minmax implementation
This commit is contained in:
@@ -0,0 +1,299 @@
|
|||||||
|
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||||
|
{-# LANGUAGE TypeSynonymInstances #-}
|
||||||
|
{-# LANGUAGE FlexibleInstances #-}
|
||||||
|
{-# LANGUAGE FlexibleContexts #-}
|
||||||
|
{-# LANGUAGE FunctionalDependencies #-}
|
||||||
|
{-# LANGUAGE TupleSections #-}
|
||||||
|
|
||||||
|
module Skat.AI.Minmax (
|
||||||
|
choose, playCLI
|
||||||
|
) where
|
||||||
|
|
||||||
|
import Control.Monad.State
|
||||||
|
import Control.Monad.Fail
|
||||||
|
import Data.Ord
|
||||||
|
import Text.Read (readMaybe)
|
||||||
|
import Data.List (minimumBy, maximumBy)
|
||||||
|
import Debug.Trace
|
||||||
|
|
||||||
|
import qualified Skat as S
|
||||||
|
import qualified Skat.Card as S
|
||||||
|
import qualified Skat.Operations as S
|
||||||
|
import qualified Skat.Pile as S
|
||||||
|
import qualified Skat.Player as S
|
||||||
|
import qualified Skat.Render as S
|
||||||
|
|
||||||
|
debug :: Bool
|
||||||
|
debug = False
|
||||||
|
|
||||||
|
class (Ord v, Eq v) => Value v where
|
||||||
|
invert :: v -> v
|
||||||
|
win :: v
|
||||||
|
loss :: v
|
||||||
|
|
||||||
|
class Player p where
|
||||||
|
maxing :: p -> Bool
|
||||||
|
|
||||||
|
class (Monad m, Value v, Player p, Eq t) => MonadGame t v p m | m -> t, m -> p, m -> v where
|
||||||
|
currentPlayer :: m p
|
||||||
|
turns :: m [t]
|
||||||
|
play :: t -> m ()
|
||||||
|
simulate :: t -> m a -> m a
|
||||||
|
evaluate :: m v
|
||||||
|
over :: m Bool
|
||||||
|
|
||||||
|
class (MonadIO m, Show t, Show v, Show p, MonadGame t v p m) => PlayableGame t v p m | m -> t, m -> p, m -> v where
|
||||||
|
showTurns :: m ()
|
||||||
|
showBoard :: m ()
|
||||||
|
askTurn :: m (Maybe t)
|
||||||
|
showTurn :: t -> m ()
|
||||||
|
winner :: m (Maybe p)
|
||||||
|
|
||||||
|
-- Skat implementation
|
||||||
|
|
||||||
|
instance Player S.PL where
|
||||||
|
maxing p = S.team p == S.Team
|
||||||
|
|
||||||
|
instance Value Int where
|
||||||
|
invert = negate
|
||||||
|
win = 120
|
||||||
|
loss = -120
|
||||||
|
|
||||||
|
instance MonadGame S.Card Int S.PL S.Skat where
|
||||||
|
currentPlayer = do
|
||||||
|
hand <- gets S.currentHand
|
||||||
|
pls <- gets S.players
|
||||||
|
return $ S.player pls hand
|
||||||
|
turns = S.allowedCards
|
||||||
|
play = S.play_
|
||||||
|
simulate card action = do
|
||||||
|
backup <- get
|
||||||
|
play card
|
||||||
|
res <- action
|
||||||
|
put backup
|
||||||
|
return res
|
||||||
|
over = ((==0) . length) <$> S.allowedCards
|
||||||
|
evaluate = do
|
||||||
|
player <- currentPlayer
|
||||||
|
piles <- gets S.piles
|
||||||
|
let (sgl, tm) = S.count piles
|
||||||
|
return $ (if maxing player then tm - sgl else sgl - tm)
|
||||||
|
|
||||||
|
-- TIC TAC TOE implementation
|
||||||
|
|
||||||
|
data TicTacToe = Tic | Tac | Toe
|
||||||
|
deriving (Eq, Ord)
|
||||||
|
|
||||||
|
instance Show TicTacToe where
|
||||||
|
show Tic = "O"
|
||||||
|
show Tac = "X"
|
||||||
|
show Toe = "_"
|
||||||
|
|
||||||
|
data WinLossTie = Loss | Tie | Win
|
||||||
|
deriving (Eq, Show, Ord)
|
||||||
|
|
||||||
|
instance Value WinLossTie where
|
||||||
|
invert Win = Loss
|
||||||
|
invert Loss = Win
|
||||||
|
invert Tie = Tie
|
||||||
|
win = Win
|
||||||
|
loss = Loss
|
||||||
|
|
||||||
|
data GameState = GameState { getBoard :: [TicTacToe]
|
||||||
|
, getCurrent :: Bool }
|
||||||
|
deriving Show
|
||||||
|
|
||||||
|
instance Player Bool where
|
||||||
|
maxing = id
|
||||||
|
|
||||||
|
instance Monad m => MonadGame Int WinLossTie Bool (StateT GameState m) where
|
||||||
|
currentPlayer = gets getCurrent
|
||||||
|
turns = do
|
||||||
|
board <- gets getBoard
|
||||||
|
let fields = zip [0..] board
|
||||||
|
return $ map fst $ filter ((==Toe) . snd) fields
|
||||||
|
play turn = do
|
||||||
|
env <- get
|
||||||
|
let value = if getCurrent env then Tic else Tac
|
||||||
|
board' = updateAt turn (getBoard env) value
|
||||||
|
current' = not $ getCurrent env
|
||||||
|
put $ GameState board' current'
|
||||||
|
simulate turn action = do
|
||||||
|
backup <- get
|
||||||
|
play turn
|
||||||
|
res <- action
|
||||||
|
put backup
|
||||||
|
return res
|
||||||
|
evaluate = do
|
||||||
|
board <- gets getBoard
|
||||||
|
current <- currentPlayer
|
||||||
|
let mayWinner = ticWinner board
|
||||||
|
case mayWinner of
|
||||||
|
Just Tic -> return $ if current then Win else Loss
|
||||||
|
Just Tac -> return $ if current then Loss else Win
|
||||||
|
Just Toe -> return Tie
|
||||||
|
Nothing -> return Tie
|
||||||
|
over = do
|
||||||
|
board <- gets getBoard
|
||||||
|
case ticWinner board of
|
||||||
|
Just _ -> return True
|
||||||
|
_ -> return False
|
||||||
|
|
||||||
|
ticWinner :: [TicTacToe] -> Maybe TicTacToe
|
||||||
|
ticWinner board
|
||||||
|
| ticWon = Just Tic
|
||||||
|
| tacWon = Just Tac
|
||||||
|
| over = Just Toe
|
||||||
|
| otherwise = Nothing
|
||||||
|
where ticWon = hasWon $ map (==Tic) board
|
||||||
|
tacWon = hasWon $ map (==Tac) board
|
||||||
|
hasWon (True:_:_:True:_:_:True:_:_:[]) = True
|
||||||
|
hasWon (True:_:_:_:True:_:_:_:True:[]) = True
|
||||||
|
hasWon (_:True:_:_:True:_:_:True:_:[]) = True
|
||||||
|
hasWon (_:_:True:_:_:True:_:_:True:[]) = True
|
||||||
|
hasWon (_:_:True:_:True:_:True:_:_:[]) = True
|
||||||
|
hasWon (True:True:True:_:_:_:_:_:_:[]) = True
|
||||||
|
hasWon (_:_:_:True:True:True:_:_:_:[]) = True
|
||||||
|
hasWon (_:_:_:_:_:_:True:True:True:[]) = True
|
||||||
|
hasWon _ = False
|
||||||
|
over = (length $ filter (==Toe) board) == 0
|
||||||
|
|
||||||
|
updateAt :: Int -> [a] -> a -> [a]
|
||||||
|
updateAt n xs y = map f $ zip [0..] xs
|
||||||
|
where f (i, x) = if i == n then y else x
|
||||||
|
|
||||||
|
minmax :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t v p m)
|
||||||
|
=> Int
|
||||||
|
-> t
|
||||||
|
-> v
|
||||||
|
-> v
|
||||||
|
-> m (t, v)
|
||||||
|
minmax depth turn alpha beta = (flip evalStateT) (alpha, beta) $ do
|
||||||
|
gameOver <- lift over
|
||||||
|
-- if last step or game is over then evaluate situation
|
||||||
|
if depth == 0 || gameOver then do
|
||||||
|
val <- lift evaluate
|
||||||
|
when debug $ liftIO $ putStrLn $ "evaluation: " ++ show val
|
||||||
|
return (turn, val)
|
||||||
|
else do
|
||||||
|
when debug $ liftIO $ putStrLn $ "depth " ++ show depth
|
||||||
|
-- generate a list of possible turns
|
||||||
|
currentlyMaxing <- maxing <$> lift currentPlayer
|
||||||
|
availableTurns <- lift turns
|
||||||
|
(alpha, beta) <- get
|
||||||
|
-- try every turn, StateT wraps current best turn and current max value
|
||||||
|
(flip execStateT) (undefined, alpha) $ forM_ availableTurns $ \turn -> do
|
||||||
|
currentMax <- gets snd
|
||||||
|
when debug $ liftIO $ putStrLn $ "simulating " ++ show turn ++ " with max " ++ show currentMax
|
||||||
|
++ " and beta " ++ show beta
|
||||||
|
--when (currentMax >= beta && debug) $ liftIO $ putStrLn "beta cutoff"
|
||||||
|
-- beta cutoff
|
||||||
|
unless (currentMax >= beta) $ do
|
||||||
|
--unless False $ do
|
||||||
|
value <- lift $ lift $ simulate turn $ step currentlyMaxing beta currentMax
|
||||||
|
when debug $ liftIO $ putStrLn $ "value " ++ show value
|
||||||
|
when (value > currentMax) (put (turn, value))
|
||||||
|
where step currentlyMaxing beta currentMax = do
|
||||||
|
nextMaxing <- maxing <$> currentPlayer
|
||||||
|
if nextMaxing /= currentlyMaxing
|
||||||
|
then (invert . snd) <$> minmax (depth-1) turn (invert beta) (invert currentMax)
|
||||||
|
else snd <$> minmax (depth-1) turn currentMax beta
|
||||||
|
|
||||||
|
choose :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t v p m) => m t
|
||||||
|
choose = fst <$> minmax 10 undefined loss win
|
||||||
|
|
||||||
|
emptyBoard :: [TicTacToe]
|
||||||
|
emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
|
||||||
|
|
||||||
|
otherBoard :: [TicTacToe]
|
||||||
|
otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
|
||||||
|
|
||||||
|
print9x9 :: (Int -> IO ()) -> IO ()
|
||||||
|
print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
|
||||||
|
>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
|
||||||
|
>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
|
||||||
|
|
||||||
|
printBoard :: [TicTacToe] -> IO ()
|
||||||
|
printBoard board = print9x9 pr >> putStrLn ""
|
||||||
|
where pr n = putStr (show $ board !! n) >> putStr " "
|
||||||
|
|
||||||
|
printOptions :: [Int] -> IO ()
|
||||||
|
printOptions opts = print9x9 pr
|
||||||
|
where pr n
|
||||||
|
| n `elem` opts = putStr (show n) >> putStr " "
|
||||||
|
| otherwise = putStr " "
|
||||||
|
|
||||||
|
instance MonadIO m => PlayableGame Int WinLossTie Bool (StateT GameState m) where
|
||||||
|
showBoard = do
|
||||||
|
board <- gets getBoard
|
||||||
|
liftIO $ printBoard board
|
||||||
|
showTurns = turns >>= liftIO . printOptions
|
||||||
|
winner = do
|
||||||
|
board <- gets getBoard
|
||||||
|
let win = ticWinner board
|
||||||
|
case win of
|
||||||
|
Just Toe -> return Nothing
|
||||||
|
Just Tic -> return $ Just True
|
||||||
|
Just Tac -> return $ Just False
|
||||||
|
Nothing -> return Nothing
|
||||||
|
askTurn = readMaybe <$> liftIO getLine
|
||||||
|
showTurn _ = return ()
|
||||||
|
|
||||||
|
instance PlayableGame S.Card Int S.PL S.Skat where
|
||||||
|
showBoard = do
|
||||||
|
liftIO $ putStrLn ""
|
||||||
|
table <- S.getp S.tableCards
|
||||||
|
liftIO $ putStr "Table: "
|
||||||
|
liftIO $ print table
|
||||||
|
showTurns = do
|
||||||
|
cards <- turns
|
||||||
|
player <- currentPlayer
|
||||||
|
liftIO $ print player
|
||||||
|
liftIO $ S.render (S.sortRender cards)
|
||||||
|
winner = do
|
||||||
|
piles <- gets S.piles
|
||||||
|
pls <- gets S.players
|
||||||
|
let res = S.count piles :: (Int, Int)
|
||||||
|
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
|
||||||
|
winners = filter ((==winnerTeam) . S.team) (S.playersToList pls)
|
||||||
|
return $ Just $ head winners
|
||||||
|
askTurn = do
|
||||||
|
cards <- turns
|
||||||
|
let sorted = S.sortRender cards
|
||||||
|
input <- liftIO getLine
|
||||||
|
case readMaybe input of
|
||||||
|
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
|
||||||
|
else return Nothing
|
||||||
|
Nothing -> return Nothing
|
||||||
|
showTurn card = do
|
||||||
|
player <- currentPlayer
|
||||||
|
liftIO $ putStrLn $ show player ++ " plays " ++ show card
|
||||||
|
|
||||||
|
playCLI :: (MonadFail m, Read t, PlayableGame t v p m) => m ()
|
||||||
|
playCLI = do
|
||||||
|
gameOver <- over
|
||||||
|
if gameOver
|
||||||
|
then announceWinner
|
||||||
|
else do
|
||||||
|
showBoard
|
||||||
|
current <- currentPlayer
|
||||||
|
turn <- if not (maxing current) then readTurn else choose
|
||||||
|
showTurn turn
|
||||||
|
play turn
|
||||||
|
playCLI
|
||||||
|
where
|
||||||
|
readTurn = do
|
||||||
|
options <- turns
|
||||||
|
showTurns
|
||||||
|
liftIO $ putStr "> "
|
||||||
|
mayTurn <- askTurn
|
||||||
|
case mayTurn of
|
||||||
|
Just val -> if val `elem` options then return val else readTurn
|
||||||
|
Nothing -> readTurn
|
||||||
|
announceWinner = do
|
||||||
|
showBoard
|
||||||
|
win <- winner
|
||||||
|
liftIO $ putStrLn $ show win ++ " wins the game!"
|
||||||
|
|
||||||
|
playTicTacToe :: IO ()
|
||||||
|
playTicTacToe = void $ (flip runStateT) (GameState emptyBoard True) playCLI
|
||||||
Reference in New Issue
Block a user