use minmax for rulebased ai

This commit is contained in:
2020-02-29 12:39:04 +01:00
parent 173bd0df2e
commit 5846a22d8a
7 changed files with 93 additions and 62 deletions
+17 -2
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@@ -16,7 +16,8 @@ import qualified Skat.Player as P
data SkatEnv = SkatEnv { piles :: Piles
, turnColour :: Maybe Colour
, trumpColour :: Colour
, players :: Players }
, players :: Players
, currentHand :: Hand }
deriving Show
type Skat = StateT SkatEnv IO
@@ -45,5 +46,19 @@ modifyPlayers f = modify g
setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv
setTurnColour col sk = sk { turnColour = col }
mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> SkatEnv
setCurrentHand :: Hand -> SkatEnv -> SkatEnv
setCurrentHand hand sk = sk { currentHand = hand }
mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> Hand -> SkatEnv
mkSkatEnv = SkatEnv
allowedCards :: Skat [Card]
allowedCards = do
curHand <- gets currentHand
pls <- gets players
turnCol <- gets turnColour
trumpCol <- gets trumpColour
ps <- gets piles
let p = P.player pls curHand
cards = handCards curHand ps
return $ filter (isAllowed trumpCol turnCol cards) cards
+16 -41
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@@ -24,6 +24,8 @@ import Skat.Card
import Skat.Utils
import Skat (Skat, modifyp, mkSkatEnv)
import Skat.Operations
import qualified Skat.AI.Minmax as Minmax
import qualified Skat.AI.Stupid as Stupid (Stupid(..))
data AIEnv = AIEnv { getTeam :: Team
, getHand :: Hand
@@ -229,34 +231,12 @@ onPlayed c = do
Nothing -> return ()
choose :: MonadPlayer m => AI m Card
choose = do
handCards <- gets myHand
table <- gets table
case length table of
0 -> if length handCards >= 7
then chooseLead
else chooseStatistic
n -> chooseStatistic
choose = chooseStatistic
chooseStatistic :: MonadPlayer m => AI m Card
chooseStatistic = do
h <- gets getHand
handCards <- gets myHand
let depth = case length handCards of
0 -> 0
1 -> 1
-- simulate whole game
2 -> 2
3 -> 3
-- simulate only partially
4 -> 3
5 -> 3
6 -> 2
7 -> 1
8 -> 1
9 -> 1
10 -> 1
modify $ setDepth depth
guess__ <- gets guess
self <- get
maySkat <- showSkat self
@@ -274,9 +254,7 @@ chooseStatistic = do
reducedDis = simplify Hand3 realDis
reducedDisNo = length reducedDis
piless = map (\(d, n) -> (toPiles table d, n)) reducedDis
limit = if depth == 1 && length table == 2
then 1
else min 10000 $ realDisNo `div` 2
limit = min 10000 $ realDisNo `div` 2
liftIO $ putStrLn $ "players hand" ++ show handCards
liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo
liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo
@@ -310,29 +288,26 @@ chooseOpen = do
let myCards = handCards hand piles
liftIO $ putStrLn $ show hand ++ " chooses from " ++ show myCards
possible <- filterM (P.isAllowed myCards) myCards
case length myCards of
case length possible of
0 -> do
liftIO $ print hand
liftIO $ print piles
error "no cards left to choose from"
1 -> return $ head myCards
1 -> return $ head possible
_ -> chooseSimulating
chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m)
=> m Card
chooseSimulating = do
piles <- showPiles
hand <- gets getHand
let myCards = handCards hand piles
possible <- filterM (P.isAllowed myCards) myCards
case possible of
[card] -> return card
cs -> do
results <- mapM simulate cs
let both = zip results cs
best = maximumBy (comparing fst) both
liftIO $ putStrLn $ "results " ++ show both
return $ snd best
turnCol <- turnColour
trumpCol <- trumpColour
myHand <- gets getHand
let ps = Players (PL $ Stupid.Stupid Team Hand1)
(PL $ Stupid.Stupid Team Hand2)
(PL $ Stupid.Stupid Single Hand3)
env = mkSkatEnv piles turnCol trumpCol ps myHand
liftIO $ evalStateT (Minmax.choose :: Skat Card) env
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
=> Card -> m Int
@@ -351,11 +326,11 @@ simulate card = do
(PL $ mkAIEnv Team Hand1 newDepth)
(PL $ mkAIEnv Team Hand2 newDepth)
(PL $ mkAIEnv Single Hand3 newDepth)
env = mkSkatEnv piles turnCol trumpCol ps
env = mkSkatEnv piles turnCol trumpCol ps (next myHand)
-- simulate the game after playing the given card
(sgl, tm) <- liftIO $ evalStateT (do
modifyp $ playCard card
turnGeneric playOpen depth (next myHand)) env
turnGeneric playOpen depth) env
let v = if myTeam == Single then (sgl, tm) else (tm, sgl)
-- put the value into context for when not the whole game is
-- simulated
+1 -1
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@@ -39,7 +39,7 @@ data Colour = Diamonds
deriving (Eq, Ord, Show, Enum, Read)
data Card = Card Type Colour
deriving (Eq, Show, Ord)
deriving (Eq, Show, Ord, Read)
instance ToJSON Card where
toJSON (Card t c) =
+2 -2
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@@ -40,5 +40,5 @@ singleVsBots comm = do
(PL $ OnlineEnv Team Hand1 comm)
(PL $ Stupid Team Hand2)
(PL $ mkAIEnv Single Hand3 10)
env = SkatEnv cardDistr Nothing Spades ps
liftIO $ evalStateT (publishGameStart Hand3 >> turn Hand1 >>= publishGameResults) env
env = SkatEnv cardDistr Nothing Spades ps Hand1
liftIO $ evalStateT (publishGameStart Hand3 >> turn >>= publishGameResults) env
+22 -9
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@@ -1,6 +1,6 @@
module Skat.Operations (
turn, turnGeneric, play, playOpen, publishGameResults,
publishGameStart
publishGameStart, play_, sortRender
) where
import Control.Monad.State
@@ -23,32 +23,45 @@ compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
sortRender :: [Card] -> [Card]
sortRender = sortBy compareRender
play_ :: Card -> Skat ()
play_ card = do
hand <- gets currentHand
trCol <- gets trumpColour
modifyp $ playCard card
table <- getp tableCards
case length table of
1 -> do modify (setCurrentHand $ next hand)
modify $ setTurnColour (Just $ effectiveColour trCol $ head table)
3 -> evaluateTable >>= modify . setCurrentHand
_ -> modify (setCurrentHand $ next hand)
turnGeneric :: (PL -> Skat Card)
-> Int
-> Hand
-> Skat (Int, Int)
turnGeneric playFunc depth n = do
turnGeneric playFunc depth = do
n <- gets currentHand
table <- getp tableCards
ps <- gets players
let p = player ps n
hand <- getp $ handCards n
trCol <- gets trumpColour
case length table of
0 -> playFunc p >> turnGeneric playFunc depth (next n)
0 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
1 -> do
modify $ setTurnColour
(Just $ effectiveColour trCol $ head table)
playFunc p
turnGeneric playFunc depth (next n)
2 -> playFunc p >> turnGeneric playFunc depth (next n)
modify (setCurrentHand $ next n)
turnGeneric playFunc depth
2 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
3 -> do
w <- evaluateTable
if depth <= 1 || length hand == 0
then countGame
else turnGeneric playFunc (depth - 1) w
else modify (setCurrentHand w) >> turnGeneric playFunc (depth - 1)
turn :: Hand -> Skat (Int, Int)
turn n = turnGeneric play 10 n
turn :: Skat (Int, Int)
turn = turnGeneric play 10
evaluateTable :: Skat Hand
evaluateTable = do