11 Commits
Author SHA1 Message Date
christian 5846a22d8a use minmax for rulebased ai 2020-02-29 12:39:04 +01:00
christian 173bd0df2e minmax implementation 2020-02-29 12:38:07 +01:00
christian cbdf357121 generalize skat online ai to use a general communicator type 2019-10-06 14:45:23 +02:00
christian c9eb1b5bc9 add debug info to ai 2019-09-15 23:27:39 +02:00
christian b94584aee4 add testing card distribution utils 2019-09-15 23:26:03 +02:00
christian 255971b2f5 publish info on game start 2019-08-28 17:24:06 +02:00
christian 7138f74e8e add preconfigured matches and extend online ai 2019-08-28 16:27:24 +02:00
christian 409ef29da1 update cabal file 2019-08-26 16:11:16 +02:00
christian 045b3fc00a update version 2019-08-26 16:10:23 +02:00
christian 30406df4d7 add license file 2019-08-26 16:08:25 +02:00
christian 98e875eeea update package information 2019-08-26 11:52:58 +02:00
16 changed files with 556 additions and 189 deletions
+1
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@@ -2,6 +2,7 @@
!*.* !*.*
!*/ !*/
!LICENSE
*.hi *.hi
*.o *.o
+30
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@@ -0,0 +1,30 @@
Copyright Author name here (c) 2019
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of Author name here nor the names of other
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-88
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@@ -1,88 +0,0 @@
module Operations where
import Control.Monad.State
import System.Random (newStdGen, randoms)
import Data.List
import Data.Ord
import Card
import Skat
import Pile
import Player (chooseCard, Players(..), Player(..), PL(..),
updatePlayer, playersToList, player)
import Utils (shuffle)
compareRender :: Card -> Card -> Ordering
compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
EQ -> compare t1 t2
v -> v
sortRender :: [Card] -> [Card]
sortRender = sortBy compareRender
turnGeneric :: (PL -> Skat Card)
-> Int
-> Hand
-> Skat (Int, Int)
turnGeneric playFunc depth n = do
table <- getp tableCards
ps <- gets players
let p = player ps n
hand <- getp $ handCards n
trCol <- gets trumpColour
case length table of
0 -> playFunc p >> turnGeneric playFunc depth (next n)
1 -> do
modify $ setTurnColour
(Just $ effectiveColour trCol $ head table)
playFunc p
turnGeneric playFunc depth (next n)
2 -> playFunc p >> turnGeneric playFunc depth (next n)
3 -> do
w <- evaluateTable
if depth <= 1 || length hand == 0
then countGame
else turnGeneric playFunc (depth - 1) w
turn :: Hand -> Skat (Int, Int)
turn n = turnGeneric play 10 n
evaluateTable :: Skat Hand
evaluateTable = do
trumpCol <- gets trumpColour
turnCol <- gets turnColour
table <- getp tableCards
ps <- gets players
let winningCard = highestCard trumpCol turnCol table
Just winnerHand <- getp $ originOfCard winningCard
let winner = player ps winnerHand
modifyp $ cleanTable (team winner)
modify $ setTurnColour Nothing
return $ hand winner
countGame :: Skat (Int, Int)
countGame = getp count
play :: (Show p, Player p) => p -> Skat Card
play p = do
liftIO $ putStrLn "playing"
table <- getp tableCardsS
turnCol <- gets turnColour
trump <- gets trumpColour
hand <- getp $ handCards (hand p)
fallen <- getp played
(card, p') <- chooseCard p table fallen hand
modifyPlayers $ updatePlayer p'
modifyp $ playCard card
ps <- fmap playersToList $ gets players
table' <- getp tableCardsS
ps' <- mapM (\p -> onCardPlayed p (head table')) ps
mapM_ (modifyPlayers . updatePlayer) ps'
return card
playOpen :: (Show p, Player p) => p -> Skat Card
playOpen p = do
--liftIO $ putStrLn $ show (hand p) ++ " playing open"
card <- chooseCardOpen p
modifyp $ playCard card
return card
+4 -1
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@@ -1 +1,4 @@
# skat # Skat
This is a Haskell implementation of the famous german card game Skat. It provides
a library implementing all the game mechanics and a simple AI.
+35 -7
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@@ -16,6 +16,7 @@ import Skat.Pile
import Skat.AI.Stupid import Skat.AI.Stupid
import Skat.AI.Online import Skat.AI.Online
import Skat.AI.Rulebased import Skat.AI.Rulebased
import Skat.AI.Minmax (playCLI)
main :: IO () main :: IO ()
main = testAI 10 main = testAI 10
@@ -34,16 +35,17 @@ runAI = do
trs = filter (isTrump Spades) cs trs = filter (isTrump Spades) cs
if length trs >= 5 && any ((==32) . getID) cs if length trs >= 5 && any ((==32) . getID) cs
then do then do
pts <- fst <$> evalStateT (turn Hand1) env pts <- fst <$> evalStateT turn env
if pts > 60 then return 1 else return 0 -- if pts > 60 then return 1 else return 0
return pts
else runAI else runAI
env :: SkatEnv env :: SkatEnv
env = SkatEnv piles Nothing Spades playersExamp env = SkatEnv piles Nothing Spades playersExamp Hand1
where piles = distribute allCards where piles = distribute allCards
envStupid :: SkatEnv envStupid :: SkatEnv
envStupid = SkatEnv piles Nothing Spades pls2 envStupid = SkatEnv piles Nothing Spades pls2 Hand1
where piles = distribute allCards where piles = distribute allCards
playersExamp :: Players playersExamp :: Players
@@ -56,15 +58,20 @@ pls2 :: Players
pls2 = Players pls2 = Players
(PL $ Stupid Team Hand1) (PL $ Stupid Team Hand1)
(PL $ Stupid Team Hand2) (PL $ Stupid Team Hand2)
(PL $ Stupid Team Hand3) (PL $ Stupid Single Hand3)
shuffledEnv :: IO SkatEnv shuffledEnv :: IO SkatEnv
shuffledEnv = do shuffledEnv = do
cards <- shuffleCards cards <- shuffleCards
return $ SkatEnv (distribute cards) Nothing Spades playersExamp return $ SkatEnv (distribute cards) Nothing Spades playersExamp Hand1
shuffledEnv2 :: IO SkatEnv
shuffledEnv2 = do
cards <- shuffleCards
return $ SkatEnv (distribute cards) Nothing Spades pls2 Hand1
env2 :: SkatEnv env2 :: SkatEnv
env2 = SkatEnv piles Nothing Spades playersExamp env2 = SkatEnv piles Nothing Spades playersExamp Hand1
where hand1 = [Card Seven Clubs, Card King Clubs, Card Ace Clubs, Card Queen Diamonds] where hand1 = [Card Seven Clubs, Card King Clubs, Card Ace Clubs, Card Queen Diamonds]
hand2 = [Card Seven Hearts, Card King Hearts, Card Ace Hearts, Card Queen Spades] hand2 = [Card Seven Hearts, Card King Hearts, Card Ace Hearts, Card Queen Spades]
hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs] hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs]
@@ -73,6 +80,23 @@ env2 = SkatEnv piles Nothing Spades playersExamp
h3 = map (putAt Hand3) hand3 h3 = map (putAt Hand3) hand3
piles = Piles (h1 ++ h2 ++ h3) [] [] piles = Piles (h1 ++ h2 ++ h3) [] []
env3 :: SkatEnv
env3 = SkatEnv piles Nothing Diamonds pls2 Hand3
where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
, Card Ten Clubs, Card Eight Hearts ]
hand2 = [ Card Seven Spades, Card Eight Spades, Card Seven Hearts, Card Nine Hearts
, Card Ace Hearts, Card King Diamonds, Card Ace Diamonds, Card Nine Clubs
, Card King Clubs, Card Ace Clubs ]
hand3 = [ Card Jack Hearts, Card Jack Spades, Card Ten Spades, Card Ace Spades, Card Eight Diamonds
, Card Queen Diamonds, Card Ten Diamonds, Card Ten Hearts, Card Queen Hearts, Card King Hearts ]
skat = [ Card Queen Clubs, Card Queen Spades]
h1 = map (putAt Hand1) hand1
h2 = map (putAt Hand2) hand2
h3 = map (putAt Hand3) hand3
skt = map (putAt SkatP) skat
piles = Piles (h1 ++ h2 ++ h3) [] skt
runWebSocketServer :: IO () runWebSocketServer :: IO ()
runWebSocketServer = do runWebSocketServer = do
WS.runServer "localhost" 4243 application WS.runServer "localhost" 4243 application
@@ -84,3 +108,7 @@ application pending = do
forever $ do forever $ do
msg <- WS.receiveData conn msg <- WS.receiveData conn
putStrLn $ BS.unpack msg putStrLn $ BS.unpack msg
playSkat :: IO ()
playSkat = do
void $ (flip runStateT) env3 playCLI
+5 -5
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@@ -1,10 +1,10 @@
name: skat name: skat
version: 0.1.0.0 version: 0.1.0.1
github: "githubuser/skat" github: "githubuser/skat"
license: BSD3 license: BSD3
author: "Author name here" author: "flavis"
maintainer: "example@example.com" maintainer: "christian@flavigny.de"
copyright: "2019 Author name here" copyright: "2019"
extra-source-files: extra-source-files:
- README.md - README.md
@@ -17,7 +17,7 @@ extra-source-files:
# To avoid duplicated efforts in documentation and dealing with the # To avoid duplicated efforts in documentation and dealing with the
# complications of embedding Haddock markup inside cabal files, it is # complications of embedding Haddock markup inside cabal files, it is
# common to point users to the README.md file. # common to point users to the README.md file.
description: Please see the README on GitHub at <https://github.com/githubuser/skat#readme> description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
dependencies: dependencies:
- base >= 4.7 && < 5 - base >= 4.7 && < 5
+8 -6
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@@ -4,16 +4,16 @@ cabal-version: 1.12
-- --
-- see: https://github.com/sol/hpack -- see: https://github.com/sol/hpack
-- --
-- hash: e2db48733c92b94d7f2d8f4991dd2f7cec26d59666cd3c618710a8a3c22616d0 -- hash: 589f4321e3ce9847f3a53afb14e0fa9eaa1b98b3fc7386eac20f8fae7f7b6bf7
name: skat name: skat
version: 0.1.0.0 version: 0.1.0.1
description: Please see the README on GitHub at <https://github.com/githubuser/skat#readme> description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
homepage: https://github.com/githubuser/skat#readme homepage: https://github.com/githubuser/skat#readme
bug-reports: https://github.com/githubuser/skat/issues bug-reports: https://github.com/githubuser/skat/issues
author: Author name here author: flavis
maintainer: example@example.com maintainer: christian@flavigny.de
copyright: 2019 Author name here copyright: 2019
license: BSD3 license: BSD3
license-file: LICENSE license-file: LICENSE
build-type: Simple build-type: Simple
@@ -29,11 +29,13 @@ library
exposed-modules: exposed-modules:
Skat Skat
Skat.AI.Human Skat.AI.Human
Skat.AI.Minmax
Skat.AI.Online Skat.AI.Online
Skat.AI.Rulebased Skat.AI.Rulebased
Skat.AI.Server Skat.AI.Server
Skat.AI.Stupid Skat.AI.Stupid
Skat.Card Skat.Card
Skat.Matches
Skat.Operations Skat.Operations
Skat.Pile Skat.Pile
Skat.Player Skat.Player
+17 -2
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@@ -16,7 +16,8 @@ import qualified Skat.Player as P
data SkatEnv = SkatEnv { piles :: Piles data SkatEnv = SkatEnv { piles :: Piles
, turnColour :: Maybe Colour , turnColour :: Maybe Colour
, trumpColour :: Colour , trumpColour :: Colour
, players :: Players } , players :: Players
, currentHand :: Hand }
deriving Show deriving Show
type Skat = StateT SkatEnv IO type Skat = StateT SkatEnv IO
@@ -45,5 +46,19 @@ modifyPlayers f = modify g
setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv
setTurnColour col sk = sk { turnColour = col } setTurnColour col sk = sk { turnColour = col }
mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> SkatEnv setCurrentHand :: Hand -> SkatEnv -> SkatEnv
setCurrentHand hand sk = sk { currentHand = hand }
mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> Hand -> SkatEnv
mkSkatEnv = SkatEnv mkSkatEnv = SkatEnv
allowedCards :: Skat [Card]
allowedCards = do
curHand <- gets currentHand
pls <- gets players
turnCol <- gets turnColour
trumpCol <- gets trumpColour
ps <- gets piles
let p = P.player pls curHand
cards = handCards curHand ps
return $ filter (isAllowed trumpCol turnCol cards) cards
+299
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@@ -0,0 +1,299 @@
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE TypeSynonymInstances #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FunctionalDependencies #-}
{-# LANGUAGE TupleSections #-}
module Skat.AI.Minmax (
choose, playCLI
) where
import Control.Monad.State
import Control.Monad.Fail
import Data.Ord
import Text.Read (readMaybe)
import Data.List (minimumBy, maximumBy)
import Debug.Trace
import qualified Skat as S
import qualified Skat.Card as S
import qualified Skat.Operations as S
import qualified Skat.Pile as S
import qualified Skat.Player as S
import qualified Skat.Render as S
debug :: Bool
debug = False
class (Ord v, Eq v) => Value v where
invert :: v -> v
win :: v
loss :: v
class Player p where
maxing :: p -> Bool
class (Monad m, Value v, Player p, Eq t) => MonadGame t v p m | m -> t, m -> p, m -> v where
currentPlayer :: m p
turns :: m [t]
play :: t -> m ()
simulate :: t -> m a -> m a
evaluate :: m v
over :: m Bool
class (MonadIO m, Show t, Show v, Show p, MonadGame t v p m) => PlayableGame t v p m | m -> t, m -> p, m -> v where
showTurns :: m ()
showBoard :: m ()
askTurn :: m (Maybe t)
showTurn :: t -> m ()
winner :: m (Maybe p)
-- Skat implementation
instance Player S.PL where
maxing p = S.team p == S.Team
instance Value Int where
invert = negate
win = 120
loss = -120
instance MonadGame S.Card Int S.PL S.Skat where
currentPlayer = do
hand <- gets S.currentHand
pls <- gets S.players
return $ S.player pls hand
turns = S.allowedCards
play = S.play_
simulate card action = do
backup <- get
play card
res <- action
put backup
return res
over = ((==0) . length) <$> S.allowedCards
evaluate = do
player <- currentPlayer
piles <- gets S.piles
let (sgl, tm) = S.count piles
return $ (if maxing player then tm - sgl else sgl - tm)
-- TIC TAC TOE implementation
data TicTacToe = Tic | Tac | Toe
deriving (Eq, Ord)
instance Show TicTacToe where
show Tic = "O"
show Tac = "X"
show Toe = "_"
data WinLossTie = Loss | Tie | Win
deriving (Eq, Show, Ord)
instance Value WinLossTie where
invert Win = Loss
invert Loss = Win
invert Tie = Tie
win = Win
loss = Loss
data GameState = GameState { getBoard :: [TicTacToe]
, getCurrent :: Bool }
deriving Show
instance Player Bool where
maxing = id
instance Monad m => MonadGame Int WinLossTie Bool (StateT GameState m) where
currentPlayer = gets getCurrent
turns = do
board <- gets getBoard
let fields = zip [0..] board
return $ map fst $ filter ((==Toe) . snd) fields
play turn = do
env <- get
let value = if getCurrent env then Tic else Tac
board' = updateAt turn (getBoard env) value
current' = not $ getCurrent env
put $ GameState board' current'
simulate turn action = do
backup <- get
play turn
res <- action
put backup
return res
evaluate = do
board <- gets getBoard
current <- currentPlayer
let mayWinner = ticWinner board
case mayWinner of
Just Tic -> return $ if current then Win else Loss
Just Tac -> return $ if current then Loss else Win
Just Toe -> return Tie
Nothing -> return Tie
over = do
board <- gets getBoard
case ticWinner board of
Just _ -> return True
_ -> return False
ticWinner :: [TicTacToe] -> Maybe TicTacToe
ticWinner board
| ticWon = Just Tic
| tacWon = Just Tac
| over = Just Toe
| otherwise = Nothing
where ticWon = hasWon $ map (==Tic) board
tacWon = hasWon $ map (==Tac) board
hasWon (True:_:_:True:_:_:True:_:_:[]) = True
hasWon (True:_:_:_:True:_:_:_:True:[]) = True
hasWon (_:True:_:_:True:_:_:True:_:[]) = True
hasWon (_:_:True:_:_:True:_:_:True:[]) = True
hasWon (_:_:True:_:True:_:True:_:_:[]) = True
hasWon (True:True:True:_:_:_:_:_:_:[]) = True
hasWon (_:_:_:True:True:True:_:_:_:[]) = True
hasWon (_:_:_:_:_:_:True:True:True:[]) = True
hasWon _ = False
over = (length $ filter (==Toe) board) == 0
updateAt :: Int -> [a] -> a -> [a]
updateAt n xs y = map f $ zip [0..] xs
where f (i, x) = if i == n then y else x
minmax :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t v p m)
=> Int
-> t
-> v
-> v
-> m (t, v)
minmax depth turn alpha beta = (flip evalStateT) (alpha, beta) $ do
gameOver <- lift over
-- if last step or game is over then evaluate situation
if depth == 0 || gameOver then do
val <- lift evaluate
when debug $ liftIO $ putStrLn $ "evaluation: " ++ show val
return (turn, val)
else do
when debug $ liftIO $ putStrLn $ "depth " ++ show depth
-- generate a list of possible turns
currentlyMaxing <- maxing <$> lift currentPlayer
availableTurns <- lift turns
(alpha, beta) <- get
-- try every turn, StateT wraps current best turn and current max value
(flip execStateT) (undefined, alpha) $ forM_ availableTurns $ \turn -> do
currentMax <- gets snd
when debug $ liftIO $ putStrLn $ "simulating " ++ show turn ++ " with max " ++ show currentMax
++ " and beta " ++ show beta
--when (currentMax >= beta && debug) $ liftIO $ putStrLn "beta cutoff"
-- beta cutoff
unless (currentMax >= beta) $ do
--unless False $ do
value <- lift $ lift $ simulate turn $ step currentlyMaxing beta currentMax
when debug $ liftIO $ putStrLn $ "value " ++ show value
when (value > currentMax) (put (turn, value))
where step currentlyMaxing beta currentMax = do
nextMaxing <- maxing <$> currentPlayer
if nextMaxing /= currentlyMaxing
then (invert . snd) <$> minmax (depth-1) turn (invert beta) (invert currentMax)
else snd <$> minmax (depth-1) turn currentMax beta
choose :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t v p m) => m t
choose = fst <$> minmax 10 undefined loss win
emptyBoard :: [TicTacToe]
emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
otherBoard :: [TicTacToe]
otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
print9x9 :: (Int -> IO ()) -> IO ()
print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
printBoard :: [TicTacToe] -> IO ()
printBoard board = print9x9 pr >> putStrLn ""
where pr n = putStr (show $ board !! n) >> putStr " "
printOptions :: [Int] -> IO ()
printOptions opts = print9x9 pr
where pr n
| n `elem` opts = putStr (show n) >> putStr " "
| otherwise = putStr " "
instance MonadIO m => PlayableGame Int WinLossTie Bool (StateT GameState m) where
showBoard = do
board <- gets getBoard
liftIO $ printBoard board
showTurns = turns >>= liftIO . printOptions
winner = do
board <- gets getBoard
let win = ticWinner board
case win of
Just Toe -> return Nothing
Just Tic -> return $ Just True
Just Tac -> return $ Just False
Nothing -> return Nothing
askTurn = readMaybe <$> liftIO getLine
showTurn _ = return ()
instance PlayableGame S.Card Int S.PL S.Skat where
showBoard = do
liftIO $ putStrLn ""
table <- S.getp S.tableCards
liftIO $ putStr "Table: "
liftIO $ print table
showTurns = do
cards <- turns
player <- currentPlayer
liftIO $ print player
liftIO $ S.render (S.sortRender cards)
winner = do
piles <- gets S.piles
pls <- gets S.players
let res = S.count piles :: (Int, Int)
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
winners = filter ((==winnerTeam) . S.team) (S.playersToList pls)
return $ Just $ head winners
askTurn = do
cards <- turns
let sorted = S.sortRender cards
input <- liftIO getLine
case readMaybe input of
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
else return Nothing
Nothing -> return Nothing
showTurn card = do
player <- currentPlayer
liftIO $ putStrLn $ show player ++ " plays " ++ show card
playCLI :: (MonadFail m, Read t, PlayableGame t v p m) => m ()
playCLI = do
gameOver <- over
if gameOver
then announceWinner
else do
showBoard
current <- currentPlayer
turn <- if not (maxing current) then readTurn else choose
showTurn turn
play turn
playCLI
where
readTurn = do
options <- turns
showTurns
liftIO $ putStr "> "
mayTurn <- askTurn
case mayTurn of
Just val -> if val `elem` options then return val else readTurn
Nothing -> readTurn
announceWinner = do
showBoard
win <- winner
liftIO $ putStrLn $ show win ++ " wins the game!"
playTicTacToe :: IO ()
playTicTacToe = void $ (flip runStateT) (GameState emptyBoard True) playCLI
+36 -26
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@@ -5,7 +5,6 @@
module Skat.AI.Online where module Skat.AI.Online where
import Control.Monad.Reader import Control.Monad.Reader
import Network.WebSockets (Connection, sendTextData, receiveData)
import Data.Aeson import Data.Aeson
import qualified Data.ByteString.Lazy.Char8 as BS import qualified Data.ByteString.Lazy.Char8 as BS
@@ -15,41 +14,45 @@ import Skat.Pile
import Skat.Card import Skat.Card
import Skat.Render import Skat.Render
class Communicator a where
send :: a -> String -> IO ()
receive :: a -> IO String
class Monad m => MonadClient m where class Monad m => MonadClient m where
query :: String -> m () query :: String -> m ()
response :: m String response :: m String
data OnlineEnv = OnlineEnv { getTeam :: Team data OnlineEnv c = OnlineEnv { getTeam :: Team
, getHand :: Hand , getHand :: Hand
, connection :: Connection } , connection :: c }
deriving Show
instance Show Connection where instance Show (OnlineEnv c) where
show _ = "A connection" show _ = "An online env"
instance Player OnlineEnv where instance Communicator c => Player (OnlineEnv c) where
team = getTeam team = getTeam
hand = getHand hand = getHand
chooseCard p table _ hand = runReaderT (choose table hand) p >>= \c -> return (c, p) chooseCard p table _ hand = runReaderT (choose table hand) p >>= \c -> return (c, p)
onCardPlayed p c = runReaderT (cardPlayed c) p >> return p onCardPlayed p c = runReaderT (cardPlayed c) p >> return p
onGameResults p res = runReaderT (onResults res) p onGameResults p res = runReaderT (onResults res) p
onGameStart p singlePlayer = runReaderT (onStart singlePlayer) p
type Online m = ReaderT OnlineEnv m type Online a m = ReaderT (OnlineEnv a) m
instance MonadIO m => MonadClient (Online m) where instance (Communicator c, MonadIO m) => MonadClient (Online c m) where
query s = do query s = do
conn <- asks connection conn <- asks connection
liftIO $ sendTextData conn (BS.pack s) liftIO $ send conn s
response = do response = do
conn <- asks connection conn <- asks connection
liftIO $ BS.unpack <$> receiveData conn liftIO $ receive conn
instance MonadPlayer m => MonadPlayer (Online m) where instance MonadPlayer m => MonadPlayer (Online a m) where
trumpColour = lift $ trumpColour trumpColour = lift $ trumpColour
turnColour = lift $ turnColour turnColour = lift $ turnColour
showSkat = lift . showSkat showSkat = lift . showSkat
choose :: MonadPlayer m => [CardS Played] -> [Card] -> Online m Card choose :: (Communicator c, MonadPlayer m) => [CardS Played] -> [Card] -> Online c m Card
choose table hand = do choose table hand = do
query (BS.unpack $ encode $ ChooseQuery hand table) query (BS.unpack $ encode $ ChooseQuery hand table)
r <- response r <- response
@@ -59,29 +62,36 @@ choose table hand = do
if card `elem` hand && allowed then return card else choose table hand if card `elem` hand && allowed then return card else choose table hand
Nothing -> choose table hand Nothing -> choose table hand
cardPlayed :: MonadPlayer m => CardS Played -> Online m () cardPlayed :: (Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card) cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)
onResults :: MonadIO m => (Int, Int) -> Online m () onResults :: (Communicator c, MonadIO m) => (Int, Int) -> Online c m ()
onResults (sgl, tm) = query (BS.unpack $ encode $ GameResultsQuery sgl tm) onResults (sgl, tm) = query (BS.unpack $ encode $ GameResultsQuery sgl tm)
data ChooseQuery = ChooseQuery [Card] [CardS Played] onStart :: (Communicator c, MonadPlayer m) => Hand -> Online c m ()
data CardPlayedQuery = CardPlayedQuery (CardS Played) onStart singlePlayer = do
data GameResultsQuery = GameResultsQuery Int Int trCol <- trumpColour
data ChosenResponse = ChosenResponse Card ownHand <- asks getHand
query (BS.unpack $ encode $ GameStartQuery trCol ownHand singlePlayer)
instance ToJSON ChooseQuery where data Query = ChooseQuery [Card] [CardS Played]
| CardPlayedQuery (CardS Played)
| GameResultsQuery Int Int
| GameStartQuery Colour Hand Hand
data Response = ChosenResponse Card
instance ToJSON Query where
toJSON (ChooseQuery hand table) = toJSON (ChooseQuery hand table) =
object ["query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table] object ["query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table]
instance ToJSON CardPlayedQuery where
toJSON (CardPlayedQuery card) = toJSON (CardPlayedQuery card) =
object ["query" .= ("card_played" :: String), "card" .= card] object ["query" .= ("card_played" :: String), "card" .= card]
instance ToJSON GameResultsQuery where
toJSON (GameResultsQuery sgl tm) = toJSON (GameResultsQuery sgl tm) =
object ["query" .= ("results" :: String), "single" .= sgl, "team" .= tm] object ["query" .= ("results" :: String), "single" .= sgl, "team" .= tm]
toJSON (GameStartQuery trumps handNo sglPlayer) =
object ["query" .= ("start_game" :: String), "trumps" .= show trumps,
"hand" .= toInt handNo, "single" .= toInt sglPlayer]
instance FromJSON ChosenResponse where instance FromJSON Response where
parseJSON = withObject "ChosenResponse" $ \v -> ChosenResponse parseJSON = withObject "ChosenResponse" $ \v -> ChosenResponse
<$> v .: "card" <$> v .: "card"
+26 -43
View File
@@ -24,6 +24,8 @@ import Skat.Card
import Skat.Utils import Skat.Utils
import Skat (Skat, modifyp, mkSkatEnv) import Skat (Skat, modifyp, mkSkatEnv)
import Skat.Operations import Skat.Operations
import qualified Skat.AI.Minmax as Minmax
import qualified Skat.AI.Stupid as Stupid (Stupid(..))
data AIEnv = AIEnv { getTeam :: Team data AIEnv = AIEnv { getTeam :: Team
, getHand :: Hand , getHand :: Hand
@@ -229,34 +231,12 @@ onPlayed c = do
Nothing -> return () Nothing -> return ()
choose :: MonadPlayer m => AI m Card choose :: MonadPlayer m => AI m Card
choose = do choose = chooseStatistic
handCards <- gets myHand
table <- gets table
case length table of
0 -> if length handCards >= 7
then chooseLead
else chooseStatistic
n -> chooseStatistic
chooseStatistic :: MonadPlayer m => AI m Card chooseStatistic :: MonadPlayer m => AI m Card
chooseStatistic = do chooseStatistic = do
h <- gets getHand h <- gets getHand
handCards <- gets myHand handCards <- gets myHand
let depth = case length handCards of
0 -> 0
1 -> 1
-- simulate whole game
2 -> 2
3 -> 3
-- simulate only partially
4 -> 3
5 -> 2
6 -> 2
7 -> 1
8 -> 1
9 -> 1
10 -> 1
modify $ setDepth depth
guess__ <- gets guess guess__ <- gets guess
self <- get self <- get
maySkat <- showSkat self maySkat <- showSkat self
@@ -274,9 +254,8 @@ chooseStatistic = do
reducedDis = simplify Hand3 realDis reducedDis = simplify Hand3 realDis
reducedDisNo = length reducedDis reducedDisNo = length reducedDis
piless = map (\(d, n) -> (toPiles table d, n)) reducedDis piless = map (\(d, n) -> (toPiles table d, n)) reducedDis
limit = if depth == 1 && length table == 2 limit = min 10000 $ realDisNo `div` 2
then 1 liftIO $ putStrLn $ "players hand" ++ show handCards
else min 10000 $ realDisNo `div` 2
liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo
liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo
vals <- M.toList <$> foldWithLimit limit runOnPiles M.empty piless vals <- M.toList <$> foldWithLimit limit runOnPiles M.empty piless
@@ -307,29 +286,28 @@ chooseOpen = do
piles <- showPiles piles <- showPiles
hand <- gets getHand hand <- gets getHand
let myCards = handCards hand piles let myCards = handCards hand piles
liftIO $ putStrLn $ show hand ++ " chooses from " ++ show myCards
possible <- filterM (P.isAllowed myCards) myCards possible <- filterM (P.isAllowed myCards) myCards
case length myCards of case length possible of
0 -> do 0 -> do
liftIO $ print hand liftIO $ print hand
liftIO $ print piles liftIO $ print piles
error "no cards left to choose from" error "no cards left to choose from"
1 -> return $ head myCards 1 -> return $ head possible
_ -> chooseSimulating _ -> chooseSimulating
chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m) chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m)
=> m Card => m Card
chooseSimulating = do chooseSimulating = do
piles <- showPiles piles <- showPiles
hand <- gets getHand turnCol <- turnColour
let myCards = handCards hand piles trumpCol <- trumpColour
possible <- filterM (P.isAllowed myCards) myCards myHand <- gets getHand
case possible of let ps = Players (PL $ Stupid.Stupid Team Hand1)
[card] -> return card (PL $ Stupid.Stupid Team Hand2)
cs -> do (PL $ Stupid.Stupid Single Hand3)
results <- mapM simulate cs env = mkSkatEnv piles turnCol trumpCol ps myHand
let both = zip results cs liftIO $ evalStateT (Minmax.choose :: Skat Card) env
best = maximumBy (comparing fst) both
return $ snd best
simulate :: (MonadState AIEnv m, MonadPlayerOpen m) simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
=> Card -> m Int => Card -> m Int
@@ -341,17 +319,18 @@ simulate card = do
myTeam <- gets getTeam myTeam <- gets getTeam
myHand <- gets getHand myHand <- gets getHand
depth <- gets simulationDepth depth <- gets simulationDepth
liftIO $ putStrLn $ "simulate: " ++ show myHand ++ " plays " ++ show card
let newDepth = depth - 1 let newDepth = depth - 1
-- create a virtual env with 3 ai players -- create a virtual env with 3 ai players
ps = Players ps = Players
(PL $ mkAIEnv Team Hand1 newDepth) (PL $ mkAIEnv Team Hand1 newDepth)
(PL $ mkAIEnv Team Hand2 newDepth) (PL $ mkAIEnv Team Hand2 newDepth)
(PL $ mkAIEnv Single Hand3 newDepth) (PL $ mkAIEnv Single Hand3 newDepth)
env = mkSkatEnv piles turnCol trumpCol ps env = mkSkatEnv piles turnCol trumpCol ps (next myHand)
-- simulate the game after playing the given card -- simulate the game after playing the given card
(sgl, tm) <- liftIO $ evalStateT (do (sgl, tm) <- liftIO $ evalStateT (do
modifyp $ playCard card modifyp $ playCard card
turnGeneric playOpen depth (next myHand)) env turnGeneric playOpen depth) env
let v = if myTeam == Single then (sgl, tm) else (tm, sgl) let v = if myTeam == Single then (sgl, tm) else (tm, sgl)
-- put the value into context for when not the whole game is -- put the value into context for when not the whole game is
-- simulated -- simulated
@@ -364,7 +343,8 @@ predictValue (own, others) = do
piles <- showPiles piles <- showPiles
let cs = handCards hand piles let cs = handCards hand piles
pot <- potential cs pot <- potential cs
return $ own + pot --return $ own + pot
return (own-others)
potential :: (MonadState AIEnv m, MonadPlayerOpen m) potential :: (MonadState AIEnv m, MonadPlayerOpen m)
=> [Card] -> m Int => [Card] -> m Int
@@ -383,7 +363,7 @@ position card = do
let effCol = effectiveColour tr card let effCol = effectiveColour tr card
l = M.toList guess l = M.toList guess
cs = filterMap ((==effCol) . effectiveColour tr . fst) fst l cs = filterMap ((==effCol) . effectiveColour tr . fst) fst l
csInd = zip [0..] cs csInd = zip [0..] (reverse cs)
Just (pos, _) = find ((== card) . snd) csInd Just (pos, _) = find ((== card) . snd) csInd
return pos return pos
@@ -401,8 +381,11 @@ chooseLead :: (MonadState AIEnv m, MonadPlayer m) => m Card
chooseLead = do chooseLead = do
cards <- gets myHand cards <- gets myHand
possible <- filterM (P.isAllowed cards) cards possible <- filterM (P.isAllowed cards) cards
liftIO $ putStrLn $ "choosing lead from " ++ show possible
pots <- mapM leadPotential possible pots <- mapM leadPotential possible
return $ snd $ maximumBy (comparing fst) (zip pots possible) let ps = zip pots possible
liftIO $ putStrLn $ "lead potential of cards " ++ show ps
return $ snd $ maximumBy (comparing fst) ps
mkAIEnv :: Team -> Hand -> Int -> AIEnv mkAIEnv :: Team -> Hand -> Int -> AIEnv
mkAIEnv tm h depth = AIEnv tm h [] [] [] newGuess depth mkAIEnv tm h depth = AIEnv tm h [] [] [] newGuess depth
+5 -2
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@@ -6,7 +6,7 @@ module Skat.Card where
import Data.List import Data.List
import Data.Aeson import Data.Aeson
import System.Random (newStdGen) import System.Random (newStdGen, StdGen)
import Control.DeepSeq import Control.DeepSeq
import Skat.Utils import Skat.Utils
@@ -39,7 +39,7 @@ data Colour = Diamonds
deriving (Eq, Ord, Show, Enum, Read) deriving (Eq, Ord, Show, Enum, Read)
data Card = Card Type Colour data Card = Card Type Colour
deriving (Eq, Show, Ord) deriving (Eq, Show, Ord, Read)
instance ToJSON Card where instance ToJSON Card where
toJSON (Card t c) = toJSON (Card t c) =
@@ -123,6 +123,9 @@ shuffleCards = do
gen <- newStdGen gen <- newStdGen
return $ shuffle gen allCards return $ shuffle gen allCards
shuffleCardsWithGen :: StdGen -> [Card]
shuffleCardsWithGen gen = shuffle gen allCards
-- TESTING VARS -- TESTING VARS
c1 :: Card c1 :: Card
+44
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@@ -0,0 +1,44 @@
module Skat.Matches (
singleVsBots
) where
import Control.Monad.State
import System.Random (mkStdGen)
import Skat
import Skat.Operations
import Skat.Player
import Skat.Pile
import Skat.Card
import Skat.AI.Rulebased
import Skat.AI.Online
import Skat.AI.Stupid
-- | predefined card distribution for testing purposes
cardDistr :: Piles
cardDistr = Piles hands [] (map (putAt SkatP) skt)
where hand3 = [Card Ace Spades, Card Jack Diamonds, Card Jack Clubs, Card King Spades,
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds, Card Ten Clubs,
Card Eight Clubs, Card King Clubs]
hand1 = [Card Jack Spades, Card Jack Hearts, Card Ten Spades, Card Ace Hearts, Card Ten Hearts,
Card Nine Hearts, Card Seven Clubs, Card Ace Clubs, Card King Diamonds,
Card Ten Diamonds]
hand2 = [Card Eight Spades, Card Queen Spades, Card Seven Spades, Card Seven Diamonds,
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts, Card King Hearts,
Card Nine Diamonds, Card Eight Diamonds]
hands = map (putAt Hand1) hand1
++ map (putAt Hand2) hand2
++ map (putAt Hand3) hand3
skt = [Card Nine Clubs, Card Queen Clubs]
singleVsBots :: Communicator c => c -> IO ()
singleVsBots comm = do
--let gen = mkStdGen 123
-- cards = shuffleCardsWithGen gen
let ps = Players
(PL $ OnlineEnv Team Hand1 comm)
(PL $ Stupid Team Hand2)
(PL $ mkAIEnv Single Hand3 10)
env = SkatEnv cardDistr Nothing Spades ps Hand1
liftIO $ evalStateT (publishGameStart Hand3 >> turn >>= publishGameResults) env
+35 -9
View File
@@ -1,4 +1,7 @@
module Skat.Operations where module Skat.Operations (
turn, turnGeneric, play, playOpen, publishGameResults,
publishGameStart, play_, sortRender
) where
import Control.Monad.State import Control.Monad.State
import System.Random (newStdGen, randoms) import System.Random (newStdGen, randoms)
@@ -20,32 +23,45 @@ compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
sortRender :: [Card] -> [Card] sortRender :: [Card] -> [Card]
sortRender = sortBy compareRender sortRender = sortBy compareRender
play_ :: Card -> Skat ()
play_ card = do
hand <- gets currentHand
trCol <- gets trumpColour
modifyp $ playCard card
table <- getp tableCards
case length table of
1 -> do modify (setCurrentHand $ next hand)
modify $ setTurnColour (Just $ effectiveColour trCol $ head table)
3 -> evaluateTable >>= modify . setCurrentHand
_ -> modify (setCurrentHand $ next hand)
turnGeneric :: (PL -> Skat Card) turnGeneric :: (PL -> Skat Card)
-> Int -> Int
-> Hand
-> Skat (Int, Int) -> Skat (Int, Int)
turnGeneric playFunc depth n = do turnGeneric playFunc depth = do
n <- gets currentHand
table <- getp tableCards table <- getp tableCards
ps <- gets players ps <- gets players
let p = player ps n let p = player ps n
hand <- getp $ handCards n hand <- getp $ handCards n
trCol <- gets trumpColour trCol <- gets trumpColour
case length table of case length table of
0 -> playFunc p >> turnGeneric playFunc depth (next n) 0 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
1 -> do 1 -> do
modify $ setTurnColour modify $ setTurnColour
(Just $ effectiveColour trCol $ head table) (Just $ effectiveColour trCol $ head table)
playFunc p playFunc p
turnGeneric playFunc depth (next n) modify (setCurrentHand $ next n)
2 -> playFunc p >> turnGeneric playFunc depth (next n) turnGeneric playFunc depth
2 -> playFunc p >> modify (setCurrentHand $ next n) >> turnGeneric playFunc depth
3 -> do 3 -> do
w <- evaluateTable w <- evaluateTable
if depth <= 1 || length hand == 0 if depth <= 1 || length hand == 0
then countGame then countGame
else turnGeneric playFunc (depth - 1) w else modify (setCurrentHand w) >> turnGeneric playFunc (depth - 1)
turn :: Hand -> Skat (Int, Int) turn :: Skat (Int, Int)
turn n = turnGeneric play 10 n turn = turnGeneric play 10
evaluateTable :: Skat Hand evaluateTable :: Skat Hand
evaluateTable = do evaluateTable = do
@@ -86,3 +102,13 @@ playOpen p = do
card <- chooseCardOpen p card <- chooseCardOpen p
modifyp $ playCard card modifyp $ playCard card
return card return card
publishGameResults :: (Int, Int) -> Skat ()
publishGameResults res = do
pls <- gets players
mapM_ (\p -> onGameResults p res) (playersToList pls)
publishGameStart :: Hand -> Skat ()
publishGameStart sglPlayer = do
pls <- gets players
mapM_ (\p -> onGameStart p sglPlayer) (playersToList pls)
+5
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@@ -28,6 +28,11 @@ instance ToJSON p => ToJSON (CardS p) where
data Hand = Hand1 | Hand2 | Hand3 data Hand = Hand1 | Hand2 | Hand3
deriving (Show, Eq, Ord) deriving (Show, Eq, Ord)
toInt :: Hand -> Int
toInt Hand1 = 1
toInt Hand2 = 2
toInt Hand3 = 3
next :: Hand -> Hand next :: Hand -> Hand
next Hand1 = Hand2 next Hand1 = Hand2
next Hand2 = Hand3 next Hand2 = Hand3
+6
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@@ -43,6 +43,11 @@ class Player p where
-> (Int, Int) -> (Int, Int)
-> m () -> m ()
onGameResults _ _ = return () onGameResults _ _ = return ()
onGameStart :: MonadPlayer m
=> p
-> Hand
-> m ()
onGameStart _ _ = return ()
data PL = forall p. (Show p, Player p) => PL p data PL = forall p. (Show p, Player p) => PL p
@@ -60,6 +65,7 @@ instance Player PL where
return $ PL v return $ PL v
chooseCardOpen (PL p) = chooseCardOpen p chooseCardOpen (PL p) = chooseCardOpen p
onGameResults (PL p) res = onGameResults p res onGameResults (PL p) res = onGameResults p res
onGameStart (PL p) singlePlayer = onGameStart p singlePlayer
data Players = Players PL PL PL data Players = Players PL PL PL
deriving Show deriving Show