Compare commits
9
Commits
use-stack
...
cbdf357121
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
cbdf357121 | ||
|
|
c9eb1b5bc9 | ||
|
|
b94584aee4 | ||
|
|
255971b2f5 | ||
|
|
7138f74e8e | ||
|
|
409ef29da1 | ||
|
|
045b3fc00a | ||
|
|
30406df4d7 | ||
|
|
98e875eeea |
@@ -2,6 +2,7 @@
|
||||
|
||||
!*.*
|
||||
!*/
|
||||
!LICENSE
|
||||
|
||||
*.hi
|
||||
*.o
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
Copyright Author name here (c) 2019
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of Author name here nor the names of other
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
@@ -1,88 +0,0 @@
|
||||
module Operations where
|
||||
|
||||
import Control.Monad.State
|
||||
import System.Random (newStdGen, randoms)
|
||||
import Data.List
|
||||
import Data.Ord
|
||||
|
||||
import Card
|
||||
import Skat
|
||||
import Pile
|
||||
import Player (chooseCard, Players(..), Player(..), PL(..),
|
||||
updatePlayer, playersToList, player)
|
||||
import Utils (shuffle)
|
||||
|
||||
compareRender :: Card -> Card -> Ordering
|
||||
compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
|
||||
EQ -> compare t1 t2
|
||||
v -> v
|
||||
|
||||
sortRender :: [Card] -> [Card]
|
||||
sortRender = sortBy compareRender
|
||||
|
||||
turnGeneric :: (PL -> Skat Card)
|
||||
-> Int
|
||||
-> Hand
|
||||
-> Skat (Int, Int)
|
||||
turnGeneric playFunc depth n = do
|
||||
table <- getp tableCards
|
||||
ps <- gets players
|
||||
let p = player ps n
|
||||
hand <- getp $ handCards n
|
||||
trCol <- gets trumpColour
|
||||
case length table of
|
||||
0 -> playFunc p >> turnGeneric playFunc depth (next n)
|
||||
1 -> do
|
||||
modify $ setTurnColour
|
||||
(Just $ effectiveColour trCol $ head table)
|
||||
playFunc p
|
||||
turnGeneric playFunc depth (next n)
|
||||
2 -> playFunc p >> turnGeneric playFunc depth (next n)
|
||||
3 -> do
|
||||
w <- evaluateTable
|
||||
if depth <= 1 || length hand == 0
|
||||
then countGame
|
||||
else turnGeneric playFunc (depth - 1) w
|
||||
|
||||
turn :: Hand -> Skat (Int, Int)
|
||||
turn n = turnGeneric play 10 n
|
||||
|
||||
evaluateTable :: Skat Hand
|
||||
evaluateTable = do
|
||||
trumpCol <- gets trumpColour
|
||||
turnCol <- gets turnColour
|
||||
table <- getp tableCards
|
||||
ps <- gets players
|
||||
let winningCard = highestCard trumpCol turnCol table
|
||||
Just winnerHand <- getp $ originOfCard winningCard
|
||||
let winner = player ps winnerHand
|
||||
modifyp $ cleanTable (team winner)
|
||||
modify $ setTurnColour Nothing
|
||||
return $ hand winner
|
||||
|
||||
countGame :: Skat (Int, Int)
|
||||
countGame = getp count
|
||||
|
||||
play :: (Show p, Player p) => p -> Skat Card
|
||||
play p = do
|
||||
liftIO $ putStrLn "playing"
|
||||
table <- getp tableCardsS
|
||||
turnCol <- gets turnColour
|
||||
trump <- gets trumpColour
|
||||
hand <- getp $ handCards (hand p)
|
||||
fallen <- getp played
|
||||
(card, p') <- chooseCard p table fallen hand
|
||||
modifyPlayers $ updatePlayer p'
|
||||
modifyp $ playCard card
|
||||
ps <- fmap playersToList $ gets players
|
||||
table' <- getp tableCardsS
|
||||
ps' <- mapM (\p -> onCardPlayed p (head table')) ps
|
||||
mapM_ (modifyPlayers . updatePlayer) ps'
|
||||
return card
|
||||
|
||||
playOpen :: (Show p, Player p) => p -> Skat Card
|
||||
playOpen p = do
|
||||
--liftIO $ putStrLn $ show (hand p) ++ " playing open"
|
||||
card <- chooseCardOpen p
|
||||
modifyp $ playCard card
|
||||
return card
|
||||
@@ -1 +1,4 @@
|
||||
# skat
|
||||
# Skat
|
||||
|
||||
This is a Haskell implementation of the famous german card game Skat. It provides
|
||||
a library implementing all the game mechanics and a simple AI.
|
||||
|
||||
+2
-1
@@ -35,7 +35,8 @@ runAI = do
|
||||
if length trs >= 5 && any ((==32) . getID) cs
|
||||
then do
|
||||
pts <- fst <$> evalStateT (turn Hand1) env
|
||||
if pts > 60 then return 1 else return 0
|
||||
-- if pts > 60 then return 1 else return 0
|
||||
return pts
|
||||
else runAI
|
||||
|
||||
env :: SkatEnv
|
||||
|
||||
+5
-5
@@ -1,10 +1,10 @@
|
||||
name: skat
|
||||
version: 0.1.0.0
|
||||
version: 0.1.0.1
|
||||
github: "githubuser/skat"
|
||||
license: BSD3
|
||||
author: "Author name here"
|
||||
maintainer: "example@example.com"
|
||||
copyright: "2019 Author name here"
|
||||
author: "flavis"
|
||||
maintainer: "christian@flavigny.de"
|
||||
copyright: "2019"
|
||||
|
||||
extra-source-files:
|
||||
- README.md
|
||||
@@ -17,7 +17,7 @@ extra-source-files:
|
||||
# To avoid duplicated efforts in documentation and dealing with the
|
||||
# complications of embedding Haddock markup inside cabal files, it is
|
||||
# common to point users to the README.md file.
|
||||
description: Please see the README on GitHub at <https://github.com/githubuser/skat#readme>
|
||||
description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
|
||||
|
||||
dependencies:
|
||||
- base >= 4.7 && < 5
|
||||
|
||||
+7
-6
@@ -4,16 +4,16 @@ cabal-version: 1.12
|
||||
--
|
||||
-- see: https://github.com/sol/hpack
|
||||
--
|
||||
-- hash: e2db48733c92b94d7f2d8f4991dd2f7cec26d59666cd3c618710a8a3c22616d0
|
||||
-- hash: 0d6eafec0c3ba6bb4c0150a39f4dbab784c7a519ec911d0f0344edd1c5d916da
|
||||
|
||||
name: skat
|
||||
version: 0.1.0.0
|
||||
description: Please see the README on GitHub at <https://github.com/githubuser/skat#readme>
|
||||
version: 0.1.0.1
|
||||
description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
|
||||
homepage: https://github.com/githubuser/skat#readme
|
||||
bug-reports: https://github.com/githubuser/skat/issues
|
||||
author: Author name here
|
||||
maintainer: example@example.com
|
||||
copyright: 2019 Author name here
|
||||
author: flavis
|
||||
maintainer: christian@flavigny.de
|
||||
copyright: 2019
|
||||
license: BSD3
|
||||
license-file: LICENSE
|
||||
build-type: Simple
|
||||
@@ -34,6 +34,7 @@ library
|
||||
Skat.AI.Server
|
||||
Skat.AI.Stupid
|
||||
Skat.Card
|
||||
Skat.Matches
|
||||
Skat.Operations
|
||||
Skat.Pile
|
||||
Skat.Player
|
||||
|
||||
+36
-26
@@ -5,7 +5,6 @@
|
||||
module Skat.AI.Online where
|
||||
|
||||
import Control.Monad.Reader
|
||||
import Network.WebSockets (Connection, sendTextData, receiveData)
|
||||
import Data.Aeson
|
||||
import qualified Data.ByteString.Lazy.Char8 as BS
|
||||
|
||||
@@ -15,41 +14,45 @@ import Skat.Pile
|
||||
import Skat.Card
|
||||
import Skat.Render
|
||||
|
||||
class Communicator a where
|
||||
send :: a -> String -> IO ()
|
||||
receive :: a -> IO String
|
||||
|
||||
class Monad m => MonadClient m where
|
||||
query :: String -> m ()
|
||||
response :: m String
|
||||
|
||||
data OnlineEnv = OnlineEnv { getTeam :: Team
|
||||
, getHand :: Hand
|
||||
, connection :: Connection }
|
||||
deriving Show
|
||||
data OnlineEnv c = OnlineEnv { getTeam :: Team
|
||||
, getHand :: Hand
|
||||
, connection :: c }
|
||||
|
||||
instance Show Connection where
|
||||
show _ = "A connection"
|
||||
instance Show (OnlineEnv c) where
|
||||
show _ = "An online env"
|
||||
|
||||
instance Player OnlineEnv where
|
||||
instance Communicator c => Player (OnlineEnv c) where
|
||||
team = getTeam
|
||||
hand = getHand
|
||||
chooseCard p table _ hand = runReaderT (choose table hand) p >>= \c -> return (c, p)
|
||||
onCardPlayed p c = runReaderT (cardPlayed c) p >> return p
|
||||
onGameResults p res = runReaderT (onResults res) p
|
||||
onGameStart p singlePlayer = runReaderT (onStart singlePlayer) p
|
||||
|
||||
type Online m = ReaderT OnlineEnv m
|
||||
type Online a m = ReaderT (OnlineEnv a) m
|
||||
|
||||
instance MonadIO m => MonadClient (Online m) where
|
||||
instance (Communicator c, MonadIO m) => MonadClient (Online c m) where
|
||||
query s = do
|
||||
conn <- asks connection
|
||||
liftIO $ sendTextData conn (BS.pack s)
|
||||
liftIO $ send conn s
|
||||
response = do
|
||||
conn <- asks connection
|
||||
liftIO $ BS.unpack <$> receiveData conn
|
||||
liftIO $ receive conn
|
||||
|
||||
instance MonadPlayer m => MonadPlayer (Online m) where
|
||||
instance MonadPlayer m => MonadPlayer (Online a m) where
|
||||
trumpColour = lift $ trumpColour
|
||||
turnColour = lift $ turnColour
|
||||
showSkat = lift . showSkat
|
||||
|
||||
choose :: MonadPlayer m => [CardS Played] -> [Card] -> Online m Card
|
||||
choose :: (Communicator c, MonadPlayer m) => [CardS Played] -> [Card] -> Online c m Card
|
||||
choose table hand = do
|
||||
query (BS.unpack $ encode $ ChooseQuery hand table)
|
||||
r <- response
|
||||
@@ -59,29 +62,36 @@ choose table hand = do
|
||||
if card `elem` hand && allowed then return card else choose table hand
|
||||
Nothing -> choose table hand
|
||||
|
||||
cardPlayed :: MonadPlayer m => CardS Played -> Online m ()
|
||||
cardPlayed :: (Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
|
||||
cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)
|
||||
|
||||
onResults :: MonadIO m => (Int, Int) -> Online m ()
|
||||
onResults :: (Communicator c, MonadIO m) => (Int, Int) -> Online c m ()
|
||||
onResults (sgl, tm) = query (BS.unpack $ encode $ GameResultsQuery sgl tm)
|
||||
|
||||
data ChooseQuery = ChooseQuery [Card] [CardS Played]
|
||||
data CardPlayedQuery = CardPlayedQuery (CardS Played)
|
||||
data GameResultsQuery = GameResultsQuery Int Int
|
||||
data ChosenResponse = ChosenResponse Card
|
||||
onStart :: (Communicator c, MonadPlayer m) => Hand -> Online c m ()
|
||||
onStart singlePlayer = do
|
||||
trCol <- trumpColour
|
||||
ownHand <- asks getHand
|
||||
query (BS.unpack $ encode $ GameStartQuery trCol ownHand singlePlayer)
|
||||
|
||||
data Query = ChooseQuery [Card] [CardS Played]
|
||||
| CardPlayedQuery (CardS Played)
|
||||
| GameResultsQuery Int Int
|
||||
| GameStartQuery Colour Hand Hand
|
||||
|
||||
instance ToJSON ChooseQuery where
|
||||
data Response = ChosenResponse Card
|
||||
|
||||
instance ToJSON Query where
|
||||
toJSON (ChooseQuery hand table) =
|
||||
object ["query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table]
|
||||
|
||||
instance ToJSON CardPlayedQuery where
|
||||
toJSON (CardPlayedQuery card) =
|
||||
object ["query" .= ("card_played" :: String), "card" .= card]
|
||||
|
||||
instance ToJSON GameResultsQuery where
|
||||
toJSON (GameResultsQuery sgl tm) =
|
||||
object ["query" .= ("results" :: String), "single" .= sgl, "team" .= tm]
|
||||
toJSON (GameStartQuery trumps handNo sglPlayer) =
|
||||
object ["query" .= ("start_game" :: String), "trumps" .= show trumps,
|
||||
"hand" .= toInt handNo, "single" .= toInt sglPlayer]
|
||||
|
||||
instance FromJSON ChosenResponse where
|
||||
instance FromJSON Response where
|
||||
parseJSON = withObject "ChosenResponse" $ \v -> ChosenResponse
|
||||
<$> v .: "card"
|
||||
|
||||
@@ -250,7 +250,7 @@ chooseStatistic = do
|
||||
3 -> 3
|
||||
-- simulate only partially
|
||||
4 -> 3
|
||||
5 -> 2
|
||||
5 -> 3
|
||||
6 -> 2
|
||||
7 -> 1
|
||||
8 -> 1
|
||||
@@ -277,6 +277,7 @@ chooseStatistic = do
|
||||
limit = if depth == 1 && length table == 2
|
||||
then 1
|
||||
else min 10000 $ realDisNo `div` 2
|
||||
liftIO $ putStrLn $ "players hand" ++ show handCards
|
||||
liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo
|
||||
liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo
|
||||
vals <- M.toList <$> foldWithLimit limit runOnPiles M.empty piless
|
||||
@@ -307,6 +308,7 @@ chooseOpen = do
|
||||
piles <- showPiles
|
||||
hand <- gets getHand
|
||||
let myCards = handCards hand piles
|
||||
liftIO $ putStrLn $ show hand ++ " chooses from " ++ show myCards
|
||||
possible <- filterM (P.isAllowed myCards) myCards
|
||||
case length myCards of
|
||||
0 -> do
|
||||
@@ -329,6 +331,7 @@ chooseSimulating = do
|
||||
results <- mapM simulate cs
|
||||
let both = zip results cs
|
||||
best = maximumBy (comparing fst) both
|
||||
liftIO $ putStrLn $ "results " ++ show both
|
||||
return $ snd best
|
||||
|
||||
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
|
||||
@@ -341,6 +344,7 @@ simulate card = do
|
||||
myTeam <- gets getTeam
|
||||
myHand <- gets getHand
|
||||
depth <- gets simulationDepth
|
||||
liftIO $ putStrLn $ "simulate: " ++ show myHand ++ " plays " ++ show card
|
||||
let newDepth = depth - 1
|
||||
-- create a virtual env with 3 ai players
|
||||
ps = Players
|
||||
@@ -364,7 +368,8 @@ predictValue (own, others) = do
|
||||
piles <- showPiles
|
||||
let cs = handCards hand piles
|
||||
pot <- potential cs
|
||||
return $ own + pot
|
||||
--return $ own + pot
|
||||
return (own-others)
|
||||
|
||||
potential :: (MonadState AIEnv m, MonadPlayerOpen m)
|
||||
=> [Card] -> m Int
|
||||
@@ -383,7 +388,7 @@ position card = do
|
||||
let effCol = effectiveColour tr card
|
||||
l = M.toList guess
|
||||
cs = filterMap ((==effCol) . effectiveColour tr . fst) fst l
|
||||
csInd = zip [0..] cs
|
||||
csInd = zip [0..] (reverse cs)
|
||||
Just (pos, _) = find ((== card) . snd) csInd
|
||||
return pos
|
||||
|
||||
@@ -401,8 +406,11 @@ chooseLead :: (MonadState AIEnv m, MonadPlayer m) => m Card
|
||||
chooseLead = do
|
||||
cards <- gets myHand
|
||||
possible <- filterM (P.isAllowed cards) cards
|
||||
liftIO $ putStrLn $ "choosing lead from " ++ show possible
|
||||
pots <- mapM leadPotential possible
|
||||
return $ snd $ maximumBy (comparing fst) (zip pots possible)
|
||||
let ps = zip pots possible
|
||||
liftIO $ putStrLn $ "lead potential of cards " ++ show ps
|
||||
return $ snd $ maximumBy (comparing fst) ps
|
||||
|
||||
mkAIEnv :: Team -> Hand -> Int -> AIEnv
|
||||
mkAIEnv tm h depth = AIEnv tm h [] [] [] newGuess depth
|
||||
|
||||
+4
-1
@@ -6,7 +6,7 @@ module Skat.Card where
|
||||
|
||||
import Data.List
|
||||
import Data.Aeson
|
||||
import System.Random (newStdGen)
|
||||
import System.Random (newStdGen, StdGen)
|
||||
import Control.DeepSeq
|
||||
|
||||
import Skat.Utils
|
||||
@@ -123,6 +123,9 @@ shuffleCards = do
|
||||
gen <- newStdGen
|
||||
return $ shuffle gen allCards
|
||||
|
||||
shuffleCardsWithGen :: StdGen -> [Card]
|
||||
shuffleCardsWithGen gen = shuffle gen allCards
|
||||
|
||||
-- TESTING VARS
|
||||
|
||||
c1 :: Card
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
module Skat.Matches (
|
||||
singleVsBots
|
||||
) where
|
||||
|
||||
import Control.Monad.State
|
||||
import System.Random (mkStdGen)
|
||||
|
||||
import Skat
|
||||
import Skat.Operations
|
||||
import Skat.Player
|
||||
import Skat.Pile
|
||||
import Skat.Card
|
||||
|
||||
import Skat.AI.Rulebased
|
||||
import Skat.AI.Online
|
||||
import Skat.AI.Stupid
|
||||
|
||||
-- | predefined card distribution for testing purposes
|
||||
cardDistr :: Piles
|
||||
cardDistr = Piles hands [] (map (putAt SkatP) skt)
|
||||
where hand3 = [Card Ace Spades, Card Jack Diamonds, Card Jack Clubs, Card King Spades,
|
||||
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds, Card Ten Clubs,
|
||||
Card Eight Clubs, Card King Clubs]
|
||||
hand1 = [Card Jack Spades, Card Jack Hearts, Card Ten Spades, Card Ace Hearts, Card Ten Hearts,
|
||||
Card Nine Hearts, Card Seven Clubs, Card Ace Clubs, Card King Diamonds,
|
||||
Card Ten Diamonds]
|
||||
hand2 = [Card Eight Spades, Card Queen Spades, Card Seven Spades, Card Seven Diamonds,
|
||||
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts, Card King Hearts,
|
||||
Card Nine Diamonds, Card Eight Diamonds]
|
||||
hands = map (putAt Hand1) hand1
|
||||
++ map (putAt Hand2) hand2
|
||||
++ map (putAt Hand3) hand3
|
||||
skt = [Card Nine Clubs, Card Queen Clubs]
|
||||
|
||||
singleVsBots :: Communicator c => c -> IO ()
|
||||
singleVsBots comm = do
|
||||
--let gen = mkStdGen 123
|
||||
-- cards = shuffleCardsWithGen gen
|
||||
let ps = Players
|
||||
(PL $ OnlineEnv Team Hand1 comm)
|
||||
(PL $ Stupid Team Hand2)
|
||||
(PL $ mkAIEnv Single Hand3 10)
|
||||
env = SkatEnv cardDistr Nothing Spades ps
|
||||
liftIO $ evalStateT (publishGameStart Hand3 >> turn Hand1 >>= publishGameResults) env
|
||||
+14
-1
@@ -1,4 +1,7 @@
|
||||
module Skat.Operations where
|
||||
module Skat.Operations (
|
||||
turn, turnGeneric, play, playOpen, publishGameResults,
|
||||
publishGameStart
|
||||
) where
|
||||
|
||||
import Control.Monad.State
|
||||
import System.Random (newStdGen, randoms)
|
||||
@@ -86,3 +89,13 @@ playOpen p = do
|
||||
card <- chooseCardOpen p
|
||||
modifyp $ playCard card
|
||||
return card
|
||||
|
||||
publishGameResults :: (Int, Int) -> Skat ()
|
||||
publishGameResults res = do
|
||||
pls <- gets players
|
||||
mapM_ (\p -> onGameResults p res) (playersToList pls)
|
||||
|
||||
publishGameStart :: Hand -> Skat ()
|
||||
publishGameStart sglPlayer = do
|
||||
pls <- gets players
|
||||
mapM_ (\p -> onGameStart p sglPlayer) (playersToList pls)
|
||||
|
||||
@@ -28,6 +28,11 @@ instance ToJSON p => ToJSON (CardS p) where
|
||||
data Hand = Hand1 | Hand2 | Hand3
|
||||
deriving (Show, Eq, Ord)
|
||||
|
||||
toInt :: Hand -> Int
|
||||
toInt Hand1 = 1
|
||||
toInt Hand2 = 2
|
||||
toInt Hand3 = 3
|
||||
|
||||
next :: Hand -> Hand
|
||||
next Hand1 = Hand2
|
||||
next Hand2 = Hand3
|
||||
|
||||
@@ -43,6 +43,11 @@ class Player p where
|
||||
-> (Int, Int)
|
||||
-> m ()
|
||||
onGameResults _ _ = return ()
|
||||
onGameStart :: MonadPlayer m
|
||||
=> p
|
||||
-> Hand
|
||||
-> m ()
|
||||
onGameStart _ _ = return ()
|
||||
|
||||
data PL = forall p. (Show p, Player p) => PL p
|
||||
|
||||
@@ -60,6 +65,7 @@ instance Player PL where
|
||||
return $ PL v
|
||||
chooseCardOpen (PL p) = chooseCardOpen p
|
||||
onGameResults (PL p) res = onGameResults p res
|
||||
onGameStart (PL p) singlePlayer = onGameStart p singlePlayer
|
||||
|
||||
data Players = Players PL PL PL
|
||||
deriving Show
|
||||
|
||||
Reference in New Issue
Block a user