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cbdf357121
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5846a22d8a
| Author | SHA1 | Date | |
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5846a22d8a | ||
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173bd0df2e |
+33
-6
@@ -16,6 +16,7 @@ import Skat.Pile
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import Skat.AI.Stupid
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import Skat.AI.Stupid
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import Skat.AI.Online
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import Skat.AI.Online
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import Skat.AI.Rulebased
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import Skat.AI.Rulebased
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import Skat.AI.Minmax (playCLI)
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main :: IO ()
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main :: IO ()
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main = testAI 10
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main = testAI 10
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@@ -34,17 +35,17 @@ runAI = do
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trs = filter (isTrump Spades) cs
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trs = filter (isTrump Spades) cs
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if length trs >= 5 && any ((==32) . getID) cs
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if length trs >= 5 && any ((==32) . getID) cs
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then do
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then do
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pts <- fst <$> evalStateT (turn Hand1) env
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pts <- fst <$> evalStateT turn env
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-- if pts > 60 then return 1 else return 0
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-- if pts > 60 then return 1 else return 0
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return pts
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return pts
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else runAI
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else runAI
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env :: SkatEnv
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env :: SkatEnv
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env = SkatEnv piles Nothing Spades playersExamp
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env = SkatEnv piles Nothing Spades playersExamp Hand1
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where piles = distribute allCards
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where piles = distribute allCards
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envStupid :: SkatEnv
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envStupid :: SkatEnv
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envStupid = SkatEnv piles Nothing Spades pls2
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envStupid = SkatEnv piles Nothing Spades pls2 Hand1
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where piles = distribute allCards
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where piles = distribute allCards
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playersExamp :: Players
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playersExamp :: Players
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@@ -57,15 +58,20 @@ pls2 :: Players
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pls2 = Players
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pls2 = Players
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(PL $ Stupid Team Hand1)
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(PL $ Stupid Team Hand1)
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(PL $ Stupid Team Hand2)
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(PL $ Stupid Team Hand2)
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(PL $ Stupid Team Hand3)
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(PL $ Stupid Single Hand3)
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shuffledEnv :: IO SkatEnv
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shuffledEnv :: IO SkatEnv
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shuffledEnv = do
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shuffledEnv = do
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cards <- shuffleCards
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cards <- shuffleCards
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return $ SkatEnv (distribute cards) Nothing Spades playersExamp
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return $ SkatEnv (distribute cards) Nothing Spades playersExamp Hand1
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shuffledEnv2 :: IO SkatEnv
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shuffledEnv2 = do
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cards <- shuffleCards
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return $ SkatEnv (distribute cards) Nothing Spades pls2 Hand1
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env2 :: SkatEnv
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env2 :: SkatEnv
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env2 = SkatEnv piles Nothing Spades playersExamp
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env2 = SkatEnv piles Nothing Spades playersExamp Hand1
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where hand1 = [Card Seven Clubs, Card King Clubs, Card Ace Clubs, Card Queen Diamonds]
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where hand1 = [Card Seven Clubs, Card King Clubs, Card Ace Clubs, Card Queen Diamonds]
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hand2 = [Card Seven Hearts, Card King Hearts, Card Ace Hearts, Card Queen Spades]
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hand2 = [Card Seven Hearts, Card King Hearts, Card Ace Hearts, Card Queen Spades]
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hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs]
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hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs]
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@@ -74,6 +80,23 @@ env2 = SkatEnv piles Nothing Spades playersExamp
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h3 = map (putAt Hand3) hand3
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h3 = map (putAt Hand3) hand3
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piles = Piles (h1 ++ h2 ++ h3) [] []
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piles = Piles (h1 ++ h2 ++ h3) [] []
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env3 :: SkatEnv
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env3 = SkatEnv piles Nothing Diamonds pls2 Hand3
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where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
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, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
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, Card Ten Clubs, Card Eight Hearts ]
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hand2 = [ Card Seven Spades, Card Eight Spades, Card Seven Hearts, Card Nine Hearts
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, Card Ace Hearts, Card King Diamonds, Card Ace Diamonds, Card Nine Clubs
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, Card King Clubs, Card Ace Clubs ]
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hand3 = [ Card Jack Hearts, Card Jack Spades, Card Ten Spades, Card Ace Spades, Card Eight Diamonds
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, Card Queen Diamonds, Card Ten Diamonds, Card Ten Hearts, Card Queen Hearts, Card King Hearts ]
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skat = [ Card Queen Clubs, Card Queen Spades]
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h1 = map (putAt Hand1) hand1
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h2 = map (putAt Hand2) hand2
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h3 = map (putAt Hand3) hand3
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skt = map (putAt SkatP) skat
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piles = Piles (h1 ++ h2 ++ h3) [] skt
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runWebSocketServer :: IO ()
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runWebSocketServer :: IO ()
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runWebSocketServer = do
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runWebSocketServer = do
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WS.runServer "localhost" 4243 application
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WS.runServer "localhost" 4243 application
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@@ -85,3 +108,7 @@ application pending = do
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forever $ do
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forever $ do
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msg <- WS.receiveData conn
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msg <- WS.receiveData conn
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putStrLn $ BS.unpack msg
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putStrLn $ BS.unpack msg
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playSkat :: IO ()
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playSkat = do
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void $ (flip runStateT) env3 playCLI
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+2
-1
@@ -4,7 +4,7 @@ cabal-version: 1.12
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--
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--
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-- see: https://github.com/sol/hpack
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-- see: https://github.com/sol/hpack
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--
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--
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-- hash: 0d6eafec0c3ba6bb4c0150a39f4dbab784c7a519ec911d0f0344edd1c5d916da
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-- hash: 589f4321e3ce9847f3a53afb14e0fa9eaa1b98b3fc7386eac20f8fae7f7b6bf7
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name: skat
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name: skat
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version: 0.1.0.1
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version: 0.1.0.1
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@@ -29,6 +29,7 @@ library
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exposed-modules:
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exposed-modules:
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Skat
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Skat
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Skat.AI.Human
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Skat.AI.Human
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Skat.AI.Minmax
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Skat.AI.Online
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Skat.AI.Online
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Skat.AI.Rulebased
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Skat.AI.Rulebased
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Skat.AI.Server
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Skat.AI.Server
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+17
-2
@@ -16,7 +16,8 @@ import qualified Skat.Player as P
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data SkatEnv = SkatEnv { piles :: Piles
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data SkatEnv = SkatEnv { piles :: Piles
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, turnColour :: Maybe Colour
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, turnColour :: Maybe Colour
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, trumpColour :: Colour
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, trumpColour :: Colour
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, players :: Players }
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, players :: Players
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, currentHand :: Hand }
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deriving Show
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deriving Show
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type Skat = StateT SkatEnv IO
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type Skat = StateT SkatEnv IO
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@@ -45,5 +46,19 @@ modifyPlayers f = modify g
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setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv
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setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv
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setTurnColour col sk = sk { turnColour = col }
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setTurnColour col sk = sk { turnColour = col }
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mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> SkatEnv
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setCurrentHand :: Hand -> SkatEnv -> SkatEnv
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setCurrentHand hand sk = sk { currentHand = hand }
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mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> Hand -> SkatEnv
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mkSkatEnv = SkatEnv
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mkSkatEnv = SkatEnv
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allowedCards :: Skat [Card]
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allowedCards = do
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curHand <- gets currentHand
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pls <- gets players
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turnCol <- gets turnColour
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trumpCol <- gets trumpColour
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ps <- gets piles
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let p = P.player pls curHand
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cards = handCards curHand ps
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return $ filter (isAllowed trumpCol turnCol cards) cards
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@@ -0,0 +1,299 @@
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE TypeSynonymInstances #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE FunctionalDependencies #-}
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{-# LANGUAGE TupleSections #-}
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module Skat.AI.Minmax (
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choose, playCLI
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) where
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import Control.Monad.State
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import Control.Monad.Fail
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import Data.Ord
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import Text.Read (readMaybe)
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import Data.List (minimumBy, maximumBy)
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import Debug.Trace
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import qualified Skat as S
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import qualified Skat.Card as S
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import qualified Skat.Operations as S
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import qualified Skat.Pile as S
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import qualified Skat.Player as S
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import qualified Skat.Render as S
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debug :: Bool
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debug = False
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class (Ord v, Eq v) => Value v where
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invert :: v -> v
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win :: v
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loss :: v
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class Player p where
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maxing :: p -> Bool
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class (Monad m, Value v, Player p, Eq t) => MonadGame t v p m | m -> t, m -> p, m -> v where
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currentPlayer :: m p
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turns :: m [t]
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play :: t -> m ()
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simulate :: t -> m a -> m a
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evaluate :: m v
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over :: m Bool
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class (MonadIO m, Show t, Show v, Show p, MonadGame t v p m) => PlayableGame t v p m | m -> t, m -> p, m -> v where
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showTurns :: m ()
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showBoard :: m ()
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askTurn :: m (Maybe t)
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showTurn :: t -> m ()
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winner :: m (Maybe p)
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-- Skat implementation
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instance Player S.PL where
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maxing p = S.team p == S.Team
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instance Value Int where
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invert = negate
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win = 120
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loss = -120
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instance MonadGame S.Card Int S.PL S.Skat where
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currentPlayer = do
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hand <- gets S.currentHand
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pls <- gets S.players
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return $ S.player pls hand
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turns = S.allowedCards
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play = S.play_
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simulate card action = do
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backup <- get
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play card
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res <- action
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put backup
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return res
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over = ((==0) . length) <$> S.allowedCards
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evaluate = do
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player <- currentPlayer
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piles <- gets S.piles
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let (sgl, tm) = S.count piles
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return $ (if maxing player then tm - sgl else sgl - tm)
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-- TIC TAC TOE implementation
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data TicTacToe = Tic | Tac | Toe
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deriving (Eq, Ord)
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instance Show TicTacToe where
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show Tic = "O"
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show Tac = "X"
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show Toe = "_"
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data WinLossTie = Loss | Tie | Win
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deriving (Eq, Show, Ord)
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instance Value WinLossTie where
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invert Win = Loss
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invert Loss = Win
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invert Tie = Tie
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win = Win
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loss = Loss
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data GameState = GameState { getBoard :: [TicTacToe]
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, getCurrent :: Bool }
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deriving Show
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instance Player Bool where
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maxing = id
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instance Monad m => MonadGame Int WinLossTie Bool (StateT GameState m) where
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currentPlayer = gets getCurrent
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turns = do
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board <- gets getBoard
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let fields = zip [0..] board
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return $ map fst $ filter ((==Toe) . snd) fields
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play turn = do
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env <- get
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let value = if getCurrent env then Tic else Tac
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board' = updateAt turn (getBoard env) value
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current' = not $ getCurrent env
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put $ GameState board' current'
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simulate turn action = do
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backup <- get
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play turn
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res <- action
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put backup
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return res
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evaluate = do
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board <- gets getBoard
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current <- currentPlayer
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let mayWinner = ticWinner board
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case mayWinner of
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Just Tic -> return $ if current then Win else Loss
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Just Tac -> return $ if current then Loss else Win
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Just Toe -> return Tie
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Nothing -> return Tie
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over = do
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board <- gets getBoard
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case ticWinner board of
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Just _ -> return True
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_ -> return False
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ticWinner :: [TicTacToe] -> Maybe TicTacToe
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ticWinner board
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| ticWon = Just Tic
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| tacWon = Just Tac
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| over = Just Toe
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| otherwise = Nothing
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where ticWon = hasWon $ map (==Tic) board
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tacWon = hasWon $ map (==Tac) board
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hasWon (True:_:_:True:_:_:True:_:_:[]) = True
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hasWon (True:_:_:_:True:_:_:_:True:[]) = True
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hasWon (_:True:_:_:True:_:_:True:_:[]) = True
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hasWon (_:_:True:_:_:True:_:_:True:[]) = True
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hasWon (_:_:True:_:True:_:True:_:_:[]) = True
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hasWon (True:True:True:_:_:_:_:_:_:[]) = True
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hasWon (_:_:_:True:True:True:_:_:_:[]) = True
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hasWon (_:_:_:_:_:_:True:True:True:[]) = True
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hasWon _ = False
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over = (length $ filter (==Toe) board) == 0
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updateAt :: Int -> [a] -> a -> [a]
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updateAt n xs y = map f $ zip [0..] xs
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where f (i, x) = if i == n then y else x
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minmax :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t v p m)
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=> Int
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-> t
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-> v
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-> v
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-> m (t, v)
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minmax depth turn alpha beta = (flip evalStateT) (alpha, beta) $ do
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gameOver <- lift over
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-- if last step or game is over then evaluate situation
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if depth == 0 || gameOver then do
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val <- lift evaluate
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when debug $ liftIO $ putStrLn $ "evaluation: " ++ show val
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return (turn, val)
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else do
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when debug $ liftIO $ putStrLn $ "depth " ++ show depth
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-- generate a list of possible turns
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currentlyMaxing <- maxing <$> lift currentPlayer
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availableTurns <- lift turns
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(alpha, beta) <- get
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-- try every turn, StateT wraps current best turn and current max value
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(flip execStateT) (undefined, alpha) $ forM_ availableTurns $ \turn -> do
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currentMax <- gets snd
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when debug $ liftIO $ putStrLn $ "simulating " ++ show turn ++ " with max " ++ show currentMax
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++ " and beta " ++ show beta
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--when (currentMax >= beta && debug) $ liftIO $ putStrLn "beta cutoff"
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-- beta cutoff
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unless (currentMax >= beta) $ do
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--unless False $ do
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value <- lift $ lift $ simulate turn $ step currentlyMaxing beta currentMax
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when debug $ liftIO $ putStrLn $ "value " ++ show value
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when (value > currentMax) (put (turn, value))
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where step currentlyMaxing beta currentMax = do
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nextMaxing <- maxing <$> currentPlayer
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if nextMaxing /= currentlyMaxing
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then (invert . snd) <$> minmax (depth-1) turn (invert beta) (invert currentMax)
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else snd <$> minmax (depth-1) turn currentMax beta
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choose :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t v p m) => m t
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choose = fst <$> minmax 10 undefined loss win
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emptyBoard :: [TicTacToe]
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emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
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otherBoard :: [TicTacToe]
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otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
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print9x9 :: (Int -> IO ()) -> IO ()
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print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
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||||||
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>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
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>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
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||||||
|
|
||||||
|
printBoard :: [TicTacToe] -> IO ()
|
||||||
|
printBoard board = print9x9 pr >> putStrLn ""
|
||||||
|
where pr n = putStr (show $ board !! n) >> putStr " "
|
||||||
|
|
||||||
|
printOptions :: [Int] -> IO ()
|
||||||
|
printOptions opts = print9x9 pr
|
||||||
|
where pr n
|
||||||
|
| n `elem` opts = putStr (show n) >> putStr " "
|
||||||
|
| otherwise = putStr " "
|
||||||
|
|
||||||
|
instance MonadIO m => PlayableGame Int WinLossTie Bool (StateT GameState m) where
|
||||||
|
showBoard = do
|
||||||
|
board <- gets getBoard
|
||||||
|
liftIO $ printBoard board
|
||||||
|
showTurns = turns >>= liftIO . printOptions
|
||||||
|
winner = do
|
||||||
|
board <- gets getBoard
|
||||||
|
let win = ticWinner board
|
||||||
|
case win of
|
||||||
|
Just Toe -> return Nothing
|
||||||
|
Just Tic -> return $ Just True
|
||||||
|
Just Tac -> return $ Just False
|
||||||
|
Nothing -> return Nothing
|
||||||
|
askTurn = readMaybe <$> liftIO getLine
|
||||||
|
showTurn _ = return ()
|
||||||
|
|
||||||
|
instance PlayableGame S.Card Int S.PL S.Skat where
|
||||||
|
showBoard = do
|
||||||
|
liftIO $ putStrLn ""
|
||||||
|
table <- S.getp S.tableCards
|
||||||
|
liftIO $ putStr "Table: "
|
||||||
|
liftIO $ print table
|
||||||
|
showTurns = do
|
||||||
|
cards <- turns
|
||||||
|
player <- currentPlayer
|
||||||
|
liftIO $ print player
|
||||||
|
liftIO $ S.render (S.sortRender cards)
|
||||||
|
winner = do
|
||||||
|
piles <- gets S.piles
|
||||||
|
pls <- gets S.players
|
||||||
|
let res = S.count piles :: (Int, Int)
|
||||||
|
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
|
||||||
|
winners = filter ((==winnerTeam) . S.team) (S.playersToList pls)
|
||||||
|
return $ Just $ head winners
|
||||||
|
askTurn = do
|
||||||
|
cards <- turns
|
||||||
|
let sorted = S.sortRender cards
|
||||||
|
input <- liftIO getLine
|
||||||
|
case readMaybe input of
|
||||||
|
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
|
||||||
|
else return Nothing
|
||||||
|
Nothing -> return Nothing
|
||||||
|
showTurn card = do
|
||||||
|
player <- currentPlayer
|
||||||
|
liftIO $ putStrLn $ show player ++ " plays " ++ show card
|
||||||
|
|
||||||
|
playCLI :: (MonadFail m, Read t, PlayableGame t v p m) => m ()
|
||||||
|
playCLI = do
|
||||||
|
gameOver <- over
|
||||||
|
if gameOver
|
||||||
|
then announceWinner
|
||||||
|
else do
|
||||||
|
showBoard
|
||||||
|
current <- currentPlayer
|
||||||
|
turn <- if not (maxing current) then readTurn else choose
|
||||||
|
showTurn turn
|
||||||
|
play turn
|
||||||
|
playCLI
|
||||||
|
where
|
||||||
|
readTurn = do
|
||||||
|
options <- turns
|
||||||
|
showTurns
|
||||||
|
liftIO $ putStr "> "
|
||||||
|
mayTurn <- askTurn
|
||||||
|
case mayTurn of
|
||||||
|
Just val -> if val `elem` options then return val else readTurn
|
||||||
|
Nothing -> readTurn
|
||||||
|
announceWinner = do
|
||||||
|
showBoard
|
||||||
|
win <- winner
|
||||||
|
liftIO $ putStrLn $ show win ++ " wins the game!"
|
||||||
|
|
||||||
|
playTicTacToe :: IO ()
|
||||||
|
playTicTacToe = void $ (flip runStateT) (GameState emptyBoard True) playCLI
|
||||||
+16
-41
@@ -24,6 +24,8 @@ import Skat.Card
|
|||||||
import Skat.Utils
|
import Skat.Utils
|
||||||
import Skat (Skat, modifyp, mkSkatEnv)
|
import Skat (Skat, modifyp, mkSkatEnv)
|
||||||
import Skat.Operations
|
import Skat.Operations
|
||||||
|
import qualified Skat.AI.Minmax as Minmax
|
||||||
|
import qualified Skat.AI.Stupid as Stupid (Stupid(..))
|
||||||
|
|
||||||
data AIEnv = AIEnv { getTeam :: Team
|
data AIEnv = AIEnv { getTeam :: Team
|
||||||
, getHand :: Hand
|
, getHand :: Hand
|
||||||
@@ -229,34 +231,12 @@ onPlayed c = do
|
|||||||
Nothing -> return ()
|
Nothing -> return ()
|
||||||
|
|
||||||
choose :: MonadPlayer m => AI m Card
|
choose :: MonadPlayer m => AI m Card
|
||||||
choose = do
|
choose = chooseStatistic
|
||||||
handCards <- gets myHand
|
|
||||||
table <- gets table
|
|
||||||
case length table of
|
|
||||||
0 -> if length handCards >= 7
|
|
||||||
then chooseLead
|
|
||||||
else chooseStatistic
|
|
||||||
n -> chooseStatistic
|
|
||||||
|
|
||||||
chooseStatistic :: MonadPlayer m => AI m Card
|
chooseStatistic :: MonadPlayer m => AI m Card
|
||||||
chooseStatistic = do
|
chooseStatistic = do
|
||||||
h <- gets getHand
|
h <- gets getHand
|
||||||
handCards <- gets myHand
|
handCards <- gets myHand
|
||||||
let depth = case length handCards of
|
|
||||||
0 -> 0
|
|
||||||
1 -> 1
|
|
||||||
-- simulate whole game
|
|
||||||
2 -> 2
|
|
||||||
3 -> 3
|
|
||||||
-- simulate only partially
|
|
||||||
4 -> 3
|
|
||||||
5 -> 3
|
|
||||||
6 -> 2
|
|
||||||
7 -> 1
|
|
||||||
8 -> 1
|
|
||||||
9 -> 1
|
|
||||||
10 -> 1
|
|
||||||
modify $ setDepth depth
|
|
||||||
guess__ <- gets guess
|
guess__ <- gets guess
|
||||||
self <- get
|
self <- get
|
||||||
maySkat <- showSkat self
|
maySkat <- showSkat self
|
||||||
@@ -274,9 +254,7 @@ chooseStatistic = do
|
|||||||
reducedDis = simplify Hand3 realDis
|
reducedDis = simplify Hand3 realDis
|
||||||
reducedDisNo = length reducedDis
|
reducedDisNo = length reducedDis
|
||||||
piless = map (\(d, n) -> (toPiles table d, n)) reducedDis
|
piless = map (\(d, n) -> (toPiles table d, n)) reducedDis
|
||||||
limit = if depth == 1 && length table == 2
|
limit = min 10000 $ realDisNo `div` 2
|
||||||
then 1
|
|
||||||
else min 10000 $ realDisNo `div` 2
|
|
||||||
liftIO $ putStrLn $ "players hand" ++ show handCards
|
liftIO $ putStrLn $ "players hand" ++ show handCards
|
||||||
liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo
|
liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo
|
||||||
liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo
|
liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo
|
||||||
@@ -310,29 +288,26 @@ chooseOpen = do
|
|||||||
let myCards = handCards hand piles
|
let myCards = handCards hand piles
|
||||||
liftIO $ putStrLn $ show hand ++ " chooses from " ++ show myCards
|
liftIO $ putStrLn $ show hand ++ " chooses from " ++ show myCards
|
||||||
possible <- filterM (P.isAllowed myCards) myCards
|
possible <- filterM (P.isAllowed myCards) myCards
|
||||||
case length myCards of
|
case length possible of
|
||||||
0 -> do
|
0 -> do
|
||||||
liftIO $ print hand
|
liftIO $ print hand
|
||||||
liftIO $ print piles
|
liftIO $ print piles
|
||||||
error "no cards left to choose from"
|
error "no cards left to choose from"
|
||||||
1 -> return $ head myCards
|
1 -> return $ head possible
|
||||||
_ -> chooseSimulating
|
_ -> chooseSimulating
|
||||||
|
|
||||||
chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m)
|
chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m)
|
||||||
=> m Card
|
=> m Card
|
||||||
chooseSimulating = do
|
chooseSimulating = do
|
||||||
piles <- showPiles
|
piles <- showPiles
|
||||||
hand <- gets getHand
|
turnCol <- turnColour
|
||||||
let myCards = handCards hand piles
|
trumpCol <- trumpColour
|
||||||
possible <- filterM (P.isAllowed myCards) myCards
|
myHand <- gets getHand
|
||||||
case possible of
|
let ps = Players (PL $ Stupid.Stupid Team Hand1)
|
||||||
[card] -> return card
|
(PL $ Stupid.Stupid Team Hand2)
|
||||||
cs -> do
|
(PL $ Stupid.Stupid Single Hand3)
|
||||||
results <- mapM simulate cs
|
env = mkSkatEnv piles turnCol trumpCol ps myHand
|
||||||
let both = zip results cs
|
liftIO $ evalStateT (Minmax.choose :: Skat Card) env
|
||||||
best = maximumBy (comparing fst) both
|
|
||||||
liftIO $ putStrLn $ "results " ++ show both
|
|
||||||
return $ snd best
|
|
||||||
|
|
||||||
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
|
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
|
||||||
=> Card -> m Int
|
=> Card -> m Int
|
||||||
@@ -351,11 +326,11 @@ simulate card = do
|
|||||||
(PL $ mkAIEnv Team Hand1 newDepth)
|
(PL $ mkAIEnv Team Hand1 newDepth)
|
||||||
(PL $ mkAIEnv Team Hand2 newDepth)
|
(PL $ mkAIEnv Team Hand2 newDepth)
|
||||||
(PL $ mkAIEnv Single Hand3 newDepth)
|
(PL $ mkAIEnv Single Hand3 newDepth)
|
||||||
env = mkSkatEnv piles turnCol trumpCol ps
|
env = mkSkatEnv piles turnCol trumpCol ps (next myHand)
|
||||||
-- simulate the game after playing the given card
|
-- simulate the game after playing the given card
|
||||||
(sgl, tm) <- liftIO $ evalStateT (do
|
(sgl, tm) <- liftIO $ evalStateT (do
|
||||||
modifyp $ playCard card
|
modifyp $ playCard card
|
||||||
turnGeneric playOpen depth (next myHand)) env
|
turnGeneric playOpen depth) env
|
||||||
let v = if myTeam == Single then (sgl, tm) else (tm, sgl)
|
let v = if myTeam == Single then (sgl, tm) else (tm, sgl)
|
||||||
-- put the value into context for when not the whole game is
|
-- put the value into context for when not the whole game is
|
||||||
-- simulated
|
-- simulated
|
||||||
|
|||||||
+1
-1
@@ -39,7 +39,7 @@ data Colour = Diamonds
|
|||||||
deriving (Eq, Ord, Show, Enum, Read)
|
deriving (Eq, Ord, Show, Enum, Read)
|
||||||
|
|
||||||
data Card = Card Type Colour
|
data Card = Card Type Colour
|
||||||
deriving (Eq, Show, Ord)
|
deriving (Eq, Show, Ord, Read)
|
||||||
|
|
||||||
instance ToJSON Card where
|
instance ToJSON Card where
|
||||||
toJSON (Card t c) =
|
toJSON (Card t c) =
|
||||||
|
|||||||
+2
-2
@@ -40,5 +40,5 @@ singleVsBots comm = do
|
|||||||
(PL $ OnlineEnv Team Hand1 comm)
|
(PL $ OnlineEnv Team Hand1 comm)
|
||||||
(PL $ Stupid Team Hand2)
|
(PL $ Stupid Team Hand2)
|
||||||
(PL $ mkAIEnv Single Hand3 10)
|
(PL $ mkAIEnv Single Hand3 10)
|
||||||
env = SkatEnv cardDistr Nothing Spades ps
|
env = SkatEnv cardDistr Nothing Spades ps Hand1
|
||||||
liftIO $ evalStateT (publishGameStart Hand3 >> turn Hand1 >>= publishGameResults) env
|
liftIO $ evalStateT (publishGameStart Hand3 >> turn >>= publishGameResults) env
|
||||||
|
|||||||
+22
-9
@@ -1,6 +1,6 @@
|
|||||||
module Skat.Operations (
|
module Skat.Operations (
|
||||||
turn, turnGeneric, play, playOpen, publishGameResults,
|
turn, turnGeneric, play, playOpen, publishGameResults,
|
||||||
publishGameStart
|
publishGameStart, play_, sortRender
|
||||||
) where
|
) where
|
||||||
|
|
||||||
import Control.Monad.State
|
import Control.Monad.State
|
||||||
@@ -23,32 +23,45 @@ compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
|
|||||||
sortRender :: [Card] -> [Card]
|
sortRender :: [Card] -> [Card]
|
||||||
sortRender = sortBy compareRender
|
sortRender = sortBy compareRender
|
||||||
|
|
||||||
|
play_ :: Card -> Skat ()
|
||||||
|
play_ card = do
|
||||||
|
hand <- gets currentHand
|
||||||
|
trCol <- gets trumpColour
|
||||||
|
modifyp $ playCard card
|
||||||
|
table <- getp tableCards
|
||||||
|
case length table of
|
||||||
|
1 -> do modify (setCurrentHand $ next hand)
|
||||||
|
modify $ setTurnColour (Just $ effectiveColour trCol $ head table)
|
||||||
|
3 -> evaluateTable >>= modify . setCurrentHand
|
||||||
|
_ -> modify (setCurrentHand $ next hand)
|
||||||
|
|
||||||
turnGeneric :: (PL -> Skat Card)
|
turnGeneric :: (PL -> Skat Card)
|
||||||
-> Int
|
-> Int
|
||||||
-> Hand
|
|
||||||
-> Skat (Int, Int)
|
-> Skat (Int, Int)
|
||||||
turnGeneric playFunc depth n = do
|
turnGeneric playFunc depth = do
|
||||||
|
n <- gets currentHand
|
||||||
table <- getp tableCards
|
table <- getp tableCards
|
||||||
ps <- gets players
|
ps <- gets players
|
||||||
let p = player ps n
|
let p = player ps n
|
||||||
hand <- getp $ handCards n
|
hand <- getp $ handCards n
|
||||||
trCol <- gets trumpColour
|
trCol <- gets trumpColour
|
||||||
case length table of
|
case length table of
|
||||||
0 -> playFunc p >> turnGeneric playFunc depth (next n)
|
0 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
|
||||||
1 -> do
|
1 -> do
|
||||||
modify $ setTurnColour
|
modify $ setTurnColour
|
||||||
(Just $ effectiveColour trCol $ head table)
|
(Just $ effectiveColour trCol $ head table)
|
||||||
playFunc p
|
playFunc p
|
||||||
turnGeneric playFunc depth (next n)
|
modify (setCurrentHand $ next n)
|
||||||
2 -> playFunc p >> turnGeneric playFunc depth (next n)
|
turnGeneric playFunc depth
|
||||||
|
2 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
|
||||||
3 -> do
|
3 -> do
|
||||||
w <- evaluateTable
|
w <- evaluateTable
|
||||||
if depth <= 1 || length hand == 0
|
if depth <= 1 || length hand == 0
|
||||||
then countGame
|
then countGame
|
||||||
else turnGeneric playFunc (depth - 1) w
|
else modify (setCurrentHand w) >> turnGeneric playFunc (depth - 1)
|
||||||
|
|
||||||
turn :: Hand -> Skat (Int, Int)
|
turn :: Skat (Int, Int)
|
||||||
turn n = turnGeneric play 10 n
|
turn = turnGeneric play 10
|
||||||
|
|
||||||
evaluateTable :: Skat Hand
|
evaluateTable :: Skat Hand
|
||||||
evaluateTable = do
|
evaluateTable = do
|
||||||
|
|||||||
Reference in New Issue
Block a user