13 Commits
Author SHA1 Message Date
christian df561c2b85 mcts progress 2024-09-29 20:55:49 +02:00
christian de36cf244c improve performance of MCTS 2022-10-15 15:07:18 +02:00
christian 3aa6a62391 implement MCTS for tictactoe and skat 2022-10-15 11:59:34 +02:00
christian 40908ddcf3 introducing prob monad 2022-10-09 15:44:27 +02:00
christian 0984a188db set stupid bidding to 0 2022-01-19 11:47:40 +01:00
christian 444e50cdb1 add two vs bot 2022-01-19 11:43:18 +01:00
christian 3306e349d3 upgrade lts 2021-11-28 17:26:58 +01:00
christian c6f43b2c96 replace deprecated iNADDR_ANY 2021-11-28 17:20:21 +01:00
christian 195fd7ec34 upgrade matches api 2020-05-23 22:13:08 +02:00
christian 4a89eddc24 sort ouvert cards and properly compare types in sort render 2020-04-29 23:55:36 +02:00
christian dd629db320 handle ueberreizung 2020-04-07 01:34:38 +02:00
christian fac461b759 add ouvert games 2020-04-06 01:44:36 +02:00
christian 1c3f85b9a6 serialization of piles 2020-04-04 00:23:14 +02:00
26 changed files with 2329 additions and 353 deletions
+13 -7
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@@ -18,14 +18,18 @@ import Skat.AI.Stupid
import Skat.AI.Online
import Skat.AI.Rulebased
import Skat.AI.Minmax (playCLI)
import Skat.AI.Games.Skat.Guess
import Skat.AI.Skat (playSkat)
main :: IO ()
main = testMinmax 10
main = playSkat 42
{-
testMinmax :: Int -> IO ()
testMinmax n = do
let acs = repeat playSkat
sequence_ (take n acs)
-}
testAI :: Int -> IO ()
testAI n = do
@@ -47,11 +51,11 @@ runAI = do
else runAI
env :: SkatEnv
env = SkatEnv piles Nothing (Colour Spades Einfach) playersExamp Hand1
env = SkatEnv piles Nothing (Colour Spades Einfach) playersExamp Hand1 Hand3
where piles = distribute allCards
envStupid :: SkatEnv
envStupid = SkatEnv piles Nothing (Colour Spades Einfach) pls2 Hand1
envStupid = SkatEnv piles Nothing (Colour Spades Einfach) pls2 Hand1 Hand3
where piles = distribute allCards
playersExamp :: Players
@@ -69,22 +73,22 @@ pls2 = Players
shuffledEnv :: IO SkatEnv
shuffledEnv = do
cards <- shuffleCards
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) playersExamp Hand1
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) playersExamp Hand1 Hand3
shuffledEnv2 :: IO SkatEnv
shuffledEnv2 = do
cards <- shuffleCards
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1 Hand3
env2 :: SkatEnv
env2 = SkatEnv piles Nothing (Colour Hearts Einfach) playersExamp Hand2
env2 = SkatEnv piles Nothing (Colour Hearts Einfach) playersExamp Hand2 Hand3
where hand1 = [Card Eight Hearts, Card Queen Hearts, Card Ace Clubs, Card Queen Diamonds]
hand2 = [Card Seven Hearts, Card King Hearts, Card Ten Hearts, Card Queen Spades]
hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs]
piles = emptyPiles hand1 hand2 hand3 []
env3 :: SkatEnv
env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3
env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3 Hand3
where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
, Card Ten Clubs, Card Eight Hearts ]
@@ -108,5 +112,7 @@ application pending = do
msg <- WS.receiveData conn
putStrLn $ BS.unpack msg
{-
playSkat :: IO ()
playSkat = void $ (flip runSkat) env3 playCLI
-}
+2 -2
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@@ -14,7 +14,7 @@ pls2 = Players
(PL $ Stupid Single Hand3)
env3 :: SkatEnv
env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3
env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3 Hand3
where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
, Card Ten Clubs, Card Eight Hearts ]
@@ -29,4 +29,4 @@ env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3
shuffledEnv2 :: IO SkatEnv
shuffledEnv2 = do
cards <- shuffleCards
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1 Hand3
+3 -1
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@@ -1,5 +1,5 @@
name: skat
version: 0.1.0.7
version: 0.1.0.8
github: "githubuser/skat"
license: BSD3
author: "flavis"
@@ -34,6 +34,8 @@ dependencies:
- containers
- case-insensitive
- vector
- transformers
- exceptions
library:
source-dirs: src
+15 -3
View File
@@ -1,13 +1,13 @@
cabal-version: 1.12
-- This file has been generated from package.yaml by hpack version 0.31.2.
-- This file has been generated from package.yaml by hpack version 0.35.0.
--
-- see: https://github.com/sol/hpack
--
-- hash: 9c412ae20820c69f342fb431118c3d2be6a5461e1b5a521d92c1546f163ee94a
-- hash: 8a975ca39edf7adfa4bbf95bd068d1b2f4f3fa9e954eb61fa3cf553f03b7dd56
name: skat
version: 0.1.0.7
version: 0.1.0.8
description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
homepage: https://github.com/githubuser/skat#readme
bug-reports: https://github.com/githubuser/skat/issues
@@ -28,12 +28,18 @@ source-repository head
library
exposed-modules:
Skat
Skat.AI.Base
Skat.AI.Games.Skat.Guess
Skat.AI.Human
Skat.AI.Markov
Skat.AI.Minmax
Skat.AI.MonteCarlo
Skat.AI.Online
Skat.AI.Rulebased
Skat.AI.Server
Skat.AI.Skat
Skat.AI.Stupid
Skat.AI.TicTacToe
Skat.Bidding
Skat.Card
Skat.Matches
@@ -56,12 +62,14 @@ library
, case-insensitive
, containers
, deepseq
, exceptions
, mtl
, network
, parallel
, random
, split
, text
, transformers
, vector
, websockets
default-language: Haskell2010
@@ -81,6 +89,7 @@ executable skat-exe
, case-insensitive
, containers
, deepseq
, exceptions
, mtl
, network
, parallel
@@ -88,6 +97,7 @@ executable skat-exe
, skat
, split
, text
, transformers
, vector
, websockets
default-language: Haskell2010
@@ -107,6 +117,7 @@ test-suite skat-test
, case-insensitive
, containers
, deepseq
, exceptions
, mtl
, network
, parallel
@@ -114,6 +125,7 @@ test-suite skat-test
, skat
, split
, text
, transformers
, vector
, websockets
default-language: Haskell2010
+12 -9
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@@ -1,6 +1,7 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE TypeSynonymInstances #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
module Skat where
@@ -18,12 +19,12 @@ import qualified Skat.Player as P
data SkatEnv = SkatEnv { piles :: Piles
, turnColour :: Maybe TurnColour
, game :: Game
, skatGame :: Game
, players :: Players
, currentHand :: Hand }
, currentHand :: Hand
, skatSinglePlayer :: Hand }
deriving Show
type Trick = (CardS Owner, CardS Owner, CardS Owner)
type Skat = StateT SkatEnv (WriterT [Trick] IO)
runSkat :: Skat a -> SkatEnv -> IO (a, SkatEnv, [Trick])
@@ -38,23 +39,25 @@ execSkat :: Skat a -> SkatEnv -> IO SkatEnv
execSkat action = (fmap fst) . runWriterT . execStateT action
instance P.MonadPlayer Skat where
trump = gets $ getTrump . game
trump = getTrump <$> P.game
turnColour = gets turnColour
showSkat p = case P.team p of
Single -> fmap (Just . skatCards) $ gets piles
Team -> return Nothing
singlePlayer = gets skatSinglePlayer
game = gets skatGame
instance P.MonadPlayerOpen Skat where
showPiles = gets piles
modifyp :: (Piles -> Piles) -> Skat ()
modifyp :: MonadState SkatEnv m => (Piles -> Piles) -> m ()
modifyp f = modify g
where g env@(SkatEnv {piles}) = env { piles = f piles}
getp :: (Piles -> a) -> Skat a
getp :: MonadState SkatEnv m => (Piles -> a) -> m a
getp f = gets piles >>= return . f
modifyPlayers :: (Players -> Players) -> Skat ()
modifyPlayers :: MonadState SkatEnv m => (Players -> Players) -> m ()
modifyPlayers f = modify g
where g env@(SkatEnv {players}) = env { players = f players }
@@ -64,10 +67,10 @@ setTurnColour col sk = sk { turnColour = col }
setCurrentHand :: Hand -> SkatEnv -> SkatEnv
setCurrentHand hand sk = sk { currentHand = hand }
mkSkatEnv :: Piles -> Maybe TurnColour -> Game -> Players -> Hand -> SkatEnv
mkSkatEnv :: Piles -> Maybe TurnColour -> Game -> Players -> Hand -> Hand -> SkatEnv
mkSkatEnv = SkatEnv
allowedCards :: Skat [CardS Owner]
allowedCards :: (P.MonadPlayer m, MonadState SkatEnv m) => m [CardS Owner]
allowedCards = do
curHand <- gets currentHand
pls <- gets players
+79
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@@ -0,0 +1,79 @@
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE TypeSynonymInstances #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FunctionalDependencies #-}
{-# LANGUAGE TupleSections #-}
module Skat.AI.Base where
import Data.Set (Set)
import qualified Data.Set as S
import System.Random (Random)
import qualified System.Random as Rand
import Control.Monad.State
import Control.Exception (assert)
import Control.Monad.Fail
import Data.Ord
import Text.Read (readMaybe)
import Data.List (maximumBy, sortBy)
import Debug.Trace
class (Ord v, Eq v) => Value v where
invert :: v -> v
win :: v
loss :: v
tie :: v
tonum :: v -> Float
tonum v
| v == win = 1.0
| v == loss = 0.0
| v == tie = 0.5
class Player p where
maxing :: p -> Bool
class (Traversable l, Monad m, Value v, Player p, Eq t) => MonadGame t l v p m | m -> t, m -> p, m -> v, m -> l where
currentPlayer :: m p
turns :: m (l t)
play :: t -> m ()
simulate :: t -> m a -> m a
evaluate :: m v
over :: m Bool
class (MonadIO m, Show t, Show v, Show p, MonadGame t l v p m) => PlayableGame t l v p m | m -> t, m -> p, m -> v where
showTurns :: m ()
showBoard :: m ()
askTurn :: m (Maybe t)
showTurn :: t -> m ()
winner :: m (Maybe p)
class Choose t m | m -> t where
choose :: m t
class Monad m => MonadRandom m where
random :: Random a => m a
randomR :: Random a => (a, a) -> m a
chooser :: [a] -> m a
chooser [] = error "chooser: empty list"
chooser os = (os!!) <$> randomR (0, length os - 1)
chooserS :: Set a -> m a
chooserS set
| S.null set = error "chooserS: empty set"
| otherwise = (`S.elemAt` set) <$> randomR (0, S.size set - 1)
instance MonadRandom IO where
random = Rand.randomIO
randomR = Rand.randomRIO
instance MonadRandom (State Rand.StdGen) where
random = do
gen <- get
let (a, gen') = Rand.random gen
put gen'
return a
randomR bds = do
gen <- get
let (a, gen') = Rand.randomR bds gen
put gen'
return a
+338
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@@ -0,0 +1,338 @@
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DeriveAnyClass #-}
{-# LANGUAGE BangPatterns #-}
module Skat.AI.Games.Skat.Guess where
import GHC.Generics (Generic, Generic1)
import Data.Ord
import Data.Aeson
import Data.Monoid ((<>))
import Data.List
import Data.Set (Set)
import qualified Data.Set as S
import Control.Monad.State
import Control.Monad.Reader
import Data.Map.Strict (Map)
import qualified Data.Map.Strict as M
import Data.List (delete)
import Data.Bits
import Debug.Trace
import Skat
import Skat.AI.Base
import Skat.Utils
import Skat.Card
import Skat.Pile
import Skat.Player
import Skat.Player
import Control.Parallel.Strategies
import Control.DeepSeq
data Option = H Hand
| Skt
deriving (Show, Eq, Ord, Generic, NFData, ToJSON)
type Guess = Map Card (Set Option)
newGuess :: Guess
newGuess = newGuessWith allCards
newGuessWith :: [Card] -> Guess
newGuessWith cards = M.fromList l
where l = map (\c -> (c, S.fromList [H Hand1, H Hand2, H Hand3, Skt])) cards
hasBeenPlayed :: Card -> Guess -> Guess
hasBeenPlayed card = M.delete card
has :: Hand -> [Card] -> Guess -> Guess
has hand cs = M.mapWithKey f
where f card hands
| card `elem` cs = S.singleton (H hand)
| otherwise = hands
hasOnly :: Hand -> [Card] -> Guess -> Guess
hasOnly hand cs = M.mapWithKey f
where f card hands
| card `elem` cs = S.singleton (H hand)
| otherwise = S.delete (H hand) hands
hasOnly_ :: Option -> [Card] -> Guess -> Guess
hasOnly_ option cs = M.mapWithKey f
where f card hands
| card `elem` cs = S.singleton option
| otherwise = S.delete option hands
hasNoLonger :: Trump -> Hand -> TurnColour -> Guess -> Guess
hasNoLonger trump hand effCol = M.mapWithKey f
where f card hands
| effectiveColour trump card == effCol && (H hand) `S.member` hands =
S.filter (/=H hand) hands
| otherwise = hands
observe :: Trump -> Maybe TurnColour -> [CardS Played] -> Guess -> Guess
observe _ Nothing _ guess = guess
observe trpCol (Just turnCol) tbl oldGuess = foldr f oldGuess tbl
where f :: CardS Played -> Guess -> Guess
f c g = let col = effectiveColour trpCol (toCard c)
in if col /= turnCol
then hasNoLonger trpCol (uorigin $ getPile c) turnCol g
else g
observeS :: Guess -> Skat Guess
observeS guess = do
trpCol <- trump
turnCol <- gets Skat.turnColour
tbl <- getp tableCards
pure $ observe trpCol turnCol tbl guess
isSkat :: [Card] -> Guess -> Guess
isSkat cs = M.mapWithKey f
where f card hands
| card `elem` cs = S.singleton Skt
| otherwise = if length cs == 2 then S.delete Skt hands else hands
choosen1 :: Int -> [a] -> [[a]]
choosen1 !n !cs = map f (filter ((==n) . popCount) [0..(m-1)])
where m = 2^(length cs) :: Int
f !i = collect $! filter (< length cs) $! getSetBits i
collect !idx = map (cs!!) $! idx
getSetBits :: Int -> [Int]
getSetBits !a = filter (\i -> 2^i .&. a /= 0) [0..a]
{-# INLINE getSetBits #-}
choosen2 :: Int -> [a] -> [[a]]
choosen2 !n !cs = map f (filter ((==n) . popCount) [0..(m-1)])
where m = 2^(length cs) :: Int
f !i = filterMap (g i) fst $! zip cs [0..]
g !i (c, k) = 2^k .&. i /= 0
choosen = choosen2
smplguess :: Guess
smplguess = Hand1 `hasOnly` [(Card Seven Diamonds)..(Card Eight Hearts)] $! newGuess
smplguess2 :: Guess
smplguess2 = M.fromList
[ ( Card Seven Diamonds, S.fromList [H Hand2, H Hand3] )
, ( Card Eight Hearts, S.fromList [H Hand2, H Hand1] )
, ( Card Nine Spades, S.fromList [H Hand1, H Hand2] )
, ( Card Nine Diamonds, S.fromList [Skt] )
, ( Card Eight Diamonds, S.fromList [Skt] )
]
smplguess3 :: Guess
smplguess3 = M.fromList
[ (Card Nine Clubs, S.fromList [Skt])
, (Card Queen Clubs, S.fromList [Skt])
, (Card Ten Hearts, S.fromList [H Hand2,H Hand3])
, (Card Ace Diamonds, S.fromList [H Hand2])
]
smplguess4 :: Guess
smplguess4 = M.fromList
[ (Card Seven Spades, S.fromList [H Hand1])
, (Card Nine Spades, S.fromList [H Hand1])
, (Card Eight Spades, S.fromList [H Hand2])
, (Card Queen Diamonds, S.fromList [H Hand3])
, (Card Ace Diamonds, S.fromList [H Hand3])
, (Card King Clubs, S.fromList [H Hand2,H Hand3])
, (Card Ace Clubs, S.fromList [H Hand2,H Hand3])
, (Card Nine Clubs, S.fromList [Skt])
, (Card Queen Clubs, S.fromList [Skt])
]
distributions2 :: Guess -> (Int, Int, Int, Int) -> [Distribution]
distributions2 !guess1 !(n1, n2, n3, nskt) = do
let h1cards = M.keys $!! M.filter (H Hand1 `elem`) guess1
hand1 <- choosen 10 h1cards
let guess2 = Hand1 `hasOnly` hand1 $! guess1
h2cards = M.keys $!! M.filter (H Hand2 `elem`) guess2
hand2 <- choosen 10 h2cards
let guess3 = Hand2 `hasOnly` hand2 $! guess2
h3cards = M.keys $!! M.filter (H Hand3 `elem`) guess3
x = choosen 10 $!! h3cards
hand3 <- x
--let guess4 = Hand3 `hasOnly` hand3 $! guess3
-- sktcards = M.keys $!! M.filter (Skt `elem`) guess4
--skt <- choosen (2 + nskt) sktcards
return (hand1, hand2, hand3, [])--, skt)
carddist :: Option -> Int -> Guess -> [[Card]]
carddist option n guess = choosen n options
where options = M.keys $ M.filter (option `S.member`) guess
carddistS :: Option -> Int -> StateT Guess [] [Card]
carddistS option n = do
guess <- get
sels <- lift $ carddist option n guess
put $ option `hasOnly_` sels $ guess
return sels
distributions3 :: Guess -> (Int, Int, Int, Int) -> [Distribution]
distributions3 guess (n1, n2, n3, n4) = (flip evalStateT) guess $ do
hand1 <- carddistS (H Hand1) (cardsPerHand + n1)
hand2 <- carddistS (H Hand2) (cardsPerHand + n2)
hand3 <- carddistS (H Hand3) (cardsPerHand + n3)
skt <- carddistS Skt (2 + n4)
return (hand1, hand2, hand3, skt)
where cardsPerHand = (length guess-2-n1-n2-n3) `div` 3
randomChoice :: (MonadRandom m, Monad m) => Set Option -> StateT (Int, Int, Int, Int) m Option
randomChoice options = do
--when (null options) $ error "randomChoice: options are empty"
(n1, n2, n3, n4) <- get
let g (H Hand1) = n1 > 0
g (H Hand2) = n2 > 0
g (H Hand3) = n3 > 0
g Skt = n4 > 0
opts = S.toList $ S.filter g options
--when (null opts) $ error "randomChoice: after filtering options are empty"
option <- if null opts then (error ("randomChoice: opts empty, " ++ show options ++ " " ++ show (n1,n2,n3,n4))) else lift (chooser opts)
let (n1', n2', n3', n4') = case option of
H Hand1 -> (n1-1, n2, n3, n4)
H Hand2 -> (n1, n2-1, n3, n4)
H Hand3 -> (n1, n2, n3-1, n4)
Skt -> (n1, n2, n3, n4-1)
put (n1', n2', n3', n4')
return option
randomGuess :: (MonadRandom m, Monad m) => Guess -> (Int, Int, Int, Int) -> m Guess
randomGuess guess (n1, n2, n3, n4) = (flip evalStateT) ( cardsPerHand + n1
, cardsPerHand + n2
, cardsPerHand + n3
, 2 + n4
) $ do
foldM helper guess (M.keys guess)
where cardsPerHand = (length guess-2-n1-n2-n3) `div` 3
helper g card = do
let opts = M.findWithDefault (error "findWithDefault") card g
o <- randomChoice opts
pure $ M.insert card (S.singleton o) g
choosern :: (Eq a, Monad m, MonadRandom m) => Int -> [a] -> m [a]
choosern 0 _ = pure []
choosern _ [] = error "chooseRn: list is empty and n /= 0"
choosern !n !os = do
o <- chooser os
let !os' = delete o os
rest <- choosern (n-1) os'
pure $ o : rest
choosernS :: (Ord a, Monad m, MonadRandom m) => Int -> Set a -> m (Set a)
choosernS 0 _ = pure S.empty
choosernS !n !os
| S.size os == 0 = error "chooseRn: list is empty and n /= 0"
| otherwise = do
o <- chooserS os
let !os' = S.delete o os
rest <- choosernS (n-1) os'
pure $ S.insert o rest
snd3 :: (a,b,c) -> b
snd3 (a,b,c) = b
randomDistr2 :: (MonadRandom m, Monad m) => Guess -> (Int, Int, Int, Int) -> m Distribution
randomDistr2 guess1 (n1, n2, n3, _) = do
let h1cs = M.keysSet $!! M.filter (H Hand1 `S.member`) guess1
h2cs = M.keysSet $!! M.filter (H Hand2 `S.member`) guess1
h3cs = M.keysSet $!! M.filter (H Hand3 `S.member`) guess1
skcs = M.keysSet $!! M.filter (Skt `S.member`) guess1
priority = M.filter ((==1) . S.size) guess1
predist = M.foldrWithKey
(\card opts dist -> M.insertWith (++) (S.elemAt 0 opts) [card] dist)
M.empty
priority
banned = M.keysSet priority
pots = sortBy (comparing $ \(_, cs, n) -> length cs - n)
$ [ (H Hand1, h1cs, nh1 - length (M.findWithDefault [] (H Hand1) predist))
, (H Hand2, h2cs, nh2 - length (M.findWithDefault [] (H Hand2) predist))
, (H Hand3, h3cs, nh3 - length (M.findWithDefault [] (H Hand3) predist))
, (Skt , skcs, nh4 - length (M.findWithDefault [] Skt predist))
]
(dist, _) <- foldM f (predist, banned) pots
return ( M.findWithDefault (error "randomDistr: missing option Hand1") (H Hand1) dist
, M.findWithDefault (error "randomDistr: missing option Hand2") (H Hand2) dist
, M.findWithDefault (error "randomDistr: missing option Hand3") (H Hand3) dist
, M.findWithDefault (error "randomDistr: missing option Skt") Skt dist
)
where cardsPerHand = (length guess1-2-n1-n2-n3) `div` 3
nh1 = cardsPerHand + n1
nh2 = cardsPerHand + n2
nh3 = cardsPerHand + n3
nh4 = 2
f (dist, banned) (option, cards, n) = do
let available = S.filter (not . (`S.member` banned)) cards
cs <- if S.size available < n
then error ("Not enough options available: wanted " ++ show n ++ " for " ++ show option ++ " and got " ++ show (length available) ++ ", " ++ show guess1 ++ " with " ++ show (n1, n2, n3))
else choosernS n available
let dist' = M.insertWith (++) option (S.toList cs) dist
pure (dist', S.union banned cs)
randomDistr :: (MonadRandom m, Monad m) => Guess -> (Int, Int, Int, Int) -> m Distribution
randomDistr = randomDistr2
randomDistr1 :: (MonadRandom m, Monad m) => Guess -> (Int, Int, Int, Int) -> m Distribution
randomDistr1 guess (n1, n2, n3, n4) = (flip evalStateT) ( cardsPerHand + n1
, cardsPerHand + n2
, cardsPerHand + n3
, 2 + n4
) $ do
randomGuess <- foldM helper guess (M.keys guess)
let [d] = distributions randomGuess (n1, n2, n3, n4)
pure d
where cardsPerHand = (length guess-2-n1-n2-n3) `div` 3
helper g card = do
let opts = M.findWithDefault (error "findWithDefault") card g
o <- randomChoice opts
pure $ M.insert card (S.singleton o) g
{-
distributions1 :: Guess -> (Int, Int, Int, Int) -> [Distribution]
distributions1 guess nos =
helper (sortBy compareGuess $ M.toList guess) nos
`using` parList rdeepseq
where helper [] _ = []
helper ((c, hs):[]) ns = map fst (distr c hs ns)
helper ((c, hs):gs) ns =
let dsWithNs = distr c hs ns
go (d, ns') = map (d <>) (helper gs ns')
in concatMap go dsWithNs
distr card hands (n1, n2, n3, n4) =
let f card (H Hand1) =
(([card], [], [], []), (n1+1, n2, n3, n4))
f card (H Hand2) =
(([], [card], [], []), (n1, n2+1, n3, n4))
f card (H Hand3) =
(([], [], [card], []), (n1, n2, n3+1, n4))
f card Skt =
(([], [], [], [card]), (n1, n2, n3, n4+1))
isOk (H Hand1) = n1 < cardsPerHand
isOk (H Hand2) = n2 < cardsPerHand
isOk (H Hand3) = n3 < cardsPerHand
isOk Skt = n4 < 2
in filterMap isOk (f card) hands
cardsPerHand = (length guess - 2) `div` 3
-}
distributions = distributions3
type Distribution = ([Card], [Card], [Card], [Card])
compareGuess :: (Card, [Option]) -> (Card, [Option]) -> Ordering
compareGuess (c1, ops1) (c2, ops2)
| length ops1 == 1 = LT
| length ops2 == 1 = GT
| c1 > c2 = LT
| c1 < c2 = GT
toPiles :: [CardS Played] -> Distribution -> Piles
toPiles table (h1, h2, h3, skt) = makePiles h1 h2 h3 table skt
updatePiles :: Distribution -> Piles -> Piles
updatePiles (h1, h2, h3, skt) piles = piles { _hand1 = fmap (putAt $ P Hand1) h1
, _hand2 = fmap (putAt $ P Hand2) h2
, _hand3 = fmap (putAt $ P Hand3) h3
, _skat = fmap (putAt S) skt }
+1 -1
View File
@@ -15,7 +15,7 @@ data Human = Human { getTeam :: Team
instance Player Human where
team = getTeam
hand = getHand
chooseCard p table _ hand = do
chooseCard p table _ _ hand = do
trumpCol <- trump
turnCol <- turnColour
let possible = filter (isAllowed trumpCol turnCol hand) hand
+510
View File
@@ -0,0 +1,510 @@
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE TypeSynonymInstances #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FunctionalDependencies #-}
{-# LANGUAGE TupleSections #-}
{-# LANGUAGE InstanceSigs #-}
{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE ImportQualifiedPost #-}
module Skat.AI.Markov (
) where
import Control.Monad.State
import Control.Exception (assert)
import Control.Monad.Fail
import Data.Ord
import Text.Read (readMaybe)
import Data.List (maximumBy, sortBy, delete)
import Debug.Trace
import Data.Ratio
import Data.Set (Set)
import qualified Data.Set as Set
import Data.Map (Map)
import qualified Data.Map as Map
import Data.Bits
import Data.Vector (Vector)
import qualified Data.Vector as Vector
import qualified Skat as S
import qualified Skat.Card as S
import qualified Skat.Operations as S
import qualified Skat.Pile as S
import qualified Skat.Player as S hiding (trumpColour, turnColour)
import qualified Skat.Render as S
--import TestEnvs (env3, shuffledEnv2)
data Possibility d a = Possibility { value :: a
, probability :: d
}
newtype Distribution d a = Distribution { runDistribution :: [Possibility d a] }
instance Num d => Monad (Distribution d) where
return :: a -> Distribution d a
return x = Distribution [Possibility x 1]
(>>=) :: Distribution d a -> (a -> Distribution d b) -> Distribution d b
(Distribution ps) >>= f = Distribution $ do
(Possibility x1 p1) <- ps
let (Distribution ds) = f x1
(Possibility x2 p2) <- ds
return $ Possibility x2 (p1*p2)
instance Num d => Applicative (Distribution d) where
pure = return
(<*>) = ap
instance Num d => Functor (Distribution d) where
fmap = liftM
sumDist :: (Num d, Ord a) => Distribution d a -> Distribution d a
sumDist = distFromMap . distToMap
where distToMap (Distribution ps) = Map.fromListWith (+) $ do
(Possibility x p) <- ps
return (x, p)
distFromMap m = Distribution $ do
(x, p) <- Map.toList m
return $ Possibility x p
deriving instance (Show d, Show a) => Show (Possibility d a)
deriving instance (Show d, Show a) => Show (Distribution d a)
deriving instance (Eq d, Eq a) => Eq (Possibility d a)
deriving instance (Eq d, Eq a) => Eq (Distribution d a)
deriving instance (Ord d, Ord a) => Ord (Possibility d a)
deriving instance (Ord d, Ord a) => Ord (Distribution d a)
drawSome :: Int -> StateT (Set S.Card) (Distribution Rational) (Set S.Card)
drawSome n = do
s <- get
let ds = sumDist $ runStateT (Set.fromList <$> replicateM n draw) s
(d, s') <- lift ds
put s'
return d
--put s'
draw2 = sumDist $ (flip evalStateT) (Set.fromList $ take 22 S.allCards) do
ss <- replicateM 5 (drawSome 2)
return $ Set.unions ss
basen = 22
taken = 10
allCards = Vector.fromList $ take basen S.allCards
example = stupid taken (Set.fromList $ take basen S.allCards)
example2 = stupid2 taken (take basen S.allCards)
example3 = stupid3 taken (take basen S.allCards)
example4 = smart taken (take basen S.allCards)
example5 = stupid4 taken allCards
example6 = stupid5 taken (take basen S.allCards)
stupid :: Int -> Set S.Card -> Set (Set S.Card)
stupid 0 _ = Set.singleton Set.empty
stupid n cs
| length cs == 0 = Set.empty
| otherwise = xs
where f :: S.Card -> Set (Set S.Card)
f c = let cs' = Set.delete c cs
distrs = stupid (n-1) cs'
distrs' = Set.map (Set.insert c) distrs
in distrs'
--xs :: Set (Set (Set S.Card))
xs = Set.foldr (\c s -> Set.union s $ f c) Set.empty cs
--stupid2 :: (Monoid f, Foldable f, Functor f) => Int -> f S.Card -> f (f S.Card)
stupid2 0 _ = [mempty]
stupid2 n cs
| length cs == 0 = mempty
| otherwise = xs
where f c = let cs' = delete c cs
distrs = stupid2 (n-1) cs'
distrs' = fmap (c:) distrs
in distrs'
--xs :: Set (Set (Set S.Card))
xs = foldr (\c s -> s <> f c) mempty cs
stupid3 :: Int -> [S.Card] -> [[S.Card]]
stupid3 n cs = map (f cs) (filter ((==n) . popCount) [1..m])
where m = 2^(length cs) :: Int
f cs i = collect cs $ filter (< length cs) $ getSetBits i
collect l idx = map (l!!) idx
getSetBits :: Int -> [Int]
getSetBits a = filter (\i -> 2^i .&. a /= 0) [0..a]
-- very bad suddenly
stupid5 :: Int -> [S.Card] -> Set (Set S.Card)
stupid5 n cs = Set.map (Set.fromList . f cs) (Set.filter ((==n) . popCount) $ Set.fromList [1..m])
where m = 2^(length cs) :: Int
f cs i = collect cs $ filter (< length cs) $ getSetBits i
collect l idx = map (\i -> l!!i) idx
stupid4 :: Int -> Vector S.Card -> Vector [S.Card]
stupid4 n cs = fmap f (Vector.filter ((==n) . popCount) bs)
where bs = Vector.fromList [1..m]
m = 2^(length cs) :: Int
f i = collect $ filter (< length cs) $ getSetBits i
collect idx = map (\i -> cs Vector.! (i-1)) idx
getSetBits a = filter ((/=0) . (.&.a)) [1..a]
{-
getSetBits a
| popCount a == n = filter (\k -> (k.&.a) /= 0) [1..a]
| otherwise = []
-}
smart n = map Set.fromList . stupid3 n
carddist :: Int -> Set S.Card -> Distribution Rational (Set S.Card)
carddist n cs = Distribution $ fmap (\x -> Possibility x (1%l)) raw
where raw = smart n cards
l = fromIntegral $ length raw
cards = Set.toList cs
carddistS :: Int -> StateT (Set S.Card) (Distribution Rational) (Set S.Card)
carddistS n = do
cards <- get
sels <- lift $ carddist n cards
put $ cards `Set.difference` sels
return sels
draw :: StateT (Set S.Card) (Distribution Rational) S.Card
draw = do
cards <- get
card <- lift $ Distribution $ Set.toList $ Set.map (flip Possibility $ (1 % (fromIntegral $ length cards))) cards
let cards' = Set.delete (card) cards
put cards'
return card
{-
draw2 :: StateT (Set S.Card) Identity (Distribution Rational S.Card)
draw2 = do
cards <- get
cards <- get
card <- lift $ Distribution $ Set.toList $ Set.map (flip Possibility $ (1 % (fromIntegral $ length cards))) cards
let cards' = Set.delete (card) cards
put cards'
return card
-}
{-
coprod :: (Ord a, Num d) => Possibility d a -> Possibility d a -> Possibility d a
coprod (Possibility x p) (Possibility y q) = Or (Set.fromList [x, y]) $ p + q
-}
skat :: Distribution Rational (Set S.Card, Set S.Card, Set S.Card)
skat = (flip evalStateT) (Set.fromList $ take 22 S.allCards) $ do
sndHand <- carddistS 10
trdHand <- carddistS 10
skt <- carddistS 2
return ( sndHand
, trdHand
, skt
)
coin :: Distribution Rational Bool
coin = Distribution [ Possibility True (1%2), Possibility False (1%2)]
tosstwice :: Distribution Rational (Bool, Bool)
tosstwice = do
c1 <- coin
c2 <- coin
return (c1, c2)
debug :: Bool
debug = False
class (Ord v, Eq v) => Value v where
invert :: v -> v
win :: v
loss :: v
class Player p where
maxing :: p -> Bool
class (Traversable l, Monad m, Value v, Player p, Eq t) => MonadGame t l v p m | m -> t, m -> p, m -> v, m -> l where
currentPlayer :: m p
turns :: m (l t)
play :: t -> m ()
simulate :: t -> m a -> m a
evaluate :: m v
over :: m Bool
class (MonadIO m, Show t, Show v, Show p, MonadGame t l v p m) => PlayableGame t l v p m | m -> t, m -> p, m -> v where
showTurns :: m ()
showBoard :: m ()
askTurn :: m (Maybe t)
showTurn :: t -> m ()
winner :: m (Maybe p)
-- Skat implementation
instance Player S.PL where
maxing p = S.team p == S.Team
instance Value Int where
invert = negate
win = 120
loss = -120
instance MonadGame (S.CardS S.Owner) [] Int S.PL S.Skat where
currentPlayer = do
hand <- gets S.currentHand
pls <- gets S.players
return $! S.player pls hand
turns = S.allowedCards
--player <- currentPlayer
--trCol <- gets S.trumpColour
--return $! if maxing player
-- then sortBy (optimalTeam trCol) cards
-- else sortBy (optimalSingle trCol) cards
play = S.play_
simulate card action = do
--oldCurrent <- gets S.currentHand
--oldTurnCol <- gets S.turnColour
backup <- get
play card
--oldWinner <- currentPlayer
res <- action
--S.undo_ card oldCurrent oldTurnCol (S.team oldWinner)
put backup
return $! res
over = ((==0) . length) <$!> S.allowedCards
evaluate = do
player <- currentPlayer
piles <- gets S.piles
let (sgl, tm) = S.count piles
return $! (if maxing player then tm - sgl else sgl - tm)
potentialByType :: S.Type -> Int
potentialByType S.Ace = 11
potentialByType S.Jack = 10
potentialByType S.Ten = 4
potentialByType S.Seven = 7
potentialByType S.Eight = 7
potentialByType S.Nine = 7
potentialByType S.Queen = 5
potentialByType S.King = 5
optimalSingle :: S.Colour -> S.Card -> S.Card -> Ordering
optimalSingle trCol (S.Card t1 _) (S.Card t2 _) = (comparing potentialByType) t2 t1
optimalTeam :: S.Colour -> S.Card -> S.Card -> Ordering
optimalTeam trCol (S.Card t1 _) (S.Card t2 _) = (comparing potentialByType) t2 t1
-- TIC TAC TOE implementation
data TicTacToe = Tic | Tac | Toe
deriving (Eq, Ord)
instance Show TicTacToe where
show Tic = "O"
show Tac = "X"
show Toe = "_"
data WinLossTie = Loss | Tie | Win
deriving (Eq, Show, Ord)
instance Value WinLossTie where
invert Win = Loss
invert Loss = Win
invert Tie = Tie
win = Win
loss = Loss
data GameState = GameState { getBoard :: [TicTacToe]
, getCurrent :: Bool }
deriving Show
instance Player Bool where
maxing = id
instance Monad m => MonadGame Int [] WinLossTie Bool (StateT GameState m) where
currentPlayer = gets getCurrent
turns = do
board <- gets getBoard
let fields = zip [0..] board
return $ map fst $ filter ((==Toe) . snd) fields
play turn = do
env <- get
let value = if getCurrent env then Tic else Tac
board' = updateAt turn (getBoard env) value
current' = not $ getCurrent env
put $ GameState board' current'
simulate turn action = do
backup <- get
play turn
res <- action
put backup
return $! res
evaluate = do
board <- gets getBoard
current <- currentPlayer
let mayWinner = ticWinner board
case mayWinner of
Just Tic -> return $ if current then Win else Loss
Just Tac -> return $ if current then Loss else Win
Just Toe -> return Tie
Nothing -> return Tie
over = do
board <- gets getBoard
case ticWinner board of
Just _ -> return True
_ -> return False
ticWinner :: [TicTacToe] -> Maybe TicTacToe
ticWinner board
| ticWon = Just Tic
| tacWon = Just Tac
| over = Just Toe
| otherwise = Nothing
where ticWon = hasWon $ map (==Tic) board
tacWon = hasWon $ map (==Tac) board
hasWon (True:_:_:True:_:_:True:_:_:[]) = True
hasWon (True:_:_:_:True:_:_:_:True:[]) = True
hasWon (_:True:_:_:True:_:_:True:_:[]) = True
hasWon (_:_:True:_:_:True:_:_:True:[]) = True
hasWon (_:_:True:_:True:_:True:_:_:[]) = True
hasWon (True:True:True:_:_:_:_:_:_:[]) = True
hasWon (_:_:_:True:True:True:_:_:_:[]) = True
hasWon (_:_:_:_:_:_:True:True:True:[]) = True
hasWon _ = False
over = (length $ filter (==Toe) board) == 0
updateAt :: Int -> [a] -> a -> [a]
updateAt n xs y = map f $ zip [0..] xs
where f (i, x) = if i == n then y else x
toss :: Distribution Rational Coin
toss = Distribution [Possibility Head (1%2), Possibility Tail (1%2)]
data Coin = Head
| Tail
deriving (Show, Eq, Ord)
data CoinGameState = CGS { tosses :: [Coin]
, turn :: Int }
deriving (Show, Eq)
initCGS :: CoinGameState
initCGS = CGS { tosses = []
, turn = 0
}
markov :: StateT CoinGameState (Distribution Rational) Int
markov = do
coin <- lift toss
cgs <- get
let newtosses = coin:(tosses cgs)
newturn = turn cgs + 1
put $ cgs { tosses = newtosses
, turn = newturn }
if length (filter (==Head) newtosses) >= 3 || (newturn >= 10)
then return newturn
else markov
{-
choose :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t l v p m)
=> Int
-> m t
choose depth = fst <$> minmax depth (error "choose") loss win
emptyBoard :: [TicTacToe]
emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
otherBoard :: [TicTacToe]
otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
print9x9 :: (Int -> IO ()) -> IO ()
print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
printBoard :: [TicTacToe] -> IO ()
printBoard board = print9x9 pr >> putStrLn ""
where pr n = putStr (show $ board !! n) >> putStr " "
printOptions :: [Int] -> IO ()
printOptions opts = print9x9 pr
where pr n
| n `elem` opts = putStr (show n) >> putStr " "
| otherwise = putStr " "
instance MonadIO m => PlayableGame Int [] WinLossTie Bool (StateT GameState m) where
showBoard = do
board <- gets getBoard
liftIO $ printBoard board
showTurns = turns >>= liftIO . printOptions
winner = do
board <- gets getBoard
let win = ticWinner board
case win of
Just Toe -> return Nothing
Just Tic -> return $ Just True
Just Tac -> return $ Just False
Nothing -> return Nothing
askTurn = readMaybe <$> liftIO getLine
showTurn _ = return ()
instance PlayableGame (S.CardS S.Owner) [] Int S.PL S.Skat where
showBoard = do
liftIO $ putStrLn ""
table <- S.getp S.tableCards
liftIO $ putStr "Table: "
liftIO $ print table
showTurns = do
cards <- turns
player <- currentPlayer
liftIO $ print player
liftIO $ S.render cards
winner = do
piles <- gets S.piles
pls <- gets S.players
let res = S.count piles :: (Int, Int)
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
winners = filter ((==winnerTeam) . S.team) (S.playersToList pls)
return $ Just $ head winners
askTurn = do
cards <- turns
let sorted = cards
input <- liftIO getLine
case readMaybe input of
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
else return Nothing
Nothing -> return Nothing
showTurn card = do
player <- currentPlayer
liftIO $ putStrLn $ show player ++ " plays " ++ show card
playCLI :: (MonadFail m, Read t, PlayableGame t l v p m) => m ()
playCLI = do
gameOver <- over
if gameOver
then announceWinner
else do
when debug showBoard
current <- currentPlayer
turn <- choose 10
when debug $ showTurn turn
play turn
playCLI
where
readTurn :: (MonadFail m, Read t, PlayableGame t l v p m) => m t
readTurn = do
options <- turns
showTurns
liftIO $ putStr "> "
mayTurn <- askTurn
case mayTurn of
Just val -> if val `elem` options then return val else readTurn
Nothing -> readTurn
announceWinner = do
showBoard
win <- winner
liftIO $ putStrLn $ show win ++ " wins the game!"
playTicTacToe :: IO ()
playTicTacToe = void $ (flip runStateT) (GameState emptyBoard True) playCLI
-}
+3 -211
View File
@@ -23,73 +23,15 @@ import qualified Skat.Operations as S
import qualified Skat.Pile as S
import qualified Skat.Player as S hiding (trumpColour, turnColour)
import qualified Skat.Render as S
import Skat.AI.Base hiding (playCLI, Choose(..))
import Skat.AI.TicTacToe hiding (playCLI)
import Skat.AI.Skat hiding (playCLI)
--import TestEnvs (env3, shuffledEnv2)
debug :: Bool
debug = False
class (Ord v, Eq v) => Value v where
invert :: v -> v
win :: v
loss :: v
class Player p where
maxing :: p -> Bool
class (Traversable l, Monad m, Value v, Player p, Eq t) => MonadGame t l v p m | m -> t, m -> p, m -> v, m -> l where
currentPlayer :: m p
turns :: m (l t)
play :: t -> m ()
simulate :: t -> m a -> m a
evaluate :: m v
over :: m Bool
class (MonadIO m, Show t, Show v, Show p, MonadGame t l v p m) => PlayableGame t l v p m | m -> t, m -> p, m -> v where
showTurns :: m ()
showBoard :: m ()
askTurn :: m (Maybe t)
showTurn :: t -> m ()
winner :: m (Maybe p)
-- Skat implementation
instance Player S.PL where
maxing p = S.team p == S.Team
instance Value Int where
invert = negate
win = 120
loss = -120
instance MonadGame (S.CardS S.Owner) [] Int S.PL S.Skat where
currentPlayer = do
hand <- gets S.currentHand
pls <- gets S.players
return $! S.player pls hand
turns = S.allowedCards
--player <- currentPlayer
--trCol <- gets S.trumpColour
--return $! if maxing player
-- then sortBy (optimalTeam trCol) cards
-- else sortBy (optimalSingle trCol) cards
play = S.play_
simulate card action = do
--oldCurrent <- gets S.currentHand
--oldTurnCol <- gets S.turnColour
backup <- get
play card
--oldWinner <- currentPlayer
res <- action
--S.undo_ card oldCurrent oldTurnCol (S.team oldWinner)
put backup
return $! res
over = ((==0) . length) <$!> S.allowedCards
evaluate = do
player <- currentPlayer
piles <- gets S.piles
let (sgl, tm) = S.count piles
return $! (if maxing player then tm - sgl else sgl - tm)
potentialByType :: S.Type -> Int
potentialByType S.Ace = 11
potentialByType S.Jack = 10
@@ -106,89 +48,6 @@ optimalSingle trCol (S.Card t1 _) (S.Card t2 _) = (comparing potentialByType) t2
optimalTeam :: S.Colour -> S.Card -> S.Card -> Ordering
optimalTeam trCol (S.Card t1 _) (S.Card t2 _) = (comparing potentialByType) t2 t1
-- TIC TAC TOE implementation
data TicTacToe = Tic | Tac | Toe
deriving (Eq, Ord)
instance Show TicTacToe where
show Tic = "O"
show Tac = "X"
show Toe = "_"
data WinLossTie = Loss | Tie | Win
deriving (Eq, Show, Ord)
instance Value WinLossTie where
invert Win = Loss
invert Loss = Win
invert Tie = Tie
win = Win
loss = Loss
data GameState = GameState { getBoard :: [TicTacToe]
, getCurrent :: Bool }
deriving Show
instance Player Bool where
maxing = id
instance Monad m => MonadGame Int [] WinLossTie Bool (StateT GameState m) where
currentPlayer = gets getCurrent
turns = do
board <- gets getBoard
let fields = zip [0..] board
return $ map fst $ filter ((==Toe) . snd) fields
play turn = do
env <- get
let value = if getCurrent env then Tic else Tac
board' = updateAt turn (getBoard env) value
current' = not $ getCurrent env
put $ GameState board' current'
simulate turn action = do
backup <- get
play turn
res <- action
put backup
return $! res
evaluate = do
board <- gets getBoard
current <- currentPlayer
let mayWinner = ticWinner board
case mayWinner of
Just Tic -> return $ if current then Win else Loss
Just Tac -> return $ if current then Loss else Win
Just Toe -> return Tie
Nothing -> return Tie
over = do
board <- gets getBoard
case ticWinner board of
Just _ -> return True
_ -> return False
ticWinner :: [TicTacToe] -> Maybe TicTacToe
ticWinner board
| ticWon = Just Tic
| tacWon = Just Tac
| over = Just Toe
| otherwise = Nothing
where ticWon = hasWon $ map (==Tic) board
tacWon = hasWon $ map (==Tac) board
hasWon (True:_:_:True:_:_:True:_:_:[]) = True
hasWon (True:_:_:_:True:_:_:_:True:[]) = True
hasWon (_:True:_:_:True:_:_:True:_:[]) = True
hasWon (_:_:True:_:_:True:_:_:True:[]) = True
hasWon (_:_:True:_:True:_:True:_:_:[]) = True
hasWon (True:True:True:_:_:_:_:_:_:[]) = True
hasWon (_:_:_:True:True:True:_:_:_:[]) = True
hasWon (_:_:_:_:_:_:True:True:True:[]) = True
hasWon _ = False
over = (length $ filter (==Toe) board) == 0
updateAt :: Int -> [a] -> a -> [a]
updateAt n xs y = map f $ zip [0..] xs
where f (i, x) = if i == n then y else x
minmax :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t l v p m)
=> Int
-> t
@@ -221,73 +80,6 @@ choose :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame
-> m t
choose depth = fst <$> minmax depth (error "choose") loss win
emptyBoard :: [TicTacToe]
emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
otherBoard :: [TicTacToe]
otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
print9x9 :: (Int -> IO ()) -> IO ()
print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
printBoard :: [TicTacToe] -> IO ()
printBoard board = print9x9 pr >> putStrLn ""
where pr n = putStr (show $ board !! n) >> putStr " "
printOptions :: [Int] -> IO ()
printOptions opts = print9x9 pr
where pr n
| n `elem` opts = putStr (show n) >> putStr " "
| otherwise = putStr " "
instance MonadIO m => PlayableGame Int [] WinLossTie Bool (StateT GameState m) where
showBoard = do
board <- gets getBoard
liftIO $ printBoard board
showTurns = turns >>= liftIO . printOptions
winner = do
board <- gets getBoard
let win = ticWinner board
case win of
Just Toe -> return Nothing
Just Tic -> return $ Just True
Just Tac -> return $ Just False
Nothing -> return Nothing
askTurn = readMaybe <$> liftIO getLine
showTurn _ = return ()
instance PlayableGame (S.CardS S.Owner) [] Int S.PL S.Skat where
showBoard = do
liftIO $ putStrLn ""
table <- S.getp S.tableCards
liftIO $ putStr "Table: "
liftIO $ print table
showTurns = do
cards <- turns
player <- currentPlayer
liftIO $ print player
liftIO $ S.render cards
winner = do
piles <- gets S.piles
pls <- gets S.players
let res = S.count piles :: (Int, Int)
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
winners = filter ((==winnerTeam) . S.team) (S.playersToList pls)
return $ Just $ head winners
askTurn = do
cards <- turns
let sorted = cards
input <- liftIO getLine
case readMaybe input of
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
else return Nothing
Nothing -> return Nothing
showTurn card = do
player <- currentPlayer
liftIO $ putStrLn $ show player ++ " plays " ++ show card
playCLI :: (MonadFail m, Read t, PlayableGame t l v p m) => m ()
playCLI = do
gameOver <- over
+251
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@@ -0,0 +1,251 @@
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE TypeSynonymInstances #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FunctionalDependencies #-}
{-# LANGUAGE TupleSections #-}
{-# LANGUAGE InstanceSigs #-}
{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE ImportQualifiedPost #-}
{-# LANGUAGE UndecidableInstances #-}
{-# LANGUAGE DeriveGeneric #-}
module Skat.AI.MonteCarlo where
import GHC.Generics
import Control.Monad.State
import Control.Exception (assert)
import Control.Monad.Fail
import Data.Ord
import Text.Read (readMaybe)
import Data.List (maximumBy, minimumBy, sortBy, delete, intercalate)
import Debug.Trace
import Data.Ratio
import Data.Set (Set)
import qualified Data.Set as Set
import Data.Map (Map)
import qualified Data.Map as Map
import Data.Bits
import Data.Vector (Vector)
import qualified Data.Vector as Vector
import System.Random (Random)
import qualified System.Random as Rand
import Text.Printf
import Data.List.Split
import Data.Aeson hiding (Value)
import Skat.AI.Base hiding (simulate)
import qualified Skat as S
import qualified Skat.Card as S
import qualified Skat.Operations as S
import qualified Skat.Pile as S
import qualified Skat.Player as S hiding (trumpColour, turnColour)
import qualified Skat.Render as S
import Skat.Utils
--import TestEnvs (env3, shuffledEnv2)
type WinCount = Float
type SimCount = Int
data Tree t s = Leaf s Bool (WinCount, SimCount)
| Node s Bool (WinCount, SimCount) [Tree t s]
| Pending s t
deriving (Generic)
instance (ToJSON t, ToJSON s) => ToJSON (Tree t s) where
toJSON x@Leaf{} = object [ "state" .= toJSON (treestate x)
, "valuation" .= toJSON (valuation x)
]
toJSON x@(Node _ _ _ children) = object [ "state" .= toJSON (treestate x)
, "valuation" .= toJSON (valuation x)
, "children" .= toJSON children
]
toJSON x@(Pending _ t) = object [ "valuation" .= ("pending" :: String)
, "turn" .= toJSON t
]
simruns :: Tree t s -> SimCount
simruns (Leaf _ _ d) = snd d
simruns (Node _ _ d _) = snd d
simruns Pending{} = 0
wins :: Tree t s -> WinCount
wins (Leaf _ _ d) = fst d
wins (Node _ _ d _) = fst d
wins Pending{} = 0
childrenwins :: Tree t s -> WinCount
childrenwins (Node _ _ _ cs) = sum $ fmap wins cs
childrenwins _ = 0
treestate :: Tree t s -> s
treestate (Leaf s _ _) = s
treestate (Node s _ _ _) = s
treestate (Pending s _) = s
isterminal :: Tree t s -> Bool
isterminal (Leaf _ b _) = b
isterminal (Node _ b _ _) = b
isterminal Pending{} = False
class Draw s where
draw :: s -> String
instance Draw Int where
draw = show
indent :: Int -> String -> String
indent n s = intercalate ("\n" ++ replicate n ' ') $ splitOn "\n" s
visualise :: (HasGameState t p d s, Draw s, Draw t) => Tree t s -> String
visualise (Node s _ d children) = printf "[%f/%d]: %s %s:\n%s" (fst d) (snd d) (show . maxing . current $ s) (indent 14 $ draw s) (intercalate "\n" $ fmap f children)
where f c = printf "---%s" (indent 3 $ visualise c)
visualise (Leaf s _ d) = printf "[%f/%d]: %s" (fst d) (snd d) (indent 9 $ draw s)
visualise (Pending s t) = printf "[pend]: %s %s" (indent 9 $ draw s) (indent 9 $ draw t)
emptytree :: s -> Tree t s
emptytree s = Leaf s False (0, 0)
valuation :: Tree t s -> (WinCount, SimCount)
valuation (Leaf _ _ d) = d
valuation (Node _ _ d _) = d
valuation Pending{} = (0,0)
deriving instance (Show s, Show t) => Show (Tree t s)
{-
valuetonum :: (Fractional a, Value v) => v -> a
valuetonum v
| v == win = 1
| v == loss = 0
| v == tie = 0.5
-}
{-
restoint :: (Player p, Value v) => p -> v -> Float
restoint p v = tonum $ if maxing p then v else invert v
-}
{-
updateval :: (Player p, Value d) => p -> [d] -> (WinCount, SimCount) -> (WinCount, SimCount)
updateval team xs d =
let newSimCount = snd d + fromIntegral (length xs)
newWinCount = fst d + sum (fmap (tonum . cvt) xs)
cvt = if maxing team then id else invert
in (newWinCount, newSimCount)
-}
class (Player p, Value d) => HasGameState t p d s | s -> d, s -> p, s -> t where
moves :: s -> [t]
execute :: t -> s -> s
monteevaluate :: s -> d
current :: s -> p
simulate :: (Monad m, MonadRandom m) => s -> m d
simulate = montesimulate
montecarlo :: (Show s, Show t, Eq p, Show d, Monad m, HasGameState t p d s, MonadRandom m)
=> Tree t s
-> m (Tree t s)
montecarlo (Pending state turn) = do
let currentTeam = current state
state' = execute turn state
-- objectively get a final score of random playout (independent of perspective)
values <- replicateM 1000 (simulate state')
let --tr = if maxing (current state) then id else invert
tr = id
vs = fmap (tonum . tr) values
n = sum vs
--let v = if maxing (current state') then value else invert value
let val = (n, 1000)
pure $ Leaf state' False val
montecarlo (Leaf state terminal d)
| terminal || length ms == 0 = pure $ Leaf state True d
| otherwise = let children = map (Pending state) ms in pure $ Node state False d children
where ms = moves state
montecarlo (Node state _ d []) = pure $ Leaf state True d
montecarlo n@(Node state True d children) = pure n
montecarlo n@(Node state _ d children)
| all isterminal children =
let d' = reevaluateminmax n
in pure $ Node state True d' children
| otherwise = do
let myruns = snd d
cmp c
| isterminal c = -1
| otherwise = selectcoeff (maxing $ current state) myruns $ valuation c
(idx, bestChild) =
maximumBy (comparing $ cmp . snd) $ zipWith (,) [0..] children
updated <- montecarlo bestChild
let cs = updateAt idx children updated
newSimRuns = simruns updated - simruns bestChild + snd d
diff = wins updated - wins bestChild
--diff2 =
-- if newSimRuns == snd d then 0
-- else
-- if current state == current (treestate updated)
-- then diff
-- else fromIntegral (simruns updated) - diff
newWins = diff + fst d
--return $ trace ("updating node " ++ show diff2 ++ "\n" ++ show updated ++ "\n" ++ show bestChild) (Node state False (newWins, newSimRuns) cs)
return $ Node state False (newWins, newSimRuns) cs
montesimulate :: (Monad m, MonadRandom m, HasGameState t p d s)
=> s
-> m d
montesimulate state = case moves state of
[] -> pure $ monteevaluate state
allowed -> do
turn <- chooser allowed
montesimulate $ execute turn state
runmonte :: Int -> State Rand.StdGen (Tree t s) -> Tree t s
runmonte n action = evalState action (Rand.mkStdGen n)
{-
bestmove :: Tree s -> s
bestmove (Leaf s _ _) = s
bestmove (Node s _ _ cs) = treestate $ selection (comparing $ rate . valuation) cs
where rate (w, s) = w / fromIntegral s
mxing = maxing . current $ s
selection = if mxing then maximumBy else minimumBy
-}
bestmove :: (HasGameState t p d s, Player p) => Tree t s -> s
bestmove (Leaf s _ _) = s
bestmove (Node s _ _ cs) = treestate $ choice (comparing $ rate . valuation) cs
where rate (w, s) = w / fromIntegral s
choice = if maxing (current s) then maximumBy else minimumBy
selectcoeff :: Bool -> SimCount -> (WinCount, SimCount) -> Float
selectcoeff _ _ (_, 0) = 10000000
selectcoeff m t (w, s) = w' / fromIntegral s + explorationParam * sqrt (log (fromIntegral t) / fromIntegral s)
where explorationParam = sqrt 2
w' = if m then w else fromIntegral s - w
reevaluate :: Tree t s -> (WinCount, SimCount)
reevaluate tree
| isterminal tree = valuation tree
| otherwise = case tree of
(Pending{}) -> valuation tree
(Leaf{}) -> valuation tree
(Node _ _ _ children) -> let total = sum $ fmap simruns children
wns = fromIntegral total - sum (fmap wins children)
in (wns, total)
reevaluateminmax :: HasGameState t p d s => Tree t s -> (WinCount, SimCount)
reevaluateminmax tree
| isterminal tree = valuation tree
| otherwise = case tree of
(Pending{}) -> valuation tree
(Leaf{}) -> valuation tree
(Node state _ _ children) ->
let vals = fmap ((\(w, s) -> w / fromIntegral s) . valuation) children
-- m = maxing . current $ state
--childrenMaxing = all (maxing . current . treestate) children
selfMaxing = maxing . current $ state
choice = if selfMaxing then maximum else minimum
newval = choice vals
in (newval, 1)
--playCLI :: (MonadFail m, Read t, Choose t m, PlayableGame t l v p m) => m ()
+23 -13
View File
@@ -47,7 +47,7 @@ instance Show (PrepOnline c) where
instance Communicator c => Player (OnlineEnv c) where
team = getTeam
hand = getHand
chooseCard p table _ hand = runReaderT (choose table hand) p >>= \c -> return (c, p)
chooseCard p table _ mayOuvert hand = runReaderT (choose table mayOuvert hand) p >>= \c -> return (c, p)
onCardPlayed p c = runReaderT (cardPlayed c) p >> return p
instance Communicator c => Bidder (PrepOnline c) where
@@ -95,6 +95,8 @@ instance Communicator c => Bidder (PrepOnline c) where
liftIO $ send (prepConnection p) (BS.unpack $ encode $ GameResultsQuery res)
onGame p game sglPlayer = do
liftIO $ send (prepConnection p) (BS.unpack $ encode $ GameStartQuery game sglPlayer)
onNoGame p = do
liftIO $ send (prepConnection p) (BS.unpack $ encode $ NoGameQuery)
type Online a m = ReaderT (OnlineEnv a) m
@@ -110,27 +112,31 @@ instance MonadPlayer m => MonadPlayer (Online a m) where
trump = lift $ trump
turnColour = lift $ turnColour
showSkat = lift . showSkat
singlePlayer = lift singlePlayer
game = lift game
choose :: HasCard a => (Communicator c, MonadPlayer m) => [CardS Played] -> [a] -> Online c m Card
choose table hand' = do
let hand = sortRender Jacks $ map toCard hand'
query (BS.unpack $ encode $ ChooseQuery hand table)
choose :: (MonadIO m, HasCard b, HasCard a) => (Communicator c, MonadPlayer m) => [CardS Played] -> Maybe [b] -> [a] -> Online c m Card
choose table mayOuvert hand' = do
gm <- game
let hand = sortRender (getTrump gm) $ map toCard hand'
ouvertCards = fmap (sortRender (getTrump gm) . map toCard) mayOuvert
query (BS.unpack $ encode $ ChooseQuery hand table ouvertCards)
r <- response
case decode (BS.pack r) of
Just (ChosenResponse card) -> do
allowed <- P.isAllowed hand card
if card `elem` hand && allowed then return card else choose table hand'
Nothing -> choose table hand'
if card `elem` hand && allowed then return card else choose table mayOuvert hand'
Nothing -> choose table mayOuvert hand'
cardPlayed :: (Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
cardPlayed :: (MonadIO m, Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)
-- | QUERIES AND RESPONSES
data Query = ChooseQuery [Card] [CardS Played]
data Query = ChooseQuery [Card] [CardS Played] (Maybe [Card])
| CardPlayedQuery (CardS Played)
| GameResultsQuery Result
| GameStartQuery Game Hand
| GameStartQuery HideGame Hand
| BidQuery Hand Bid
| BidResponseQuery Hand Bid
| AskGameQuery Bid
@@ -139,6 +145,7 @@ data Query = ChooseQuery [Card] [CardS Played]
| CardsQuery [Card]
| BidEvent (Maybe Bid) Hand Hand
| ResponseEvent Bool Hand Hand
| NoGameQuery
newtype ChosenResponse = ChosenResponse Card
newtype BidResponse = BidResponse Int
@@ -148,8 +155,9 @@ newtype GameResponse = GameResponse Game
newtype ChosenCards = ChosenCards [Card]
instance ToJSON Query where
toJSON (ChooseQuery hand table) =
object ["query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table]
toJSON (ChooseQuery hand table mayOuvert) =
object [ "query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table
, "single_hand" .= mayOuvert]
toJSON (CardPlayedQuery card) =
object ["query" .= ("card_played" :: String), "card" .= card]
toJSON (GameResultsQuery result) =
@@ -157,7 +165,7 @@ instance ToJSON Query where
toJSON (GameStartQuery game sglPlayer) =
object [ "query" .= ("start_game" :: String)
, "game" .= game
, "single" .= toInt sglPlayer ]
, "single" .= show sglPlayer ]
toJSON (BidQuery hand bid) =
object ["query" .= ("bid" :: String), "whom" .= show hand, "current" .= bid]
toJSON (BidResponseQuery hand bid) =
@@ -183,6 +191,8 @@ instance ToJSON Query where
, "response" .= response
, "reizer" .= show reizer
, "gereizter" .= show gereizter ]
toJSON NoGameQuery =
object [ "query" .= ("no_game" :: String) ]
instance FromJSON ChosenResponse where
parseJSON = withObject "ChosenResponse" $ \v -> ChosenResponse
+10 -10
View File
@@ -70,7 +70,7 @@ instance MonadPlayer m => MonadPlayer (Simulator m) where
turnColour = lift $ turnColour
showSkat = lift . showSkat
instance MonadPlayer m => MonadPlayerOpen (Simulator m) where
instance (MonadIO m, MonadPlayer m) => MonadPlayerOpen (Simulator m) where
showPiles = ask
runWithPiles :: MonadPlayer m
@@ -80,7 +80,7 @@ runWithPiles ps sim = runReaderT sim ps
instance Player AIEnv where
team = getTeam
hand = getHand
chooseCard p table fallen hand = runStateT (do
chooseCard p table fallen _ hand = runStateT (do
modify $ setTable table
modify $ setHand (map toCard hand)
modify $ setFallen fallen
@@ -215,7 +215,7 @@ simplify :: Hand -> [Distribution] -> [(Distribution, Int)]
simplify hand ds = M.elems cleaned
where cleaned = remove789s hand ds
onPlayed :: MonadPlayer m => CardS Played -> AI m ()
onPlayed :: (MonadIO m, MonadPlayer m) => CardS Played -> AI m ()
onPlayed c = do
liftIO $ print c
modifyg (getCard c `hasBeenPlayed`)
@@ -227,10 +227,10 @@ onPlayed c = do
then uorigin (getPile c) `hasNoLonger` demanded else return ()
Nothing -> return ()
choose :: MonadPlayer m => AI m Card
choose :: (MonadIO m, MonadPlayer m) => AI m Card
choose = chooseStatistic
chooseStatistic :: MonadPlayer m => AI m Card
chooseStatistic :: (MonadIO m, MonadPlayer m) => AI m Card
chooseStatistic = do
h <- gets getHand
handCards <- gets myHand
@@ -284,13 +284,13 @@ foldWithLimit limit f start (x:xs) = do
foldWithLimit limit f m xs
_ -> return start
runOnPiles :: MonadPlayer m
runOnPiles :: (MonadIO m, MonadPlayer m)
=> M.Map Card Int -> (Piles, Int) -> AI m (M.Map Card Int)
runOnPiles m (ps, n) = do
c <- runWithPiles ps chooseOpen
return $ M.insertWith (+) c n m
chooseOpen :: (MonadState AIEnv m, MonadPlayerOpen m) => m Card
chooseOpen :: (MonadIO m, MonadState AIEnv m, MonadPlayerOpen m) => m Card
chooseOpen = do
piles <- showPiles
hand <- gets getHand
@@ -316,7 +316,7 @@ chooseSimulating = do
(PL $ Stupid.Stupid Team Hand2)
(PL $ Stupid.Stupid Single Hand3)
-- TODO: fix
env = mkSkatEnv piles turnCol undefined ps myHand
env = mkSkatEnv piles turnCol undefined ps myHand undefined
liftIO $ evalSkat (toCard <$> (Minmax.choose depth :: Skat (CardS Owner))) env
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
@@ -337,7 +337,7 @@ simulate card = do
(PL $ mkAIEnv Team Hand2 newDepth)
(PL $ mkAIEnv Single Hand3 newDepth)
-- TODO: fix
env = mkSkatEnv piles turnCol undefined ps (next myHand)
env = mkSkatEnv piles turnCol undefined ps (next myHand) undefined
-- simulate the game after playing the given card
(sgl, tm) <- liftIO $ evalSkat (do
modifyp $ playCard myHand card
@@ -388,7 +388,7 @@ leadPotential card = do
0 -> return value
_ -> return $ -value
chooseLead :: (MonadState AIEnv m, MonadPlayer m) => m Card
chooseLead :: (MonadIO m, MonadState AIEnv m, MonadPlayer m) => m Card
chooseLead = do
cards <- gets myHand
possible <- filterM (P.isAllowed cards) cards
+6 -1
View File
@@ -48,13 +48,18 @@ initServer :: Net.PortNumber -> Buffering -> OnReceive -> IO ServerEnv
initServer port buffermode handler = do
sock <- Net.socket Net.AF_INET Net.Stream 0
Net.setSocketOption sock Net.ReuseAddr 1
Net.bind sock (Net.SockAddrInet port Net.iNADDR_ANY)
addr <- Net.addrAddress <$> resolve
Net.bind sock addr
Net.listen sock 5
chan <- newChan
forkIO $ forever $ do
msg <- readChan chan -- clearing the main channel
return ()
return (ServerEnv buffermode sock chan handler)
where resolve = do
let hints = Net.defaultHints { Net.addrSocketType = Net.Stream }
addrs <- Net.getAddrInfo (Just hints) (Just "127.0.0.1") (Just $ show port)
return $ head addrs
close :: ServerEnv -> IO ()
close = Net.close . socket
+318
View File
@@ -0,0 +1,318 @@
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE TypeSynonymInstances #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FunctionalDependencies #-}
{-# LANGUAGE TupleSections #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE DeriveGeneric #-}
module Skat.AI.Skat where
import Data.String
import System.IO
import GHC.Generics
import Control.Monad.State
import Control.Exception (assert)
import Control.Monad.Fail
import Control.Monad.Writer
import Data.Ord
import Data.Aeson hiding (Value)
import Text.Read (readMaybe)
import Data.List (maximumBy, sortBy)
import Debug.Trace
import Data.Map.Strict (Map)
import qualified Data.Map.Strict as Map
import qualified System.Random as Rand
import qualified Data.ByteString.Lazy.Char8 as BS8
import System.IO.Unsafe
import qualified Skat as S
import qualified Skat.Card as S
import qualified Skat.Utils as S
import qualified Skat.AI.Stupid as S
import qualified Skat.Operations as S
import qualified Skat.Pile as S
import qualified Skat.Player as P hiding (trumpColour)
import qualified Skat.Render as S
import qualified Skat.Bidding as S
import Skat.AI.Base hiding (playCLI, Choose(..))
import Skat.AI.MonteCarlo
import Skat.AI.Games.Skat.Guess
instance Player P.PL where
maxing p = P.team p == S.Team
instance Player Bool where
maxing = id
instance Value Float where
invert = (1-)
win = undefined
loss = undefined
tie = undefined
tonum = id
instance P.MonadPlayer (StateT S.SkatEnv (Writer [S.Trick])) where
trump = S.getTrump <$> P.game
turnColour = gets S.turnColour
showSkat p = case P.team p of
S.Single -> fmap (Just . S.skatCards) $ gets S.piles
S.Team -> return Nothing
singlePlayer = gets S.skatSinglePlayer
game = gets S.skatGame
data SkatState = SkatState { skatEnv :: S.SkatEnv
, self :: S.Hand
, guess :: Guess
}
deriving (Show, Generic)
instance ToJSON SkatState where
toJSON state = object [ "guess" .= toJSON (guess state)
, "table" .= toJSON (S.tableCards $ S.piles $ skatEnv state)
, "won_single" .= toJSON (S.wonCards S.Single $ S.piles $ skatEnv state)
, "won_team" .= toJSON (S.wonCards S.Team $ S.piles $ skatEnv state)
]
instance Draw SkatState where
draw = show . S.tableCards . S.piles . skatEnv
instance PlayableGame (S.CardS S.Owner) [] Float P.PL S.Skat where
showBoard = do
liftIO $ putStrLn ""
table <- S.getp S.tableCards
liftIO $ putStr "Table: "
liftIO $ print table
showTurns = do
cards <- turns
player <- currentPlayer
liftIO $ print player
liftIO $ S.render cards
winner = do
piles <- gets S.piles
pls <- gets S.players
let res = S.count piles :: (Int, Int)
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
winners = filter ((==winnerTeam) . P.team) (P.playersToList pls)
return $ Just $ head winners
askTurn = do
cards <- turns
let sorted = cards
input <- liftIO getLine
case readMaybe input of
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
else return Nothing
Nothing -> return Nothing
showTurn card = do
player <- currentPlayer
liftIO $ putStrLn $ show player ++ " plays " ++ show card
instance MonadGame (S.CardS S.Owner) [] Float P.PL S.Skat where
currentPlayer = do
hand <- gets S.currentHand
pls <- gets S.players
return $! P.player pls hand
turns = S.allowedCards
--player <- currentPlayer
--trCol <- gets S.trumpColour
--return $! if maxing player
-- then sortBy (optimalTeam trCol) cards
-- else sortBy (optimalSingle trCol) cards
play = S.play_
simulate card action = do
--oldCurrent <- gets S.currentHand
--oldTurnCol <- gets S.turnColour
backup <- get
play card
--oldWinner <- currentPlayer
res <- action
--S.undo_ card oldCurrent oldTurnCol (P.team oldWinner)
put backup
return $! res
over = ((==0) . length) <$!> S.allowedCards
evaluate = do
player <- currentPlayer
piles <- gets S.piles
let (sgl, tm) = S.count piles :: (Int, Int)
return $! fromIntegral (if maxing player then tm - sgl else sgl - tm)
data Turn = Turn { turnStartingEnv :: S.SkatEnv
, turnCard :: S.Card }
deriving Show
instance ToJSON Turn where
toJSON turn = object [ "turn_card" .= turnCard turn ]
instance Draw Turn where
draw = show . turnCard
instance HasGameState Turn Bool Float SkatState where
current s =
let curhand = S.currentHand $ skatEnv s
sglhand = S.skatSinglePlayer $ skatEnv s
in sglhand == curhand
monteevaluate s = let (sgl, tm) = ev S.countGame (skatEnv s)
in if sgl > tm then 1.0 else 0.0 --fromIntegral sgl / (fromIntegral $ sgl + tm)
execute turn state =
let tbl = ev (S.getp S.tableCards) env
curhand = S.currentHand env
trpCol :: S.Trump
trpCol = ev (S.getTrump <$> gets S.skatGame) env
turnCol = ev (gets S.turnColour) env
observed = observe trpCol turnCol (card':tbl) (guess state)
guess' = card `hasBeenPlayed` observed
card' = S.CardS card (S.P curhand)
newEnv = ex (S.play_ card) env
in state { skatEnv = newEnv
, guess = guess'
}
where env = turnStartingEnv turn
card = turnCard turn
moves s
| S.currentHand env == self s =
let options = fmap S.toCard $ ev S.allowedCards env
in fmap (Turn env) options
| otherwise =
let currentPiles = ev (gets S.piles) env
table = S.tableCards currentPiles
n1 = length $ filter ((S.P S.Hand1==) . S.getPile) table
n2 = length $ filter ((S.P S.Hand2==) . S.getPile) table
n3 = length $ filter ((S.P S.Hand3==) . S.getPile) table
ns = (-n1, -n2, -n3, 0)
possibleDistrs = distributions (guess s) ns
piless = fmap ((flip updatePiles) currentPiles) possibleDistrs
in do
piles <- piless
let newEnv = env { S.piles = piles }
card <- ev S.allowedCards newEnv
pure $ Turn newEnv (S.toCard card)
where env = skatEnv s
simulate s
| Map.size (guess s) <= 2 = pure $ monteevaluate s
| otherwise = do
let currentPiles = ev (gets S.piles) env
table = S.tableCards currentPiles
n1 = length $ filter ((S.P S.Hand1==) . S.getPile) table
n2 = length $ filter ((S.P S.Hand2==) . S.getPile) table
n3 = length $ filter ((S.P S.Hand3==) . S.getPile) table
ns = (-n1, -n2, -n3, 0)
d <- randomDistr (guess s) ns
let newEnv = env { S.piles = updatePiles d (S.piles env) }
cards = ev S.allowedCards newEnv
card <- chooser cards
let newState = execute (Turn newEnv (S.toCard card)) s
Skat.AI.MonteCarlo.simulate newState
where env = skatEnv s
ev :: StateT S.SkatEnv (Writer [S.Trick]) a -> S.SkatEnv -> a
ev action = fst . runWriter . evalStateT action
ev2 = flip ev
ex :: StateT S.SkatEnv (Writer [S.Trick]) a -> S.SkatEnv -> S.SkatEnv
ex action = fst . runWriter . execStateT action
ex2 = flip ex
playCLI :: Int -> StateT SkatState S.Skat ()
playCLI n = do
gameOver <- lift over
if gameOver
then lift announceWinner
else do
current <- (lift currentPlayer) :: StateT SkatState S.Skat (P.PL)
self <- gets self
--let current = False
if P.hand current == self then do
liftIO $ putStrLn "iterating"
s <- get
let tree = Leaf s False (0, 0)
l = length $ guess s
depth
| l >= 26 = 15
| l >= 20 = 100
| l >= 14 = 2000
| otherwise = 5000
t = runmonte n (foldM (\tree _ -> montecarlo tree) tree [1..depth])
newstate = bestmove t
json :: String
json = BS8.unpack $ encode t
liftIO $ print newstate
--liftIO $ withFile "tree.json" WriteMode $ \handle ->
-- hPutStrLn handle json
--liftIO $ putStrLn $ visualise t
put newstate
lift (put $ skatEnv newstate)
else do
liftIO $ putStrLn "new turn"
lift $ showBoard
t <- lift readTurn
lift $ play t
s <- get
env <- lift get
let guess' = (S.toCard t) `hasBeenPlayed` (guess s)
observed <- lift $ observeS guess'
let s' = s { skatEnv = env
, guess = observed
}
put s'
{-
showBoard
liftIO $ getLine
-}
--playCLI n
where
--readTurn :: (MonadFail m, Read t, PlayableGame t l v p m) => m t
readTurn :: S.Skat (S.CardS S.Owner)
readTurn = do
v <- evaluate :: S.Skat Float
options <- (turns :: S.Skat [S.CardS S.Owner])
showTurns
liftIO $ putStr "> "
mayTurn <- askTurn
case mayTurn of
Just val -> if val `elem` options then return val else readTurn
Nothing -> readTurn
announceWinner :: S.Skat ()
announceWinner = do
showBoard
win <- (winner :: S.Skat (Maybe P.PL))
liftIO $ putStrLn $ show win ++ " wins the game!"
initSkatEnv :: Int -> S.SkatEnv
initSkatEnv n =
let gen = Rand.mkStdGen n
--cards = S.shuffle gen S.allCards
--piles = S.distribute cards
piles = S.cardDistr9
players = P.Players
(P.PL $ S.Stupid S.Single S.Hand1)
(P.PL $ S.Stupid S.Team S.Hand2)
(P.PL $ S.Stupid S.Team S.Hand3)
in S.SkatEnv { S.piles = piles
, S.turnColour = Just (S.TurnColour S.Hearts)
, S.skatGame = S.Colour S.Spades S.Einfach
, S.players = players
, S.currentHand = S.Hand1
, S.skatSinglePlayer = S.Hand1
}
initSkatState :: SkatState
initSkatState =
let env = initSkatEnv 42
ownCards = S.handCards S.Hand1 $ S.piles env
sktCards = S.skatCards $ S.piles env
tblCards = fmap S.toCard $ S.tableCards $ S.piles env
totalcards = fmap S.toCard $ S.fromPiles $ S.piles env
guess = (\g -> foldr hasBeenPlayed g tblCards) . isSkat sktCards . (S.Hand1 `hasOnly` (fmap S.toCard ownCards)) $ newGuessWith totalcards
in SkatState { skatEnv = env
, self = S.Hand1
, guess = guess
}
playSkat :: Int -> IO ()
playSkat n = let env = skatEnv initSkatState
in void $ S.evalSkat ( (flip runStateT) initSkatState (playCLI n) ) env
skattree :: Tree Turn SkatState
skattree = Leaf initSkatState False (0,0)
+3 -3
View File
@@ -16,10 +16,10 @@ data Stupid = Stupid { getTeam :: Team
instance Player Stupid where
team = getTeam
hand = getHand
chooseCard p _ _ hand = do
chooseCard p _ _ _ hand = do
trumpCol <- trump
turnCol <- turnColour
liftIO $ threadDelay 1000000
--liftIO $ threadDelay 1000000
let possible = filter (isAllowed trumpCol turnCol hand) hand
return (toCard $ head possible, p)
@@ -29,7 +29,7 @@ newtype NoBidder = NoBidder Hand
-- | no bidding from that player
instance Bidder NoBidder where
hand (NoBidder h) = h
askBid _ _ bid = return $ Just 20
askBid _ _ bid = return Nothing
askResponse _ _ bid = if bid < 24 then return True else return False
askGame _ _ = return $ Grand Hand
askHand _ _ = return True
+242
View File
@@ -0,0 +1,242 @@
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE TypeSynonymInstances #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FunctionalDependencies #-}
{-# LANGUAGE TupleSections #-}
{-# LANGUAGE InstanceSigs #-}
{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE ImportQualifiedPost #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
module Skat.AI.TicTacToe where
import Control.Monad.State
import Control.Exception (assert)
import Control.Monad.Fail
import Data.Ord
import Text.Read (readMaybe)
import Data.List (maximumBy, sortBy)
import Debug.Trace
import Text.Printf
import Data.Maybe
import qualified System.Random as Rand
import Skat.AI.Base
import Skat.AI.MonteCarlo
import Skat.Utils
-- TIC TAC TOE implementation
data TicTacToe = Tic | Tac | Toe
deriving (Eq, Ord)
instance Show TicTacToe where
show Tic = "O"
show Tac = "X"
show Toe = "_"
data WinLossTie = Loss | Tie | Win
deriving (Eq, Show, Ord)
instance Value WinLossTie where
invert Win = Loss
invert Loss = Win
invert Tie = Tie
win = Win
loss = Loss
tie = Tie
data GameState = GameState { getBoard :: [TicTacToe]
, getCurrent :: Bool }
deriving Show
instance HasGameState Int Bool WinLossTie GameState where
execute turn state = execState (play turn) state
moves state = evalState turns state
monteevaluate s = let b = getBoard s
w = fromMaybe Toe $ ticWinner b
in case w of
Tac -> Win
Tic -> Loss
Toe -> Tie
current s = evalState currentPlayer s
instance Player Bool where
maxing = id
instance Monad m => MonadGame Int [] WinLossTie Bool (StateT GameState m) where
currentPlayer = gets getCurrent
turns = do
o <- over
if o then return [] else do
board <- gets getBoard
let fields = zip [0..] board
return $ map fst $ filter ((==Toe) . snd) fields
play turn = do
env <- get
let value = if getCurrent env then Tic else Tac
board' = updateAt turn (getBoard env) value
current' = not $ getCurrent env
put $ GameState board' current'
simulate turn action = do
backup <- get
play turn
res <- action
put backup
return $! res
evaluate = do
board <- gets getBoard
current <- currentPlayer
let mayWinner = ticWinner board
case mayWinner of
Just Tic -> return $ if current then Win else Loss
Just Tac -> return $ if current then Loss else Win
Just Toe -> return Tie
Nothing -> return Tie
over = do
board <- gets getBoard
case ticWinner board of
Just _ -> return True
_ -> return False
ticWinner :: [TicTacToe] -> Maybe TicTacToe
ticWinner board
| ticWon = Just Tic
| tacWon = Just Tac
| over = Just Toe
| otherwise = Nothing
where ticWon = hasWon $ map (==Tic) board
tacWon = hasWon $ map (==Tac) board
hasWon (True:_:_:True:_:_:True:_:_:[]) = True
hasWon (True:_:_:_:True:_:_:_:True:[]) = True
hasWon (_:True:_:_:True:_:_:True:_:[]) = True
hasWon (_:_:True:_:_:True:_:_:True:[]) = True
hasWon (_:_:True:_:True:_:True:_:_:[]) = True
hasWon (True:True:True:_:_:_:_:_:_:[]) = True
hasWon (_:_:_:True:True:True:_:_:_:[]) = True
hasWon (_:_:_:_:_:_:True:True:True:[]) = True
hasWon _ = False
over = (length $ filter (==Toe) board) == 0
-- some consts
emptyBoard :: [TicTacToe]
emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
otherBoard2 :: [TicTacToe]
otherBoard2 = [Tic, Tac, Toe, Tac, Tac, Tic, Tic, Toe, Toe]
otherBoard3 :: [TicTacToe]
otherBoard3 = [Tic, Toe, Toe, Tac, Tic, Toe, Toe, Tac, Toe]
tree2 = emptytree (initGameState { getBoard = otherBoard2
, getCurrent = True })
tree3 = emptytree (initGameState { getBoard = otherBoard3
, getCurrent = False })
initGameState :: GameState
initGameState = GameState { getBoard = emptyBoard
, getCurrent = False }
tictree :: Tree Int GameState
tictree = emptytree initGameState
instance Draw GameState where
draw s = let b = getBoard s
in printf "%s %s %s\n%s %s %s\n%s %s %s"
(show $ b !! 0)
(show $ b !! 1)
(show $ b !! 2)
(show $ b !! 3)
(show $ b !! 4)
(show $ b !! 5)
(show $ b !! 6)
(show $ b !! 7)
(show $ b !! 8)
otherBoard :: [TicTacToe]
otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
print9x9 :: (Int -> IO ()) -> IO ()
print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
printBoard :: [TicTacToe] -> IO ()
printBoard board = print9x9 pr >> putStrLn ""
where pr n = putStr (show $ board !! n) >> putStr " "
printOptions :: [Int] -> IO ()
printOptions opts = print9x9 pr
where pr n
| n `elem` opts = putStr (show n) >> putStr " "
| otherwise = putStr " "
instance MonadIO m => PlayableGame Int [] WinLossTie Bool (StateT GameState m) where
showBoard = do
board <- gets getBoard
liftIO $ printBoard board
showTurns = turns >>= liftIO . printOptions
winner = do
board <- gets getBoard
let win = ticWinner board
case win of
Just Toe -> return Nothing
Just Tic -> return $ Just True
Just Tac -> return $ Just False
Nothing -> return Nothing
askTurn = readMaybe <$> liftIO getLine
showTurn _ = return ()
playTicTacToe :: Int -> IO ()
playTicTacToe n = void $ (flip runStateT) (GameState emptyBoard False) (playCLI n)
playoften :: Int -> IO ()
playoften n = mapM_ playTicTacToe [1..n]
{-
newtype TicMCTS a = TicMCTS (StateT GameState (State Rand.StdGen) a)
deriving (Functor, Applicative, Monad, MonadState GameState)
instance Choose Int TicMCTS where
choose = do
s <- get
-}
playCLI :: Int -> StateT GameState IO ()
playCLI n = do
gameOver <- over
if gameOver
then announceWinner
else do
--current <- currentPlayer
let current = False
if not current then do
s <- get
let tree = Leaf s False (0, 0)
t = bestmove $ runmonte n (foldM (\tree _ -> montecarlo tree) tree [1..1000])
put t
else do
showBoard
t <- readTurn
play t
showBoard
{-
liftIO $ getLine
-}
playCLI n
where
readTurn :: (MonadFail m, Read t, PlayableGame t l v p m) => m t
readTurn = do
options <- turns
showTurns
liftIO $ putStr "> "
mayTurn <- askTurn
case mayTurn of
Just val -> if val `elem` options then return val else readTurn
Nothing -> readTurn
announceWinner = do
showBoard
win <- winner
liftIO $ putStrLn $ show win ++ " wins the game!"
+104 -18
View File
@@ -2,7 +2,7 @@
module Skat.Bidding (
biddingScore, Game(..), Modifier(..), isHand, getTrump, Result(..),
getResults
getResults, isOuvert, isSchwarz, Bid, checkGame, HideGame(..)
) where
import Data.Aeson hiding (Null, Result)
@@ -13,6 +13,8 @@ import Data.Ord (Down(..))
import Control.Monad
import Skat.Pile
type Bid = Int
-- | different game types
data Game = Colour Colour Modifier
| Grand Modifier
@@ -22,6 +24,9 @@ data Game = Colour Colour Modifier
| NullOuvertHand
deriving (Show, Eq)
newtype HideGame = HideGame Game
deriving (Show, Eq)
instance ToJSON Game where
toJSON (Grand mod) =
object ["game" .= ("grand" :: String), "modifier" .= show mod]
@@ -32,6 +37,13 @@ instance ToJSON Game where
toJSON NullOuvert = object ["game" .= ("nullouvert" :: String)]
toJSON NullOuvertHand = object ["game" .= ("nullouverthand" :: String)]
instance ToJSON HideGame where
toJSON (HideGame (Grand mod)) =
object ["game" .= ("grand" :: String), "modifier" .= prettyShow mod]
toJSON (HideGame (Colour col mod)) =
object ["game" .= ("colour" :: String), "modifier" .= prettyShow mod, "colour" .= show col]
toJSON (HideGame game) = toJSON game
instance FromJSON Game where
parseJSON = withObject "Game" $ \v -> do
gamekind <- v .: "game"
@@ -56,7 +68,7 @@ data Modifier = Einfach
| Hand
| HandSchneider
| HandSchneiderAngesagt
| HandSchneiderSchwarz
| HandSchwarz
| HandSchneiderAngesagtSchwarz
| HandSchwarzAngesagt
| Ouvert
@@ -76,11 +88,44 @@ instance FromJSON Modifier where
_ -> return Hand
else return Einfach
isHand :: Modifier -> Bool
isHand Einfach = False
isHand Schneider = False
isHand Schwarz = False
isHand _ = True
prettyShow :: Modifier -> String
prettyShow Schneider = show Einfach
prettyShow Schwarz = show Einfach
prettyShow HandSchneider = show Hand
prettyShow HandSchwarz = show Hand
prettyShow HandSchneiderAngesagtSchwarz = show HandSchneiderAngesagt
prettyShow mod = show mod
isHand :: Game -> Bool
isHand NullHand = True
isHand NullOuvertHand = True
isHand (Colour _ mod) = modIsHand mod
isHand (Grand mod) = modIsHand mod
isHand _ = False
modIsHand :: Modifier -> Bool
modIsHand Einfach = False
modIsHand Schneider = False
modIsHand Schwarz = False
modIsHand _ = True
isOuvert :: Game -> Bool
isOuvert NullOuvert = True
isOuvert NullOuvertHand = True
isOuvert (Grand Ouvert) = True
isOuvert (Colour _ Ouvert) = True
isOuvert _ = False
baseFactor :: Game -> Int
baseFactor (Grand _) = 24
baseFactor (Colour Clubs _) = 12
baseFactor (Colour Spades _) = 11
baseFactor (Colour Hearts _) = 10
baseFactor (Colour Diamonds _) = 9
baseFactor Null = 23
baseFactor NullHand = 35
baseFactor NullOuvert = 46
baseFactor NullOuvertHand = 59
-- | calculate the value of a game with given cards
biddingScore :: HasCard c => Game -> [c] -> Int
@@ -89,10 +134,7 @@ biddingScore game@(Colour Clubs mod) cards = (spitzen game cards + modifierFa
biddingScore game@(Colour Spades mod) cards = (spitzen game cards + modifierFactor mod) * 11
biddingScore game@(Colour Hearts mod) cards = (spitzen game cards + modifierFactor mod) * 10
biddingScore game@(Colour Diamonds mod) cards = (spitzen game cards + modifierFactor mod) * 9
biddingScore Null _ = 23
biddingScore NullHand _ = 35
biddingScore NullOuvert _ = 46
biddingScore NullOuvertHand _ = 59
biddingScore game _ = baseFactor game
-- | calculate the modifier based on the game kind
modifierFactor :: Modifier -> Int
@@ -102,7 +144,7 @@ modifierFactor Schwarz = 3
modifierFactor Hand = 2
modifierFactor HandSchneider = 3
modifierFactor HandSchneiderAngesagt = 4
modifierFactor HandSchneiderSchwarz = 4
modifierFactor HandSchwarz = 4
modifierFactor HandSchneiderAngesagtSchwarz = 5
modifierFactor HandSchwarzAngesagt = 6
modifierFactor Ouvert = 7
@@ -111,6 +153,7 @@ modifierFactor Ouvert = 7
allTrumps :: Game -> [Card]
allTrumps (Grand _) = jacks
allTrumps (Colour col _) = jacks ++ [Card t col | t <- [Ace,Ten .. Seven] ]
allTrumps _ = []
jacks :: [Card]
jacks = [ Card Jack Clubs, Card Jack Spades, Card Jack Hearts, Card Jack Diamonds ]
@@ -166,16 +209,36 @@ hasWon (Grand mod) ps = let (b, mod') = meetsCall mod ps
meetsCall :: Modifier -> Piles -> (Bool, Modifier)
meetsCall Hand ps = case wonByPoints ps of
(b, Schneider) -> (b, HandSchneider)
(b, Schwarz) -> (b, HandSchneiderSchwarz)
(b, Schwarz) -> (b, HandSchwarz)
(b, Einfach) -> (b, Hand)
meetsCall Schneider ps = case wonByPoints ps of
(b, Schneider) -> (b, Schneider)
(b, Schwarz) -> (b, Schwarz)
(b, Einfach) -> (False, Schneider)
meetsCall Schwarz ps = case wonByPoints ps of
(b, Schneider) -> (False, Schwarz)
(b, Schwarz) -> (b, Schwarz)
(b, Einfach) -> (False, Schwarz)
meetsCall HandSchneider ps = case wonByPoints ps of
(b, Schneider) -> (b, HandSchneider)
(b, Schwarz) -> (b, HandSchwarz)
(b, Einfach) -> (False, HandSchneider)
meetsCall HandSchneiderAngesagt ps = case wonByPoints ps of
(b, Schneider) -> (b, HandSchneiderAngesagt)
(b, Schwarz) -> (b, HandSchneiderAngesagtSchwarz)
(b, Einfach) -> (False, HandSchneiderAngesagt)
meetsCall HandSchwarz ps = case wonByPoints ps of
(b, Schneider) -> (False, HandSchwarz)
(b, Schwarz) -> (b, HandSchwarz)
(b, Einfach) -> (False, HandSchwarz)
meetsCall HandSchwarzAngesagt ps = case wonByPoints ps of
(b, Schneider) -> (False, HandSchwarzAngesagt)
(b, Schwarz) -> (b, HandSchwarzAngesagt)
(b, Einfach) -> (False, HandSchwarzAngesagt)
meetsCall Ouvert ps = case wonByPoints ps of
(b, Schneider) -> (False, Ouvert)
(b, Schwarz) -> (b, Ouvert)
(b, Einfach) -> (False, Ouvert)
meetsCall _ ps = wonByPoints ps
wonByPoints :: Piles -> (Bool, Modifier)
@@ -188,10 +251,33 @@ wonByPoints ps
where (sgl, _) = count ps :: (Int, Int)
-- | get result of game
getResults :: Game -> Hand -> Piles -> Piles -> Result
getResults game sglPlayer before after = Result afterGame score sglPoints teamPoints
where (won, afterGame) = hasWon game after
hand = skatCards before ++ (map toCard $ handCards sglPlayer before)
(sglPoints, teamPoints) = count after
getResults :: Game -> Bid -> Hand -> Piles -> Piles -> Result
getResults game bid sglPlayer before after = case checkGame bid hand game of
Just game' -> let (won, afterGame) = hasWon game' after
gameScore = biddingScore afterGame hand
score = if won then gameScore else (-2) * gameScore
in Result afterGame score sglPoints teamPoints
Nothing -> let gameScore = baseFactor game * ceiling (fromIntegral bid / fromIntegral (baseFactor game))
score = (-2) * gameScore
in Result game score sglPoints teamPoints
where hand = skatCards before ++ (map toCard $ handCards sglPlayer before)
(sglPoints, teamPoints) = count after
checkGame :: HasCard c => Bid -> [c] -> Game -> Maybe Game
checkGame bid cards game@(Colour col mod)
| biddingScore game cards >= bid = Just game
| otherwise = upgrade mod >>= \mod' -> checkGame bid cards (Colour col mod')
checkGame bid cards game@(Grand mod)
| biddingScore game cards >= bid = Just game
| otherwise = upgrade mod >>= \mod' -> checkGame bid cards (Grand mod')
checkGame bid cards game
| biddingScore game cards >= bid = Just game
| otherwise = Nothing
upgrade :: Modifier -> Maybe Modifier
upgrade Einfach = Just Schneider
upgrade Schneider = Just Schwarz
upgrade Hand = Just HandSchneider
upgrade HandSchneider = Just HandSchwarz
upgrade HandSchneiderAngesagt = Just HandSchneiderAngesagtSchwarz
upgrade _ = Nothing
+27 -7
View File
@@ -2,9 +2,13 @@
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DeriveAnyClass #-}
{-# LANGUAGE BangPatterns #-}
module Skat.Card where
import GHC.Generics (Generic, Generic1)
import Data.List
import Data.Foldable (Foldable)
import qualified Data.Foldable as F
@@ -29,7 +33,7 @@ data Type = Seven
| Ten
| Ace
| Jack
deriving (Eq, Ord, Show, Enum, Read)
deriving (Eq, Ord, Show, Enum, Read, Bounded, Generic, NFData, ToJSON)
data NullType = NSeven
| NEight
@@ -39,7 +43,7 @@ data NullType = NSeven
| NQueen
| NKing
| NAce
deriving (Eq, Ord, Show, Enum, Read)
deriving (Eq, Ord, Show, Enum, Read, Bounded)
instance Countable Type Int where
count Ace = 11
@@ -53,7 +57,7 @@ data Colour = Diamonds
| Hearts
| Spades
| Clubs
deriving (Eq, Ord, Show, Enum, Read)
deriving (Eq, Ord, Show, Enum, Read, Bounded, Generic, NFData, ToJSON)
data Trump = TrumpColour Colour
| Jacks
@@ -64,8 +68,8 @@ data TurnColour = TurnColour Colour
| Trump
deriving (Show, Eq)
data Card = Card Type Colour
deriving (Eq, Show, Ord, Read)
data Card = Card !Type !Colour
deriving (Eq, Show, Ord, Read, Bounded, Generic, ToJSONKey)
getType :: Card -> Type
getType (Card t _) = t
@@ -117,6 +121,17 @@ instance Countable (S.Set Card) Int where
instance NFData Card where
rnf (Card t c) = t `seq` c `seq` ()
base64table :: [Char]
base64table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
class Serialize c a where
serialize :: a -> c
deserialize :: c -> Maybe a
instance Serialize Char Card where
serialize card = base64table !! fromEnum card
deserialize char = base64table `indexOf` char >>= safeToEnum
equals :: TurnColour -> Maybe TurnColour -> Bool
equals col (Just x) = col == x
equals col Nothing = True
@@ -162,9 +177,11 @@ compareCards trump turnCol c1@(Card tp1 col1) c2@(Card tp2 col2) =
compareRender :: Trump -> Card -> Card -> Ordering
compareRender trump c1@(Card tp1 col1) c2@(Card tp2 col2) =
case (trp1, trp2) of
(True, True) -> compare tp1 tp2
(True, True) -> case compare tp1 tp2 of
EQ -> compare col1 col2
v -> v
(False, False) -> case compare col1 col2 of
EQ -> compare tp1 tp2
EQ -> compareTypes trump tp1 tp2
v -> v
_ -> compare trp1 trp2
where trp1 = isTrump trump c1
@@ -185,12 +202,15 @@ compareTypes None tp1 tp2 = compare (toNullType tp1) (toNullType tp2)
toNullType Ace = NAce
compareTypes _ tp1 tp2 = compare tp1 tp2
-- | ascending sort of cards, depending on turn colour
sortCards :: HasCard c => Trump -> Maybe TurnColour -> [c] -> [c]
sortCards trump turnCol cs = sortBy f cs
where f c1 c2 = compareCards trump turnCol (toCard c1) (toCard c2)
-- | descending sort of cards, independent of turn colour
sortRender :: HasCard c => Trump -> [c] -> [c]
sortRender trump cs = sortBy f cs
-- note: reversed order of c1 and c2 to get a descending sort
where f c1 c2 = compareRender trump (toCard c2) (toCard c1)
highestCard :: HasCard c => Trump -> Maybe TurnColour -> [c] -> c
+85 -17
View File
@@ -1,43 +1,91 @@
module Skat.Matches (
singleVsBots, pvp, singleWithBidding, Match(..)
singleVsBots, pvp, singleWithBidding, Match(..), Unfinished(..), continue,
Table(..), twoWithBidding, H(..), randomPositions
) where
import Control.Monad.State
import Control.Monad.Reader
import System.Random (mkStdGen)
import System.Random (mkStdGen, newStdGen)
import Skat
import Skat.Operations
import Skat.Player
import Skat.Player as P
import Skat.Pile
import Skat.Card
import Skat.Preperation
import Skat.Bidding
import Skat.Utils (shuffle)
import Skat.AI.Rulebased
import Skat.AI.Online
import Skat.AI.Stupid
data Table = Unfinished Unfinished
| Finished Match
| Pass { tablePiles :: Piles }
deriving Show
data Match = Match { matchPiles :: Piles
, matchResult :: Result
, matchTricks :: [Trick]
, matchSingle :: Hand }
deriving Show
match :: PrepEnv -> IO (Maybe Match)
data Unfinished = UnfinishedGame { unfinishedGame :: SkatEnv
, unfinishedPrep :: PrepEnv
, unfinishedTricks :: [Trick] }
| UnfinishedPrep { unfinishedPrep :: PrepEnv }
deriving Show
continue :: Communicator c => Unfinished -> c -> c -> c -> IO Table
continue (UnfinishedGame skatEnv prepEnv tricks) comm1 comm2 comm3 = do
let ps = players skatEnv
ps' = Players
(PL $ OnlineEnv (P.team $ player ps Hand1) (P.hand $ player ps Hand1) comm1)
(PL $ OnlineEnv (P.team $ player ps Hand2) (P.hand $ player ps Hand2) comm2)
(PL $ OnlineEnv (P.team $ player ps Hand3) (P.hand $ player ps Hand3) comm3)
bs = bidders prepEnv
bs' = Bidders
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand1) comm1 [])
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand2) comm2 [])
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand3) comm3 [])
skatEnv' = skatEnv { players = ps' }
prepEnv' = prepEnv { bidders = bs' }
runGame prepEnv' skatEnv'
match :: PrepEnv -> IO Table
match prepEnv = do
maySkatEnv <- runReaderT runPreperation prepEnv
(maySkatEnv, prepEnv') <- runStateT runPreperation prepEnv
case maySkatEnv of
Just (sglPlayer, skatEnv) -> do
(_, finished, tricks) <- runSkat turn skatEnv
Just skatEnv -> runGame prepEnv' skatEnv
Nothing -> do
putStrLn "no one wanted to play"
return $ Pass $ Skat.Preperation.piles prepEnv'
runGame :: PrepEnv -> SkatEnv -> IO Table
runGame prepEnv skatEnv = do
(isFinished, finalEnv, tricks) <- (flip runSkat) skatEnv $ do
-- send current table cards to clients
-- only relevant if this is a continued game
-- otherwise table is empty
table <- getp tableCards
ps <- playersToList <$> gets players
mapM_ (\card -> mapM_ (\p -> onCardPlayed p card) ps) (reverse table)
-- run game
turn
-- return if game has finished
gameOver
if isFinished then do
let res = getResults
(game skatEnv)
sglPlayer
(Skat.piles skatEnv)
(Skat.piles finished)
(skatGame skatEnv)
(Skat.Preperation.current prepEnv)
(skatSinglePlayer skatEnv)
(Skat.Preperation.piles prepEnv)
(Skat.piles finalEnv)
publishGameResults res (bidders prepEnv)
return $ Just $ Match (Skat.piles skatEnv) res tricks sglPlayer
Nothing -> putStrLn "no one wanted to play" >> return Nothing
return $ Finished $ Match (Skat.Preperation.piles prepEnv) res tricks (skatSinglePlayer skatEnv)
else do -- if not finished an error has occured, thus returning unfinished game state
return $ Unfinished $ UnfinishedGame finalEnv prepEnv tricks
-- | predefined card distribution for testing purposes
cardDistr :: Piles
@@ -60,7 +108,7 @@ singleVsBots comm = do
(PL $ OnlineEnv Team Hand1 comm)
(PL $ Stupid Team Hand2)
(PL $ mkAIEnv Single Hand3 10)
env = SkatEnv (distribute cards) Nothing (Colour Spades Einfach) ps Hand1
env = SkatEnv (distribute cards) Nothing (Colour Spades Einfach) ps Hand1 Hand3
void $ evalSkat turn env
singleWithBidding :: Communicator c => c -> IO ()
@@ -72,10 +120,30 @@ singleWithBidding comm = do
(BD $ PrepOnline Hand1 comm h1)
(BD $ NoBidder Hand2)
(BD $ NoBidder Hand3)
env = PrepEnv ps bs
env = makePrep ps bs
void $ match env
pvp :: Communicator c => c -> c -> c -> IO (Maybe Match)
--- helper object for twoWithBidding
data H = P1 | P2 | AI
randomPositions :: IO [H]
randomPositions = do
gen <- newStdGen
return $ shuffle gen [P1, P2, AI]
twoWithBidding :: Communicator c => [H] -> c -> c -> IO ()
twoWithBidding positions comm1 comm2 = do
cards <- shuffleCards
let bds = zipWith mkBidder [Hand1, Hand2, Hand3] positions
ps = distribute cards
mkBidder hand P1 = BD $ PrepOnline hand comm1 (map toCard $ handCards hand ps)
mkBidder hand P2 = BD $ PrepOnline hand comm2 (map toCard $ handCards hand ps)
mkBidder hand AI = BD $ NoBidder hand
bs = Bidders (bds !! 0) (bds !! 1) (bds !! 2)
env = makePrep ps bs
void $ match env
pvp :: Communicator c => c -> c -> c -> IO Table
pvp comm1 comm2 comm3 = do
cards <- shuffleCards
let ps = distribute cards
@@ -86,5 +154,5 @@ pvp comm1 comm2 comm3 = do
(BD $ PrepOnline Hand1 comm1 $ h1)
(BD $ PrepOnline Hand2 comm2 $ h2)
(BD $ PrepOnline Hand3 comm3 $ h3)
env = PrepEnv ps bs
env = makePrep ps bs
match env
+46 -11
View File
@@ -1,10 +1,15 @@
{-# LANGUAGE FlexibleContexts #-}
module Skat.Operations (
turn, turnGeneric, play, playOpen,
play_, sortRender, undo_
play_, sortRender, undo_, gameOver,
countGame
) where
import Control.Monad.State
import Control.Monad.Writer (tell)
import Control.Monad.Catch
import Control.Exception hiding (catch, bracketOnError)
import Control.Monad.Writer
import System.Random (newStdGen, randoms)
import Data.List
import Data.Ord
@@ -14,10 +19,12 @@ import Skat
import Skat.Card
import Skat.Pile
import Skat.Player (chooseCard, Players(..), Player(..), PL(..),
updatePlayer, playersToList, player, MonadPlayer, getSinglePlayer, trump)
updatePlayer, playersToList, player, MonadPlayer, getSinglePlayer, trump, game,
singlePlayer)
import Skat.Utils (shuffle)
import Skat.Bidding
play_ :: HasCard c => c -> Skat ()
play_ :: (MonadWriter [Trick] m, MonadPlayer m, MonadState SkatEnv m, HasCard c) => c -> m ()
play_ card = do
hand <- gets currentHand
trCol <- trump
@@ -43,19 +50,34 @@ turnGeneric playFunc depth = do
table <- getp tableCards
ps <- gets players
let p = player ps n
over <- getp $ handEmpty n
trCol <- trump
case length table of
0 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
0 -> do
catchAll
(do
playFunc p
modify (setCurrentHand $ next n)
turnGeneric playFunc depth)
(\_ -> countGame)
1 -> do
modify $ setTurnColour
(Just $ effectiveColour trCol $ head table)
catchAll
(do
playFunc p
modify (setCurrentHand $ next n)
turnGeneric playFunc depth
2 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
turnGeneric playFunc depth)
(\_ -> countGame)
2 -> do
catchAll
(do
playFunc p
modify (setCurrentHand $ next n)
turnGeneric playFunc depth)
(\_ -> countGame)
3 -> do
w <- evaluateTable
over <- gameOver
if depth <= 1 || over
then countGame
else modify (setCurrentHand w) >> turnGeneric playFunc (depth - 1)
@@ -63,7 +85,7 @@ turnGeneric playFunc depth = do
turn :: Skat (Int, Int)
turn = turnGeneric play 10
evaluateTable :: Skat Hand
evaluateTable :: (MonadPlayer m, MonadState SkatEnv m, MonadWriter [Trick] m) => m Hand
evaluateTable = do
trumpCol <- trump
turnCol <- gets turnColour
@@ -76,7 +98,7 @@ evaluateTable = do
tell [(table !! 2, table !! 1, table !! 0)]
return $ hand winner
countGame :: Skat (Int, Int)
countGame :: (MonadState SkatEnv m) => m (Int, Int)
countGame = getp count
play :: (Show p, Player p) => p -> Skat Card
@@ -86,7 +108,10 @@ play p = do
trump <- trump
cards <- getp $ handCards (hand p)
fallen <- getp played
(card, p') <- chooseCard p table fallen cards
ouvert <- isOuvert <$> game
mayOuvert <- if ouvert then Just <$> (singlePlayer >>= getp . handCards)
else return Nothing
(card, p') <- chooseCard p table fallen mayOuvert cards
modifyPlayers $ updatePlayer p'
modifyp $ playCard (hand p) card
ps <- fmap playersToList $ gets players
@@ -101,3 +126,13 @@ playOpen p = do
card <- chooseCardOpen p
modifyp $ playCard (hand p) card
return card
gameOver :: (MonadPlayer m, MonadState SkatEnv m) => m Bool
gameOver = do
tr <- trump
case tr of
None -> do
singleLost <- gets piles >>= return . not . (Single `isSchwarz`)
if singleLost then return True
else gets currentHand >>= getp . handCards >>= return . null
_ -> gets currentHand >>= getp . handCards >>= return . null
+147 -2
View File
@@ -3,9 +3,16 @@
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE TupleSections #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DeriveAnyClass #-}
module Skat.Pile where
import Control.Monad.State
import Control.Monad.Trans.Maybe
import GHC.Generics
import Control.DeepSeq
import Prelude hiding (lookup)
import qualified Data.Map.Strict as M
import qualified Data.Vector as V
@@ -15,6 +22,8 @@ import Data.Maybe
import Data.Aeson
import Control.Exception
import Data.List (delete)
import Text.Read (readMaybe)
import Debug.Trace
import Skat.Card
import Skat.Utils
@@ -24,7 +33,10 @@ data Team = Team | Single
data CardS p = CardS { getCard :: Card
, getPile :: p }
deriving (Show, Eq, Ord, Read)
deriving (Eq, Ord, Read)
instance (Show p) => Show (CardS p) where
show (CardS card pile) = show card ++ " from " ++ show pile
instance HasCard (CardS p) where
toCard = getCard
@@ -41,7 +53,7 @@ instance ToJSON p => ToJSON (CardS p) where
object ["card" .= card, "pile" .= pile]
data Hand = Hand1 | Hand2 | Hand3
deriving (Show, Eq, Ord, Read)
deriving (Show, Eq, Ord, Read, Enum, Bounded, Generic, NFData, ToJSON)
toInt :: Hand -> Int
toInt Hand1 = 1
@@ -61,12 +73,33 @@ prev Hand3 = Hand2
data Owner = P Hand | S
deriving (Show, Eq, Ord, Read)
instance Enum Owner where
fromEnum (P hand) = fromEnum hand
fromEnum S = 3
toEnum 0 = P Hand1
toEnum 1 = P Hand2
toEnum 2 = P Hand3
toEnum 3 = S
instance Bounded Owner where
maxBound = S
minBound = P Hand1
instance ToJSON Owner where
toJSON (P hand) = object ["owner" .= show hand]
toJSON S = object ["owner" .= ("skat" :: String) ]
instance Serialize String (CardS Owner) where
serialize (CardS card owner) = show (fromEnum owner) ++ [serialize card]
deserialize str = (flip evalState) str $ runMaybeT $ do
owner <- pop >>= MaybeT . return . (>>= safeToEnum) . readMaybe . (:[])
card <- pop >>= MaybeT . return . deserialize
return $ CardS card owner
type Played = Owner -- TODO: remove
type Trick = (CardS Owner, CardS Owner, CardS Owner)
data Piles = Piles { _hand1 :: [CardS Owner]
, _hand2 :: [CardS Owner]
, _hand3 :: [CardS Owner]
@@ -76,6 +109,9 @@ data Piles = Piles { _hand1 :: [CardS Owner]
, _skat :: [CardS Owner] }
deriving (Show, Eq, Ord)
fromPiles :: Piles -> [CardS Owner]
fromPiles ps = _hand1 ps ++ _hand2 ps ++ _hand3 ps ++ _table ps ++ _wonSingle ps ++ _wonTeam ps ++ _skat ps
toTable :: Hand -> Card -> Piles -> Piles
toTable hand card ps = ps { _table = (CardS card (P hand)) : _table ps }
@@ -185,3 +221,112 @@ distribute cards = emptyPiles hand1 hand2 hand3 skt
hand1 = concatMap (!! 0) [round1, round2, round3]
hand2 = concatMap (!! 1) [round1, round2, round3]
hand3 = concatMap (!! 2) [round1, round2, round3]
instance Serialize String Piles where
serialize piles = sers (_hand1 piles) ++ sers (_hand2 piles) ++ sers (_hand3 piles)
++ sers (_skat piles)
where sers cards = map (serialize . toCard) cards
deserialize str = (flip evalState) str $ runMaybeT $ do
hand1 <- takeG 10 >>= mapM deser
hand2 <- takeG 10 >>= mapM deser
hand3 <- takeG 10 >>= mapM deser
skat <- takeG 2 >>= mapM deser
return $ emptyPiles hand1 hand2 hand3 skat
where deser char = MaybeT $ return $ deserialize char
instance Serialize String [Trick] where
serialize [] = ""
serialize ((c1, c2, c3):tricks) = serialize c1 ++ serialize c2 ++ serialize c3
++ serialize tricks
deserialize str = (flip evalState) str $ runMaybeT $ reverse <$> go []
where go acc = do
empty <- isEmpty
if empty then return acc else do
card1 <- takeG 2 >>= MaybeT . return . deserialize
card2 <- takeG 2 >>= MaybeT . return . deserialize
card3 <- takeG 2 >>= MaybeT . return . deserialize
go ((card1, card2, card3):acc)
cardDistr :: Piles
cardDistr = emptyPiles hand1 hand2 hand3 skt
where hand1 = [Card Ace Spades, Card Jack Diamonds, Card Jack Clubs, Card King Spades,
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds, Card Ten Clubs,
Card Eight Clubs, Card King Clubs]
hand3 = [Card Jack Spades, Card Jack Hearts, Card Ten Spades, Card Ace Hearts, Card Ten Hearts,
Card Nine Hearts, Card Seven Clubs, Card Ace Clubs, Card King Diamonds,
Card Ten Diamonds]
hand2 = [Card Eight Spades, Card Queen Spades, Card Seven Spades, Card Seven Diamonds,
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts, Card King Hearts,
Card Nine Diamonds, Card Eight Diamonds]
skt = [Card Nine Clubs, Card Queen Clubs]
cardDistr2 :: Piles
cardDistr2 = emptyPiles hand1 hand2 hand3 skt
where hand3 = [Card Ace Spades, Card Eight Spades, Card Queen Diamonds, Card Ace Clubs]
hand1 = [Card Jack Spades, Card Seven Spades, Card Ten Diamonds, Card Nine Spades]
hand2 = [Card Ten Hearts, Card Eight Hearts, Card Ace Diamonds, Card King Clubs]
skt = [Card Nine Clubs, Card Queen Clubs]
cardDistr3 :: Piles
cardDistr3 = emptyPiles hand1 hand2 hand3 skt
where hand3 = [Card Ace Spades, Card Eight Spades, Card Ace Clubs]
hand1 = [Card Jack Spades, Card Seven Spades, Card Nine Spades]
hand2 = [Card Ten Hearts, Card Ace Hearts, Card Ten Clubs]
skt = [Card Nine Clubs, Card Seven Clubs]
cardDistr4 :: Piles
cardDistr4 = makePiles hand1 hand2 hand3 tbl skt
where hand3 = [Card Ace Spades]
hand1 = [Card Jack Spades, Card Nine Spades]
hand2 = [Card Eight Spades]
skt = [Card Nine Clubs, Card Eight Clubs]
tbl = [CardS (Card Ace Clubs) (P Hand3), CardS (Card King Clubs) (P Hand2)]
cardDistr5 :: Piles
cardDistr5 = makePiles hand1 hand2 hand3 tbl skt
where hand3 = [Card Ace Spades]
hand1 = []
hand2 = []
skt = [Card Nine Clubs, Card Queen Clubs]
tbl = [CardS (Card Jack Spades) (P Hand1), CardS (Card Eight Spades) (P Hand2)]
cardDistr6 :: Piles
cardDistr6 = emptyPiles hand1 hand2 hand3 skt
where hand1 = [Card Jack Diamonds, Card Jack Clubs, Card King Spades,
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds
]
hand3 = [Card Jack Spades, Card Ten Spades, Card Ace Hearts,
Card Ten Hearts, Card Nine Hearts, Card Seven Clubs
]
hand2 = [Card Queen Spades, Card Seven Spades, Card Seven Diamonds,
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts
]
skt = [Card Nine Clubs, Card Queen Clubs]
cardDistr7 :: Piles
cardDistr7 = emptyPiles hand1 hand2 hand3 skt
where hand3 = [Card Eight Spades, Card Ace Clubs]
hand1 = [Card Seven Spades, Card Nine Spades]
hand2 = [Card Ace Hearts, Card Ten Clubs]
skt = [Card Nine Clubs, Card Seven Clubs]
cardDistr8 :: Piles
cardDistr8 = emptyPiles hand1 hand2 hand3 skt
where hand3 = [Card Ace Spades, Card Ace Clubs]
hand1 = [Card Jack Spades, Card Seven Spades]
hand2 = [Card Eight Hearts, Card King Clubs]
skt = [Card Nine Clubs, Card Seven Clubs]
cardDistr9 :: Piles
cardDistr9 = makePiles hand1 hand2 hand3 tbl skt
where hand1 = [Card Ace Spades, Card Jack Diamonds, Card Jack Clubs, Card King Spades,
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds, Card Ten Clubs,
Card Eight Clubs]
hand3 = [Card Jack Spades, Card Jack Hearts, Card Ten Spades, Card Ten Hearts,
Card Nine Hearts, Card Seven Clubs, Card King Diamonds,
Card Ten Diamonds]
hand2 = [Card Eight Spades, Card Seven Spades, Card Seven Diamonds,
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts,
Card Nine Diamonds, Card Eight Diamonds]
skt = [Card Nine Clubs, Card Queen Clubs]
tbl = [CardS (Card Ace Hearts) (P Hand3), CardS (Card King Hearts) (P Hand2)]
+14 -7
View File
@@ -6,11 +6,14 @@ import Control.Monad.IO.Class
import Skat.Card
import Skat.Pile
import Skat.Bidding
class (Monad m, MonadIO m) => MonadPlayer m where
class Monad m => MonadPlayer m where
trump :: m Trump
turnColour :: m (Maybe TurnColour)
showSkat :: Player p => p -> m (Maybe [Card])
singlePlayer :: m Hand
game :: m Game
class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
showPiles :: m (Piles)
@@ -18,18 +21,19 @@ class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
class Player p where
team :: p -> Team
hand :: p -> Hand
chooseCard :: (HasCard c, MonadPlayer m)
chooseCard :: (MonadIO m, HasCard d, HasCard c, MonadPlayer m)
=> p
-> [CardS Played]
-> [CardS Played]
-> Maybe [d]
-> [c]
-> m (Card, p)
onCardPlayed :: MonadPlayer m
onCardPlayed :: (MonadPlayer m, MonadIO m)
=> p
-> CardS Played
-> m p
onCardPlayed p _ = return p
chooseCardOpen :: MonadPlayerOpen m
chooseCardOpen :: (MonadIO m, MonadPlayerOpen m)
=> p
-> m Card
chooseCardOpen p = do
@@ -37,7 +41,10 @@ class Player p where
let table = tableCards piles
fallen = played piles
myCards = handCards (hand p) piles
fst <$> chooseCard p table fallen myCards
ouvert <- isOuvert <$> game
mayOuvert <- if ouvert then Just <$> (singlePlayer >>= \hnd -> return $ handCards hnd piles)
else return Nothing
fst <$> chooseCard p table fallen mayOuvert myCards
data PL = forall p. (Show p, Player p) => PL p
@@ -47,8 +54,8 @@ instance Show PL where
instance Player PL where
team (PL p) = team p
hand (PL p) = hand p
chooseCard (PL p) table fallen hand = do
(v, a) <- chooseCard p table fallen hand
chooseCard (PL p) table fallen mayOuvert hand = do
(v, a) <- chooseCard p table fallen mayOuvert hand
return $ (v, PL a)
onCardPlayed (PL p) card = do
v <- onCardPlayed p card
+28 -23
View File
@@ -3,11 +3,11 @@
module Skat.Preperation (
Bidder(..), Bid, BD(..), Bidders(..), PrepEnv(..), runPreperation,
publishGameResults
publishGameResults, bidder, makePrep
) where
import Control.Monad.IO.Class
import Control.Monad.Reader
import Control.Monad.State
import Skat.Pile
import Skat.Card
@@ -15,13 +15,15 @@ import Skat.Player (PL, Players(..))
import Skat.Bidding
import Skat (SkatEnv, mkSkatEnv)
type Bid = Int
data PrepEnv = PrepEnv { piles :: Piles
, bidders :: Bidders }
, bidders :: Bidders
, current :: Bid }
deriving Show
type Preperation = ReaderT PrepEnv IO
makePrep :: Piles -> Bidders -> PrepEnv
makePrep ps bd = PrepEnv ps bd 0
type Preperation = StateT PrepEnv IO
class Bidder a where
hand :: a -> Hand
@@ -36,10 +38,12 @@ class Bidder a where
onBid _ _ _ _ = return ()
onResponse :: MonadIO m => a -> Bool -> Hand -> Hand -> m ()
onResponse _ _ _ _ = return ()
onGame :: MonadIO m => a -> Game -> Hand -> m ()
onGame :: MonadIO m => a -> HideGame -> Hand -> m ()
onGame _ _ _ = return ()
onResult :: MonadIO m => a -> Result -> m ()
onResult _ _ = return ()
onNoGame :: MonadIO m => a -> m ()
onNoGame _ = return ()
-- | trick to allow heterogenous bidder list
data BD = forall b. (Show b, Bidder b) => BD b
@@ -60,6 +64,7 @@ instance Bidder BD where
onResult (BD b) = onResult b
onBid (BD b) = onBid b
onResponse (BD b) = onResponse b
onNoGame (BD b) = onNoGame b
data Bidders = Bidders BD BD BD
deriving Show
@@ -75,9 +80,9 @@ toPlayers single (Bidders b1 b2 b3) =
(toPlayer b2 $ if single == Hand2 then Single else Team)
(toPlayer b3 $ if single == Hand3 then Single else Team)
runPreperation :: Preperation (Maybe (Hand, SkatEnv))
runPreperation :: Preperation (Maybe SkatEnv)
runPreperation = do
bds <- asks bidders
bds <- gets bidders
onStart (bidder bds Hand1)
onStart (bidder bds Hand2)
onStart (bidder bds Hand3)
@@ -87,9 +92,9 @@ runPreperation = do
bid <- askBid (bidder bds finalWinner) finalWinner 0
publishBid bid finalWinner finalWinner
case bid of
Just val -> (Just . (finalWinner,)) <$> initGame finalWinner val
Nothing -> return Nothing
else (Just . (finalWinner,)) <$> initGame finalWinner finalBid
Just val -> Just <$> initGame finalWinner val
Nothing -> publishNoGame >> return Nothing
else Just <$> initGame finalWinner finalBid
runBidding :: Bid -> BD -> BD -> Preperation (Hand, Bid)
runBidding startingBid reizer gereizter = do
@@ -98,6 +103,7 @@ runBidding startingBid reizer gereizter = do
Just val
| val > startingBid -> do
publishBid first (hand reizer) (hand gereizter)
modify $ \env -> env { current = val }
response <- askResponse gereizter (hand reizer) val
publishResponse response (hand reizer) (hand gereizter)
if response then runBidding val reizer gereizter
@@ -111,8 +117,8 @@ runBidding startingBid reizer gereizter = do
initGame :: Hand -> Bid -> Preperation SkatEnv
initGame single bid = do
ps <- asks piles
bds <- asks bidders
ps <- gets piles
bds <- gets bidders
-- ask if player wants to play hand
noSkat <- askHand (bidder bds single) bid
-- either return piles or ask for skat cards and modify piles
@@ -122,19 +128,15 @@ initGame single bid = do
-- publish game start
publishGameStart game single
-- construct skat env
return $ mkSkatEnv ps' Nothing game (toPlayers single bds) Hand1
return $ mkSkatEnv ps' Nothing game (toPlayers single bds) Hand1 single
handleGame :: BD -> Bid -> Bool -> Preperation Game
handleGame bd bid noSkat = do
cards <- (\ps -> map toCard (handCards (hand bd) ps) ++ skatCards ps) <$> gets piles
-- ask bidder for game
proposal <- askGame bd bid
-- check if proposal is allowed
case proposal of
g@(Colour col mod) -> if isHand mod == noSkat
then return g else handleGame bd bid noSkat
g@(Grand mod) -> if isHand mod == noSkat
then return g else handleGame bd bid noSkat
g -> return g
if isHand proposal == noSkat then return proposal else handleGame bd bid noSkat
handleSkat :: BD -> Bid -> Piles -> Preperation Piles
handleSkat bd bid ps = do
@@ -152,7 +154,7 @@ publishGameResults res bidders = do
onResult (bidder bidders Hand3) res
publishGameStart :: Game -> Hand -> Preperation ()
publishGameStart game sglPlayer = mapBidders (\b -> onGame b game sglPlayer)
publishGameStart game sglPlayer = mapBidders (\b -> onGame b (HideGame game) sglPlayer)
publishBid :: Maybe Bid -> Hand -> Hand -> Preperation ()
publishBid bid reizer gereizter = mapBidders (\b -> onBid b bid reizer gereizter)
@@ -160,9 +162,12 @@ publishBid bid reizer gereizter = mapBidders (\b -> onBid b bid reizer gereizter
publishResponse :: Bool -> Hand -> Hand -> Preperation ()
publishResponse response reizer gereizter = mapBidders (\b -> onResponse b response reizer gereizter)
publishNoGame :: Preperation ()
publishNoGame = mapBidders onNoGame
mapBidders :: (BD -> Preperation ()) -> Preperation ()
mapBidders f = do
bds <- asks bidders
bds <- gets bidders
f (bidder bds Hand1)
f (bidder bds Hand2)
f (bidder bds Hand3)
+43 -1
View File
@@ -1,7 +1,12 @@
{-# LANGUAGE ScopedTypeVariables #-}
module Skat.Utils where
import Control.Monad.State
import Control.Monad.Trans.Maybe
import System.Random
import Text.Read
import Text.Read hiding (get, lift)
import qualified Data.ByteString.Char8 as B (ByteString, unpack, pack)
import qualified Data.Text as T (Text, unpack, pack)
import Data.List (foldl')
@@ -57,3 +62,40 @@ instance Stringy B.ByteString where
instance Stringy T.Text where
toString = T.unpack
fromString = T.pack
indexOf :: Eq a => [a] -> a -> Maybe Int
indexOf [] _ = Nothing
indexOf (x:xs) item
| x == item = Just 0
| otherwise = (1+) <$> xs `indexOf` item
type Generator c = MaybeT (State [c])
pop :: Generator c c
pop = do
cs <- get
if null cs then mzero else put (tail cs) >> return (head cs)
isEmpty :: Generator c Bool
isEmpty = get >>= return . null
takeG :: Int -> Generator c [c]
takeG n = do
cs <- lift get
if length cs >= n
then do
put (drop n cs)
return (take n cs)
else mzero
-- forall is needed to allow scoped type variables
safeToEnum :: forall a. (Enum a, Bounded a) => Int -> Maybe a
safeToEnum n
| maxN < n || minN > n = Nothing
| otherwise = Just $ toEnum n
where maxN = fromEnum (maxBound :: a)
minN = fromEnum (minBound :: a)
updateAt :: Int -> [a] -> a -> [a]
updateAt n xs y = map f $ zip [0..] xs
where f (i, x) = if i == n then y else x
+1 -1
View File
@@ -17,7 +17,7 @@
#
# resolver: ./custom-snapshot.yaml
# resolver: https://example.com/snapshots/2018-01-01.yaml
resolver: lts-14.3
resolver: lts-18.18
# User packages to be built.
# Various formats can be used as shown in the example below.