minmax implementation
This commit is contained in:
@@ -0,0 +1,299 @@
|
||||
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||
{-# LANGUAGE TypeSynonymInstances #-}
|
||||
{-# LANGUAGE FlexibleInstances #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE FunctionalDependencies #-}
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
|
||||
module Skat.AI.Minmax (
|
||||
choose, playCLI
|
||||
) where
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Monad.Fail
|
||||
import Data.Ord
|
||||
import Text.Read (readMaybe)
|
||||
import Data.List (minimumBy, maximumBy)
|
||||
import Debug.Trace
|
||||
|
||||
import qualified Skat as S
|
||||
import qualified Skat.Card as S
|
||||
import qualified Skat.Operations as S
|
||||
import qualified Skat.Pile as S
|
||||
import qualified Skat.Player as S
|
||||
import qualified Skat.Render as S
|
||||
|
||||
debug :: Bool
|
||||
debug = False
|
||||
|
||||
class (Ord v, Eq v) => Value v where
|
||||
invert :: v -> v
|
||||
win :: v
|
||||
loss :: v
|
||||
|
||||
class Player p where
|
||||
maxing :: p -> Bool
|
||||
|
||||
class (Monad m, Value v, Player p, Eq t) => MonadGame t v p m | m -> t, m -> p, m -> v where
|
||||
currentPlayer :: m p
|
||||
turns :: m [t]
|
||||
play :: t -> m ()
|
||||
simulate :: t -> m a -> m a
|
||||
evaluate :: m v
|
||||
over :: m Bool
|
||||
|
||||
class (MonadIO m, Show t, Show v, Show p, MonadGame t v p m) => PlayableGame t v p m | m -> t, m -> p, m -> v where
|
||||
showTurns :: m ()
|
||||
showBoard :: m ()
|
||||
askTurn :: m (Maybe t)
|
||||
showTurn :: t -> m ()
|
||||
winner :: m (Maybe p)
|
||||
|
||||
-- Skat implementation
|
||||
|
||||
instance Player S.PL where
|
||||
maxing p = S.team p == S.Team
|
||||
|
||||
instance Value Int where
|
||||
invert = negate
|
||||
win = 120
|
||||
loss = -120
|
||||
|
||||
instance MonadGame S.Card Int S.PL S.Skat where
|
||||
currentPlayer = do
|
||||
hand <- gets S.currentHand
|
||||
pls <- gets S.players
|
||||
return $ S.player pls hand
|
||||
turns = S.allowedCards
|
||||
play = S.play_
|
||||
simulate card action = do
|
||||
backup <- get
|
||||
play card
|
||||
res <- action
|
||||
put backup
|
||||
return res
|
||||
over = ((==0) . length) <$> S.allowedCards
|
||||
evaluate = do
|
||||
player <- currentPlayer
|
||||
piles <- gets S.piles
|
||||
let (sgl, tm) = S.count piles
|
||||
return $ (if maxing player then tm - sgl else sgl - tm)
|
||||
|
||||
-- TIC TAC TOE implementation
|
||||
|
||||
data TicTacToe = Tic | Tac | Toe
|
||||
deriving (Eq, Ord)
|
||||
|
||||
instance Show TicTacToe where
|
||||
show Tic = "O"
|
||||
show Tac = "X"
|
||||
show Toe = "_"
|
||||
|
||||
data WinLossTie = Loss | Tie | Win
|
||||
deriving (Eq, Show, Ord)
|
||||
|
||||
instance Value WinLossTie where
|
||||
invert Win = Loss
|
||||
invert Loss = Win
|
||||
invert Tie = Tie
|
||||
win = Win
|
||||
loss = Loss
|
||||
|
||||
data GameState = GameState { getBoard :: [TicTacToe]
|
||||
, getCurrent :: Bool }
|
||||
deriving Show
|
||||
|
||||
instance Player Bool where
|
||||
maxing = id
|
||||
|
||||
instance Monad m => MonadGame Int WinLossTie Bool (StateT GameState m) where
|
||||
currentPlayer = gets getCurrent
|
||||
turns = do
|
||||
board <- gets getBoard
|
||||
let fields = zip [0..] board
|
||||
return $ map fst $ filter ((==Toe) . snd) fields
|
||||
play turn = do
|
||||
env <- get
|
||||
let value = if getCurrent env then Tic else Tac
|
||||
board' = updateAt turn (getBoard env) value
|
||||
current' = not $ getCurrent env
|
||||
put $ GameState board' current'
|
||||
simulate turn action = do
|
||||
backup <- get
|
||||
play turn
|
||||
res <- action
|
||||
put backup
|
||||
return res
|
||||
evaluate = do
|
||||
board <- gets getBoard
|
||||
current <- currentPlayer
|
||||
let mayWinner = ticWinner board
|
||||
case mayWinner of
|
||||
Just Tic -> return $ if current then Win else Loss
|
||||
Just Tac -> return $ if current then Loss else Win
|
||||
Just Toe -> return Tie
|
||||
Nothing -> return Tie
|
||||
over = do
|
||||
board <- gets getBoard
|
||||
case ticWinner board of
|
||||
Just _ -> return True
|
||||
_ -> return False
|
||||
|
||||
ticWinner :: [TicTacToe] -> Maybe TicTacToe
|
||||
ticWinner board
|
||||
| ticWon = Just Tic
|
||||
| tacWon = Just Tac
|
||||
| over = Just Toe
|
||||
| otherwise = Nothing
|
||||
where ticWon = hasWon $ map (==Tic) board
|
||||
tacWon = hasWon $ map (==Tac) board
|
||||
hasWon (True:_:_:True:_:_:True:_:_:[]) = True
|
||||
hasWon (True:_:_:_:True:_:_:_:True:[]) = True
|
||||
hasWon (_:True:_:_:True:_:_:True:_:[]) = True
|
||||
hasWon (_:_:True:_:_:True:_:_:True:[]) = True
|
||||
hasWon (_:_:True:_:True:_:True:_:_:[]) = True
|
||||
hasWon (True:True:True:_:_:_:_:_:_:[]) = True
|
||||
hasWon (_:_:_:True:True:True:_:_:_:[]) = True
|
||||
hasWon (_:_:_:_:_:_:True:True:True:[]) = True
|
||||
hasWon _ = False
|
||||
over = (length $ filter (==Toe) board) == 0
|
||||
|
||||
updateAt :: Int -> [a] -> a -> [a]
|
||||
updateAt n xs y = map f $ zip [0..] xs
|
||||
where f (i, x) = if i == n then y else x
|
||||
|
||||
minmax :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t v p m)
|
||||
=> Int
|
||||
-> t
|
||||
-> v
|
||||
-> v
|
||||
-> m (t, v)
|
||||
minmax depth turn alpha beta = (flip evalStateT) (alpha, beta) $ do
|
||||
gameOver <- lift over
|
||||
-- if last step or game is over then evaluate situation
|
||||
if depth == 0 || gameOver then do
|
||||
val <- lift evaluate
|
||||
when debug $ liftIO $ putStrLn $ "evaluation: " ++ show val
|
||||
return (turn, val)
|
||||
else do
|
||||
when debug $ liftIO $ putStrLn $ "depth " ++ show depth
|
||||
-- generate a list of possible turns
|
||||
currentlyMaxing <- maxing <$> lift currentPlayer
|
||||
availableTurns <- lift turns
|
||||
(alpha, beta) <- get
|
||||
-- try every turn, StateT wraps current best turn and current max value
|
||||
(flip execStateT) (undefined, alpha) $ forM_ availableTurns $ \turn -> do
|
||||
currentMax <- gets snd
|
||||
when debug $ liftIO $ putStrLn $ "simulating " ++ show turn ++ " with max " ++ show currentMax
|
||||
++ " and beta " ++ show beta
|
||||
--when (currentMax >= beta && debug) $ liftIO $ putStrLn "beta cutoff"
|
||||
-- beta cutoff
|
||||
unless (currentMax >= beta) $ do
|
||||
--unless False $ do
|
||||
value <- lift $ lift $ simulate turn $ step currentlyMaxing beta currentMax
|
||||
when debug $ liftIO $ putStrLn $ "value " ++ show value
|
||||
when (value > currentMax) (put (turn, value))
|
||||
where step currentlyMaxing beta currentMax = do
|
||||
nextMaxing <- maxing <$> currentPlayer
|
||||
if nextMaxing /= currentlyMaxing
|
||||
then (invert . snd) <$> minmax (depth-1) turn (invert beta) (invert currentMax)
|
||||
else snd <$> minmax (depth-1) turn currentMax beta
|
||||
|
||||
choose :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t v p m) => m t
|
||||
choose = fst <$> minmax 10 undefined loss win
|
||||
|
||||
emptyBoard :: [TicTacToe]
|
||||
emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
|
||||
|
||||
otherBoard :: [TicTacToe]
|
||||
otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
|
||||
|
||||
print9x9 :: (Int -> IO ()) -> IO ()
|
||||
print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
|
||||
>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
|
||||
>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
|
||||
|
||||
printBoard :: [TicTacToe] -> IO ()
|
||||
printBoard board = print9x9 pr >> putStrLn ""
|
||||
where pr n = putStr (show $ board !! n) >> putStr " "
|
||||
|
||||
printOptions :: [Int] -> IO ()
|
||||
printOptions opts = print9x9 pr
|
||||
where pr n
|
||||
| n `elem` opts = putStr (show n) >> putStr " "
|
||||
| otherwise = putStr " "
|
||||
|
||||
instance MonadIO m => PlayableGame Int WinLossTie Bool (StateT GameState m) where
|
||||
showBoard = do
|
||||
board <- gets getBoard
|
||||
liftIO $ printBoard board
|
||||
showTurns = turns >>= liftIO . printOptions
|
||||
winner = do
|
||||
board <- gets getBoard
|
||||
let win = ticWinner board
|
||||
case win of
|
||||
Just Toe -> return Nothing
|
||||
Just Tic -> return $ Just True
|
||||
Just Tac -> return $ Just False
|
||||
Nothing -> return Nothing
|
||||
askTurn = readMaybe <$> liftIO getLine
|
||||
showTurn _ = return ()
|
||||
|
||||
instance PlayableGame S.Card Int S.PL S.Skat where
|
||||
showBoard = do
|
||||
liftIO $ putStrLn ""
|
||||
table <- S.getp S.tableCards
|
||||
liftIO $ putStr "Table: "
|
||||
liftIO $ print table
|
||||
showTurns = do
|
||||
cards <- turns
|
||||
player <- currentPlayer
|
||||
liftIO $ print player
|
||||
liftIO $ S.render (S.sortRender cards)
|
||||
winner = do
|
||||
piles <- gets S.piles
|
||||
pls <- gets S.players
|
||||
let res = S.count piles :: (Int, Int)
|
||||
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
|
||||
winners = filter ((==winnerTeam) . S.team) (S.playersToList pls)
|
||||
return $ Just $ head winners
|
||||
askTurn = do
|
||||
cards <- turns
|
||||
let sorted = S.sortRender cards
|
||||
input <- liftIO getLine
|
||||
case readMaybe input of
|
||||
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
|
||||
else return Nothing
|
||||
Nothing -> return Nothing
|
||||
showTurn card = do
|
||||
player <- currentPlayer
|
||||
liftIO $ putStrLn $ show player ++ " plays " ++ show card
|
||||
|
||||
playCLI :: (MonadFail m, Read t, PlayableGame t v p m) => m ()
|
||||
playCLI = do
|
||||
gameOver <- over
|
||||
if gameOver
|
||||
then announceWinner
|
||||
else do
|
||||
showBoard
|
||||
current <- currentPlayer
|
||||
turn <- if not (maxing current) then readTurn else choose
|
||||
showTurn turn
|
||||
play turn
|
||||
playCLI
|
||||
where
|
||||
readTurn = do
|
||||
options <- turns
|
||||
showTurns
|
||||
liftIO $ putStr "> "
|
||||
mayTurn <- askTurn
|
||||
case mayTurn of
|
||||
Just val -> if val `elem` options then return val else readTurn
|
||||
Nothing -> readTurn
|
||||
announceWinner = do
|
||||
showBoard
|
||||
win <- winner
|
||||
liftIO $ putStrLn $ show win ++ " wins the game!"
|
||||
|
||||
playTicTacToe :: IO ()
|
||||
playTicTacToe = void $ (flip runStateT) (GameState emptyBoard True) playCLI
|
||||
Reference in New Issue
Block a user