| @@ -16,6 +16,7 @@ import Skat.Pile | |||
| import Skat.AI.Stupid | |||
| import Skat.AI.Online | |||
| import Skat.AI.Rulebased | |||
| import Skat.AI.Minmax (playCLI) | |||
| main :: IO () | |||
| main = testAI 10 | |||
| @@ -34,17 +35,17 @@ runAI = do | |||
| trs = filter (isTrump Spades) cs | |||
| if length trs >= 5 && any ((==32) . getID) cs | |||
| then do | |||
| pts <- fst <$> evalStateT (turn Hand1) env | |||
| pts <- fst <$> evalStateT turn env | |||
| -- if pts > 60 then return 1 else return 0 | |||
| return pts | |||
| else runAI | |||
| env :: SkatEnv | |||
| env = SkatEnv piles Nothing Spades playersExamp | |||
| env = SkatEnv piles Nothing Spades playersExamp Hand1 | |||
| where piles = distribute allCards | |||
| envStupid :: SkatEnv | |||
| envStupid = SkatEnv piles Nothing Spades pls2 | |||
| envStupid = SkatEnv piles Nothing Spades pls2 Hand1 | |||
| where piles = distribute allCards | |||
| playersExamp :: Players | |||
| @@ -57,15 +58,20 @@ pls2 :: Players | |||
| pls2 = Players | |||
| (PL $ Stupid Team Hand1) | |||
| (PL $ Stupid Team Hand2) | |||
| (PL $ Stupid Team Hand3) | |||
| (PL $ Stupid Single Hand3) | |||
| shuffledEnv :: IO SkatEnv | |||
| shuffledEnv = do | |||
| cards <- shuffleCards | |||
| return $ SkatEnv (distribute cards) Nothing Spades playersExamp | |||
| return $ SkatEnv (distribute cards) Nothing Spades playersExamp Hand1 | |||
| shuffledEnv2 :: IO SkatEnv | |||
| shuffledEnv2 = do | |||
| cards <- shuffleCards | |||
| return $ SkatEnv (distribute cards) Nothing Spades pls2 Hand1 | |||
| env2 :: SkatEnv | |||
| env2 = SkatEnv piles Nothing Spades playersExamp | |||
| env2 = SkatEnv piles Nothing Spades playersExamp Hand1 | |||
| where hand1 = [Card Seven Clubs, Card King Clubs, Card Ace Clubs, Card Queen Diamonds] | |||
| hand2 = [Card Seven Hearts, Card King Hearts, Card Ace Hearts, Card Queen Spades] | |||
| hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs] | |||
| @@ -74,6 +80,23 @@ env2 = SkatEnv piles Nothing Spades playersExamp | |||
| h3 = map (putAt Hand3) hand3 | |||
| piles = Piles (h1 ++ h2 ++ h3) [] [] | |||
| env3 :: SkatEnv | |||
| env3 = SkatEnv piles Nothing Diamonds pls2 Hand3 | |||
| where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades | |||
| , Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs | |||
| , Card Ten Clubs, Card Eight Hearts ] | |||
| hand2 = [ Card Seven Spades, Card Eight Spades, Card Seven Hearts, Card Nine Hearts | |||
| , Card Ace Hearts, Card King Diamonds, Card Ace Diamonds, Card Nine Clubs | |||
| , Card King Clubs, Card Ace Clubs ] | |||
| hand3 = [ Card Jack Hearts, Card Jack Spades, Card Ten Spades, Card Ace Spades, Card Eight Diamonds | |||
| , Card Queen Diamonds, Card Ten Diamonds, Card Ten Hearts, Card Queen Hearts, Card King Hearts ] | |||
| skat = [ Card Queen Clubs, Card Queen Spades] | |||
| h1 = map (putAt Hand1) hand1 | |||
| h2 = map (putAt Hand2) hand2 | |||
| h3 = map (putAt Hand3) hand3 | |||
| skt = map (putAt SkatP) skat | |||
| piles = Piles (h1 ++ h2 ++ h3) [] skt | |||
| runWebSocketServer :: IO () | |||
| runWebSocketServer = do | |||
| WS.runServer "localhost" 4243 application | |||
| @@ -85,3 +108,7 @@ application pending = do | |||
| forever $ do | |||
| msg <- WS.receiveData conn | |||
| putStrLn $ BS.unpack msg | |||
| playSkat :: IO () | |||
| playSkat = do | |||
| void $ (flip runStateT) env3 playCLI | |||
| @@ -4,7 +4,7 @@ cabal-version: 1.12 | |||
| -- | |||
| -- see: https://github.com/sol/hpack | |||
| -- | |||
| -- hash: 589f4321e3ce9847f3a53afb14e0fa9eaa1b98b3fc7386eac20f8fae7f7b6bf7 | |||
| name: skat | |||
| version: 0.1.0.1 | |||
| @@ -29,6 +29,7 @@ library | |||
| exposed-modules: | |||
| Skat | |||
| Skat.AI.Human | |||
| Skat.AI.Minmax | |||
| Skat.AI.Online | |||
| Skat.AI.Rulebased | |||
| Skat.AI.Server | |||
| @@ -16,7 +16,8 @@ import qualified Skat.Player as P | |||
| data SkatEnv = SkatEnv { piles :: Piles | |||
| , turnColour :: Maybe Colour | |||
| , trumpColour :: Colour | |||
| , players :: Players } | |||
| , players :: Players | |||
| , currentHand :: Hand } | |||
| deriving Show | |||
| type Skat = StateT SkatEnv IO | |||
| @@ -45,5 +46,19 @@ modifyPlayers f = modify g | |||
| setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv | |||
| setTurnColour col sk = sk { turnColour = col } | |||
| mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> SkatEnv | |||
| setCurrentHand :: Hand -> SkatEnv -> SkatEnv | |||
| setCurrentHand hand sk = sk { currentHand = hand } | |||
| mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> Hand -> SkatEnv | |||
| mkSkatEnv = SkatEnv | |||
| allowedCards :: Skat [Card] | |||
| allowedCards = do | |||
| curHand <- gets currentHand | |||
| pls <- gets players | |||
| turnCol <- gets turnColour | |||
| trumpCol <- gets trumpColour | |||
| ps <- gets piles | |||
| let p = P.player pls curHand | |||
| cards = handCards curHand ps | |||
| return $ filter (isAllowed trumpCol turnCol cards) cards | |||
| @@ -24,6 +24,8 @@ import Skat.Card | |||
| import Skat.Utils | |||
| import Skat (Skat, modifyp, mkSkatEnv) | |||
| import Skat.Operations | |||
| import qualified Skat.AI.Minmax as Minmax | |||
| import qualified Skat.AI.Stupid as Stupid (Stupid(..)) | |||
| data AIEnv = AIEnv { getTeam :: Team | |||
| , getHand :: Hand | |||
| @@ -229,34 +231,12 @@ onPlayed c = do | |||
| Nothing -> return () | |||
| choose :: MonadPlayer m => AI m Card | |||
| choose = do | |||
| handCards <- gets myHand | |||
| table <- gets table | |||
| case length table of | |||
| 0 -> if length handCards >= 7 | |||
| then chooseLead | |||
| else chooseStatistic | |||
| n -> chooseStatistic | |||
| choose = chooseStatistic | |||
| chooseStatistic :: MonadPlayer m => AI m Card | |||
| chooseStatistic = do | |||
| h <- gets getHand | |||
| handCards <- gets myHand | |||
| let depth = case length handCards of | |||
| 0 -> 0 | |||
| 1 -> 1 | |||
| -- simulate whole game | |||
| 2 -> 2 | |||
| 3 -> 3 | |||
| -- simulate only partially | |||
| 4 -> 3 | |||
| 5 -> 3 | |||
| 6 -> 2 | |||
| 7 -> 1 | |||
| 8 -> 1 | |||
| 9 -> 1 | |||
| 10 -> 1 | |||
| modify $ setDepth depth | |||
| guess__ <- gets guess | |||
| self <- get | |||
| maySkat <- showSkat self | |||
| @@ -274,9 +254,7 @@ chooseStatistic = do | |||
| reducedDis = simplify Hand3 realDis | |||
| reducedDisNo = length reducedDis | |||
| piless = map (\(d, n) -> (toPiles table d, n)) reducedDis | |||
| limit = if depth == 1 && length table == 2 | |||
| then 1 | |||
| else min 10000 $ realDisNo `div` 2 | |||
| limit = min 10000 $ realDisNo `div` 2 | |||
| liftIO $ putStrLn $ "players hand" ++ show handCards | |||
| liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo | |||
| liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo | |||
| @@ -310,29 +288,26 @@ chooseOpen = do | |||
| let myCards = handCards hand piles | |||
| liftIO $ putStrLn $ show hand ++ " chooses from " ++ show myCards | |||
| possible <- filterM (P.isAllowed myCards) myCards | |||
| case length myCards of | |||
| case length possible of | |||
| 0 -> do | |||
| liftIO $ print hand | |||
| liftIO $ print piles | |||
| error "no cards left to choose from" | |||
| 1 -> return $ head myCards | |||
| 1 -> return $ head possible | |||
| _ -> chooseSimulating | |||
| chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m) | |||
| => m Card | |||
| chooseSimulating = do | |||
| piles <- showPiles | |||
| hand <- gets getHand | |||
| let myCards = handCards hand piles | |||
| possible <- filterM (P.isAllowed myCards) myCards | |||
| case possible of | |||
| [card] -> return card | |||
| cs -> do | |||
| results <- mapM simulate cs | |||
| let both = zip results cs | |||
| best = maximumBy (comparing fst) both | |||
| liftIO $ putStrLn $ "results " ++ show both | |||
| return $ snd best | |||
| turnCol <- turnColour | |||
| trumpCol <- trumpColour | |||
| myHand <- gets getHand | |||
| let ps = Players (PL $ Stupid.Stupid Team Hand1) | |||
| (PL $ Stupid.Stupid Team Hand2) | |||
| (PL $ Stupid.Stupid Single Hand3) | |||
| env = mkSkatEnv piles turnCol trumpCol ps myHand | |||
| liftIO $ evalStateT (Minmax.choose :: Skat Card) env | |||
| simulate :: (MonadState AIEnv m, MonadPlayerOpen m) | |||
| => Card -> m Int | |||
| @@ -351,11 +326,11 @@ simulate card = do | |||
| (PL $ mkAIEnv Team Hand1 newDepth) | |||
| (PL $ mkAIEnv Team Hand2 newDepth) | |||
| (PL $ mkAIEnv Single Hand3 newDepth) | |||
| env = mkSkatEnv piles turnCol trumpCol ps | |||
| env = mkSkatEnv piles turnCol trumpCol ps (next myHand) | |||
| -- simulate the game after playing the given card | |||
| (sgl, tm) <- liftIO $ evalStateT (do | |||
| modifyp $ playCard card | |||
| turnGeneric playOpen depth (next myHand)) env | |||
| turnGeneric playOpen depth) env | |||
| let v = if myTeam == Single then (sgl, tm) else (tm, sgl) | |||
| -- put the value into context for when not the whole game is | |||
| -- simulated | |||
| @@ -39,7 +39,7 @@ data Colour = Diamonds | |||
| deriving (Eq, Ord, Show, Enum, Read) | |||
| data Card = Card Type Colour | |||
| deriving (Eq, Show, Ord) | |||
| deriving (Eq, Show, Ord, Read) | |||
| instance ToJSON Card where | |||
| toJSON (Card t c) = | |||
| @@ -40,5 +40,5 @@ singleVsBots comm = do | |||
| (PL $ OnlineEnv Team Hand1 comm) | |||
| (PL $ Stupid Team Hand2) | |||
| (PL $ mkAIEnv Single Hand3 10) | |||
| env = SkatEnv cardDistr Nothing Spades ps | |||
| liftIO $ evalStateT (publishGameStart Hand3 >> turn Hand1 >>= publishGameResults) env | |||
| env = SkatEnv cardDistr Nothing Spades ps Hand1 | |||
| liftIO $ evalStateT (publishGameStart Hand3 >> turn >>= publishGameResults) env | |||
| @@ -1,6 +1,6 @@ | |||
| module Skat.Operations ( | |||
| turn, turnGeneric, play, playOpen, publishGameResults, | |||
| publishGameStart | |||
| publishGameStart, play_, sortRender | |||
| ) where | |||
| import Control.Monad.State | |||
| @@ -23,32 +23,45 @@ compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of | |||
| sortRender :: [Card] -> [Card] | |||
| sortRender = sortBy compareRender | |||
| play_ :: Card -> Skat () | |||
| play_ card = do | |||
| hand <- gets currentHand | |||
| trCol <- gets trumpColour | |||
| modifyp $ playCard card | |||
| table <- getp tableCards | |||
| case length table of | |||
| 1 -> do modify (setCurrentHand $ next hand) | |||
| modify $ setTurnColour (Just $ effectiveColour trCol $ head table) | |||
| 3 -> evaluateTable >>= modify . setCurrentHand | |||
| _ -> modify (setCurrentHand $ next hand) | |||
| turnGeneric :: (PL -> Skat Card) | |||
| -> Int | |||
| -> Hand | |||
| -> Skat (Int, Int) | |||
| turnGeneric playFunc depth n = do | |||
| turnGeneric playFunc depth = do | |||
| n <- gets currentHand | |||
| table <- getp tableCards | |||
| ps <- gets players | |||
| let p = player ps n | |||
| hand <- getp $ handCards n | |||
| trCol <- gets trumpColour | |||
| case length table of | |||
| 0 -> playFunc p >> turnGeneric playFunc depth (next n) | |||
| 0 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth | |||
| 1 -> do | |||
| modify $ setTurnColour | |||
| (Just $ effectiveColour trCol $ head table) | |||
| playFunc p | |||
| turnGeneric playFunc depth (next n) | |||
| 2 -> playFunc p >> turnGeneric playFunc depth (next n) | |||
| modify (setCurrentHand $ next n) | |||
| turnGeneric playFunc depth | |||
| 2 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth | |||
| 3 -> do | |||
| w <- evaluateTable | |||
| if depth <= 1 || length hand == 0 | |||
| then countGame | |||
| else turnGeneric playFunc (depth - 1) w | |||
| else modify (setCurrentHand w) >> turnGeneric playFunc (depth - 1) | |||
| turn :: Hand -> Skat (Int, Int) | |||
| turn n = turnGeneric play 10 n | |||
| turn :: Skat (Int, Int) | |||
| turn = turnGeneric play 10 | |||
| evaluateTable :: Skat Hand | |||
| evaluateTable = do | |||