Compare commits
9
Commits
use-stack
...
cbdf357121
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
cbdf357121 | ||
|
|
c9eb1b5bc9 | ||
|
|
b94584aee4 | ||
|
|
255971b2f5 | ||
|
|
7138f74e8e | ||
|
|
409ef29da1 | ||
|
|
045b3fc00a | ||
|
|
30406df4d7 | ||
|
|
98e875eeea |
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
!*.*
|
!*.*
|
||||||
!*/
|
!*/
|
||||||
|
!LICENSE
|
||||||
|
|
||||||
*.hi
|
*.hi
|
||||||
*.o
|
*.o
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
Copyright Author name here (c) 2019
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the following
|
||||||
|
disclaimer in the documentation and/or other materials provided
|
||||||
|
with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of Author name here nor the names of other
|
||||||
|
contributors may be used to endorse or promote products derived
|
||||||
|
from this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
@@ -1,88 +0,0 @@
|
|||||||
module Operations where
|
|
||||||
|
|
||||||
import Control.Monad.State
|
|
||||||
import System.Random (newStdGen, randoms)
|
|
||||||
import Data.List
|
|
||||||
import Data.Ord
|
|
||||||
|
|
||||||
import Card
|
|
||||||
import Skat
|
|
||||||
import Pile
|
|
||||||
import Player (chooseCard, Players(..), Player(..), PL(..),
|
|
||||||
updatePlayer, playersToList, player)
|
|
||||||
import Utils (shuffle)
|
|
||||||
|
|
||||||
compareRender :: Card -> Card -> Ordering
|
|
||||||
compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
|
|
||||||
EQ -> compare t1 t2
|
|
||||||
v -> v
|
|
||||||
|
|
||||||
sortRender :: [Card] -> [Card]
|
|
||||||
sortRender = sortBy compareRender
|
|
||||||
|
|
||||||
turnGeneric :: (PL -> Skat Card)
|
|
||||||
-> Int
|
|
||||||
-> Hand
|
|
||||||
-> Skat (Int, Int)
|
|
||||||
turnGeneric playFunc depth n = do
|
|
||||||
table <- getp tableCards
|
|
||||||
ps <- gets players
|
|
||||||
let p = player ps n
|
|
||||||
hand <- getp $ handCards n
|
|
||||||
trCol <- gets trumpColour
|
|
||||||
case length table of
|
|
||||||
0 -> playFunc p >> turnGeneric playFunc depth (next n)
|
|
||||||
1 -> do
|
|
||||||
modify $ setTurnColour
|
|
||||||
(Just $ effectiveColour trCol $ head table)
|
|
||||||
playFunc p
|
|
||||||
turnGeneric playFunc depth (next n)
|
|
||||||
2 -> playFunc p >> turnGeneric playFunc depth (next n)
|
|
||||||
3 -> do
|
|
||||||
w <- evaluateTable
|
|
||||||
if depth <= 1 || length hand == 0
|
|
||||||
then countGame
|
|
||||||
else turnGeneric playFunc (depth - 1) w
|
|
||||||
|
|
||||||
turn :: Hand -> Skat (Int, Int)
|
|
||||||
turn n = turnGeneric play 10 n
|
|
||||||
|
|
||||||
evaluateTable :: Skat Hand
|
|
||||||
evaluateTable = do
|
|
||||||
trumpCol <- gets trumpColour
|
|
||||||
turnCol <- gets turnColour
|
|
||||||
table <- getp tableCards
|
|
||||||
ps <- gets players
|
|
||||||
let winningCard = highestCard trumpCol turnCol table
|
|
||||||
Just winnerHand <- getp $ originOfCard winningCard
|
|
||||||
let winner = player ps winnerHand
|
|
||||||
modifyp $ cleanTable (team winner)
|
|
||||||
modify $ setTurnColour Nothing
|
|
||||||
return $ hand winner
|
|
||||||
|
|
||||||
countGame :: Skat (Int, Int)
|
|
||||||
countGame = getp count
|
|
||||||
|
|
||||||
play :: (Show p, Player p) => p -> Skat Card
|
|
||||||
play p = do
|
|
||||||
liftIO $ putStrLn "playing"
|
|
||||||
table <- getp tableCardsS
|
|
||||||
turnCol <- gets turnColour
|
|
||||||
trump <- gets trumpColour
|
|
||||||
hand <- getp $ handCards (hand p)
|
|
||||||
fallen <- getp played
|
|
||||||
(card, p') <- chooseCard p table fallen hand
|
|
||||||
modifyPlayers $ updatePlayer p'
|
|
||||||
modifyp $ playCard card
|
|
||||||
ps <- fmap playersToList $ gets players
|
|
||||||
table' <- getp tableCardsS
|
|
||||||
ps' <- mapM (\p -> onCardPlayed p (head table')) ps
|
|
||||||
mapM_ (modifyPlayers . updatePlayer) ps'
|
|
||||||
return card
|
|
||||||
|
|
||||||
playOpen :: (Show p, Player p) => p -> Skat Card
|
|
||||||
playOpen p = do
|
|
||||||
--liftIO $ putStrLn $ show (hand p) ++ " playing open"
|
|
||||||
card <- chooseCardOpen p
|
|
||||||
modifyp $ playCard card
|
|
||||||
return card
|
|
||||||
@@ -1 +1,4 @@
|
|||||||
# skat
|
# Skat
|
||||||
|
|
||||||
|
This is a Haskell implementation of the famous german card game Skat. It provides
|
||||||
|
a library implementing all the game mechanics and a simple AI.
|
||||||
|
|||||||
+2
-1
@@ -35,7 +35,8 @@ runAI = do
|
|||||||
if length trs >= 5 && any ((==32) . getID) cs
|
if length trs >= 5 && any ((==32) . getID) cs
|
||||||
then do
|
then do
|
||||||
pts <- fst <$> evalStateT (turn Hand1) env
|
pts <- fst <$> evalStateT (turn Hand1) env
|
||||||
if pts > 60 then return 1 else return 0
|
-- if pts > 60 then return 1 else return 0
|
||||||
|
return pts
|
||||||
else runAI
|
else runAI
|
||||||
|
|
||||||
env :: SkatEnv
|
env :: SkatEnv
|
||||||
|
|||||||
+5
-5
@@ -1,10 +1,10 @@
|
|||||||
name: skat
|
name: skat
|
||||||
version: 0.1.0.0
|
version: 0.1.0.1
|
||||||
github: "githubuser/skat"
|
github: "githubuser/skat"
|
||||||
license: BSD3
|
license: BSD3
|
||||||
author: "Author name here"
|
author: "flavis"
|
||||||
maintainer: "example@example.com"
|
maintainer: "christian@flavigny.de"
|
||||||
copyright: "2019 Author name here"
|
copyright: "2019"
|
||||||
|
|
||||||
extra-source-files:
|
extra-source-files:
|
||||||
- README.md
|
- README.md
|
||||||
@@ -17,7 +17,7 @@ extra-source-files:
|
|||||||
# To avoid duplicated efforts in documentation and dealing with the
|
# To avoid duplicated efforts in documentation and dealing with the
|
||||||
# complications of embedding Haddock markup inside cabal files, it is
|
# complications of embedding Haddock markup inside cabal files, it is
|
||||||
# common to point users to the README.md file.
|
# common to point users to the README.md file.
|
||||||
description: Please see the README on GitHub at <https://github.com/githubuser/skat#readme>
|
description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
|
||||||
|
|
||||||
dependencies:
|
dependencies:
|
||||||
- base >= 4.7 && < 5
|
- base >= 4.7 && < 5
|
||||||
|
|||||||
+7
-6
@@ -4,16 +4,16 @@ cabal-version: 1.12
|
|||||||
--
|
--
|
||||||
-- see: https://github.com/sol/hpack
|
-- see: https://github.com/sol/hpack
|
||||||
--
|
--
|
||||||
-- hash: e2db48733c92b94d7f2d8f4991dd2f7cec26d59666cd3c618710a8a3c22616d0
|
-- hash: 0d6eafec0c3ba6bb4c0150a39f4dbab784c7a519ec911d0f0344edd1c5d916da
|
||||||
|
|
||||||
name: skat
|
name: skat
|
||||||
version: 0.1.0.0
|
version: 0.1.0.1
|
||||||
description: Please see the README on GitHub at <https://github.com/githubuser/skat#readme>
|
description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
|
||||||
homepage: https://github.com/githubuser/skat#readme
|
homepage: https://github.com/githubuser/skat#readme
|
||||||
bug-reports: https://github.com/githubuser/skat/issues
|
bug-reports: https://github.com/githubuser/skat/issues
|
||||||
author: Author name here
|
author: flavis
|
||||||
maintainer: example@example.com
|
maintainer: christian@flavigny.de
|
||||||
copyright: 2019 Author name here
|
copyright: 2019
|
||||||
license: BSD3
|
license: BSD3
|
||||||
license-file: LICENSE
|
license-file: LICENSE
|
||||||
build-type: Simple
|
build-type: Simple
|
||||||
@@ -34,6 +34,7 @@ library
|
|||||||
Skat.AI.Server
|
Skat.AI.Server
|
||||||
Skat.AI.Stupid
|
Skat.AI.Stupid
|
||||||
Skat.Card
|
Skat.Card
|
||||||
|
Skat.Matches
|
||||||
Skat.Operations
|
Skat.Operations
|
||||||
Skat.Pile
|
Skat.Pile
|
||||||
Skat.Player
|
Skat.Player
|
||||||
|
|||||||
+36
-26
@@ -5,7 +5,6 @@
|
|||||||
module Skat.AI.Online where
|
module Skat.AI.Online where
|
||||||
|
|
||||||
import Control.Monad.Reader
|
import Control.Monad.Reader
|
||||||
import Network.WebSockets (Connection, sendTextData, receiveData)
|
|
||||||
import Data.Aeson
|
import Data.Aeson
|
||||||
import qualified Data.ByteString.Lazy.Char8 as BS
|
import qualified Data.ByteString.Lazy.Char8 as BS
|
||||||
|
|
||||||
@@ -15,41 +14,45 @@ import Skat.Pile
|
|||||||
import Skat.Card
|
import Skat.Card
|
||||||
import Skat.Render
|
import Skat.Render
|
||||||
|
|
||||||
|
class Communicator a where
|
||||||
|
send :: a -> String -> IO ()
|
||||||
|
receive :: a -> IO String
|
||||||
|
|
||||||
class Monad m => MonadClient m where
|
class Monad m => MonadClient m where
|
||||||
query :: String -> m ()
|
query :: String -> m ()
|
||||||
response :: m String
|
response :: m String
|
||||||
|
|
||||||
data OnlineEnv = OnlineEnv { getTeam :: Team
|
data OnlineEnv c = OnlineEnv { getTeam :: Team
|
||||||
, getHand :: Hand
|
, getHand :: Hand
|
||||||
, connection :: Connection }
|
, connection :: c }
|
||||||
deriving Show
|
|
||||||
|
|
||||||
instance Show Connection where
|
instance Show (OnlineEnv c) where
|
||||||
show _ = "A connection"
|
show _ = "An online env"
|
||||||
|
|
||||||
instance Player OnlineEnv where
|
instance Communicator c => Player (OnlineEnv c) where
|
||||||
team = getTeam
|
team = getTeam
|
||||||
hand = getHand
|
hand = getHand
|
||||||
chooseCard p table _ hand = runReaderT (choose table hand) p >>= \c -> return (c, p)
|
chooseCard p table _ hand = runReaderT (choose table hand) p >>= \c -> return (c, p)
|
||||||
onCardPlayed p c = runReaderT (cardPlayed c) p >> return p
|
onCardPlayed p c = runReaderT (cardPlayed c) p >> return p
|
||||||
onGameResults p res = runReaderT (onResults res) p
|
onGameResults p res = runReaderT (onResults res) p
|
||||||
|
onGameStart p singlePlayer = runReaderT (onStart singlePlayer) p
|
||||||
|
|
||||||
type Online m = ReaderT OnlineEnv m
|
type Online a m = ReaderT (OnlineEnv a) m
|
||||||
|
|
||||||
instance MonadIO m => MonadClient (Online m) where
|
instance (Communicator c, MonadIO m) => MonadClient (Online c m) where
|
||||||
query s = do
|
query s = do
|
||||||
conn <- asks connection
|
conn <- asks connection
|
||||||
liftIO $ sendTextData conn (BS.pack s)
|
liftIO $ send conn s
|
||||||
response = do
|
response = do
|
||||||
conn <- asks connection
|
conn <- asks connection
|
||||||
liftIO $ BS.unpack <$> receiveData conn
|
liftIO $ receive conn
|
||||||
|
|
||||||
instance MonadPlayer m => MonadPlayer (Online m) where
|
instance MonadPlayer m => MonadPlayer (Online a m) where
|
||||||
trumpColour = lift $ trumpColour
|
trumpColour = lift $ trumpColour
|
||||||
turnColour = lift $ turnColour
|
turnColour = lift $ turnColour
|
||||||
showSkat = lift . showSkat
|
showSkat = lift . showSkat
|
||||||
|
|
||||||
choose :: MonadPlayer m => [CardS Played] -> [Card] -> Online m Card
|
choose :: (Communicator c, MonadPlayer m) => [CardS Played] -> [Card] -> Online c m Card
|
||||||
choose table hand = do
|
choose table hand = do
|
||||||
query (BS.unpack $ encode $ ChooseQuery hand table)
|
query (BS.unpack $ encode $ ChooseQuery hand table)
|
||||||
r <- response
|
r <- response
|
||||||
@@ -59,29 +62,36 @@ choose table hand = do
|
|||||||
if card `elem` hand && allowed then return card else choose table hand
|
if card `elem` hand && allowed then return card else choose table hand
|
||||||
Nothing -> choose table hand
|
Nothing -> choose table hand
|
||||||
|
|
||||||
cardPlayed :: MonadPlayer m => CardS Played -> Online m ()
|
cardPlayed :: (Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
|
||||||
cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)
|
cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)
|
||||||
|
|
||||||
onResults :: MonadIO m => (Int, Int) -> Online m ()
|
onResults :: (Communicator c, MonadIO m) => (Int, Int) -> Online c m ()
|
||||||
onResults (sgl, tm) = query (BS.unpack $ encode $ GameResultsQuery sgl tm)
|
onResults (sgl, tm) = query (BS.unpack $ encode $ GameResultsQuery sgl tm)
|
||||||
|
|
||||||
data ChooseQuery = ChooseQuery [Card] [CardS Played]
|
onStart :: (Communicator c, MonadPlayer m) => Hand -> Online c m ()
|
||||||
data CardPlayedQuery = CardPlayedQuery (CardS Played)
|
onStart singlePlayer = do
|
||||||
data GameResultsQuery = GameResultsQuery Int Int
|
trCol <- trumpColour
|
||||||
data ChosenResponse = ChosenResponse Card
|
ownHand <- asks getHand
|
||||||
|
query (BS.unpack $ encode $ GameStartQuery trCol ownHand singlePlayer)
|
||||||
|
|
||||||
instance ToJSON ChooseQuery where
|
data Query = ChooseQuery [Card] [CardS Played]
|
||||||
|
| CardPlayedQuery (CardS Played)
|
||||||
|
| GameResultsQuery Int Int
|
||||||
|
| GameStartQuery Colour Hand Hand
|
||||||
|
|
||||||
|
data Response = ChosenResponse Card
|
||||||
|
|
||||||
|
instance ToJSON Query where
|
||||||
toJSON (ChooseQuery hand table) =
|
toJSON (ChooseQuery hand table) =
|
||||||
object ["query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table]
|
object ["query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table]
|
||||||
|
|
||||||
instance ToJSON CardPlayedQuery where
|
|
||||||
toJSON (CardPlayedQuery card) =
|
toJSON (CardPlayedQuery card) =
|
||||||
object ["query" .= ("card_played" :: String), "card" .= card]
|
object ["query" .= ("card_played" :: String), "card" .= card]
|
||||||
|
|
||||||
instance ToJSON GameResultsQuery where
|
|
||||||
toJSON (GameResultsQuery sgl tm) =
|
toJSON (GameResultsQuery sgl tm) =
|
||||||
object ["query" .= ("results" :: String), "single" .= sgl, "team" .= tm]
|
object ["query" .= ("results" :: String), "single" .= sgl, "team" .= tm]
|
||||||
|
toJSON (GameStartQuery trumps handNo sglPlayer) =
|
||||||
|
object ["query" .= ("start_game" :: String), "trumps" .= show trumps,
|
||||||
|
"hand" .= toInt handNo, "single" .= toInt sglPlayer]
|
||||||
|
|
||||||
instance FromJSON ChosenResponse where
|
instance FromJSON Response where
|
||||||
parseJSON = withObject "ChosenResponse" $ \v -> ChosenResponse
|
parseJSON = withObject "ChosenResponse" $ \v -> ChosenResponse
|
||||||
<$> v .: "card"
|
<$> v .: "card"
|
||||||
|
|||||||
@@ -250,7 +250,7 @@ chooseStatistic = do
|
|||||||
3 -> 3
|
3 -> 3
|
||||||
-- simulate only partially
|
-- simulate only partially
|
||||||
4 -> 3
|
4 -> 3
|
||||||
5 -> 2
|
5 -> 3
|
||||||
6 -> 2
|
6 -> 2
|
||||||
7 -> 1
|
7 -> 1
|
||||||
8 -> 1
|
8 -> 1
|
||||||
@@ -277,6 +277,7 @@ chooseStatistic = do
|
|||||||
limit = if depth == 1 && length table == 2
|
limit = if depth == 1 && length table == 2
|
||||||
then 1
|
then 1
|
||||||
else min 10000 $ realDisNo `div` 2
|
else min 10000 $ realDisNo `div` 2
|
||||||
|
liftIO $ putStrLn $ "players hand" ++ show handCards
|
||||||
liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo
|
liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo
|
||||||
liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo
|
liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo
|
||||||
vals <- M.toList <$> foldWithLimit limit runOnPiles M.empty piless
|
vals <- M.toList <$> foldWithLimit limit runOnPiles M.empty piless
|
||||||
@@ -307,6 +308,7 @@ chooseOpen = do
|
|||||||
piles <- showPiles
|
piles <- showPiles
|
||||||
hand <- gets getHand
|
hand <- gets getHand
|
||||||
let myCards = handCards hand piles
|
let myCards = handCards hand piles
|
||||||
|
liftIO $ putStrLn $ show hand ++ " chooses from " ++ show myCards
|
||||||
possible <- filterM (P.isAllowed myCards) myCards
|
possible <- filterM (P.isAllowed myCards) myCards
|
||||||
case length myCards of
|
case length myCards of
|
||||||
0 -> do
|
0 -> do
|
||||||
@@ -329,6 +331,7 @@ chooseSimulating = do
|
|||||||
results <- mapM simulate cs
|
results <- mapM simulate cs
|
||||||
let both = zip results cs
|
let both = zip results cs
|
||||||
best = maximumBy (comparing fst) both
|
best = maximumBy (comparing fst) both
|
||||||
|
liftIO $ putStrLn $ "results " ++ show both
|
||||||
return $ snd best
|
return $ snd best
|
||||||
|
|
||||||
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
|
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
|
||||||
@@ -341,6 +344,7 @@ simulate card = do
|
|||||||
myTeam <- gets getTeam
|
myTeam <- gets getTeam
|
||||||
myHand <- gets getHand
|
myHand <- gets getHand
|
||||||
depth <- gets simulationDepth
|
depth <- gets simulationDepth
|
||||||
|
liftIO $ putStrLn $ "simulate: " ++ show myHand ++ " plays " ++ show card
|
||||||
let newDepth = depth - 1
|
let newDepth = depth - 1
|
||||||
-- create a virtual env with 3 ai players
|
-- create a virtual env with 3 ai players
|
||||||
ps = Players
|
ps = Players
|
||||||
@@ -364,7 +368,8 @@ predictValue (own, others) = do
|
|||||||
piles <- showPiles
|
piles <- showPiles
|
||||||
let cs = handCards hand piles
|
let cs = handCards hand piles
|
||||||
pot <- potential cs
|
pot <- potential cs
|
||||||
return $ own + pot
|
--return $ own + pot
|
||||||
|
return (own-others)
|
||||||
|
|
||||||
potential :: (MonadState AIEnv m, MonadPlayerOpen m)
|
potential :: (MonadState AIEnv m, MonadPlayerOpen m)
|
||||||
=> [Card] -> m Int
|
=> [Card] -> m Int
|
||||||
@@ -383,7 +388,7 @@ position card = do
|
|||||||
let effCol = effectiveColour tr card
|
let effCol = effectiveColour tr card
|
||||||
l = M.toList guess
|
l = M.toList guess
|
||||||
cs = filterMap ((==effCol) . effectiveColour tr . fst) fst l
|
cs = filterMap ((==effCol) . effectiveColour tr . fst) fst l
|
||||||
csInd = zip [0..] cs
|
csInd = zip [0..] (reverse cs)
|
||||||
Just (pos, _) = find ((== card) . snd) csInd
|
Just (pos, _) = find ((== card) . snd) csInd
|
||||||
return pos
|
return pos
|
||||||
|
|
||||||
@@ -401,8 +406,11 @@ chooseLead :: (MonadState AIEnv m, MonadPlayer m) => m Card
|
|||||||
chooseLead = do
|
chooseLead = do
|
||||||
cards <- gets myHand
|
cards <- gets myHand
|
||||||
possible <- filterM (P.isAllowed cards) cards
|
possible <- filterM (P.isAllowed cards) cards
|
||||||
|
liftIO $ putStrLn $ "choosing lead from " ++ show possible
|
||||||
pots <- mapM leadPotential possible
|
pots <- mapM leadPotential possible
|
||||||
return $ snd $ maximumBy (comparing fst) (zip pots possible)
|
let ps = zip pots possible
|
||||||
|
liftIO $ putStrLn $ "lead potential of cards " ++ show ps
|
||||||
|
return $ snd $ maximumBy (comparing fst) ps
|
||||||
|
|
||||||
mkAIEnv :: Team -> Hand -> Int -> AIEnv
|
mkAIEnv :: Team -> Hand -> Int -> AIEnv
|
||||||
mkAIEnv tm h depth = AIEnv tm h [] [] [] newGuess depth
|
mkAIEnv tm h depth = AIEnv tm h [] [] [] newGuess depth
|
||||||
|
|||||||
+4
-1
@@ -6,7 +6,7 @@ module Skat.Card where
|
|||||||
|
|
||||||
import Data.List
|
import Data.List
|
||||||
import Data.Aeson
|
import Data.Aeson
|
||||||
import System.Random (newStdGen)
|
import System.Random (newStdGen, StdGen)
|
||||||
import Control.DeepSeq
|
import Control.DeepSeq
|
||||||
|
|
||||||
import Skat.Utils
|
import Skat.Utils
|
||||||
@@ -123,6 +123,9 @@ shuffleCards = do
|
|||||||
gen <- newStdGen
|
gen <- newStdGen
|
||||||
return $ shuffle gen allCards
|
return $ shuffle gen allCards
|
||||||
|
|
||||||
|
shuffleCardsWithGen :: StdGen -> [Card]
|
||||||
|
shuffleCardsWithGen gen = shuffle gen allCards
|
||||||
|
|
||||||
-- TESTING VARS
|
-- TESTING VARS
|
||||||
|
|
||||||
c1 :: Card
|
c1 :: Card
|
||||||
|
|||||||
@@ -0,0 +1,44 @@
|
|||||||
|
module Skat.Matches (
|
||||||
|
singleVsBots
|
||||||
|
) where
|
||||||
|
|
||||||
|
import Control.Monad.State
|
||||||
|
import System.Random (mkStdGen)
|
||||||
|
|
||||||
|
import Skat
|
||||||
|
import Skat.Operations
|
||||||
|
import Skat.Player
|
||||||
|
import Skat.Pile
|
||||||
|
import Skat.Card
|
||||||
|
|
||||||
|
import Skat.AI.Rulebased
|
||||||
|
import Skat.AI.Online
|
||||||
|
import Skat.AI.Stupid
|
||||||
|
|
||||||
|
-- | predefined card distribution for testing purposes
|
||||||
|
cardDistr :: Piles
|
||||||
|
cardDistr = Piles hands [] (map (putAt SkatP) skt)
|
||||||
|
where hand3 = [Card Ace Spades, Card Jack Diamonds, Card Jack Clubs, Card King Spades,
|
||||||
|
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds, Card Ten Clubs,
|
||||||
|
Card Eight Clubs, Card King Clubs]
|
||||||
|
hand1 = [Card Jack Spades, Card Jack Hearts, Card Ten Spades, Card Ace Hearts, Card Ten Hearts,
|
||||||
|
Card Nine Hearts, Card Seven Clubs, Card Ace Clubs, Card King Diamonds,
|
||||||
|
Card Ten Diamonds]
|
||||||
|
hand2 = [Card Eight Spades, Card Queen Spades, Card Seven Spades, Card Seven Diamonds,
|
||||||
|
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts, Card King Hearts,
|
||||||
|
Card Nine Diamonds, Card Eight Diamonds]
|
||||||
|
hands = map (putAt Hand1) hand1
|
||||||
|
++ map (putAt Hand2) hand2
|
||||||
|
++ map (putAt Hand3) hand3
|
||||||
|
skt = [Card Nine Clubs, Card Queen Clubs]
|
||||||
|
|
||||||
|
singleVsBots :: Communicator c => c -> IO ()
|
||||||
|
singleVsBots comm = do
|
||||||
|
--let gen = mkStdGen 123
|
||||||
|
-- cards = shuffleCardsWithGen gen
|
||||||
|
let ps = Players
|
||||||
|
(PL $ OnlineEnv Team Hand1 comm)
|
||||||
|
(PL $ Stupid Team Hand2)
|
||||||
|
(PL $ mkAIEnv Single Hand3 10)
|
||||||
|
env = SkatEnv cardDistr Nothing Spades ps
|
||||||
|
liftIO $ evalStateT (publishGameStart Hand3 >> turn Hand1 >>= publishGameResults) env
|
||||||
+14
-1
@@ -1,4 +1,7 @@
|
|||||||
module Skat.Operations where
|
module Skat.Operations (
|
||||||
|
turn, turnGeneric, play, playOpen, publishGameResults,
|
||||||
|
publishGameStart
|
||||||
|
) where
|
||||||
|
|
||||||
import Control.Monad.State
|
import Control.Monad.State
|
||||||
import System.Random (newStdGen, randoms)
|
import System.Random (newStdGen, randoms)
|
||||||
@@ -86,3 +89,13 @@ playOpen p = do
|
|||||||
card <- chooseCardOpen p
|
card <- chooseCardOpen p
|
||||||
modifyp $ playCard card
|
modifyp $ playCard card
|
||||||
return card
|
return card
|
||||||
|
|
||||||
|
publishGameResults :: (Int, Int) -> Skat ()
|
||||||
|
publishGameResults res = do
|
||||||
|
pls <- gets players
|
||||||
|
mapM_ (\p -> onGameResults p res) (playersToList pls)
|
||||||
|
|
||||||
|
publishGameStart :: Hand -> Skat ()
|
||||||
|
publishGameStart sglPlayer = do
|
||||||
|
pls <- gets players
|
||||||
|
mapM_ (\p -> onGameStart p sglPlayer) (playersToList pls)
|
||||||
|
|||||||
@@ -28,6 +28,11 @@ instance ToJSON p => ToJSON (CardS p) where
|
|||||||
data Hand = Hand1 | Hand2 | Hand3
|
data Hand = Hand1 | Hand2 | Hand3
|
||||||
deriving (Show, Eq, Ord)
|
deriving (Show, Eq, Ord)
|
||||||
|
|
||||||
|
toInt :: Hand -> Int
|
||||||
|
toInt Hand1 = 1
|
||||||
|
toInt Hand2 = 2
|
||||||
|
toInt Hand3 = 3
|
||||||
|
|
||||||
next :: Hand -> Hand
|
next :: Hand -> Hand
|
||||||
next Hand1 = Hand2
|
next Hand1 = Hand2
|
||||||
next Hand2 = Hand3
|
next Hand2 = Hand3
|
||||||
|
|||||||
@@ -43,6 +43,11 @@ class Player p where
|
|||||||
-> (Int, Int)
|
-> (Int, Int)
|
||||||
-> m ()
|
-> m ()
|
||||||
onGameResults _ _ = return ()
|
onGameResults _ _ = return ()
|
||||||
|
onGameStart :: MonadPlayer m
|
||||||
|
=> p
|
||||||
|
-> Hand
|
||||||
|
-> m ()
|
||||||
|
onGameStart _ _ = return ()
|
||||||
|
|
||||||
data PL = forall p. (Show p, Player p) => PL p
|
data PL = forall p. (Show p, Player p) => PL p
|
||||||
|
|
||||||
@@ -60,6 +65,7 @@ instance Player PL where
|
|||||||
return $ PL v
|
return $ PL v
|
||||||
chooseCardOpen (PL p) = chooseCardOpen p
|
chooseCardOpen (PL p) = chooseCardOpen p
|
||||||
onGameResults (PL p) res = onGameResults p res
|
onGameResults (PL p) res = onGameResults p res
|
||||||
|
onGameStart (PL p) singlePlayer = onGameStart p singlePlayer
|
||||||
|
|
||||||
data Players = Players PL PL PL
|
data Players = Players PL PL PL
|
||||||
deriving Show
|
deriving Show
|
||||||
|
|||||||
Reference in New Issue
Block a user