a m) where
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trumpColour = lift $ trumpColour
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trump = lift $ trump
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turnColour = lift $ turnColour
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showSkat = lift . showSkat
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singlePlayer = lift singlePlayer
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game = lift game
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choose :: HasCard a => (Communicator c, MonadPlayer m) => [CardS Played] -> [a] -> Online c m Card
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choose table hand' = do
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let hand = map toCard hand'
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query (BS.unpack $ encode $ ChooseQuery hand table)
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choose :: (HasCard b, HasCard a) => (Communicator c, MonadPlayer m) => [CardS Played] -> Maybe [b] -> [a] -> Online c m Card
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choose table mayOuvert hand' = do
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gm <- game
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let hand = sortRender (getTrump gm) $ map toCard hand'
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ouvertCards = fmap (sortRender (getTrump gm) . map toCard) mayOuvert
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query (BS.unpack $ encode $ ChooseQuery hand table ouvertCards)
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r <- response
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case decode (BS.pack r) of
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Just (ChosenResponse card) -> do
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allowed <- P.isAllowed hand card
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if card `elem` hand && allowed then return card else choose table hand'
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Nothing -> choose table hand'
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if card `elem` hand && allowed then return card else choose table mayOuvert hand'
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Nothing -> choose table mayOuvert hand'
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cardPlayed :: (Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
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cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)
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onResults :: (Communicator c, MonadIO m) => (Int, Int) -> Online c m ()
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onResults (sgl, tm) = query (BS.unpack $ encode $ GameResultsQuery sgl tm)
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onStartOnline :: (Communicator c, MonadPlayer m) => Hand -> Online c m ()
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onStartOnline singlePlayer = do
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trCol <- trumpColour
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ownHand <- asks getHand
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query (BS.unpack $ encode $ GameStartQuery trCol ownHand singlePlayer)
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-- | QUERIES AND RESPONSES
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data Query = ChooseQuery [Card] [CardS Played]
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data Query = ChooseQuery [Card] [CardS Played] (Maybe [Card])
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| CardPlayedQuery (CardS Played)
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| GameResultsQuery Int Int
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| GameStartQuery Colour Hand Hand
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| GameResultsQuery Result
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| GameStartQuery HideGame Hand
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| BidQuery Hand Bid
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| BidResponseQuery Hand Bid
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| AskGameQuery Bid
|
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| AskHandQuery
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| AskSkatQuery [Card] Bid
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| CardsQuery [Card]
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| BidEvent (Maybe Bid) Hand Hand
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| ResponseEvent Bool Hand Hand
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| NoGameQuery
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newtype ChosenResponse = ChosenResponse Card
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newtype BidResponse = BidResponse Int
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@@ -149,19 +155,21 @@ newtype GameResponse = GameResponse Game
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newtype ChosenCards = ChosenCards [Card]
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|
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instance ToJSON Query where
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toJSON (ChooseQuery hand table) =
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object ["query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table]
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toJSON (ChooseQuery hand table mayOuvert) =
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object [ "query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table
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, "single_hand" .= mayOuvert]
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toJSON (CardPlayedQuery card) =
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object ["query" .= ("card_played" :: String), "card" .= card]
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toJSON (GameResultsQuery sgl tm) =
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object ["query" .= ("results" :: String), "single" .= sgl, "team" .= tm]
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toJSON (GameStartQuery trumps handNo sglPlayer) =
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object ["query" .= ("start_game" :: String), "trumps" .= show trumps,
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"hand" .= toInt handNo, "single" .= toInt sglPlayer ]
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toJSON (GameResultsQuery result) =
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object ["query" .= ("results" :: String), "result" .= result]
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toJSON (GameStartQuery game sglPlayer) =
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object [ "query" .= ("start_game" :: String)
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, "game" .= game
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, "single" .= show sglPlayer ]
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toJSON (BidQuery hand bid) =
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object ["query" .= ("bid" :: String), "whom" .= show hand, "current" .= bid]
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toJSON (BidResponseQuery hand bid) =
|
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object ["query" .= ("bid_response" :: String), "from" .= show hand ]
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||||
object ["query" .= ("bid_response" :: String), "from" .= show hand, "bid" .= bid ]
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toJSON (AskHandQuery) =
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object ["query" .= ("play_hand" :: String)]
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toJSON (AskSkatQuery cards bid) =
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||||
@@ -170,6 +178,21 @@ instance ToJSON Query where
|
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object ["query" .= ("cards" :: String), "cards" .= cards ]
|
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toJSON (AskGameQuery bid) =
|
||||
object ["query" .= ("ask_game" :: String), "bid" .= bid]
|
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toJSON (BidEvent (Just bid) reizer gereizter) =
|
||||
object ["query" .= ("bid_event" :: String), "bid" .= bid, "reizer" .= show reizer,
|
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"gereizter" .= show gereizter ]
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toJSON (BidEvent Nothing reizer gereizter) =
|
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object [ "query" .= ("bid_event" :: String)
|
||||
, "bid" .= ("weg" :: String)
|
||||
, "reizer" .= show reizer
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||||
, "gereizter" .= show gereizter ]
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||||
toJSON (ResponseEvent response reizer gereizter) =
|
||||
object [ "query" .= ("response_event" :: String)
|
||||
, "response" .= response
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||||
, "reizer" .= show reizer
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||||
, "gereizter" .= show gereizter ]
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toJSON NoGameQuery =
|
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object [ "query" .= ("no_game" :: String) ]
|
||||
|
||||
instance FromJSON ChosenResponse where
|
||||
parseJSON = withObject "ChosenResponse" $ \v -> ChosenResponse
|
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|
||||
+23
-20
@@ -22,10 +22,11 @@ import qualified Skat.Player.Utils as P
|
||||
import Skat.Pile hiding (isSkat)
|
||||
import Skat.Card
|
||||
import Skat.Utils
|
||||
import Skat (Skat, modifyp, mkSkatEnv)
|
||||
import Skat (Skat, modifyp, mkSkatEnv, evalSkat)
|
||||
import Skat.Operations
|
||||
import qualified Skat.AI.Minmax as Minmax
|
||||
import qualified Skat.AI.Stupid as Stupid (Stupid(..))
|
||||
import Skat.Bidding
|
||||
|
||||
data AIEnv = AIEnv { getTeam :: Team
|
||||
, getHand :: Hand
|
||||
@@ -55,8 +56,8 @@ modifyg f = modify g
|
||||
type AI m = StateT AIEnv m
|
||||
|
||||
instance MonadPlayer m => MonadPlayer (AI m) where
|
||||
trumpColour = lift $ trumpColour
|
||||
turnColour = lift $ turnColour
|
||||
trump = lift trump
|
||||
turnColour = lift turnColour
|
||||
showSkat = lift . showSkat
|
||||
|
||||
instance MonadPlayerOpen m => MonadPlayerOpen (AI m) where
|
||||
@@ -65,7 +66,7 @@ instance MonadPlayerOpen m => MonadPlayerOpen (AI m) where
|
||||
type Simulator m = ReaderT Piles (AI m)
|
||||
|
||||
instance MonadPlayer m => MonadPlayer (Simulator m) where
|
||||
trumpColour = lift $ trumpColour
|
||||
trump = lift trump
|
||||
turnColour = lift $ turnColour
|
||||
showSkat = lift . showSkat
|
||||
|
||||
@@ -79,7 +80,7 @@ runWithPiles ps sim = runReaderT sim ps
|
||||
instance Player AIEnv where
|
||||
team = getTeam
|
||||
hand = getHand
|
||||
chooseCard p table fallen hand = runStateT (do
|
||||
chooseCard p table fallen _ hand = runStateT (do
|
||||
modify $ setTable table
|
||||
modify $ setHand (map toCard hand)
|
||||
modify $ setFallen fallen
|
||||
@@ -112,15 +113,15 @@ has hand cs = M.mapWithKey f
|
||||
| card `elem` cs = [H hand]
|
||||
| otherwise = hands
|
||||
|
||||
hasNoLonger :: MonadPlayer m => Hand -> Colour -> AI m ()
|
||||
hasNoLonger :: MonadPlayer m => Hand -> TurnColour -> AI m ()
|
||||
hasNoLonger hand colour = do
|
||||
trCol <- trumpColour
|
||||
trCol <- trump
|
||||
modifyg $ hasNoLonger_ trCol hand colour
|
||||
|
||||
hasNoLonger_ :: Colour -> Hand -> Colour -> Guess -> Guess
|
||||
hasNoLonger_ trColour hand effCol = M.mapWithKey f
|
||||
hasNoLonger_ :: Trump -> Hand -> TurnColour -> Guess -> Guess
|
||||
hasNoLonger_ trump hand effCol = M.mapWithKey f
|
||||
where f card hands
|
||||
| effectiveColour trColour card == effCol && (H hand) `elem` hands = filter (/=H hand) hands
|
||||
| effectiveColour trump card == effCol && (H hand) `elem` hands = filter (/=H hand) hands
|
||||
| otherwise = hands
|
||||
|
||||
isSkat :: [Card] -> Guess -> Guess
|
||||
@@ -136,7 +137,7 @@ analyzeTurn (c1, c2, c3) = do
|
||||
modifyg (getCard c1 `hasBeenPlayed`)
|
||||
modifyg (getCard c2 `hasBeenPlayed`)
|
||||
modifyg (getCard c3 `hasBeenPlayed`)
|
||||
trCol <- trumpColour
|
||||
trCol <- trump
|
||||
let turnCol = getColour $ getCard c1
|
||||
demanded = effectiveColour trCol (getCard c1)
|
||||
col2 = effectiveColour trCol (getCard c2)
|
||||
@@ -218,7 +219,7 @@ onPlayed :: MonadPlayer m => CardS Played -> AI m ()
|
||||
onPlayed c = do
|
||||
liftIO $ print c
|
||||
modifyg (getCard c `hasBeenPlayed`)
|
||||
trCol <- trumpColour
|
||||
trCol <- trump
|
||||
turnCol <- turnColour
|
||||
let col = effectiveColour trCol (getCard c)
|
||||
case turnCol of
|
||||
@@ -308,14 +309,15 @@ chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m)
|
||||
chooseSimulating = do
|
||||
piles <- showPiles
|
||||
turnCol <- turnColour
|
||||
trumpCol <- trumpColour
|
||||
trumpCol <- trump
|
||||
myHand <- gets getHand
|
||||
depth <- gets simulationDepth
|
||||
let ps = Players (PL $ Stupid.Stupid Team Hand1)
|
||||
(PL $ Stupid.Stupid Team Hand2)
|
||||
(PL $ Stupid.Stupid Single Hand3)
|
||||
env = mkSkatEnv piles turnCol trumpCol ps myHand
|
||||
liftIO $ evalStateT (toCard <$> (Minmax.choose depth :: Skat (CardS Owner))) env
|
||||
-- TODO: fix
|
||||
env = mkSkatEnv piles turnCol undefined ps myHand undefined
|
||||
liftIO $ evalSkat (toCard <$> (Minmax.choose depth :: Skat (CardS Owner))) env
|
||||
|
||||
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
|
||||
=> Card -> m Int
|
||||
@@ -323,7 +325,7 @@ simulate card = do
|
||||
-- retrieve all relevant info
|
||||
piles <- showPiles
|
||||
turnCol <- turnColour
|
||||
trumpCol <- trumpColour
|
||||
trumpCol <- trump
|
||||
myTeam <- gets getTeam
|
||||
myHand <- gets getHand
|
||||
depth <- gets simulationDepth
|
||||
@@ -334,9 +336,10 @@ simulate card = do
|
||||
(PL $ mkAIEnv Team Hand1 newDepth)
|
||||
(PL $ mkAIEnv Team Hand2 newDepth)
|
||||
(PL $ mkAIEnv Single Hand3 newDepth)
|
||||
env = mkSkatEnv piles turnCol trumpCol ps (next myHand)
|
||||
-- TODO: fix
|
||||
env = mkSkatEnv piles turnCol undefined ps (next myHand) undefined
|
||||
-- simulate the game after playing the given card
|
||||
(sgl, tm) <- liftIO $ evalStateT (do
|
||||
(sgl, tm) <- liftIO $ evalSkat (do
|
||||
modifyp $ playCard myHand card
|
||||
turnGeneric playOpen depth) env
|
||||
let v = if myTeam == Single then (sgl, tm) else (tm, sgl)
|
||||
@@ -357,7 +360,7 @@ predictValue (own, others) = do
|
||||
potential :: (MonadState AIEnv m, MonadPlayerOpen m, HasCard c)
|
||||
=> [c] -> m Int
|
||||
potential cs = do
|
||||
tr <- trumpColour
|
||||
tr <- trump
|
||||
let trs = filter (isTrump tr) cs
|
||||
value = count . map toCard $ cs
|
||||
positions <- filter (==0) <$> mapM (position . toCard) cs
|
||||
@@ -366,7 +369,7 @@ potential cs = do
|
||||
position :: (MonadState AIEnv m, MonadPlayer m)
|
||||
=> Card -> m Int
|
||||
position card = do
|
||||
tr <- trumpColour
|
||||
tr <- trump
|
||||
guess <- gets guess
|
||||
let effCol = effectiveColour tr card
|
||||
l = M.toList guess
|
||||
|
||||
@@ -48,13 +48,18 @@ initServer :: Net.PortNumber -> Buffering -> OnReceive -> IO ServerEnv
|
||||
initServer port buffermode handler = do
|
||||
sock <- Net.socket Net.AF_INET Net.Stream 0
|
||||
Net.setSocketOption sock Net.ReuseAddr 1
|
||||
Net.bind sock (Net.SockAddrInet port Net.iNADDR_ANY)
|
||||
addr <- Net.addrAddress <$> resolve
|
||||
Net.bind sock addr
|
||||
Net.listen sock 5
|
||||
chan <- newChan
|
||||
forkIO $ forever $ do
|
||||
msg <- readChan chan -- clearing the main channel
|
||||
return ()
|
||||
return (ServerEnv buffermode sock chan handler)
|
||||
where resolve = do
|
||||
let hints = Net.defaultHints { Net.addrSocketType = Net.Stream }
|
||||
addrs <- Net.getAddrInfo (Just hints) (Just "127.0.0.1") (Just $ show port)
|
||||
return $ head addrs
|
||||
|
||||
close :: ServerEnv -> IO ()
|
||||
close = Net.close . socket
|
||||
|
||||
+11
-6
@@ -1,9 +1,13 @@
|
||||
module Skat.AI.Stupid where
|
||||
|
||||
import Control.Concurrent
|
||||
import Control.Monad.State
|
||||
|
||||
import Skat.Player
|
||||
import Skat.Pile
|
||||
import Skat.Card
|
||||
import Skat.Preperation
|
||||
import Skat.Bidding
|
||||
|
||||
data Stupid = Stupid { getTeam :: Team
|
||||
, getHand :: Hand }
|
||||
@@ -12,9 +16,10 @@ data Stupid = Stupid { getTeam :: Team
|
||||
instance Player Stupid where
|
||||
team = getTeam
|
||||
hand = getHand
|
||||
chooseCard p _ _ hand = do
|
||||
trumpCol <- trumpColour
|
||||
chooseCard p _ _ _ hand = do
|
||||
trumpCol <- trump
|
||||
turnCol <- turnColour
|
||||
liftIO $ threadDelay 1000000
|
||||
let possible = filter (isAllowed trumpCol turnCol hand) hand
|
||||
return (toCard $ head possible, p)
|
||||
|
||||
@@ -24,10 +29,10 @@ newtype NoBidder = NoBidder Hand
|
||||
-- | no bidding from that player
|
||||
instance Bidder NoBidder where
|
||||
hand (NoBidder h) = h
|
||||
askBid _ _ _ = return Nothing
|
||||
askResponse _ _ _ = return False
|
||||
askGame _ _ = undefined -- never called
|
||||
askHand _ _ = return False -- never called
|
||||
askBid _ _ bid = return Nothing
|
||||
askResponse _ _ bid = if bid < 24 then return True else return False
|
||||
askGame _ _ = return $ Grand Hand
|
||||
askHand _ _ = return True
|
||||
askSkat _ _ _ = undefined -- never called
|
||||
toPlayer (NoBidder h) team = PL $ Stupid team h
|
||||
onStart _ = return ()
|
||||
|
||||
+175
-10
@@ -1,15 +1,19 @@
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
|
||||
module Skat.Bidding (
|
||||
biddingScore, Game(..), Modifier(..)
|
||||
biddingScore, Game(..), Modifier(..), isHand, getTrump, Result(..),
|
||||
getResults, isOuvert, isSchwarz, Bid, checkGame, HideGame(..)
|
||||
) where
|
||||
|
||||
import Data.Aeson hiding (Null)
|
||||
import Data.Aeson hiding (Null, Result)
|
||||
|
||||
import Skat.Card
|
||||
import Data.List (sortOn)
|
||||
import Data.Ord (Down(..))
|
||||
import Control.Monad
|
||||
import Skat.Pile
|
||||
|
||||
type Bid = Int
|
||||
|
||||
-- | different game types
|
||||
data Game = Colour Colour Modifier
|
||||
@@ -20,6 +24,26 @@ data Game = Colour Colour Modifier
|
||||
| NullOuvertHand
|
||||
deriving (Show, Eq)
|
||||
|
||||
newtype HideGame = HideGame Game
|
||||
deriving (Show, Eq)
|
||||
|
||||
instance ToJSON Game where
|
||||
toJSON (Grand mod) =
|
||||
object ["game" .= ("grand" :: String), "modifier" .= show mod]
|
||||
toJSON (Colour col mod) =
|
||||
object ["game" .= ("colour" :: String), "modifier" .= show mod, "colour" .= show col]
|
||||
toJSON Null = object ["game" .= ("null" :: String)]
|
||||
toJSON NullHand = object ["game" .= ("nullhand" :: String)]
|
||||
toJSON NullOuvert = object ["game" .= ("nullouvert" :: String)]
|
||||
toJSON NullOuvertHand = object ["game" .= ("nullouverthand" :: String)]
|
||||
|
||||
instance ToJSON HideGame where
|
||||
toJSON (HideGame (Grand mod)) =
|
||||
object ["game" .= ("grand" :: String), "modifier" .= prettyShow mod]
|
||||
toJSON (HideGame (Colour col mod)) =
|
||||
object ["game" .= ("colour" :: String), "modifier" .= prettyShow mod, "colour" .= show col]
|
||||
toJSON (HideGame game) = toJSON game
|
||||
|
||||
instance FromJSON Game where
|
||||
parseJSON = withObject "Game" $ \v -> do
|
||||
gamekind <- v .: "game"
|
||||
@@ -44,7 +68,7 @@ data Modifier = Einfach
|
||||
| Hand
|
||||
| HandSchneider
|
||||
| HandSchneiderAngesagt
|
||||
| HandSchneiderSchwarz
|
||||
| HandSchwarz
|
||||
| HandSchneiderAngesagtSchwarz
|
||||
| HandSchwarzAngesagt
|
||||
| Ouvert
|
||||
@@ -64,6 +88,45 @@ instance FromJSON Modifier where
|
||||
_ -> return Hand
|
||||
else return Einfach
|
||||
|
||||
prettyShow :: Modifier -> String
|
||||
prettyShow Schneider = show Einfach
|
||||
prettyShow Schwarz = show Einfach
|
||||
prettyShow HandSchneider = show Hand
|
||||
prettyShow HandSchwarz = show Hand
|
||||
prettyShow HandSchneiderAngesagtSchwarz = show HandSchneiderAngesagt
|
||||
prettyShow mod = show mod
|
||||
|
||||
isHand :: Game -> Bool
|
||||
isHand NullHand = True
|
||||
isHand NullOuvertHand = True
|
||||
isHand (Colour _ mod) = modIsHand mod
|
||||
isHand (Grand mod) = modIsHand mod
|
||||
isHand _ = False
|
||||
|
||||
modIsHand :: Modifier -> Bool
|
||||
modIsHand Einfach = False
|
||||
modIsHand Schneider = False
|
||||
modIsHand Schwarz = False
|
||||
modIsHand _ = True
|
||||
|
||||
isOuvert :: Game -> Bool
|
||||
isOuvert NullOuvert = True
|
||||
isOuvert NullOuvertHand = True
|
||||
isOuvert (Grand Ouvert) = True
|
||||
isOuvert (Colour _ Ouvert) = True
|
||||
isOuvert _ = False
|
||||
|
||||
baseFactor :: Game -> Int
|
||||
baseFactor (Grand _) = 24
|
||||
baseFactor (Colour Clubs _) = 12
|
||||
baseFactor (Colour Spades _) = 11
|
||||
baseFactor (Colour Hearts _) = 10
|
||||
baseFactor (Colour Diamonds _) = 9
|
||||
baseFactor Null = 23
|
||||
baseFactor NullHand = 35
|
||||
baseFactor NullOuvert = 46
|
||||
baseFactor NullOuvertHand = 59
|
||||
|
||||
-- | calculate the value of a game with given cards
|
||||
biddingScore :: HasCard c => Game -> [c] -> Int
|
||||
biddingScore game@(Grand mod) cards = (spitzen game cards + modifierFactor mod) * 24
|
||||
@@ -71,10 +134,7 @@ biddingScore game@(Colour Clubs mod) cards = (spitzen game cards + modifierFa
|
||||
biddingScore game@(Colour Spades mod) cards = (spitzen game cards + modifierFactor mod) * 11
|
||||
biddingScore game@(Colour Hearts mod) cards = (spitzen game cards + modifierFactor mod) * 10
|
||||
biddingScore game@(Colour Diamonds mod) cards = (spitzen game cards + modifierFactor mod) * 9
|
||||
biddingScore Null _ = 23
|
||||
biddingScore NullHand _ = 35
|
||||
biddingScore NullOuvert _ = 46
|
||||
biddingScore NullOuvertHand _ = 59
|
||||
biddingScore game _ = baseFactor game
|
||||
|
||||
-- | calculate the modifier based on the game kind
|
||||
modifierFactor :: Modifier -> Int
|
||||
@@ -84,7 +144,7 @@ modifierFactor Schwarz = 3
|
||||
modifierFactor Hand = 2
|
||||
modifierFactor HandSchneider = 3
|
||||
modifierFactor HandSchneiderAngesagt = 4
|
||||
modifierFactor HandSchneiderSchwarz = 4
|
||||
modifierFactor HandSchwarz = 4
|
||||
modifierFactor HandSchneiderAngesagtSchwarz = 5
|
||||
modifierFactor HandSchwarzAngesagt = 6
|
||||
modifierFactor Ouvert = 7
|
||||
@@ -112,6 +172,111 @@ spitzen game cards
|
||||
|
||||
-- | get all trumps for a given game out of a hand of cards
|
||||
getTrumps :: HasCard c => Game -> [c] -> [Card]
|
||||
getTrumps (Grand _) cards = sortOn Down $ filter ((==Jack) . getType) $ map toCard cards
|
||||
getTrumps (Colour col _) cards = sortOn Down $ filter (isTrump col) $ map toCard cards
|
||||
getTrumps (Grand _) cards = sortOn Down $ filter (isTrump Jacks) $ map toCard cards
|
||||
getTrumps (Colour col _) cards = sortOn Down $ filter (isTrump $ TrumpColour col) $ map toCard cards
|
||||
getTrumps _ _ = []
|
||||
|
||||
-- | get trump for a given game
|
||||
getTrump :: Game -> Trump
|
||||
getTrump (Colour col _) = TrumpColour col
|
||||
getTrump (Grand _) = Jacks
|
||||
getTrump _ = None
|
||||
|
||||
data Result = Result { resultGame :: Game
|
||||
, resultScore :: Int
|
||||
, resultSinglePoints :: Int
|
||||
, resultTeamPoints :: Int }
|
||||
deriving (Show, Eq)
|
||||
|
||||
instance ToJSON Result where
|
||||
toJSON (Result game points sgl tm) =
|
||||
object ["game" .= game, "points" .= points, "single" .= sgl, "team" .= tm]
|
||||
|
||||
isSchwarz :: Team -> Piles -> Bool
|
||||
isSchwarz tm = null . wonCards tm
|
||||
|
||||
hasWon :: Game -> Piles -> (Bool, Game)
|
||||
hasWon Null ps = (Single `isSchwarz` ps, Null)
|
||||
hasWon NullHand ps = (Single `isSchwarz` ps, NullHand)
|
||||
hasWon NullOuvert ps = (Single `isSchwarz` ps, NullOuvert)
|
||||
hasWon NullOuvertHand ps = (Single `isSchwarz` ps, NullOuvertHand)
|
||||
hasWon (Colour col mod) ps = let (b, mod') = meetsCall mod ps
|
||||
in (b, Colour col mod')
|
||||
hasWon (Grand mod) ps = let (b, mod') = meetsCall mod ps
|
||||
in (b, Grand mod')
|
||||
|
||||
meetsCall :: Modifier -> Piles -> (Bool, Modifier)
|
||||
meetsCall Hand ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (b, HandSchneider)
|
||||
(b, Schwarz) -> (b, HandSchwarz)
|
||||
(b, Einfach) -> (b, Hand)
|
||||
meetsCall Schneider ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (b, Schneider)
|
||||
(b, Schwarz) -> (b, Schwarz)
|
||||
(b, Einfach) -> (False, Schneider)
|
||||
meetsCall Schwarz ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (False, Schwarz)
|
||||
(b, Schwarz) -> (b, Schwarz)
|
||||
(b, Einfach) -> (False, Schwarz)
|
||||
meetsCall HandSchneider ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (b, HandSchneider)
|
||||
(b, Schwarz) -> (b, HandSchwarz)
|
||||
(b, Einfach) -> (False, HandSchneider)
|
||||
meetsCall HandSchneiderAngesagt ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (b, HandSchneiderAngesagt)
|
||||
(b, Schwarz) -> (b, HandSchneiderAngesagtSchwarz)
|
||||
(b, Einfach) -> (False, HandSchneiderAngesagt)
|
||||
meetsCall HandSchwarz ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (False, HandSchwarz)
|
||||
(b, Schwarz) -> (b, HandSchwarz)
|
||||
(b, Einfach) -> (False, HandSchwarz)
|
||||
meetsCall HandSchwarzAngesagt ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (False, HandSchwarzAngesagt)
|
||||
(b, Schwarz) -> (b, HandSchwarzAngesagt)
|
||||
(b, Einfach) -> (False, HandSchwarzAngesagt)
|
||||
meetsCall Ouvert ps = case wonByPoints ps of
|
||||
(b, Schneider) -> (False, Ouvert)
|
||||
(b, Schwarz) -> (b, Ouvert)
|
||||
(b, Einfach) -> (False, Ouvert)
|
||||
meetsCall _ ps = wonByPoints ps
|
||||
|
||||
wonByPoints :: Piles -> (Bool, Modifier)
|
||||
wonByPoints ps
|
||||
| Team `isSchwarz` ps = (True, Schwarz)
|
||||
| sgl >= 90 = (True, Schneider)
|
||||
| Single `isSchwarz` ps = (False, Schwarz)
|
||||
| sgl <= 30 = (False, Schneider)
|
||||
| otherwise = (sgl > 60, Einfach)
|
||||
where (sgl, _) = count ps :: (Int, Int)
|
||||
|
||||
-- | get result of game
|
||||
getResults :: Game -> Bid -> Hand -> Piles -> Piles -> Result
|
||||
getResults game bid sglPlayer before after = case checkGame bid hand game of
|
||||
Just game' -> let (won, afterGame) = hasWon game' after
|
||||
gameScore = biddingScore afterGame hand
|
||||
score = if won then gameScore else (-2) * gameScore
|
||||
in Result afterGame score sglPoints teamPoints
|
||||
Nothing -> let gameScore = baseFactor game * ceiling (fromIntegral bid / fromIntegral (baseFactor game))
|
||||
score = (-2) * gameScore
|
||||
in Result game score sglPoints teamPoints
|
||||
where hand = skatCards before ++ (map toCard $ handCards sglPlayer before)
|
||||
(sglPoints, teamPoints) = count after
|
||||
|
||||
checkGame :: HasCard c => Bid -> [c] -> Game -> Maybe Game
|
||||
checkGame bid cards game@(Colour col mod)
|
||||
| biddingScore game cards >= bid = Just game
|
||||
| otherwise = upgrade mod >>= \mod' -> checkGame bid cards (Colour col mod')
|
||||
checkGame bid cards game@(Grand mod)
|
||||
| biddingScore game cards >= bid = Just game
|
||||
| otherwise = upgrade mod >>= \mod' -> checkGame bid cards (Grand mod')
|
||||
checkGame bid cards game
|
||||
| biddingScore game cards >= bid = Just game
|
||||
| otherwise = Nothing
|
||||
|
||||
upgrade :: Modifier -> Maybe Modifier
|
||||
upgrade Einfach = Just Schneider
|
||||
upgrade Schneider = Just Schwarz
|
||||
upgrade Hand = Just HandSchneider
|
||||
upgrade HandSchneider = Just HandSchwarz
|
||||
upgrade HandSchneiderAngesagt = Just HandSchneiderAngesagtSchwarz
|
||||
upgrade _ = Nothing
|
||||
|
||||
+97
-27
@@ -29,7 +29,17 @@ data Type = Seven
|
||||
| Ten
|
||||
| Ace
|
||||
| Jack
|
||||
deriving (Eq, Ord, Show, Enum, Read)
|
||||
deriving (Eq, Ord, Show, Enum, Read, Bounded)
|
||||
|
||||
data NullType = NSeven
|
||||
| NEight
|
||||
| NNine
|
||||
| NTen
|
||||
| NJack
|
||||
| NQueen
|
||||
| NKing
|
||||
| NAce
|
||||
deriving (Eq, Ord, Show, Enum, Read, Bounded)
|
||||
|
||||
instance Countable Type Int where
|
||||
count Ace = 11
|
||||
@@ -43,10 +53,19 @@ data Colour = Diamonds
|
||||
| Hearts
|
||||
| Spades
|
||||
| Clubs
|
||||
deriving (Eq, Ord, Show, Enum, Read)
|
||||
deriving (Eq, Ord, Show, Enum, Read, Bounded)
|
||||
|
||||
data Trump = TrumpColour Colour
|
||||
| Jacks
|
||||
| None
|
||||
deriving (Show, Eq)
|
||||
|
||||
data TurnColour = TurnColour Colour
|
||||
| Trump
|
||||
deriving (Show, Eq)
|
||||
|
||||
data Card = Card Type Colour
|
||||
deriving (Eq, Show, Ord, Read)
|
||||
deriving (Eq, Show, Ord, Read, Bounded)
|
||||
|
||||
getType :: Card -> Type
|
||||
getType (Card t _) = t
|
||||
@@ -98,50 +117,101 @@ instance Countable (S.Set Card) Int where
|
||||
instance NFData Card where
|
||||
rnf (Card t c) = t `seq` c `seq` ()
|
||||
|
||||
equals :: Colour -> Maybe Colour -> Bool
|
||||
base64table :: [Char]
|
||||
base64table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
|
||||
|
||||
class Serialize c a where
|
||||
serialize :: a -> c
|
||||
deserialize :: c -> Maybe a
|
||||
|
||||
instance Serialize Char Card where
|
||||
serialize card = base64table !! fromEnum card
|
||||
deserialize char = base64table `indexOf` char >>= safeToEnum
|
||||
|
||||
equals :: TurnColour -> Maybe TurnColour -> Bool
|
||||
equals col (Just x) = col == x
|
||||
equals col Nothing = True
|
||||
|
||||
isTrump :: HasCard c => Colour -> c -> Bool
|
||||
isTrump trumpCol crd
|
||||
isTrump :: HasCard c => Trump -> c -> Bool
|
||||
isTrump None crd = False
|
||||
isTrump Jacks crd = getType (toCard crd) == Jack
|
||||
isTrump (TrumpColour trumpCol) crd
|
||||
| getType (toCard crd) == Jack = True
|
||||
| otherwise = getColour (toCard crd) == trumpCol
|
||||
|
||||
effectiveColour :: HasCard c => Colour -> c -> Colour
|
||||
effectiveColour trumpCol crd = if trump then trumpCol else getColour (toCard crd)
|
||||
where trump = isTrump trumpCol crd
|
||||
effectiveColour :: HasCard c => Trump -> c -> TurnColour
|
||||
effectiveColour trump card
|
||||
| isTrump trump card = Trump
|
||||
| otherwise = TurnColour $ getColour (toCard card)
|
||||
|
||||
isAllowed :: (Foldable t, HasCard c1, HasCard c2) => Colour -> Maybe Colour -> t c1 -> c2 -> Bool
|
||||
isAllowed trumpCol turnCol cs crd =
|
||||
isAllowed :: (Foldable t, HasCard c1, HasCard c2) => Trump -> Maybe TurnColour -> t c1 -> c2 -> Bool
|
||||
isAllowed trump turnCol cs crd =
|
||||
if col `equals` turnCol
|
||||
then True
|
||||
else not $ F.any (\ca -> effectiveColour trumpCol ca `equals` turnCol && toCard ca /= toCard crd) cs
|
||||
where col = effectiveColour trumpCol (toCard crd)
|
||||
else not $ F.any (\ca -> effectiveColour trump ca `equals` turnCol && toCard ca /= toCard crd) cs
|
||||
where col = effectiveColour trump (toCard crd)
|
||||
|
||||
compareCards :: Colour
|
||||
-> Maybe Colour
|
||||
compareCards :: Trump
|
||||
-> Maybe TurnColour
|
||||
-> Card
|
||||
-> Card
|
||||
-> Ordering
|
||||
compareCards _ _ (Card Jack col1) (Card Jack col2) = compare col1 col2
|
||||
compareCards trumpCol turnCol c1@(Card tp1 col1) c2@(Card tp2 col2) =
|
||||
compareCards trump turnCol c1@(Card tp1 col1) c2@(Card tp2 col2) =
|
||||
case (trp1, trp2) of
|
||||
(True, True) -> compare tp1 tp2
|
||||
(False, False) -> case compare (col1 `equals` turnCol)
|
||||
(col2 `equals` turnCol) of
|
||||
EQ -> compare tp1 tp2
|
||||
(False, False) -> case ( effectiveColour trump c1 `equals` turnCol
|
||||
, effectiveColour trump c2 `equals` turnCol ) of
|
||||
(True, True) -> compareTypes trump tp1 tp2
|
||||
(True, False) -> GT
|
||||
(False, True) -> LT
|
||||
_ -> EQ
|
||||
_ -> compare trp1 trp2
|
||||
where trp1 = isTrump trump c1
|
||||
trp2 = isTrump trump c2
|
||||
|
||||
compareRender :: Trump -> Card -> Card -> Ordering
|
||||
compareRender trump c1@(Card tp1 col1) c2@(Card tp2 col2) =
|
||||
case (trp1, trp2) of
|
||||
(True, True) -> case compare tp1 tp2 of
|
||||
EQ -> compare col1 col2
|
||||
v -> v
|
||||
(False, False) -> case compare col1 col2 of
|
||||
EQ -> compareTypes trump tp1 tp2
|
||||
v -> v
|
||||
_ -> compare trp1 trp2
|
||||
where trp1 = isTrump trumpCol c1
|
||||
trp2 = isTrump trumpCol c2
|
||||
where trp1 = isTrump trump c1
|
||||
trp2 = isTrump trump c2
|
||||
|
||||
sortCards :: HasCard c => Colour -> Maybe Colour -> [c] -> [c]
|
||||
sortCards trumpCol turnCol cs = sortBy f cs
|
||||
where f c1 c2 = compareCards trumpCol turnCol (toCard c1) (toCard c2)
|
||||
compareTypes :: Trump
|
||||
-> Type
|
||||
-> Type
|
||||
-> Ordering
|
||||
compareTypes None tp1 tp2 = compare (toNullType tp1) (toNullType tp2)
|
||||
where toNullType Seven = NSeven
|
||||
toNullType Eight = NEight
|
||||
toNullType Nine = NNine
|
||||
toNullType Ten = NTen
|
||||
toNullType Jack = NJack
|
||||
toNullType Queen = NQueen
|
||||
toNullType King = NKing
|
||||
toNullType Ace = NAce
|
||||
compareTypes _ tp1 tp2 = compare tp1 tp2
|
||||
|
||||
highestCard :: HasCard c => Colour -> Maybe Colour -> [c] -> c
|
||||
highestCard trumpCol turnCol cs = maximumBy f cs
|
||||
where f c1 c2 = compareCards trumpCol turnCol (toCard c1) (toCard c2)
|
||||
-- | ascending sort of cards, depending on turn colour
|
||||
sortCards :: HasCard c => Trump -> Maybe TurnColour -> [c] -> [c]
|
||||
sortCards trump turnCol cs = sortBy f cs
|
||||
where f c1 c2 = compareCards trump turnCol (toCard c1) (toCard c2)
|
||||
|
||||
-- | descending sort of cards, independent of turn colour
|
||||
sortRender :: HasCard c => Trump -> [c] -> [c]
|
||||
sortRender trump cs = sortBy f cs
|
||||
-- note: reversed order of c1 and c2 to get a descending sort
|
||||
where f c1 c2 = compareRender trump (toCard c2) (toCard c1)
|
||||
|
||||
highestCard :: HasCard c => Trump -> Maybe TurnColour -> [c] -> c
|
||||
highestCard trump turnCol cs = maximumBy f cs
|
||||
where f c1 c2 = compareCards trump turnCol (toCard c1) (toCard c2)
|
||||
|
||||
shuffleCards :: IO [Card]
|
||||
shuffleCards = do
|
||||
|
||||
+99
-27
@@ -1,22 +1,92 @@
|
||||
module Skat.Matches (
|
||||
singleVsBots, pvp, pvpWithBidding, singleWithBidding
|
||||
singleVsBots, pvp, singleWithBidding, Match(..), Unfinished(..), continue,
|
||||
Table(..), twoWithBidding, H(..), randomPositions
|
||||
) where
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Monad.Reader
|
||||
import System.Random (mkStdGen)
|
||||
import System.Random (mkStdGen, newStdGen)
|
||||
|
||||
import Skat
|
||||
import Skat.Operations
|
||||
import Skat.Player
|
||||
import Skat.Player as P
|
||||
import Skat.Pile
|
||||
import Skat.Card
|
||||
import Skat.Preperation
|
||||
import Skat.Bidding
|
||||
import Skat.Utils (shuffle)
|
||||
|
||||
import Skat.AI.Rulebased
|
||||
import Skat.AI.Online
|
||||
import Skat.AI.Stupid
|
||||
|
||||
data Table = Unfinished Unfinished
|
||||
| Finished Match
|
||||
| Pass { tablePiles :: Piles }
|
||||
deriving Show
|
||||
|
||||
data Match = Match { matchPiles :: Piles
|
||||
, matchResult :: Result
|
||||
, matchTricks :: [Trick]
|
||||
, matchSingle :: Hand }
|
||||
deriving Show
|
||||
|
||||
data Unfinished = UnfinishedGame { unfinishedGame :: SkatEnv
|
||||
, unfinishedPrep :: PrepEnv
|
||||
, unfinishedTricks :: [Trick] }
|
||||
| UnfinishedPrep { unfinishedPrep :: PrepEnv }
|
||||
deriving Show
|
||||
|
||||
continue :: Communicator c => Unfinished -> c -> c -> c -> IO Table
|
||||
continue (UnfinishedGame skatEnv prepEnv tricks) comm1 comm2 comm3 = do
|
||||
let ps = players skatEnv
|
||||
ps' = Players
|
||||
(PL $ OnlineEnv (P.team $ player ps Hand1) (P.hand $ player ps Hand1) comm1)
|
||||
(PL $ OnlineEnv (P.team $ player ps Hand2) (P.hand $ player ps Hand2) comm2)
|
||||
(PL $ OnlineEnv (P.team $ player ps Hand3) (P.hand $ player ps Hand3) comm3)
|
||||
bs = bidders prepEnv
|
||||
bs' = Bidders
|
||||
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand1) comm1 [])
|
||||
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand2) comm2 [])
|
||||
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand3) comm3 [])
|
||||
skatEnv' = skatEnv { players = ps' }
|
||||
prepEnv' = prepEnv { bidders = bs' }
|
||||
runGame prepEnv' skatEnv'
|
||||
|
||||
match :: PrepEnv -> IO Table
|
||||
match prepEnv = do
|
||||
(maySkatEnv, prepEnv') <- runStateT runPreperation prepEnv
|
||||
case maySkatEnv of
|
||||
Just skatEnv -> runGame prepEnv' skatEnv
|
||||
Nothing -> do
|
||||
putStrLn "no one wanted to play"
|
||||
return $ Pass $ Skat.Preperation.piles prepEnv'
|
||||
|
||||
runGame :: PrepEnv -> SkatEnv -> IO Table
|
||||
runGame prepEnv skatEnv = do
|
||||
(isFinished, finalEnv, tricks) <- (flip runSkat) skatEnv $ do
|
||||
-- send current table cards to clients
|
||||
-- only relevant if this is a continued game
|
||||
-- otherwise table is empty
|
||||
table <- getp tableCards
|
||||
ps <- playersToList <$> gets players
|
||||
mapM_ (\card -> mapM_ (\p -> onCardPlayed p card) ps) (reverse table)
|
||||
-- run game
|
||||
turn
|
||||
-- return if game has finished
|
||||
gameOver
|
||||
if isFinished then do
|
||||
let res = getResults
|
||||
(skatGame skatEnv)
|
||||
(Skat.Preperation.current prepEnv)
|
||||
(skatSinglePlayer skatEnv)
|
||||
(Skat.Preperation.piles prepEnv)
|
||||
(Skat.piles finalEnv)
|
||||
publishGameResults res (bidders prepEnv)
|
||||
return $ Finished $ Match (Skat.Preperation.piles prepEnv) res tricks (skatSinglePlayer skatEnv)
|
||||
else do -- if not finished an error has occured, thus returning unfinished game state
|
||||
return $ Unfinished $ UnfinishedGame finalEnv prepEnv tricks
|
||||
|
||||
-- | predefined card distribution for testing purposes
|
||||
cardDistr :: Piles
|
||||
cardDistr = emptyPiles hand1 hand2 hand3 skt
|
||||
@@ -38,8 +108,8 @@ singleVsBots comm = do
|
||||
(PL $ OnlineEnv Team Hand1 comm)
|
||||
(PL $ Stupid Team Hand2)
|
||||
(PL $ mkAIEnv Single Hand3 10)
|
||||
env = SkatEnv (distribute cards) Nothing Spades ps Hand1
|
||||
liftIO $ evalStateT (publishGameStart >> turn >>= publishGameResults) env
|
||||
env = SkatEnv (distribute cards) Nothing (Colour Spades Einfach) ps Hand1 Hand3
|
||||
void $ evalSkat turn env
|
||||
|
||||
singleWithBidding :: Communicator c => c -> IO ()
|
||||
singleWithBidding comm = do
|
||||
@@ -50,25 +120,31 @@ singleWithBidding comm = do
|
||||
(BD $ PrepOnline Hand1 comm h1)
|
||||
(BD $ NoBidder Hand2)
|
||||
(BD $ NoBidder Hand3)
|
||||
env = PrepEnv ps bs
|
||||
maySkatEnv <- liftIO $ runReaderT runPreperation env
|
||||
case maySkatEnv of
|
||||
Just skatEnv ->
|
||||
liftIO $ evalStateT (publishGameStart >> turn >>= publishGameResults) skatEnv
|
||||
Nothing -> putStrLn "No one wanted to play."
|
||||
env = makePrep ps bs
|
||||
void $ match env
|
||||
|
||||
pvp :: Communicator c => c -> c -> c -> IO ()
|
||||
pvp comm1 comm2 comm3 = do
|
||||
--- helper object for twoWithBidding
|
||||
data H = P1 | P2 | AI
|
||||
|
||||
randomPositions :: IO [H]
|
||||
randomPositions = do
|
||||
gen <- newStdGen
|
||||
return $ shuffle gen [P1, P2, AI]
|
||||
|
||||
twoWithBidding :: Communicator c => [H] -> c -> c -> IO ()
|
||||
twoWithBidding positions comm1 comm2 = do
|
||||
cards <- shuffleCards
|
||||
let ps = Players
|
||||
(PL $ OnlineEnv Team Hand1 comm1)
|
||||
(PL $ OnlineEnv Team Hand2 comm2)
|
||||
(PL $ OnlineEnv Team Hand3 comm3)
|
||||
env = SkatEnv (distribute cards) Nothing Spades ps Hand1
|
||||
liftIO $ evalStateT (publishGameStart >> turn >>= publishGameResults) env
|
||||
let bds = zipWith mkBidder [Hand1, Hand2, Hand3] positions
|
||||
ps = distribute cards
|
||||
mkBidder hand P1 = BD $ PrepOnline hand comm1 (map toCard $ handCards hand ps)
|
||||
mkBidder hand P2 = BD $ PrepOnline hand comm2 (map toCard $ handCards hand ps)
|
||||
mkBidder hand AI = BD $ NoBidder hand
|
||||
bs = Bidders (bds !! 0) (bds !! 1) (bds !! 2)
|
||||
env = makePrep ps bs
|
||||
void $ match env
|
||||
|
||||
pvpWithBidding :: Communicator c => c -> c -> c -> IO ()
|
||||
pvpWithBidding comm1 comm2 comm3 = do
|
||||
pvp :: Communicator c => c -> c -> c -> IO Table
|
||||
pvp comm1 comm2 comm3 = do
|
||||
cards <- shuffleCards
|
||||
let ps = distribute cards
|
||||
h1 = map toCard $ handCards Hand1 ps
|
||||
@@ -78,9 +154,5 @@ pvpWithBidding comm1 comm2 comm3 = do
|
||||
(BD $ PrepOnline Hand1 comm1 $ h1)
|
||||
(BD $ PrepOnline Hand2 comm2 $ h2)
|
||||
(BD $ PrepOnline Hand3 comm3 $ h3)
|
||||
env = PrepEnv ps bs
|
||||
maySkatEnv <- liftIO $ runReaderT runPreperation env
|
||||
case maySkatEnv of
|
||||
Just skatEnv ->
|
||||
liftIO $ evalStateT (publishGameStart >> turn >>= publishGameResults) skatEnv
|
||||
Nothing -> putStrLn "No one wanted to play."
|
||||
env = makePrep ps bs
|
||||
match env
|
||||
|
||||
+46
-31
@@ -1,9 +1,12 @@
|
||||
module Skat.Operations (
|
||||
turn, turnGeneric, play, playOpen, publishGameResults,
|
||||
publishGameStart, play_, sortRender, undo_
|
||||
turn, turnGeneric, play, playOpen,
|
||||
play_, sortRender, undo_, gameOver
|
||||
) where
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Monad.Catch
|
||||
import Control.Exception hiding (catch, bracketOnError)
|
||||
import Control.Monad.Writer (tell)
|
||||
import System.Random (newStdGen, randoms)
|
||||
import Data.List
|
||||
import Data.Ord
|
||||
@@ -13,21 +16,15 @@ import Skat
|
||||
import Skat.Card
|
||||
import Skat.Pile
|
||||
import Skat.Player (chooseCard, Players(..), Player(..), PL(..),
|
||||
updatePlayer, playersToList, player, MonadPlayer, getSinglePlayer)
|
||||
updatePlayer, playersToList, player, MonadPlayer, getSinglePlayer, trump, game,
|
||||
singlePlayer)
|
||||
import Skat.Utils (shuffle)
|
||||
|
||||
compareRender :: Card -> Card -> Ordering
|
||||
compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
|
||||
EQ -> compare t1 t2
|
||||
v -> v
|
||||
|
||||
sortRender :: [Card] -> [Card]
|
||||
sortRender = sortBy compareRender
|
||||
import Skat.Bidding
|
||||
|
||||
play_ :: HasCard c => c -> Skat ()
|
||||
play_ card = do
|
||||
hand <- gets currentHand
|
||||
trCol <- gets trumpColour
|
||||
trCol <- trump
|
||||
modifyp $ playCard hand card
|
||||
table <- getp tableCards
|
||||
case length table of
|
||||
@@ -36,7 +33,7 @@ play_ card = do
|
||||
3 -> evaluateTable >>= modify . setCurrentHand
|
||||
_ -> modify (setCurrentHand $ next hand)
|
||||
|
||||
undo_ :: HasCard c => c -> Hand -> Maybe Colour -> Team -> Skat ()
|
||||
undo_ :: HasCard c => c -> Hand -> Maybe TurnColour -> Team -> Skat ()
|
||||
undo_ card oldCurrent oldTurnCol oldWinner = do
|
||||
modify $ setCurrentHand oldCurrent
|
||||
modify $ setTurnColour oldTurnCol
|
||||
@@ -50,19 +47,34 @@ turnGeneric playFunc depth = do
|
||||
table <- getp tableCards
|
||||
ps <- gets players
|
||||
let p = player ps n
|
||||
over <- getp $ handEmpty n
|
||||
trCol <- gets trumpColour
|
||||
trCol <- trump
|
||||
case length table of
|
||||
0 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
|
||||
0 -> do
|
||||
catchAll
|
||||
(do
|
||||
playFunc p
|
||||
modify (setCurrentHand $ next n)
|
||||
turnGeneric playFunc depth)
|
||||
(\_ -> countGame)
|
||||
1 -> do
|
||||
modify $ setTurnColour
|
||||
(Just $ effectiveColour trCol $ head table)
|
||||
catchAll
|
||||
(do
|
||||
playFunc p
|
||||
modify (setCurrentHand $ next n)
|
||||
turnGeneric playFunc depth
|
||||
2 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
|
||||
turnGeneric playFunc depth)
|
||||
(\_ -> countGame)
|
||||
2 -> do
|
||||
catchAll
|
||||
(do
|
||||
playFunc p
|
||||
modify (setCurrentHand $ next n)
|
||||
turnGeneric playFunc depth)
|
||||
(\_ -> countGame)
|
||||
3 -> do
|
||||
w <- evaluateTable
|
||||
over <- gameOver
|
||||
if depth <= 1 || over
|
||||
then countGame
|
||||
else modify (setCurrentHand w) >> turnGeneric playFunc (depth - 1)
|
||||
@@ -72,7 +84,7 @@ turn = turnGeneric play 10
|
||||
|
||||
evaluateTable :: Skat Hand
|
||||
evaluateTable = do
|
||||
trumpCol <- gets trumpColour
|
||||
trumpCol <- trump
|
||||
turnCol <- gets turnColour
|
||||
table <- getp tableCards
|
||||
ps <- gets players
|
||||
@@ -80,6 +92,7 @@ evaluateTable = do
|
||||
winner = player ps winnerHand
|
||||
modifyp $ cleanTable (team winner)
|
||||
modify $ setTurnColour Nothing
|
||||
tell [(table !! 2, table !! 1, table !! 0)]
|
||||
return $ hand winner
|
||||
|
||||
countGame :: Skat (Int, Int)
|
||||
@@ -89,10 +102,13 @@ play :: (Show p, Player p) => p -> Skat Card
|
||||
play p = do
|
||||
table <- getp tableCards
|
||||
turnCol <- gets turnColour
|
||||
trump <- gets trumpColour
|
||||
trump <- trump
|
||||
cards <- getp $ handCards (hand p)
|
||||
fallen <- getp played
|
||||
(card, p') <- chooseCard p table fallen cards
|
||||
ouvert <- isOuvert <$> game
|
||||
mayOuvert <- if ouvert then Just <$> (singlePlayer >>= getp . handCards)
|
||||
else return Nothing
|
||||
(card, p') <- chooseCard p table fallen mayOuvert cards
|
||||
modifyPlayers $ updatePlayer p'
|
||||
modifyp $ playCard (hand p) card
|
||||
ps <- fmap playersToList $ gets players
|
||||
@@ -108,13 +124,12 @@ playOpen p = do
|
||||
modifyp $ playCard (hand p) card
|
||||
return card
|
||||
|
||||
publishGameResults :: (Int, Int) -> Skat ()
|
||||
publishGameResults res = do
|
||||
pls <- gets players
|
||||
mapM_ (\p -> onGameResults p res) (playersToList pls)
|
||||
|
||||
publishGameStart :: Skat ()
|
||||
publishGameStart = do
|
||||
pls <- gets players
|
||||
let sglPlayer = getSinglePlayer pls
|
||||
mapM_ (\p -> onGameStart p sglPlayer) (playersToList pls)
|
||||
gameOver :: Skat Bool
|
||||
gameOver = do
|
||||
tr <- trump
|
||||
case tr of
|
||||
None -> do
|
||||
singleLost <- gets piles >>= return . not . (Single `isSchwarz`)
|
||||
if singleLost then return True
|
||||
else gets currentHand >>= getp . handCards >>= return . null
|
||||
_ -> gets currentHand >>= getp . handCards >>= return . null
|
||||
|
||||
+55
-4
@@ -6,6 +6,9 @@
|
||||
|
||||
module Skat.Pile where
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Monad.Trans.Maybe
|
||||
|
||||
import Prelude hiding (lookup)
|
||||
import qualified Data.Map.Strict as M
|
||||
import qualified Data.Vector as V
|
||||
@@ -15,6 +18,8 @@ import Data.Maybe
|
||||
import Data.Aeson
|
||||
import Control.Exception
|
||||
import Data.List (delete)
|
||||
import Text.Read (readMaybe)
|
||||
import Debug.Trace
|
||||
|
||||
import Skat.Card
|
||||
import Skat.Utils
|
||||
@@ -41,7 +46,7 @@ instance ToJSON p => ToJSON (CardS p) where
|
||||
object ["card" .= card, "pile" .= pile]
|
||||
|
||||
data Hand = Hand1 | Hand2 | Hand3
|
||||
deriving (Show, Eq, Ord, Read)
|
||||
deriving (Show, Eq, Ord, Read, Enum, Bounded)
|
||||
|
||||
toInt :: Hand -> Int
|
||||
toInt Hand1 = 1
|
||||
@@ -61,12 +66,33 @@ prev Hand3 = Hand2
|
||||
data Owner = P Hand | S
|
||||
deriving (Show, Eq, Ord, Read)
|
||||
|
||||
instance Enum Owner where
|
||||
fromEnum (P hand) = fromEnum hand
|
||||
fromEnum S = 3
|
||||
toEnum 0 = P Hand1
|
||||
toEnum 1 = P Hand2
|
||||
toEnum 2 = P Hand3
|
||||
toEnum 3 = S
|
||||
|
||||
instance Bounded Owner where
|
||||
maxBound = S
|
||||
minBound = P Hand1
|
||||
|
||||
instance ToJSON Owner where
|
||||
toJSON (P hand) = object ["owner" .= show hand]
|
||||
toJSON S = object ["owner" .= ("skat" :: String) ]
|
||||
|
||||
instance Serialize String (CardS Owner) where
|
||||
serialize (CardS card owner) = show (fromEnum owner) ++ [serialize card]
|
||||
deserialize str = (flip evalState) str $ runMaybeT $ do
|
||||
owner <- pop >>= MaybeT . return . (>>= safeToEnum) . readMaybe . (:[])
|
||||
card <- pop >>= MaybeT . return . deserialize
|
||||
return $ CardS card owner
|
||||
|
||||
type Played = Owner -- TODO: remove
|
||||
|
||||
type Trick = (CardS Owner, CardS Owner, CardS Owner)
|
||||
|
||||
data Piles = Piles { _hand1 :: [CardS Owner]
|
||||
, _hand2 :: [CardS Owner]
|
||||
, _hand3 :: [CardS Owner]
|
||||
@@ -153,12 +179,12 @@ handCards Hand1 = _hand1
|
||||
handCards Hand2 = _hand2
|
||||
handCards Hand3 = _hand3
|
||||
|
||||
allowed :: Hand -> Colour -> Maybe Colour -> Piles -> [CardS Owner]
|
||||
allowed hand trCol turnCol ps
|
||||
allowed :: Hand -> Trump -> Maybe TurnColour -> Piles -> [CardS Owner]
|
||||
allowed hand trump turnCol ps
|
||||
| null sameColour = cards
|
||||
| otherwise = sameColour
|
||||
where cards = handCards hand ps
|
||||
sameColour = filter (\ca -> effectiveColour trCol ca `equals` turnCol) cards
|
||||
sameColour = filter (\ca -> effectiveColour trump ca `equals` turnCol) cards
|
||||
|
||||
skatCards :: Piles -> [Card]
|
||||
skatCards = map getCard . _skat
|
||||
@@ -185,3 +211,28 @@ distribute cards = emptyPiles hand1 hand2 hand3 skt
|
||||
hand1 = concatMap (!! 0) [round1, round2, round3]
|
||||
hand2 = concatMap (!! 1) [round1, round2, round3]
|
||||
hand3 = concatMap (!! 2) [round1, round2, round3]
|
||||
|
||||
instance Serialize String Piles where
|
||||
serialize piles = sers (_hand1 piles) ++ sers (_hand2 piles) ++ sers (_hand3 piles)
|
||||
++ sers (_skat piles)
|
||||
where sers cards = map (serialize . toCard) cards
|
||||
deserialize str = (flip evalState) str $ runMaybeT $ do
|
||||
hand1 <- takeG 10 >>= mapM deser
|
||||
hand2 <- takeG 10 >>= mapM deser
|
||||
hand3 <- takeG 10 >>= mapM deser
|
||||
skat <- takeG 2 >>= mapM deser
|
||||
return $ emptyPiles hand1 hand2 hand3 skat
|
||||
where deser char = MaybeT $ return $ deserialize char
|
||||
|
||||
instance Serialize String [Trick] where
|
||||
serialize [] = ""
|
||||
serialize ((c1, c2, c3):tricks) = serialize c1 ++ serialize c2 ++ serialize c3
|
||||
++ serialize tricks
|
||||
deserialize str = (flip evalState) str $ runMaybeT $ reverse <$> go []
|
||||
where go acc = do
|
||||
empty <- isEmpty
|
||||
if empty then return acc else do
|
||||
card1 <- takeG 2 >>= MaybeT . return . deserialize
|
||||
card2 <- takeG 2 >>= MaybeT . return . deserialize
|
||||
card3 <- takeG 2 >>= MaybeT . return . deserialize
|
||||
go ((card1, card2, card3):acc)
|
||||
|
||||
+13
-18
@@ -6,11 +6,14 @@ import Control.Monad.IO.Class
|
||||
|
||||
import Skat.Card
|
||||
import Skat.Pile
|
||||
import Skat.Bidding
|
||||
|
||||
class (Monad m, MonadIO m) => MonadPlayer m where
|
||||
trumpColour :: m Colour
|
||||
turnColour :: m (Maybe Colour)
|
||||
trump :: m Trump
|
||||
turnColour :: m (Maybe TurnColour)
|
||||
showSkat :: Player p => p -> m (Maybe [Card])
|
||||
singlePlayer :: m Hand
|
||||
game :: m Game
|
||||
|
||||
class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
|
||||
showPiles :: m (Piles)
|
||||
@@ -18,10 +21,11 @@ class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
|
||||
class Player p where
|
||||
team :: p -> Team
|
||||
hand :: p -> Hand
|
||||
chooseCard :: (HasCard c, MonadPlayer m)
|
||||
chooseCard :: (HasCard d, HasCard c, MonadPlayer m)
|
||||
=> p
|
||||
-> [CardS Played]
|
||||
-> [CardS Played]
|
||||
-> Maybe [d]
|
||||
-> [c]
|
||||
-> m (Card, p)
|
||||
onCardPlayed :: MonadPlayer m
|
||||
@@ -37,17 +41,10 @@ class Player p where
|
||||
let table = tableCards piles
|
||||
fallen = played piles
|
||||
myCards = handCards (hand p) piles
|
||||
fst <$> chooseCard p table fallen myCards
|
||||
onGameResults :: MonadIO m
|
||||
=> p
|
||||
-> (Int, Int)
|
||||
-> m ()
|
||||
onGameResults _ _ = return ()
|
||||
onGameStart :: MonadPlayer m
|
||||
=> p
|
||||
-> Hand
|
||||
-> m ()
|
||||
onGameStart _ _ = return ()
|
||||
ouvert <- isOuvert <$> game
|
||||
mayOuvert <- if ouvert then Just <$> (singlePlayer >>= \hnd -> return $ handCards hnd piles)
|
||||
else return Nothing
|
||||
fst <$> chooseCard p table fallen mayOuvert myCards
|
||||
|
||||
data PL = forall p. (Show p, Player p) => PL p
|
||||
|
||||
@@ -57,15 +54,13 @@ instance Show PL where
|
||||
instance Player PL where
|
||||
team (PL p) = team p
|
||||
hand (PL p) = hand p
|
||||
chooseCard (PL p) table fallen hand = do
|
||||
(v, a) <- chooseCard p table fallen hand
|
||||
chooseCard (PL p) table fallen mayOuvert hand = do
|
||||
(v, a) <- chooseCard p table fallen mayOuvert hand
|
||||
return $ (v, PL a)
|
||||
onCardPlayed (PL p) card = do
|
||||
v <- onCardPlayed p card
|
||||
return $ PL v
|
||||
chooseCardOpen (PL p) = chooseCardOpen p
|
||||
onGameResults (PL p) res = onGameResults p res
|
||||
onGameStart (PL p) singlePlayer = onGameStart p singlePlayer
|
||||
|
||||
data Players = Players PL PL PL
|
||||
deriving Show
|
||||
|
||||
@@ -8,11 +8,11 @@ import Skat.Card (Card, HasCard(..))
|
||||
|
||||
isAllowed :: (HasCard c, MonadPlayer m) => [c] -> c -> m Bool
|
||||
isAllowed hand card = do
|
||||
trCol <- trumpColour
|
||||
tr <- trump
|
||||
turnCol <- turnColour
|
||||
return $ C.isAllowed trCol turnCol hand card
|
||||
return $ C.isAllowed tr turnCol hand card
|
||||
|
||||
isTrump :: MonadPlayer m => Card -> m Bool
|
||||
isTrump card = do
|
||||
trCol <- trumpColour
|
||||
return $ C.isTrump trCol card
|
||||
tr <- trump
|
||||
return $ C.isTrump tr card
|
||||
|
||||
+80
-15
@@ -1,11 +1,13 @@
|
||||
{-# LANGUAGE ExistentialQuantification #-}
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
|
||||
module Skat.Preperation (
|
||||
Bidder(..), Bid, BD(..), Bidders(..), PrepEnv(..), runPreperation
|
||||
Bidder(..), Bid, BD(..), Bidders(..), PrepEnv(..), runPreperation,
|
||||
publishGameResults, bidder, makePrep
|
||||
) where
|
||||
|
||||
import Control.Monad.IO.Class
|
||||
import Control.Monad.Reader
|
||||
import Control.Monad.State
|
||||
|
||||
import Skat.Pile
|
||||
import Skat.Card
|
||||
@@ -13,13 +15,15 @@ import Skat.Player (PL, Players(..))
|
||||
import Skat.Bidding
|
||||
import Skat (SkatEnv, mkSkatEnv)
|
||||
|
||||
type Bid = Int
|
||||
|
||||
data PrepEnv = PrepEnv { piles :: Piles
|
||||
, bidders :: Bidders }
|
||||
, bidders :: Bidders
|
||||
, current :: Bid }
|
||||
deriving Show
|
||||
|
||||
type Preperation = ReaderT PrepEnv IO
|
||||
makePrep :: Piles -> Bidders -> PrepEnv
|
||||
makePrep ps bd = PrepEnv ps bd 0
|
||||
|
||||
type Preperation = StateT PrepEnv IO
|
||||
|
||||
class Bidder a where
|
||||
hand :: a -> Hand
|
||||
@@ -30,6 +34,16 @@ class Bidder a where
|
||||
askHand :: MonadIO m => a -> Bid -> m Bool
|
||||
askSkat :: MonadIO m => a -> Bid -> [Card] -> m [Card]
|
||||
toPlayer :: a -> Team -> PL
|
||||
onBid :: MonadIO m => a -> Maybe Bid -> Hand -> Hand -> m ()
|
||||
onBid _ _ _ _ = return ()
|
||||
onResponse :: MonadIO m => a -> Bool -> Hand -> Hand -> m ()
|
||||
onResponse _ _ _ _ = return ()
|
||||
onGame :: MonadIO m => a -> HideGame -> Hand -> m ()
|
||||
onGame _ _ _ = return ()
|
||||
onResult :: MonadIO m => a -> Result -> m ()
|
||||
onResult _ _ = return ()
|
||||
onNoGame :: MonadIO m => a -> m ()
|
||||
onNoGame _ = return ()
|
||||
|
||||
-- | trick to allow heterogenous bidder list
|
||||
data BD = forall b. (Show b, Bidder b) => BD b
|
||||
@@ -46,6 +60,11 @@ instance Bidder BD where
|
||||
askResponse (BD b) = askResponse b
|
||||
toPlayer (BD b) = toPlayer b
|
||||
onStart (BD b) = onStart b
|
||||
onGame (BD b) = onGame b
|
||||
onResult (BD b) = onResult b
|
||||
onBid (BD b) = onBid b
|
||||
onResponse (BD b) = onResponse b
|
||||
onNoGame (BD b) = onNoGame b
|
||||
|
||||
data Bidders = Bidders BD BD BD
|
||||
deriving Show
|
||||
@@ -63,46 +82,92 @@ toPlayers single (Bidders b1 b2 b3) =
|
||||
|
||||
runPreperation :: Preperation (Maybe SkatEnv)
|
||||
runPreperation = do
|
||||
bds <- asks bidders
|
||||
bds <- gets bidders
|
||||
onStart (bidder bds Hand1)
|
||||
onStart (bidder bds Hand2)
|
||||
onStart (bidder bds Hand3)
|
||||
(winner, bid) <- runBidding 0 (bidder bds Hand2) (bidder bds Hand1)
|
||||
(finalWinner, finalBid) <- runBidding 0 (bidder bds Hand3) (bidder bds winner)
|
||||
(finalWinner, finalBid) <- runBidding bid (bidder bds Hand3) (bidder bds winner)
|
||||
if finalBid == 0 then do
|
||||
bid <- askBid (bidder bds finalWinner) finalWinner 0
|
||||
publishBid bid finalWinner finalWinner
|
||||
case bid of
|
||||
Just val -> Just <$> initGame finalWinner val
|
||||
Nothing -> return Nothing
|
||||
Nothing -> publishNoGame >> return Nothing
|
||||
else Just <$> initGame finalWinner finalBid
|
||||
|
||||
runBidding :: Bid -> BD -> BD -> Preperation (Hand, Bid)
|
||||
runBidding startingBid reizer gereizter = do
|
||||
first <- askBid reizer (hand gereizter) startingBid
|
||||
case first of
|
||||
Just val -> do
|
||||
Just val
|
||||
| val > startingBid -> do
|
||||
publishBid first (hand reizer) (hand gereizter)
|
||||
modify $ \env -> env { current = val }
|
||||
response <- askResponse gereizter (hand reizer) val
|
||||
publishResponse response (hand reizer) (hand gereizter)
|
||||
if response then runBidding val reizer gereizter
|
||||
else return (hand reizer, val)
|
||||
Nothing -> return (hand gereizter, startingBid)
|
||||
| otherwise -> do
|
||||
publishBid Nothing (hand reizer) (hand gereizter)
|
||||
return (hand gereizter, startingBid)
|
||||
Nothing -> do
|
||||
publishBid Nothing (hand reizer) (hand gereizter)
|
||||
return (hand gereizter, startingBid)
|
||||
|
||||
initGame :: Hand -> Bid -> Preperation SkatEnv
|
||||
initGame single bid = do
|
||||
ps <- asks piles
|
||||
bds <- asks bidders
|
||||
ps <- gets piles
|
||||
bds <- gets bidders
|
||||
-- ask if player wants to play hand
|
||||
noSkat <- askHand (bidder bds single) bid
|
||||
-- either return piles or ask for skat cards and modify piles
|
||||
ps' <- if noSkat then return ps else handleSkat (bidder bds single) bid ps
|
||||
-- ask for game kind
|
||||
(Colour col _) <- askGame (bidder bds single) bid
|
||||
game <- handleGame (bidder bds single) bid noSkat
|
||||
-- publish game start
|
||||
publishGameStart game single
|
||||
-- construct skat env
|
||||
return $ mkSkatEnv ps Nothing col (toPlayers single bds) Hand1
|
||||
return $ mkSkatEnv ps' Nothing game (toPlayers single bds) Hand1 single
|
||||
|
||||
handleGame :: BD -> Bid -> Bool -> Preperation Game
|
||||
handleGame bd bid noSkat = do
|
||||
cards <- (\ps -> map toCard (handCards (hand bd) ps) ++ skatCards ps) <$> gets piles
|
||||
-- ask bidder for game
|
||||
proposal <- askGame bd bid
|
||||
-- check if proposal is allowed
|
||||
if isHand proposal == noSkat then return proposal else handleGame bd bid noSkat
|
||||
|
||||
handleSkat :: BD -> Bid -> Piles -> Preperation Piles
|
||||
handleSkat bd bid ps = do
|
||||
let skat = skatCards ps
|
||||
skat' <- askSkat bd bid skat
|
||||
liftIO $ putStrLn $ "received skat " ++ show skat'
|
||||
case moveToSkat (hand bd) skat' ps of
|
||||
Just correct -> return correct
|
||||
Nothing -> handleSkat bd bid ps
|
||||
|
||||
publishGameResults :: MonadIO m => Result -> Bidders -> m ()
|
||||
publishGameResults res bidders = do
|
||||
onResult (bidder bidders Hand1) res
|
||||
onResult (bidder bidders Hand2) res
|
||||
onResult (bidder bidders Hand3) res
|
||||
|
||||
publishGameStart :: Game -> Hand -> Preperation ()
|
||||
publishGameStart game sglPlayer = mapBidders (\b -> onGame b (HideGame game) sglPlayer)
|
||||
|
||||
publishBid :: Maybe Bid -> Hand -> Hand -> Preperation ()
|
||||
publishBid bid reizer gereizter = mapBidders (\b -> onBid b bid reizer gereizter)
|
||||
|
||||
publishResponse :: Bool -> Hand -> Hand -> Preperation ()
|
||||
publishResponse response reizer gereizter = mapBidders (\b -> onResponse b response reizer gereizter)
|
||||
|
||||
publishNoGame :: Preperation ()
|
||||
publishNoGame = mapBidders onNoGame
|
||||
|
||||
mapBidders :: (BD -> Preperation ()) -> Preperation ()
|
||||
mapBidders f = do
|
||||
bds <- gets bidders
|
||||
f (bidder bds Hand1)
|
||||
f (bidder bds Hand2)
|
||||
f (bidder bds Hand3)
|
||||
|
||||
+39
-1
@@ -1,7 +1,12 @@
|
||||
{-# LANGUAGE ScopedTypeVariables #-}
|
||||
|
||||
module Skat.Utils where
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Monad.Trans.Maybe
|
||||
|
||||
import System.Random
|
||||
import Text.Read
|
||||
import Text.Read hiding (get, lift)
|
||||
import qualified Data.ByteString.Char8 as B (ByteString, unpack, pack)
|
||||
import qualified Data.Text as T (Text, unpack, pack)
|
||||
import Data.List (foldl')
|
||||
@@ -57,3 +62,36 @@ instance Stringy B.ByteString where
|
||||
instance Stringy T.Text where
|
||||
toString = T.unpack
|
||||
fromString = T.pack
|
||||
|
||||
indexOf :: Eq a => [a] -> a -> Maybe Int
|
||||
indexOf [] _ = Nothing
|
||||
indexOf (x:xs) item
|
||||
| x == item = Just 0
|
||||
| otherwise = (1+) <$> xs `indexOf` item
|
||||
|
||||
type Generator c = MaybeT (State [c])
|
||||
|
||||
pop :: Generator c c
|
||||
pop = do
|
||||
cs <- get
|
||||
if null cs then mzero else put (tail cs) >> return (head cs)
|
||||
|
||||
isEmpty :: Generator c Bool
|
||||
isEmpty = get >>= return . null
|
||||
|
||||
takeG :: Int -> Generator c [c]
|
||||
takeG n = do
|
||||
cs <- lift get
|
||||
if length cs >= n
|
||||
then do
|
||||
put (drop n cs)
|
||||
return (take n cs)
|
||||
else mzero
|
||||
|
||||
-- forall is needed to allow scoped type variables
|
||||
safeToEnum :: forall a. (Enum a, Bounded a) => Int -> Maybe a
|
||||
safeToEnum n
|
||||
| maxN < n || minN > n = Nothing
|
||||
| otherwise = Just $ toEnum n
|
||||
where maxN = fromEnum (maxBound :: a)
|
||||
minN = fromEnum (minBound :: a)
|
||||
|
||||
+1
-1
@@ -17,7 +17,7 @@
|
||||
#
|
||||
# resolver: ./custom-snapshot.yaml
|
||||
# resolver: https://example.com/snapshots/2018-01-01.yaml
|
||||
resolver: lts-14.3
|
||||
resolver: lts-18.18
|
||||
|
||||
# User packages to be built.
|
||||
# Various formats can be used as shown in the example below.
|
||||
|
||||
Reference in New Issue
Block a user