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@@ -2,6 +2,7 @@
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|||||||
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!*.*
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!*.*
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!*/
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!*/
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||||||
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!LICENSE
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||||||
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||||||
*.hi
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*.hi
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||||||
*.o
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*.o
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||||||
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|||||||
@@ -0,0 +1,30 @@
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Copyright Author name here (c) 2019
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||||||
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All rights reserved.
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||||||
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Redistribution and use in source and binary forms, with or without
|
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modification, are permitted provided that the following conditions are met:
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||||||
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||||||
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* Redistributions of source code must retain the above copyright
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||||||
|
notice, this list of conditions and the following disclaimer.
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||||||
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||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the following
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||||||
|
disclaimer in the documentation and/or other materials provided
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||||||
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with the distribution.
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||||||
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||||||
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* Neither the name of Author name here nor the names of other
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||||||
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
|
||||||
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||||||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||||
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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||||||
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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||||||
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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@@ -1,88 +0,0 @@
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module Operations where
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import Control.Monad.State
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import System.Random (newStdGen, randoms)
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import Data.List
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import Data.Ord
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import Card
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import Skat
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import Pile
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import Player (chooseCard, Players(..), Player(..), PL(..),
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updatePlayer, playersToList, player)
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import Utils (shuffle)
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compareRender :: Card -> Card -> Ordering
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compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
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EQ -> compare t1 t2
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v -> v
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sortRender :: [Card] -> [Card]
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sortRender = sortBy compareRender
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turnGeneric :: (PL -> Skat Card)
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-> Int
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-> Hand
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-> Skat (Int, Int)
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turnGeneric playFunc depth n = do
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table <- getp tableCards
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ps <- gets players
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let p = player ps n
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hand <- getp $ handCards n
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trCol <- gets trumpColour
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case length table of
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0 -> playFunc p >> turnGeneric playFunc depth (next n)
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1 -> do
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modify $ setTurnColour
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(Just $ effectiveColour trCol $ head table)
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playFunc p
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turnGeneric playFunc depth (next n)
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2 -> playFunc p >> turnGeneric playFunc depth (next n)
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3 -> do
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w <- evaluateTable
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if depth <= 1 || length hand == 0
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then countGame
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else turnGeneric playFunc (depth - 1) w
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turn :: Hand -> Skat (Int, Int)
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turn n = turnGeneric play 10 n
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evaluateTable :: Skat Hand
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evaluateTable = do
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trumpCol <- gets trumpColour
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turnCol <- gets turnColour
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table <- getp tableCards
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ps <- gets players
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let winningCard = highestCard trumpCol turnCol table
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Just winnerHand <- getp $ originOfCard winningCard
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let winner = player ps winnerHand
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modifyp $ cleanTable (team winner)
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modify $ setTurnColour Nothing
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return $ hand winner
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countGame :: Skat (Int, Int)
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countGame = getp count
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play :: (Show p, Player p) => p -> Skat Card
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play p = do
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liftIO $ putStrLn "playing"
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table <- getp tableCardsS
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turnCol <- gets turnColour
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trump <- gets trumpColour
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hand <- getp $ handCards (hand p)
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fallen <- getp played
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(card, p') <- chooseCard p table fallen hand
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modifyPlayers $ updatePlayer p'
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modifyp $ playCard card
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ps <- fmap playersToList $ gets players
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table' <- getp tableCardsS
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ps' <- mapM (\p -> onCardPlayed p (head table')) ps
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mapM_ (modifyPlayers . updatePlayer) ps'
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return card
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||||||
|
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playOpen :: (Show p, Player p) => p -> Skat Card
|
|
||||||
playOpen p = do
|
|
||||||
--liftIO $ putStrLn $ show (hand p) ++ " playing open"
|
|
||||||
card <- chooseCardOpen p
|
|
||||||
modifyp $ playCard card
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|
||||||
return card
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@@ -1 +1,4 @@
|
|||||||
# skat
|
# Skat
|
||||||
|
|
||||||
|
This is a Haskell implementation of the famous german card game Skat. It provides
|
||||||
|
a library implementing all the game mechanics and a simple AI.
|
||||||
|
|||||||
+41
-15
@@ -12,13 +12,20 @@ import Skat.Card
|
|||||||
import Skat.Operations
|
import Skat.Operations
|
||||||
import Skat.Player
|
import Skat.Player
|
||||||
import Skat.Pile
|
import Skat.Pile
|
||||||
|
import Skat.Bidding
|
||||||
|
|
||||||
import Skat.AI.Stupid
|
import Skat.AI.Stupid
|
||||||
import Skat.AI.Online
|
import Skat.AI.Online
|
||||||
import Skat.AI.Rulebased
|
import Skat.AI.Rulebased
|
||||||
|
import Skat.AI.Minmax (playCLI)
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||||||
|
|
||||||
main :: IO ()
|
main :: IO ()
|
||||||
main = testAI 10
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main = testMinmax 10
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||||||
|
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||||||
|
testMinmax :: Int -> IO ()
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||||||
|
testMinmax n = do
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|
let acs = repeat playSkat
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|
sequence_ (take n acs)
|
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|
|
||||||
testAI :: Int -> IO ()
|
testAI :: Int -> IO ()
|
||||||
testAI n = do
|
testAI n = do
|
||||||
@@ -31,19 +38,20 @@ runAI = do
|
|||||||
env <- shuffledEnv
|
env <- shuffledEnv
|
||||||
let ps = piles env
|
let ps = piles env
|
||||||
cs = handCards Hand3 ps
|
cs = handCards Hand3 ps
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||||||
trs = filter (isTrump Spades) cs
|
trs = filter (isTrump $ TrumpColour Spades) cs
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||||||
if length trs >= 5 && any ((==32) . getID) cs
|
if length trs >= 5 && any ((==32) . getID) cs
|
||||||
then do
|
then do
|
||||||
pts <- fst <$> evalStateT (turn Hand1) env
|
pts <- fst <$> evalSkat turn env
|
||||||
if pts > 60 then return 1 else return 0
|
-- if pts > 60 then return 1 else return 0
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||||||
|
return pts
|
||||||
else runAI
|
else runAI
|
||||||
|
|
||||||
env :: SkatEnv
|
env :: SkatEnv
|
||||||
env = SkatEnv piles Nothing Spades playersExamp
|
env = SkatEnv piles Nothing (Colour Spades Einfach) playersExamp Hand1 Hand3
|
||||||
where piles = distribute allCards
|
where piles = distribute allCards
|
||||||
|
|
||||||
envStupid :: SkatEnv
|
envStupid :: SkatEnv
|
||||||
envStupid = SkatEnv piles Nothing Spades pls2
|
envStupid = SkatEnv piles Nothing (Colour Spades Einfach) pls2 Hand1 Hand3
|
||||||
where piles = distribute allCards
|
where piles = distribute allCards
|
||||||
|
|
||||||
playersExamp :: Players
|
playersExamp :: Players
|
||||||
@@ -56,22 +64,37 @@ pls2 :: Players
|
|||||||
pls2 = Players
|
pls2 = Players
|
||||||
(PL $ Stupid Team Hand1)
|
(PL $ Stupid Team Hand1)
|
||||||
(PL $ Stupid Team Hand2)
|
(PL $ Stupid Team Hand2)
|
||||||
(PL $ Stupid Team Hand3)
|
(PL $ Stupid Single Hand3)
|
||||||
|
|
||||||
shuffledEnv :: IO SkatEnv
|
shuffledEnv :: IO SkatEnv
|
||||||
shuffledEnv = do
|
shuffledEnv = do
|
||||||
cards <- shuffleCards
|
cards <- shuffleCards
|
||||||
return $ SkatEnv (distribute cards) Nothing Spades playersExamp
|
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) playersExamp Hand1 Hand3
|
||||||
|
|
||||||
|
shuffledEnv2 :: IO SkatEnv
|
||||||
|
shuffledEnv2 = do
|
||||||
|
cards <- shuffleCards
|
||||||
|
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1 Hand3
|
||||||
|
|
||||||
env2 :: SkatEnv
|
env2 :: SkatEnv
|
||||||
env2 = SkatEnv piles Nothing Spades playersExamp
|
env2 = SkatEnv piles Nothing (Colour Hearts Einfach) playersExamp Hand2 Hand3
|
||||||
where hand1 = [Card Seven Clubs, Card King Clubs, Card Ace Clubs, Card Queen Diamonds]
|
where hand1 = [Card Eight Hearts, Card Queen Hearts, Card Ace Clubs, Card Queen Diamonds]
|
||||||
hand2 = [Card Seven Hearts, Card King Hearts, Card Ace Hearts, Card Queen Spades]
|
hand2 = [Card Seven Hearts, Card King Hearts, Card Ten Hearts, Card Queen Spades]
|
||||||
hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs]
|
hand3 = [Card Seven Spades, Card King Spades, Card Ace Spades, Card Queen Clubs]
|
||||||
h1 = map (putAt Hand1) hand1
|
piles = emptyPiles hand1 hand2 hand3 []
|
||||||
h2 = map (putAt Hand2) hand2
|
|
||||||
h3 = map (putAt Hand3) hand3
|
env3 :: SkatEnv
|
||||||
piles = Piles (h1 ++ h2 ++ h3) [] []
|
env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3 Hand3
|
||||||
|
where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
|
||||||
|
, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
|
||||||
|
, Card Ten Clubs, Card Eight Hearts ]
|
||||||
|
hand2 = [ Card Seven Spades, Card Eight Spades, Card Seven Hearts, Card Nine Hearts
|
||||||
|
, Card Ace Hearts, Card King Diamonds, Card Ace Diamonds, Card Nine Clubs
|
||||||
|
, Card King Clubs, Card Ace Clubs ]
|
||||||
|
hand3 = [ Card Jack Hearts, Card Jack Spades, Card Ten Spades, Card Ace Spades, Card Eight Diamonds
|
||||||
|
, Card Queen Diamonds, Card Ten Diamonds, Card Ten Hearts, Card Queen Hearts, Card King Hearts ]
|
||||||
|
skat = [ Card Queen Clubs, Card Queen Spades]
|
||||||
|
piles = emptyPiles hand1 hand2 hand3 skat
|
||||||
|
|
||||||
runWebSocketServer :: IO ()
|
runWebSocketServer :: IO ()
|
||||||
runWebSocketServer = do
|
runWebSocketServer = do
|
||||||
@@ -84,3 +107,6 @@ application pending = do
|
|||||||
forever $ do
|
forever $ do
|
||||||
msg <- WS.receiveData conn
|
msg <- WS.receiveData conn
|
||||||
putStrLn $ BS.unpack msg
|
putStrLn $ BS.unpack msg
|
||||||
|
|
||||||
|
playSkat :: IO ()
|
||||||
|
playSkat = void $ (flip runSkat) env3 playCLI
|
||||||
|
|||||||
@@ -0,0 +1,32 @@
|
|||||||
|
module TestEnvs where
|
||||||
|
|
||||||
|
import Skat
|
||||||
|
import Skat.Card
|
||||||
|
import Skat.Pile
|
||||||
|
import Skat.Player
|
||||||
|
import Skat.AI.Stupid
|
||||||
|
import Skat.Bidding
|
||||||
|
|
||||||
|
pls2 :: Players
|
||||||
|
pls2 = Players
|
||||||
|
(PL $ Stupid Team Hand1)
|
||||||
|
(PL $ Stupid Team Hand2)
|
||||||
|
(PL $ Stupid Single Hand3)
|
||||||
|
|
||||||
|
env3 :: SkatEnv
|
||||||
|
env3 = SkatEnv piles Nothing (Colour Diamonds Einfach) pls2 Hand3 Hand3
|
||||||
|
where hand1 = [ Card Jack Diamonds, Card Jack Clubs, Card Nine Spades, Card King Spades
|
||||||
|
, Card Seven Diamonds, Card Nine Diamonds, Card Seven Clubs, Card Eight Clubs
|
||||||
|
, Card Ten Clubs, Card Eight Hearts ]
|
||||||
|
hand2 = [ Card Seven Spades, Card Eight Spades, Card Seven Hearts, Card Nine Hearts
|
||||||
|
, Card Ace Hearts, Card King Diamonds, Card Ace Diamonds, Card Nine Clubs
|
||||||
|
, Card King Clubs, Card Ace Clubs ]
|
||||||
|
hand3 = [ Card Jack Hearts, Card Jack Spades, Card Ten Spades, Card Ace Spades, Card Eight Diamonds
|
||||||
|
, Card Queen Diamonds, Card Ten Diamonds, Card Ten Hearts, Card Queen Hearts, Card King Hearts ]
|
||||||
|
skat = [ Card Queen Clubs, Card Queen Spades]
|
||||||
|
piles = emptyPiles hand1 hand2 hand3 skat
|
||||||
|
|
||||||
|
shuffledEnv2 :: IO SkatEnv
|
||||||
|
shuffledEnv2 = do
|
||||||
|
cards <- shuffleCards
|
||||||
|
return $ SkatEnv (distribute cards) Nothing (Colour Spades Einfach) pls2 Hand1 Hand3
|
||||||
+10
-5
@@ -1,10 +1,10 @@
|
|||||||
name: skat
|
name: skat
|
||||||
version: 0.1.0.0
|
version: 0.1.0.8
|
||||||
github: "githubuser/skat"
|
github: "githubuser/skat"
|
||||||
license: BSD3
|
license: BSD3
|
||||||
author: "Author name here"
|
author: "flavis"
|
||||||
maintainer: "example@example.com"
|
maintainer: "christian@flavigny.de"
|
||||||
copyright: "2019 Author name here"
|
copyright: "2019"
|
||||||
|
|
||||||
extra-source-files:
|
extra-source-files:
|
||||||
- README.md
|
- README.md
|
||||||
@@ -17,7 +17,7 @@ extra-source-files:
|
|||||||
# To avoid duplicated efforts in documentation and dealing with the
|
# To avoid duplicated efforts in documentation and dealing with the
|
||||||
# complications of embedding Haddock markup inside cabal files, it is
|
# complications of embedding Haddock markup inside cabal files, it is
|
||||||
# common to point users to the README.md file.
|
# common to point users to the README.md file.
|
||||||
description: Please see the README on GitHub at <https://github.com/githubuser/skat#readme>
|
description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
|
||||||
|
|
||||||
dependencies:
|
dependencies:
|
||||||
- base >= 4.7 && < 5
|
- base >= 4.7 && < 5
|
||||||
@@ -33,6 +33,9 @@ dependencies:
|
|||||||
- parallel
|
- parallel
|
||||||
- containers
|
- containers
|
||||||
- case-insensitive
|
- case-insensitive
|
||||||
|
- vector
|
||||||
|
- transformers
|
||||||
|
- exceptions
|
||||||
|
|
||||||
library:
|
library:
|
||||||
source-dirs: src
|
source-dirs: src
|
||||||
@@ -45,6 +48,7 @@ executables:
|
|||||||
- -threaded
|
- -threaded
|
||||||
- -rtsopts
|
- -rtsopts
|
||||||
- -with-rtsopts=-N
|
- -with-rtsopts=-N
|
||||||
|
- -O2
|
||||||
dependencies:
|
dependencies:
|
||||||
- skat
|
- skat
|
||||||
|
|
||||||
@@ -56,5 +60,6 @@ tests:
|
|||||||
- -threaded
|
- -threaded
|
||||||
- -rtsopts
|
- -rtsopts
|
||||||
- -with-rtsopts=-N
|
- -with-rtsopts=-N
|
||||||
|
- -O2
|
||||||
dependencies:
|
dependencies:
|
||||||
- skat
|
- skat
|
||||||
|
|||||||
+22
-8
@@ -4,16 +4,16 @@ cabal-version: 1.12
|
|||||||
--
|
--
|
||||||
-- see: https://github.com/sol/hpack
|
-- see: https://github.com/sol/hpack
|
||||||
--
|
--
|
||||||
-- hash: e2db48733c92b94d7f2d8f4991dd2f7cec26d59666cd3c618710a8a3c22616d0
|
-- hash: a2e08e04140990ba90e6d7b70c6bc70b99d073ba723efa9d5e35708995da45e1
|
||||||
|
|
||||||
name: skat
|
name: skat
|
||||||
version: 0.1.0.0
|
version: 0.1.0.8
|
||||||
description: Please see the README on GitHub at <https://github.com/githubuser/skat#readme>
|
description: Please see the README on Gitea at <https://git.flavigny.de/christian/skat>
|
||||||
homepage: https://github.com/githubuser/skat#readme
|
homepage: https://github.com/githubuser/skat#readme
|
||||||
bug-reports: https://github.com/githubuser/skat/issues
|
bug-reports: https://github.com/githubuser/skat/issues
|
||||||
author: Author name here
|
author: flavis
|
||||||
maintainer: example@example.com
|
maintainer: christian@flavigny.de
|
||||||
copyright: 2019 Author name here
|
copyright: 2019
|
||||||
license: BSD3
|
license: BSD3
|
||||||
license-file: LICENSE
|
license-file: LICENSE
|
||||||
build-type: Simple
|
build-type: Simple
|
||||||
@@ -29,15 +29,19 @@ library
|
|||||||
exposed-modules:
|
exposed-modules:
|
||||||
Skat
|
Skat
|
||||||
Skat.AI.Human
|
Skat.AI.Human
|
||||||
|
Skat.AI.Minmax
|
||||||
Skat.AI.Online
|
Skat.AI.Online
|
||||||
Skat.AI.Rulebased
|
Skat.AI.Rulebased
|
||||||
Skat.AI.Server
|
Skat.AI.Server
|
||||||
Skat.AI.Stupid
|
Skat.AI.Stupid
|
||||||
|
Skat.Bidding
|
||||||
Skat.Card
|
Skat.Card
|
||||||
|
Skat.Matches
|
||||||
Skat.Operations
|
Skat.Operations
|
||||||
Skat.Pile
|
Skat.Pile
|
||||||
Skat.Player
|
Skat.Player
|
||||||
Skat.Player.Utils
|
Skat.Player.Utils
|
||||||
|
Skat.Preperation
|
||||||
Skat.Render
|
Skat.Render
|
||||||
Skat.Utils
|
Skat.Utils
|
||||||
Skat.WebSocketServer
|
Skat.WebSocketServer
|
||||||
@@ -52,22 +56,26 @@ library
|
|||||||
, case-insensitive
|
, case-insensitive
|
||||||
, containers
|
, containers
|
||||||
, deepseq
|
, deepseq
|
||||||
|
, exceptions
|
||||||
, mtl
|
, mtl
|
||||||
, network
|
, network
|
||||||
, parallel
|
, parallel
|
||||||
, random
|
, random
|
||||||
, split
|
, split
|
||||||
, text
|
, text
|
||||||
|
, transformers
|
||||||
|
, vector
|
||||||
, websockets
|
, websockets
|
||||||
default-language: Haskell2010
|
default-language: Haskell2010
|
||||||
|
|
||||||
executable skat-exe
|
executable skat-exe
|
||||||
main-is: Main.hs
|
main-is: Main.hs
|
||||||
other-modules:
|
other-modules:
|
||||||
|
TestEnvs
|
||||||
Paths_skat
|
Paths_skat
|
||||||
hs-source-dirs:
|
hs-source-dirs:
|
||||||
app
|
app
|
||||||
ghc-options: -threaded -rtsopts -with-rtsopts=-N
|
ghc-options: -threaded -rtsopts -with-rtsopts=-N -O2
|
||||||
build-depends:
|
build-depends:
|
||||||
aeson
|
aeson
|
||||||
, base >=4.7 && <5
|
, base >=4.7 && <5
|
||||||
@@ -75,6 +83,7 @@ executable skat-exe
|
|||||||
, case-insensitive
|
, case-insensitive
|
||||||
, containers
|
, containers
|
||||||
, deepseq
|
, deepseq
|
||||||
|
, exceptions
|
||||||
, mtl
|
, mtl
|
||||||
, network
|
, network
|
||||||
, parallel
|
, parallel
|
||||||
@@ -82,6 +91,8 @@ executable skat-exe
|
|||||||
, skat
|
, skat
|
||||||
, split
|
, split
|
||||||
, text
|
, text
|
||||||
|
, transformers
|
||||||
|
, vector
|
||||||
, websockets
|
, websockets
|
||||||
default-language: Haskell2010
|
default-language: Haskell2010
|
||||||
|
|
||||||
@@ -92,7 +103,7 @@ test-suite skat-test
|
|||||||
Paths_skat
|
Paths_skat
|
||||||
hs-source-dirs:
|
hs-source-dirs:
|
||||||
test
|
test
|
||||||
ghc-options: -threaded -rtsopts -with-rtsopts=-N
|
ghc-options: -threaded -rtsopts -with-rtsopts=-N -O2
|
||||||
build-depends:
|
build-depends:
|
||||||
aeson
|
aeson
|
||||||
, base >=4.7 && <5
|
, base >=4.7 && <5
|
||||||
@@ -100,6 +111,7 @@ test-suite skat-test
|
|||||||
, case-insensitive
|
, case-insensitive
|
||||||
, containers
|
, containers
|
||||||
, deepseq
|
, deepseq
|
||||||
|
, exceptions
|
||||||
, mtl
|
, mtl
|
||||||
, network
|
, network
|
||||||
, parallel
|
, parallel
|
||||||
@@ -107,5 +119,7 @@ test-suite skat-test
|
|||||||
, skat
|
, skat
|
||||||
, split
|
, split
|
||||||
, text
|
, text
|
||||||
|
, transformers
|
||||||
|
, vector
|
||||||
, websockets
|
, websockets
|
||||||
default-language: Haskell2010
|
default-language: Haskell2010
|
||||||
|
|||||||
+36
-7
@@ -5,28 +5,46 @@
|
|||||||
module Skat where
|
module Skat where
|
||||||
|
|
||||||
import Control.Monad.State
|
import Control.Monad.State
|
||||||
|
import Control.Monad.Writer
|
||||||
import Control.Monad.Reader
|
import Control.Monad.Reader
|
||||||
import Data.List
|
import Data.List
|
||||||
|
import Data.Vector (Vector)
|
||||||
|
|
||||||
import Skat.Card
|
import Skat.Card
|
||||||
|
import Skat.Bidding
|
||||||
import Skat.Pile
|
import Skat.Pile
|
||||||
import Skat.Player (Players)
|
import Skat.Player (Players)
|
||||||
import qualified Skat.Player as P
|
import qualified Skat.Player as P
|
||||||
|
|
||||||
data SkatEnv = SkatEnv { piles :: Piles
|
data SkatEnv = SkatEnv { piles :: Piles
|
||||||
, turnColour :: Maybe Colour
|
, turnColour :: Maybe TurnColour
|
||||||
, trumpColour :: Colour
|
, skatGame :: Game
|
||||||
, players :: Players }
|
, players :: Players
|
||||||
|
, currentHand :: Hand
|
||||||
|
, skatSinglePlayer :: Hand }
|
||||||
deriving Show
|
deriving Show
|
||||||
|
|
||||||
type Skat = StateT SkatEnv IO
|
type Skat = StateT SkatEnv (WriterT [Trick] IO)
|
||||||
|
|
||||||
|
runSkat :: Skat a -> SkatEnv -> IO (a, SkatEnv, [Trick])
|
||||||
|
runSkat action env = do
|
||||||
|
((val, env'), tricks) <- runWriterT $ runStateT action env
|
||||||
|
return (val, env', tricks)
|
||||||
|
|
||||||
|
evalSkat :: Skat a -> SkatEnv -> IO a
|
||||||
|
evalSkat action = (fmap fst) . runWriterT . evalStateT action
|
||||||
|
|
||||||
|
execSkat :: Skat a -> SkatEnv -> IO SkatEnv
|
||||||
|
execSkat action = (fmap fst) . runWriterT . execStateT action
|
||||||
|
|
||||||
instance P.MonadPlayer Skat where
|
instance P.MonadPlayer Skat where
|
||||||
trumpColour = gets trumpColour
|
trump = getTrump <$> P.game
|
||||||
turnColour = gets turnColour
|
turnColour = gets turnColour
|
||||||
showSkat p = case P.team p of
|
showSkat p = case P.team p of
|
||||||
Single -> fmap (Just . skatCards) $ gets piles
|
Single -> fmap (Just . skatCards) $ gets piles
|
||||||
Team -> return Nothing
|
Team -> return Nothing
|
||||||
|
singlePlayer = gets skatSinglePlayer
|
||||||
|
game = gets skatGame
|
||||||
|
|
||||||
instance P.MonadPlayerOpen Skat where
|
instance P.MonadPlayerOpen Skat where
|
||||||
showPiles = gets piles
|
showPiles = gets piles
|
||||||
@@ -42,8 +60,19 @@ modifyPlayers :: (Players -> Players) -> Skat ()
|
|||||||
modifyPlayers f = modify g
|
modifyPlayers f = modify g
|
||||||
where g env@(SkatEnv {players}) = env { players = f players }
|
where g env@(SkatEnv {players}) = env { players = f players }
|
||||||
|
|
||||||
setTurnColour :: Maybe Colour -> SkatEnv -> SkatEnv
|
setTurnColour :: Maybe TurnColour -> SkatEnv -> SkatEnv
|
||||||
setTurnColour col sk = sk { turnColour = col }
|
setTurnColour col sk = sk { turnColour = col }
|
||||||
|
|
||||||
mkSkatEnv :: Piles -> Maybe Colour -> Colour -> Players -> SkatEnv
|
setCurrentHand :: Hand -> SkatEnv -> SkatEnv
|
||||||
|
setCurrentHand hand sk = sk { currentHand = hand }
|
||||||
|
|
||||||
|
mkSkatEnv :: Piles -> Maybe TurnColour -> Game -> Players -> Hand -> Hand -> SkatEnv
|
||||||
mkSkatEnv = SkatEnv
|
mkSkatEnv = SkatEnv
|
||||||
|
|
||||||
|
allowedCards :: Skat [CardS Owner]
|
||||||
|
allowedCards = do
|
||||||
|
curHand <- gets currentHand
|
||||||
|
pls <- gets players
|
||||||
|
turnCol <- P.turnColour
|
||||||
|
trumpCol <- P.trump
|
||||||
|
getp $ allowed curHand trumpCol turnCol
|
||||||
|
|||||||
@@ -15,11 +15,11 @@ data Human = Human { getTeam :: Team
|
|||||||
instance Player Human where
|
instance Player Human where
|
||||||
team = getTeam
|
team = getTeam
|
||||||
hand = getHand
|
hand = getHand
|
||||||
chooseCard p table _ hand = do
|
chooseCard p table _ _ hand = do
|
||||||
trumpCol <- trumpColour
|
trumpCol <- trump
|
||||||
turnCol <- turnColour
|
turnCol <- turnColour
|
||||||
let possible = filter (isAllowed trumpCol turnCol hand) hand
|
let possible = filter (isAllowed trumpCol turnCol hand) hand
|
||||||
c <- liftIO $ askIO (map getCard table) possible hand
|
c <- liftIO $ askIO (map getCard table) (map toCard possible) (map toCard hand)
|
||||||
return $ (c, p)
|
return $ (c, p)
|
||||||
|
|
||||||
askIO :: [Card] -> [Card] -> [Card] -> IO Card
|
askIO :: [Card] -> [Card] -> [Card] -> IO Card
|
||||||
|
|||||||
@@ -0,0 +1,319 @@
|
|||||||
|
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||||
|
{-# LANGUAGE TypeSynonymInstances #-}
|
||||||
|
{-# LANGUAGE FlexibleInstances #-}
|
||||||
|
{-# LANGUAGE FlexibleContexts #-}
|
||||||
|
{-# LANGUAGE FunctionalDependencies #-}
|
||||||
|
{-# LANGUAGE TupleSections #-}
|
||||||
|
|
||||||
|
module Skat.AI.Minmax (
|
||||||
|
choose, playCLI
|
||||||
|
) where
|
||||||
|
|
||||||
|
import Control.Monad.State
|
||||||
|
import Control.Exception (assert)
|
||||||
|
import Control.Monad.Fail
|
||||||
|
import Data.Ord
|
||||||
|
import Text.Read (readMaybe)
|
||||||
|
import Data.List (maximumBy, sortBy)
|
||||||
|
import Debug.Trace
|
||||||
|
|
||||||
|
import qualified Skat as S
|
||||||
|
import qualified Skat.Card as S
|
||||||
|
import qualified Skat.Operations as S
|
||||||
|
import qualified Skat.Pile as S
|
||||||
|
import qualified Skat.Player as S hiding (trumpColour, turnColour)
|
||||||
|
import qualified Skat.Render as S
|
||||||
|
--import TestEnvs (env3, shuffledEnv2)
|
||||||
|
|
||||||
|
debug :: Bool
|
||||||
|
debug = False
|
||||||
|
|
||||||
|
class (Ord v, Eq v) => Value v where
|
||||||
|
invert :: v -> v
|
||||||
|
win :: v
|
||||||
|
loss :: v
|
||||||
|
|
||||||
|
class Player p where
|
||||||
|
maxing :: p -> Bool
|
||||||
|
|
||||||
|
class (Traversable l, Monad m, Value v, Player p, Eq t) => MonadGame t l v p m | m -> t, m -> p, m -> v, m -> l where
|
||||||
|
currentPlayer :: m p
|
||||||
|
turns :: m (l t)
|
||||||
|
play :: t -> m ()
|
||||||
|
simulate :: t -> m a -> m a
|
||||||
|
evaluate :: m v
|
||||||
|
over :: m Bool
|
||||||
|
|
||||||
|
class (MonadIO m, Show t, Show v, Show p, MonadGame t l v p m) => PlayableGame t l v p m | m -> t, m -> p, m -> v where
|
||||||
|
showTurns :: m ()
|
||||||
|
showBoard :: m ()
|
||||||
|
askTurn :: m (Maybe t)
|
||||||
|
showTurn :: t -> m ()
|
||||||
|
winner :: m (Maybe p)
|
||||||
|
|
||||||
|
-- Skat implementation
|
||||||
|
|
||||||
|
instance Player S.PL where
|
||||||
|
maxing p = S.team p == S.Team
|
||||||
|
|
||||||
|
instance Value Int where
|
||||||
|
invert = negate
|
||||||
|
win = 120
|
||||||
|
loss = -120
|
||||||
|
|
||||||
|
instance MonadGame (S.CardS S.Owner) [] Int S.PL S.Skat where
|
||||||
|
currentPlayer = do
|
||||||
|
hand <- gets S.currentHand
|
||||||
|
pls <- gets S.players
|
||||||
|
return $! S.player pls hand
|
||||||
|
turns = S.allowedCards
|
||||||
|
--player <- currentPlayer
|
||||||
|
--trCol <- gets S.trumpColour
|
||||||
|
--return $! if maxing player
|
||||||
|
-- then sortBy (optimalTeam trCol) cards
|
||||||
|
-- else sortBy (optimalSingle trCol) cards
|
||||||
|
play = S.play_
|
||||||
|
simulate card action = do
|
||||||
|
--oldCurrent <- gets S.currentHand
|
||||||
|
--oldTurnCol <- gets S.turnColour
|
||||||
|
backup <- get
|
||||||
|
play card
|
||||||
|
--oldWinner <- currentPlayer
|
||||||
|
res <- action
|
||||||
|
--S.undo_ card oldCurrent oldTurnCol (S.team oldWinner)
|
||||||
|
put backup
|
||||||
|
return $! res
|
||||||
|
over = ((==0) . length) <$!> S.allowedCards
|
||||||
|
evaluate = do
|
||||||
|
player <- currentPlayer
|
||||||
|
piles <- gets S.piles
|
||||||
|
let (sgl, tm) = S.count piles
|
||||||
|
return $! (if maxing player then tm - sgl else sgl - tm)
|
||||||
|
|
||||||
|
potentialByType :: S.Type -> Int
|
||||||
|
potentialByType S.Ace = 11
|
||||||
|
potentialByType S.Jack = 10
|
||||||
|
potentialByType S.Ten = 4
|
||||||
|
potentialByType S.Seven = 7
|
||||||
|
potentialByType S.Eight = 7
|
||||||
|
potentialByType S.Nine = 7
|
||||||
|
potentialByType S.Queen = 5
|
||||||
|
potentialByType S.King = 5
|
||||||
|
|
||||||
|
optimalSingle :: S.Colour -> S.Card -> S.Card -> Ordering
|
||||||
|
optimalSingle trCol (S.Card t1 _) (S.Card t2 _) = (comparing potentialByType) t2 t1
|
||||||
|
|
||||||
|
optimalTeam :: S.Colour -> S.Card -> S.Card -> Ordering
|
||||||
|
optimalTeam trCol (S.Card t1 _) (S.Card t2 _) = (comparing potentialByType) t2 t1
|
||||||
|
|
||||||
|
-- TIC TAC TOE implementation
|
||||||
|
|
||||||
|
data TicTacToe = Tic | Tac | Toe
|
||||||
|
deriving (Eq, Ord)
|
||||||
|
|
||||||
|
instance Show TicTacToe where
|
||||||
|
show Tic = "O"
|
||||||
|
show Tac = "X"
|
||||||
|
show Toe = "_"
|
||||||
|
|
||||||
|
data WinLossTie = Loss | Tie | Win
|
||||||
|
deriving (Eq, Show, Ord)
|
||||||
|
|
||||||
|
instance Value WinLossTie where
|
||||||
|
invert Win = Loss
|
||||||
|
invert Loss = Win
|
||||||
|
invert Tie = Tie
|
||||||
|
win = Win
|
||||||
|
loss = Loss
|
||||||
|
|
||||||
|
data GameState = GameState { getBoard :: [TicTacToe]
|
||||||
|
, getCurrent :: Bool }
|
||||||
|
deriving Show
|
||||||
|
|
||||||
|
instance Player Bool where
|
||||||
|
maxing = id
|
||||||
|
|
||||||
|
instance Monad m => MonadGame Int [] WinLossTie Bool (StateT GameState m) where
|
||||||
|
currentPlayer = gets getCurrent
|
||||||
|
turns = do
|
||||||
|
board <- gets getBoard
|
||||||
|
let fields = zip [0..] board
|
||||||
|
return $ map fst $ filter ((==Toe) . snd) fields
|
||||||
|
play turn = do
|
||||||
|
env <- get
|
||||||
|
let value = if getCurrent env then Tic else Tac
|
||||||
|
board' = updateAt turn (getBoard env) value
|
||||||
|
current' = not $ getCurrent env
|
||||||
|
put $ GameState board' current'
|
||||||
|
simulate turn action = do
|
||||||
|
backup <- get
|
||||||
|
play turn
|
||||||
|
res <- action
|
||||||
|
put backup
|
||||||
|
return $! res
|
||||||
|
evaluate = do
|
||||||
|
board <- gets getBoard
|
||||||
|
current <- currentPlayer
|
||||||
|
let mayWinner = ticWinner board
|
||||||
|
case mayWinner of
|
||||||
|
Just Tic -> return $ if current then Win else Loss
|
||||||
|
Just Tac -> return $ if current then Loss else Win
|
||||||
|
Just Toe -> return Tie
|
||||||
|
Nothing -> return Tie
|
||||||
|
over = do
|
||||||
|
board <- gets getBoard
|
||||||
|
case ticWinner board of
|
||||||
|
Just _ -> return True
|
||||||
|
_ -> return False
|
||||||
|
|
||||||
|
ticWinner :: [TicTacToe] -> Maybe TicTacToe
|
||||||
|
ticWinner board
|
||||||
|
| ticWon = Just Tic
|
||||||
|
| tacWon = Just Tac
|
||||||
|
| over = Just Toe
|
||||||
|
| otherwise = Nothing
|
||||||
|
where ticWon = hasWon $ map (==Tic) board
|
||||||
|
tacWon = hasWon $ map (==Tac) board
|
||||||
|
hasWon (True:_:_:True:_:_:True:_:_:[]) = True
|
||||||
|
hasWon (True:_:_:_:True:_:_:_:True:[]) = True
|
||||||
|
hasWon (_:True:_:_:True:_:_:True:_:[]) = True
|
||||||
|
hasWon (_:_:True:_:_:True:_:_:True:[]) = True
|
||||||
|
hasWon (_:_:True:_:True:_:True:_:_:[]) = True
|
||||||
|
hasWon (True:True:True:_:_:_:_:_:_:[]) = True
|
||||||
|
hasWon (_:_:_:True:True:True:_:_:_:[]) = True
|
||||||
|
hasWon (_:_:_:_:_:_:True:True:True:[]) = True
|
||||||
|
hasWon _ = False
|
||||||
|
over = (length $ filter (==Toe) board) == 0
|
||||||
|
|
||||||
|
updateAt :: Int -> [a] -> a -> [a]
|
||||||
|
updateAt n xs y = map f $ zip [0..] xs
|
||||||
|
where f (i, x) = if i == n then y else x
|
||||||
|
|
||||||
|
minmax :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t l v p m)
|
||||||
|
=> Int
|
||||||
|
-> t
|
||||||
|
-> v
|
||||||
|
-> v
|
||||||
|
-> m (t, v)
|
||||||
|
minmax depth turn_ alpha beta = (flip evalStateT) (alpha, beta) $ do
|
||||||
|
gameOver <- lift over
|
||||||
|
-- if last step or game is over then evaluate situation
|
||||||
|
if depth == 0 || gameOver then (turn_,) <$> lift evaluate
|
||||||
|
else do
|
||||||
|
-- generate a list of possible turns
|
||||||
|
currentlyMaxing <- maxing <$> lift currentPlayer
|
||||||
|
availableTurns <- lift turns
|
||||||
|
(alpha, beta) <- get
|
||||||
|
-- try every turn, StateT wraps current best turn and current max value
|
||||||
|
(flip execStateT) (turn_, alpha) $ forM_ availableTurns $ \turn -> do
|
||||||
|
currentMax <- gets snd
|
||||||
|
-- beta cutoff
|
||||||
|
unless (currentMax >= beta) $ do
|
||||||
|
value <- lift $! lift $! simulate turn $! do
|
||||||
|
nextMaxing <- maxing <$!> currentPlayer
|
||||||
|
if nextMaxing /= currentlyMaxing
|
||||||
|
then (invert . snd) <$!> minmax (depth-1) turn (invert beta) (invert currentMax)
|
||||||
|
else snd <$!> minmax (depth-1) turn currentMax beta
|
||||||
|
when (value > currentMax) (put (turn, value))
|
||||||
|
|
||||||
|
choose :: (MonadIO m, Show v, Show t, Show p, Value v, Eq t, Player p, MonadGame t l v p m)
|
||||||
|
=> Int
|
||||||
|
-> m t
|
||||||
|
choose depth = fst <$> minmax depth (error "choose") loss win
|
||||||
|
|
||||||
|
emptyBoard :: [TicTacToe]
|
||||||
|
emptyBoard = [Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe, Toe]
|
||||||
|
|
||||||
|
otherBoard :: [TicTacToe]
|
||||||
|
otherBoard = [Tic, Tac, Tac, Tic, Tac, Tic, Toe, Tic, Toe]
|
||||||
|
|
||||||
|
print9x9 :: (Int -> IO ()) -> IO ()
|
||||||
|
print9x9 pr = pr 0 >> pr 1 >> pr 2 >> putStrLn ""
|
||||||
|
>> pr 3 >> pr 4 >> pr 5 >> putStrLn ""
|
||||||
|
>> pr 6 >> pr 7 >> pr 8 >> putStrLn ""
|
||||||
|
|
||||||
|
printBoard :: [TicTacToe] -> IO ()
|
||||||
|
printBoard board = print9x9 pr >> putStrLn ""
|
||||||
|
where pr n = putStr (show $ board !! n) >> putStr " "
|
||||||
|
|
||||||
|
printOptions :: [Int] -> IO ()
|
||||||
|
printOptions opts = print9x9 pr
|
||||||
|
where pr n
|
||||||
|
| n `elem` opts = putStr (show n) >> putStr " "
|
||||||
|
| otherwise = putStr " "
|
||||||
|
|
||||||
|
instance MonadIO m => PlayableGame Int [] WinLossTie Bool (StateT GameState m) where
|
||||||
|
showBoard = do
|
||||||
|
board <- gets getBoard
|
||||||
|
liftIO $ printBoard board
|
||||||
|
showTurns = turns >>= liftIO . printOptions
|
||||||
|
winner = do
|
||||||
|
board <- gets getBoard
|
||||||
|
let win = ticWinner board
|
||||||
|
case win of
|
||||||
|
Just Toe -> return Nothing
|
||||||
|
Just Tic -> return $ Just True
|
||||||
|
Just Tac -> return $ Just False
|
||||||
|
Nothing -> return Nothing
|
||||||
|
askTurn = readMaybe <$> liftIO getLine
|
||||||
|
showTurn _ = return ()
|
||||||
|
|
||||||
|
instance PlayableGame (S.CardS S.Owner) [] Int S.PL S.Skat where
|
||||||
|
showBoard = do
|
||||||
|
liftIO $ putStrLn ""
|
||||||
|
table <- S.getp S.tableCards
|
||||||
|
liftIO $ putStr "Table: "
|
||||||
|
liftIO $ print table
|
||||||
|
showTurns = do
|
||||||
|
cards <- turns
|
||||||
|
player <- currentPlayer
|
||||||
|
liftIO $ print player
|
||||||
|
liftIO $ S.render cards
|
||||||
|
winner = do
|
||||||
|
piles <- gets S.piles
|
||||||
|
pls <- gets S.players
|
||||||
|
let res = S.count piles :: (Int, Int)
|
||||||
|
winnerTeam = trace (show res) $ if fst res > snd res then S.Single else S.Team
|
||||||
|
winners = filter ((==winnerTeam) . S.team) (S.playersToList pls)
|
||||||
|
return $ Just $ head winners
|
||||||
|
askTurn = do
|
||||||
|
cards <- turns
|
||||||
|
let sorted = cards
|
||||||
|
input <- liftIO getLine
|
||||||
|
case readMaybe input of
|
||||||
|
Just n -> if n >= 0 && n < length sorted then return $ Just (sorted !! n)
|
||||||
|
else return Nothing
|
||||||
|
Nothing -> return Nothing
|
||||||
|
showTurn card = do
|
||||||
|
player <- currentPlayer
|
||||||
|
liftIO $ putStrLn $ show player ++ " plays " ++ show card
|
||||||
|
|
||||||
|
playCLI :: (MonadFail m, Read t, PlayableGame t l v p m) => m ()
|
||||||
|
playCLI = do
|
||||||
|
gameOver <- over
|
||||||
|
if gameOver
|
||||||
|
then announceWinner
|
||||||
|
else do
|
||||||
|
when debug showBoard
|
||||||
|
current <- currentPlayer
|
||||||
|
turn <- choose 10
|
||||||
|
when debug $ showTurn turn
|
||||||
|
play turn
|
||||||
|
playCLI
|
||||||
|
where
|
||||||
|
readTurn :: (MonadFail m, Read t, PlayableGame t l v p m) => m t
|
||||||
|
readTurn = do
|
||||||
|
options <- turns
|
||||||
|
showTurns
|
||||||
|
liftIO $ putStr "> "
|
||||||
|
mayTurn <- askTurn
|
||||||
|
case mayTurn of
|
||||||
|
Just val -> if val `elem` options then return val else readTurn
|
||||||
|
Nothing -> readTurn
|
||||||
|
announceWinner = do
|
||||||
|
showBoard
|
||||||
|
win <- winner
|
||||||
|
liftIO $ putStrLn $ show win ++ " wins the game!"
|
||||||
|
|
||||||
|
playTicTacToe :: IO ()
|
||||||
|
playTicTacToe = void $ (flip runStateT) (GameState emptyBoard True) playCLI
|
||||||
+167
-39
@@ -5,8 +5,9 @@
|
|||||||
module Skat.AI.Online where
|
module Skat.AI.Online where
|
||||||
|
|
||||||
import Control.Monad.Reader
|
import Control.Monad.Reader
|
||||||
import Network.WebSockets (Connection, sendTextData, receiveData)
|
import Control.Concurrent.Chan
|
||||||
import Data.Aeson
|
import Data.Aeson hiding (Result)
|
||||||
|
import Data.Maybe
|
||||||
import qualified Data.ByteString.Lazy.Char8 as BS
|
import qualified Data.ByteString.Lazy.Char8 as BS
|
||||||
|
|
||||||
import Skat.Player
|
import Skat.Player
|
||||||
@@ -14,74 +15,201 @@ import qualified Skat.Player.Utils as P
|
|||||||
import Skat.Pile
|
import Skat.Pile
|
||||||
import Skat.Card
|
import Skat.Card
|
||||||
import Skat.Render
|
import Skat.Render
|
||||||
|
import Skat.Preperation
|
||||||
|
import Skat.Bidding
|
||||||
|
|
||||||
|
class Communicator a where
|
||||||
|
send :: a -> String -> IO ()
|
||||||
|
receive :: a -> IO String
|
||||||
|
|
||||||
|
instance Communicator (Chan String) where
|
||||||
|
send = writeChan
|
||||||
|
receive = readChan
|
||||||
|
|
||||||
class Monad m => MonadClient m where
|
class Monad m => MonadClient m where
|
||||||
query :: String -> m ()
|
query :: String -> m ()
|
||||||
response :: m String
|
response :: m String
|
||||||
|
|
||||||
data OnlineEnv = OnlineEnv { getTeam :: Team
|
data OnlineEnv c = OnlineEnv { getTeam :: Team
|
||||||
, getHand :: Hand
|
, getHand :: Hand
|
||||||
, connection :: Connection }
|
, connection :: c }
|
||||||
deriving Show
|
|
||||||
|
|
||||||
instance Show Connection where
|
data PrepOnline c = PrepOnline { prepHand :: Hand
|
||||||
show _ = "A connection"
|
, prepConnection :: c
|
||||||
|
, prepCards :: [Card] }
|
||||||
|
|
||||||
instance Player OnlineEnv where
|
instance Show (OnlineEnv c) where
|
||||||
|
show _ = "An online env"
|
||||||
|
|
||||||
|
instance Show (PrepOnline c) where
|
||||||
|
show _ = "An online prep env"
|
||||||
|
|
||||||
|
instance Communicator c => Player (OnlineEnv c) where
|
||||||
team = getTeam
|
team = getTeam
|
||||||
hand = getHand
|
hand = getHand
|
||||||
chooseCard p table _ hand = runReaderT (choose table hand) p >>= \c -> return (c, p)
|
chooseCard p table _ mayOuvert hand = runReaderT (choose table mayOuvert hand) p >>= \c -> return (c, p)
|
||||||
onCardPlayed p c = runReaderT (cardPlayed c) p >> return p
|
onCardPlayed p c = runReaderT (cardPlayed c) p >> return p
|
||||||
onGameResults p res = runReaderT (onResults res) p
|
|
||||||
|
|
||||||
type Online m = ReaderT OnlineEnv m
|
instance Communicator c => Bidder (PrepOnline c) where
|
||||||
|
hand = prepHand
|
||||||
|
askBid p against bid = do
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ BidQuery against bid)
|
||||||
|
r <- liftIO $ receive (prepConnection p)
|
||||||
|
case decode (BS.pack r) of
|
||||||
|
Just (BidResponse newBid) -> do
|
||||||
|
if newBid > bid then return $ Just newBid else return Nothing
|
||||||
|
Nothing -> askBid p against bid
|
||||||
|
askResponse p bidder bid = do
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ BidResponseQuery bidder bid)
|
||||||
|
r <- liftIO $ receive (prepConnection p)
|
||||||
|
case decode (BS.pack r) of
|
||||||
|
Just (YesNo value) -> return value
|
||||||
|
Nothing -> askResponse p bidder bid
|
||||||
|
askGame p bid = do
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ AskGameQuery bid)
|
||||||
|
r <- liftIO $ receive (prepConnection p)
|
||||||
|
case decode (BS.pack r) of
|
||||||
|
Just (GameResponse game) -> return game
|
||||||
|
Nothing -> askGame p bid
|
||||||
|
askHand p bid = do
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ AskHandQuery)
|
||||||
|
r <- liftIO $ receive (prepConnection p)
|
||||||
|
case decode (BS.pack r) of
|
||||||
|
Just (YesNo value) -> return value
|
||||||
|
Nothing -> askHand p bid
|
||||||
|
askSkat p bid cards = do
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ AskSkatQuery cards bid)
|
||||||
|
r <- liftIO $ receive (prepConnection p)
|
||||||
|
case decode (BS.pack r) of
|
||||||
|
Just (ChosenCards cards) -> return cards
|
||||||
|
Nothing -> askSkat p bid cards
|
||||||
|
toPlayer p tm = PL $ OnlineEnv tm (prepHand p) (prepConnection p)
|
||||||
|
onBid p mayBid reizer gereizter =
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ BidEvent mayBid reizer gereizter)
|
||||||
|
onResponse p response reizer gereizter =
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ ResponseEvent response reizer gereizter)
|
||||||
|
onStart p = do
|
||||||
|
let cards = sortRender Jacks $ prepCards p
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ CardsQuery cards)
|
||||||
|
onResult p res =
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ GameResultsQuery res)
|
||||||
|
onGame p game sglPlayer = do
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ GameStartQuery game sglPlayer)
|
||||||
|
onNoGame p = do
|
||||||
|
liftIO $ send (prepConnection p) (BS.unpack $ encode $ NoGameQuery)
|
||||||
|
|
||||||
instance MonadIO m => MonadClient (Online m) where
|
type Online a m = ReaderT (OnlineEnv a) m
|
||||||
|
|
||||||
|
instance (Communicator c, MonadIO m) => MonadClient (Online c m) where
|
||||||
query s = do
|
query s = do
|
||||||
conn <- asks connection
|
conn <- asks connection
|
||||||
liftIO $ sendTextData conn (BS.pack s)
|
liftIO $ send conn s
|
||||||
response = do
|
response = do
|
||||||
conn <- asks connection
|
conn <- asks connection
|
||||||
liftIO $ BS.unpack <$> receiveData conn
|
liftIO $ receive conn
|
||||||
|
|
||||||
instance MonadPlayer m => MonadPlayer (Online m) where
|
instance MonadPlayer m => MonadPlayer (Online a m) where
|
||||||
trumpColour = lift $ trumpColour
|
trump = lift $ trump
|
||||||
turnColour = lift $ turnColour
|
turnColour = lift $ turnColour
|
||||||
showSkat = lift . showSkat
|
showSkat = lift . showSkat
|
||||||
|
singlePlayer = lift singlePlayer
|
||||||
|
game = lift game
|
||||||
|
|
||||||
choose :: MonadPlayer m => [CardS Played] -> [Card] -> Online m Card
|
choose :: (HasCard b, HasCard a) => (Communicator c, MonadPlayer m) => [CardS Played] -> Maybe [b] -> [a] -> Online c m Card
|
||||||
choose table hand = do
|
choose table mayOuvert hand' = do
|
||||||
query (BS.unpack $ encode $ ChooseQuery hand table)
|
gm <- game
|
||||||
|
let hand = sortRender (getTrump gm) $ map toCard hand'
|
||||||
|
ouvertCards = fmap (sortRender (getTrump gm) . map toCard) mayOuvert
|
||||||
|
query (BS.unpack $ encode $ ChooseQuery hand table ouvertCards)
|
||||||
r <- response
|
r <- response
|
||||||
case decode (BS.pack r) of
|
case decode (BS.pack r) of
|
||||||
Just (ChosenResponse card) -> do
|
Just (ChosenResponse card) -> do
|
||||||
allowed <- P.isAllowed hand card
|
allowed <- P.isAllowed hand card
|
||||||
if card `elem` hand && allowed then return card else choose table hand
|
if card `elem` hand && allowed then return card else choose table mayOuvert hand'
|
||||||
Nothing -> choose table hand
|
Nothing -> choose table mayOuvert hand'
|
||||||
|
|
||||||
cardPlayed :: MonadPlayer m => CardS Played -> Online m ()
|
cardPlayed :: (Communicator c, MonadPlayer m) => CardS Played -> Online c m ()
|
||||||
cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)
|
cardPlayed card = query (BS.unpack $ encode $ CardPlayedQuery card)
|
||||||
|
|
||||||
onResults :: MonadIO m => (Int, Int) -> Online m ()
|
-- | QUERIES AND RESPONSES
|
||||||
onResults (sgl, tm) = query (BS.unpack $ encode $ GameResultsQuery sgl tm)
|
|
||||||
|
data Query = ChooseQuery [Card] [CardS Played] (Maybe [Card])
|
||||||
|
| CardPlayedQuery (CardS Played)
|
||||||
|
| GameResultsQuery Result
|
||||||
|
| GameStartQuery HideGame Hand
|
||||||
|
| BidQuery Hand Bid
|
||||||
|
| BidResponseQuery Hand Bid
|
||||||
|
| AskGameQuery Bid
|
||||||
|
| AskHandQuery
|
||||||
|
| AskSkatQuery [Card] Bid
|
||||||
|
| CardsQuery [Card]
|
||||||
|
| BidEvent (Maybe Bid) Hand Hand
|
||||||
|
| ResponseEvent Bool Hand Hand
|
||||||
|
| NoGameQuery
|
||||||
|
|
||||||
data ChooseQuery = ChooseQuery [Card] [CardS Played]
|
newtype ChosenResponse = ChosenResponse Card
|
||||||
data CardPlayedQuery = CardPlayedQuery (CardS Played)
|
newtype BidResponse = BidResponse Int
|
||||||
data GameResultsQuery = GameResultsQuery Int Int
|
newtype YesNo = YesNo Bool
|
||||||
data ChosenResponse = ChosenResponse Card
|
newtype GameResponse = GameResponse Game
|
||||||
|
deriving Show
|
||||||
instance ToJSON ChooseQuery where
|
newtype ChosenCards = ChosenCards [Card]
|
||||||
toJSON (ChooseQuery hand table) =
|
|
||||||
object ["query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table]
|
instance ToJSON Query where
|
||||||
|
toJSON (ChooseQuery hand table mayOuvert) =
|
||||||
instance ToJSON CardPlayedQuery where
|
object [ "query" .= ("choose_card" :: String), "hand" .= hand, "table" .= table
|
||||||
|
, "single_hand" .= mayOuvert]
|
||||||
toJSON (CardPlayedQuery card) =
|
toJSON (CardPlayedQuery card) =
|
||||||
object ["query" .= ("card_played" :: String), "card" .= card]
|
object ["query" .= ("card_played" :: String), "card" .= card]
|
||||||
|
toJSON (GameResultsQuery result) =
|
||||||
instance ToJSON GameResultsQuery where
|
object ["query" .= ("results" :: String), "result" .= result]
|
||||||
toJSON (GameResultsQuery sgl tm) =
|
toJSON (GameStartQuery game sglPlayer) =
|
||||||
object ["query" .= ("results" :: String), "single" .= sgl, "team" .= tm]
|
object [ "query" .= ("start_game" :: String)
|
||||||
|
, "game" .= game
|
||||||
|
, "single" .= show sglPlayer ]
|
||||||
|
toJSON (BidQuery hand bid) =
|
||||||
|
object ["query" .= ("bid" :: String), "whom" .= show hand, "current" .= bid]
|
||||||
|
toJSON (BidResponseQuery hand bid) =
|
||||||
|
object ["query" .= ("bid_response" :: String), "from" .= show hand, "bid" .= bid ]
|
||||||
|
toJSON (AskHandQuery) =
|
||||||
|
object ["query" .= ("play_hand" :: String)]
|
||||||
|
toJSON (AskSkatQuery cards bid) =
|
||||||
|
object ["query" .= ("skat" :: String), "cards" .= cards, "bid" .= bid ]
|
||||||
|
toJSON (CardsQuery cards) =
|
||||||
|
object ["query" .= ("cards" :: String), "cards" .= cards ]
|
||||||
|
toJSON (AskGameQuery bid) =
|
||||||
|
object ["query" .= ("ask_game" :: String), "bid" .= bid]
|
||||||
|
toJSON (BidEvent (Just bid) reizer gereizter) =
|
||||||
|
object ["query" .= ("bid_event" :: String), "bid" .= bid, "reizer" .= show reizer,
|
||||||
|
"gereizter" .= show gereizter ]
|
||||||
|
toJSON (BidEvent Nothing reizer gereizter) =
|
||||||
|
object [ "query" .= ("bid_event" :: String)
|
||||||
|
, "bid" .= ("weg" :: String)
|
||||||
|
, "reizer" .= show reizer
|
||||||
|
, "gereizter" .= show gereizter ]
|
||||||
|
toJSON (ResponseEvent response reizer gereizter) =
|
||||||
|
object [ "query" .= ("response_event" :: String)
|
||||||
|
, "response" .= response
|
||||||
|
, "reizer" .= show reizer
|
||||||
|
, "gereizter" .= show gereizter ]
|
||||||
|
toJSON NoGameQuery =
|
||||||
|
object [ "query" .= ("no_game" :: String) ]
|
||||||
|
|
||||||
instance FromJSON ChosenResponse where
|
instance FromJSON ChosenResponse where
|
||||||
parseJSON = withObject "ChosenResponse" $ \v -> ChosenResponse
|
parseJSON = withObject "ChosenResponse" $ \v -> ChosenResponse
|
||||||
<$> v .: "card"
|
<$> v .: "card"
|
||||||
|
|
||||||
|
instance FromJSON BidResponse where
|
||||||
|
parseJSON = withObject "BidResponse" $ \v -> BidResponse
|
||||||
|
<$> v .: "bid"
|
||||||
|
|
||||||
|
instance FromJSON YesNo where
|
||||||
|
parseJSON = withObject "BidYesNo" $ \v -> YesNo
|
||||||
|
<$> v .: "yesno"
|
||||||
|
|
||||||
|
instance FromJSON GameResponse where
|
||||||
|
parseJSON = withObject "GameResponse" $ \v -> GameResponse
|
||||||
|
<$> v .: "game"
|
||||||
|
|
||||||
|
instance FromJSON ChosenCards where
|
||||||
|
parseJSON = withObject "ChosenCards" $ \v -> ChosenCards
|
||||||
|
<$> v .: "cards"
|
||||||
|
|||||||
+69
-75
@@ -19,11 +19,14 @@ import qualified Data.Map.Strict as M
|
|||||||
|
|
||||||
import Skat.Player
|
import Skat.Player
|
||||||
import qualified Skat.Player.Utils as P
|
import qualified Skat.Player.Utils as P
|
||||||
import Skat.Pile
|
import Skat.Pile hiding (isSkat)
|
||||||
import Skat.Card
|
import Skat.Card
|
||||||
import Skat.Utils
|
import Skat.Utils
|
||||||
import Skat (Skat, modifyp, mkSkatEnv)
|
import Skat (Skat, modifyp, mkSkatEnv, evalSkat)
|
||||||
import Skat.Operations
|
import Skat.Operations
|
||||||
|
import qualified Skat.AI.Minmax as Minmax
|
||||||
|
import qualified Skat.AI.Stupid as Stupid (Stupid(..))
|
||||||
|
import Skat.Bidding
|
||||||
|
|
||||||
data AIEnv = AIEnv { getTeam :: Team
|
data AIEnv = AIEnv { getTeam :: Team
|
||||||
, getHand :: Hand
|
, getHand :: Hand
|
||||||
@@ -53,8 +56,8 @@ modifyg f = modify g
|
|||||||
type AI m = StateT AIEnv m
|
type AI m = StateT AIEnv m
|
||||||
|
|
||||||
instance MonadPlayer m => MonadPlayer (AI m) where
|
instance MonadPlayer m => MonadPlayer (AI m) where
|
||||||
trumpColour = lift $ trumpColour
|
trump = lift trump
|
||||||
turnColour = lift $ turnColour
|
turnColour = lift turnColour
|
||||||
showSkat = lift . showSkat
|
showSkat = lift . showSkat
|
||||||
|
|
||||||
instance MonadPlayerOpen m => MonadPlayerOpen (AI m) where
|
instance MonadPlayerOpen m => MonadPlayerOpen (AI m) where
|
||||||
@@ -63,7 +66,7 @@ instance MonadPlayerOpen m => MonadPlayerOpen (AI m) where
|
|||||||
type Simulator m = ReaderT Piles (AI m)
|
type Simulator m = ReaderT Piles (AI m)
|
||||||
|
|
||||||
instance MonadPlayer m => MonadPlayer (Simulator m) where
|
instance MonadPlayer m => MonadPlayer (Simulator m) where
|
||||||
trumpColour = lift $ trumpColour
|
trump = lift trump
|
||||||
turnColour = lift $ turnColour
|
turnColour = lift $ turnColour
|
||||||
showSkat = lift . showSkat
|
showSkat = lift . showSkat
|
||||||
|
|
||||||
@@ -77,9 +80,9 @@ runWithPiles ps sim = runReaderT sim ps
|
|||||||
instance Player AIEnv where
|
instance Player AIEnv where
|
||||||
team = getTeam
|
team = getTeam
|
||||||
hand = getHand
|
hand = getHand
|
||||||
chooseCard p table fallen hand = runStateT (do
|
chooseCard p table fallen _ hand = runStateT (do
|
||||||
modify $ setTable table
|
modify $ setTable table
|
||||||
modify $ setHand hand
|
modify $ setHand (map toCard hand)
|
||||||
modify $ setFallen fallen
|
modify $ setFallen fallen
|
||||||
choose) p
|
choose) p
|
||||||
onCardPlayed p card = execStateT (do
|
onCardPlayed p card = execStateT (do
|
||||||
@@ -110,15 +113,15 @@ has hand cs = M.mapWithKey f
|
|||||||
| card `elem` cs = [H hand]
|
| card `elem` cs = [H hand]
|
||||||
| otherwise = hands
|
| otherwise = hands
|
||||||
|
|
||||||
hasNoLonger :: MonadPlayer m => Hand -> Colour -> AI m ()
|
hasNoLonger :: MonadPlayer m => Hand -> TurnColour -> AI m ()
|
||||||
hasNoLonger hand colour = do
|
hasNoLonger hand colour = do
|
||||||
trCol <- trumpColour
|
trCol <- trump
|
||||||
modifyg $ hasNoLonger_ trCol hand colour
|
modifyg $ hasNoLonger_ trCol hand colour
|
||||||
|
|
||||||
hasNoLonger_ :: Colour -> Hand -> Colour -> Guess -> Guess
|
hasNoLonger_ :: Trump -> Hand -> TurnColour -> Guess -> Guess
|
||||||
hasNoLonger_ trColour hand effCol = M.mapWithKey f
|
hasNoLonger_ trump hand effCol = M.mapWithKey f
|
||||||
where f card hands
|
where f card hands
|
||||||
| effectiveColour trColour card == effCol && (H hand) `elem` hands = filter (/=H hand) hands
|
| effectiveColour trump card == effCol && (H hand) `elem` hands = filter (/=H hand) hands
|
||||||
| otherwise = hands
|
| otherwise = hands
|
||||||
|
|
||||||
isSkat :: [Card] -> Guess -> Guess
|
isSkat :: [Card] -> Guess -> Guess
|
||||||
@@ -134,26 +137,22 @@ analyzeTurn (c1, c2, c3) = do
|
|||||||
modifyg (getCard c1 `hasBeenPlayed`)
|
modifyg (getCard c1 `hasBeenPlayed`)
|
||||||
modifyg (getCard c2 `hasBeenPlayed`)
|
modifyg (getCard c2 `hasBeenPlayed`)
|
||||||
modifyg (getCard c3 `hasBeenPlayed`)
|
modifyg (getCard c3 `hasBeenPlayed`)
|
||||||
trCol <- trumpColour
|
trCol <- trump
|
||||||
let turnCol = getColour $ getCard c1
|
let turnCol = getColour $ getCard c1
|
||||||
demanded = effectiveColour trCol (getCard c1)
|
demanded = effectiveColour trCol (getCard c1)
|
||||||
col2 = effectiveColour trCol (getCard c2)
|
col2 = effectiveColour trCol (getCard c2)
|
||||||
col3 = effectiveColour trCol (getCard c3)
|
col3 = effectiveColour trCol (getCard c3)
|
||||||
if col2 /= demanded
|
if col2 /= demanded
|
||||||
then origin c2 `hasNoLonger` demanded
|
then uorigin (getPile c2) `hasNoLonger` demanded
|
||||||
else return ()
|
else return ()
|
||||||
if col3 /= demanded
|
if col3 /= demanded
|
||||||
then origin c3 `hasNoLonger` demanded
|
then uorigin (getPile c3) `hasNoLonger` demanded
|
||||||
else return ()
|
else return ()
|
||||||
|
|
||||||
type Distribution = ([Card], [Card], [Card], [Card])
|
type Distribution = ([Card], [Card], [Card], [Card])
|
||||||
|
|
||||||
toPiles :: [CardS Played] -> Distribution -> Piles
|
toPiles :: [CardS Played] -> Distribution -> Piles
|
||||||
toPiles table (h1, h2, h3, skt) = Piles (cs1 ++ cs2 ++ cs3) table ss
|
toPiles table (h1, h2, h3, skt) = makePiles h1 h2 h3 table skt
|
||||||
where cs1 = map (putAt Hand1) h1
|
|
||||||
cs2 = map (putAt Hand2) h2
|
|
||||||
cs3 = map (putAt Hand3) h3
|
|
||||||
ss = map (putAt SkatP) skt
|
|
||||||
|
|
||||||
compareGuess :: (Card, [Option]) -> (Card, [Option]) -> Ordering
|
compareGuess :: (Card, [Option]) -> (Card, [Option]) -> Ordering
|
||||||
compareGuess (c1, ops1) (c2, ops2)
|
compareGuess (c1, ops1) (c2, ops2)
|
||||||
@@ -220,42 +219,33 @@ onPlayed :: MonadPlayer m => CardS Played -> AI m ()
|
|||||||
onPlayed c = do
|
onPlayed c = do
|
||||||
liftIO $ print c
|
liftIO $ print c
|
||||||
modifyg (getCard c `hasBeenPlayed`)
|
modifyg (getCard c `hasBeenPlayed`)
|
||||||
trCol <- trumpColour
|
trCol <- trump
|
||||||
turnCol <- turnColour
|
turnCol <- turnColour
|
||||||
let col = effectiveColour trCol (getCard c)
|
let col = effectiveColour trCol (getCard c)
|
||||||
case turnCol of
|
case turnCol of
|
||||||
Just demanded -> if col /= demanded
|
Just demanded -> if col /= demanded
|
||||||
then origin c `hasNoLonger` demanded else return ()
|
then uorigin (getPile c) `hasNoLonger` demanded else return ()
|
||||||
Nothing -> return ()
|
Nothing -> return ()
|
||||||
|
|
||||||
choose :: MonadPlayer m => AI m Card
|
choose :: MonadPlayer m => AI m Card
|
||||||
choose = do
|
choose = chooseStatistic
|
||||||
handCards <- gets myHand
|
|
||||||
table <- gets table
|
|
||||||
case length table of
|
|
||||||
0 -> if length handCards >= 7
|
|
||||||
then chooseLead
|
|
||||||
else chooseStatistic
|
|
||||||
n -> chooseStatistic
|
|
||||||
|
|
||||||
chooseStatistic :: MonadPlayer m => AI m Card
|
chooseStatistic :: MonadPlayer m => AI m Card
|
||||||
chooseStatistic = do
|
chooseStatistic = do
|
||||||
h <- gets getHand
|
h <- gets getHand
|
||||||
handCards <- gets myHand
|
handCards <- gets myHand
|
||||||
let depth = case length handCards of
|
table <- gets table
|
||||||
0 -> 0
|
let tableNo = length table
|
||||||
1 -> 1
|
left = 3 - tableNo
|
||||||
-- simulate whole game
|
depth = case length handCards of
|
||||||
2 -> 2
|
10 -> 3 + tableNo
|
||||||
3 -> 3
|
9 -> 3 + tableNo
|
||||||
-- simulate only partially
|
8 -> 3 + tableNo
|
||||||
4 -> 3
|
7 -> 6 + tableNo
|
||||||
5 -> 2
|
6 -> 9 + tableNo
|
||||||
6 -> 2
|
5 -> 12 + tableNo
|
||||||
7 -> 1
|
4 -> 15 + tableNo
|
||||||
8 -> 1
|
_ -> 100
|
||||||
9 -> 1
|
|
||||||
10 -> 1
|
|
||||||
modify $ setDepth depth
|
modify $ setDepth depth
|
||||||
guess__ <- gets guess
|
guess__ <- gets guess
|
||||||
self <- get
|
self <- get
|
||||||
@@ -264,8 +254,7 @@ chooseStatistic = do
|
|||||||
guess = case maySkat of
|
guess = case maySkat of
|
||||||
Just cs -> (cs `isSkat`) guess_
|
Just cs -> (cs `isSkat`) guess_
|
||||||
Nothing -> guess_
|
Nothing -> guess_
|
||||||
table <- gets table
|
let ns = case tableNo of
|
||||||
let ns = case length table of
|
|
||||||
0 -> (0, 0, 0, 0)
|
0 -> (0, 0, 0, 0)
|
||||||
1 -> (-1, 0, -1, 0)
|
1 -> (-1, 0, -1, 0)
|
||||||
2 -> (0, 0, -1, 0)
|
2 -> (0, 0, -1, 0)
|
||||||
@@ -274,9 +263,8 @@ chooseStatistic = do
|
|||||||
reducedDis = simplify Hand3 realDis
|
reducedDis = simplify Hand3 realDis
|
||||||
reducedDisNo = length reducedDis
|
reducedDisNo = length reducedDis
|
||||||
piless = map (\(d, n) -> (toPiles table d, n)) reducedDis
|
piless = map (\(d, n) -> (toPiles table d, n)) reducedDis
|
||||||
limit = if depth == 1 && length table == 2
|
limit = min 10000 $ realDisNo `div` 2
|
||||||
then 1
|
liftIO $ putStrLn $ "players hand" ++ show handCards
|
||||||
else min 10000 $ realDisNo `div` 2
|
|
||||||
liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo
|
liftIO $ putStrLn $ "possible distrs without simp " ++ show realDisNo
|
||||||
liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo
|
liftIO $ putStrLn $ "possible distrs " ++ show reducedDisNo
|
||||||
vals <- M.toList <$> foldWithLimit limit runOnPiles M.empty piless
|
vals <- M.toList <$> foldWithLimit limit runOnPiles M.empty piless
|
||||||
@@ -308,28 +296,28 @@ chooseOpen = do
|
|||||||
hand <- gets getHand
|
hand <- gets getHand
|
||||||
let myCards = handCards hand piles
|
let myCards = handCards hand piles
|
||||||
possible <- filterM (P.isAllowed myCards) myCards
|
possible <- filterM (P.isAllowed myCards) myCards
|
||||||
case length myCards of
|
case length possible of
|
||||||
0 -> do
|
0 -> do
|
||||||
liftIO $ print hand
|
liftIO $ print hand
|
||||||
liftIO $ print piles
|
liftIO $ print piles
|
||||||
error "no cards left to choose from"
|
error "no cards left to choose from"
|
||||||
1 -> return $ head myCards
|
1 -> return $ toCard $ head possible
|
||||||
_ -> chooseSimulating
|
_ -> chooseSimulating
|
||||||
|
|
||||||
chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m)
|
chooseSimulating :: (MonadState AIEnv m, MonadPlayerOpen m)
|
||||||
=> m Card
|
=> m Card
|
||||||
chooseSimulating = do
|
chooseSimulating = do
|
||||||
piles <- showPiles
|
piles <- showPiles
|
||||||
hand <- gets getHand
|
turnCol <- turnColour
|
||||||
let myCards = handCards hand piles
|
trumpCol <- trump
|
||||||
possible <- filterM (P.isAllowed myCards) myCards
|
myHand <- gets getHand
|
||||||
case possible of
|
depth <- gets simulationDepth
|
||||||
[card] -> return card
|
let ps = Players (PL $ Stupid.Stupid Team Hand1)
|
||||||
cs -> do
|
(PL $ Stupid.Stupid Team Hand2)
|
||||||
results <- mapM simulate cs
|
(PL $ Stupid.Stupid Single Hand3)
|
||||||
let both = zip results cs
|
-- TODO: fix
|
||||||
best = maximumBy (comparing fst) both
|
env = mkSkatEnv piles turnCol undefined ps myHand undefined
|
||||||
return $ snd best
|
liftIO $ evalSkat (toCard <$> (Minmax.choose depth :: Skat (CardS Owner))) env
|
||||||
|
|
||||||
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
|
simulate :: (MonadState AIEnv m, MonadPlayerOpen m)
|
||||||
=> Card -> m Int
|
=> Card -> m Int
|
||||||
@@ -337,21 +325,23 @@ simulate card = do
|
|||||||
-- retrieve all relevant info
|
-- retrieve all relevant info
|
||||||
piles <- showPiles
|
piles <- showPiles
|
||||||
turnCol <- turnColour
|
turnCol <- turnColour
|
||||||
trumpCol <- trumpColour
|
trumpCol <- trump
|
||||||
myTeam <- gets getTeam
|
myTeam <- gets getTeam
|
||||||
myHand <- gets getHand
|
myHand <- gets getHand
|
||||||
depth <- gets simulationDepth
|
depth <- gets simulationDepth
|
||||||
|
liftIO $ putStrLn $ "simulate: " ++ show myHand ++ " plays " ++ show card
|
||||||
let newDepth = depth - 1
|
let newDepth = depth - 1
|
||||||
-- create a virtual env with 3 ai players
|
-- create a virtual env with 3 ai players
|
||||||
ps = Players
|
ps = Players
|
||||||
(PL $ mkAIEnv Team Hand1 newDepth)
|
(PL $ mkAIEnv Team Hand1 newDepth)
|
||||||
(PL $ mkAIEnv Team Hand2 newDepth)
|
(PL $ mkAIEnv Team Hand2 newDepth)
|
||||||
(PL $ mkAIEnv Single Hand3 newDepth)
|
(PL $ mkAIEnv Single Hand3 newDepth)
|
||||||
env = mkSkatEnv piles turnCol trumpCol ps
|
-- TODO: fix
|
||||||
|
env = mkSkatEnv piles turnCol undefined ps (next myHand) undefined
|
||||||
-- simulate the game after playing the given card
|
-- simulate the game after playing the given card
|
||||||
(sgl, tm) <- liftIO $ evalStateT (do
|
(sgl, tm) <- liftIO $ evalSkat (do
|
||||||
modifyp $ playCard card
|
modifyp $ playCard myHand card
|
||||||
turnGeneric playOpen depth (next myHand)) env
|
turnGeneric playOpen depth) env
|
||||||
let v = if myTeam == Single then (sgl, tm) else (tm, sgl)
|
let v = if myTeam == Single then (sgl, tm) else (tm, sgl)
|
||||||
-- put the value into context for when not the whole game is
|
-- put the value into context for when not the whole game is
|
||||||
-- simulated
|
-- simulated
|
||||||
@@ -364,26 +354,27 @@ predictValue (own, others) = do
|
|||||||
piles <- showPiles
|
piles <- showPiles
|
||||||
let cs = handCards hand piles
|
let cs = handCards hand piles
|
||||||
pot <- potential cs
|
pot <- potential cs
|
||||||
return $ own + pot
|
--return $ own + pot
|
||||||
|
return (own-others)
|
||||||
|
|
||||||
potential :: (MonadState AIEnv m, MonadPlayerOpen m)
|
potential :: (MonadState AIEnv m, MonadPlayerOpen m, HasCard c)
|
||||||
=> [Card] -> m Int
|
=> [c] -> m Int
|
||||||
potential cs = do
|
potential cs = do
|
||||||
tr <- trumpColour
|
tr <- trump
|
||||||
let trs = filter (isTrump tr) cs
|
let trs = filter (isTrump tr) cs
|
||||||
value = count cs
|
value = count . map toCard $ cs
|
||||||
positions <- filter (==0) <$> mapM position cs
|
positions <- filter (==0) <$> mapM (position . toCard) cs
|
||||||
return $ length trs * 10 + value + length positions * 5
|
return $ length trs * 10 + value + length positions * 5
|
||||||
|
|
||||||
position :: (MonadState AIEnv m, MonadPlayer m)
|
position :: (MonadState AIEnv m, MonadPlayer m)
|
||||||
=> Card -> m Int
|
=> Card -> m Int
|
||||||
position card = do
|
position card = do
|
||||||
tr <- trumpColour
|
tr <- trump
|
||||||
guess <- gets guess
|
guess <- gets guess
|
||||||
let effCol = effectiveColour tr card
|
let effCol = effectiveColour tr card
|
||||||
l = M.toList guess
|
l = M.toList guess
|
||||||
cs = filterMap ((==effCol) . effectiveColour tr . fst) fst l
|
cs = filterMap ((==effCol) . effectiveColour tr . fst) fst l
|
||||||
csInd = zip [0..] cs
|
csInd = zip [0..] (reverse cs)
|
||||||
Just (pos, _) = find ((== card) . snd) csInd
|
Just (pos, _) = find ((== card) . snd) csInd
|
||||||
return pos
|
return pos
|
||||||
|
|
||||||
@@ -401,8 +392,11 @@ chooseLead :: (MonadState AIEnv m, MonadPlayer m) => m Card
|
|||||||
chooseLead = do
|
chooseLead = do
|
||||||
cards <- gets myHand
|
cards <- gets myHand
|
||||||
possible <- filterM (P.isAllowed cards) cards
|
possible <- filterM (P.isAllowed cards) cards
|
||||||
|
liftIO $ putStrLn $ "choosing lead from " ++ show possible
|
||||||
pots <- mapM leadPotential possible
|
pots <- mapM leadPotential possible
|
||||||
return $ snd $ maximumBy (comparing fst) (zip pots possible)
|
let ps = zip pots possible
|
||||||
|
liftIO $ putStrLn $ "lead potential of cards " ++ show ps
|
||||||
|
return $ snd $ maximumBy (comparing fst) ps
|
||||||
|
|
||||||
mkAIEnv :: Team -> Hand -> Int -> AIEnv
|
mkAIEnv :: Team -> Hand -> Int -> AIEnv
|
||||||
mkAIEnv tm h depth = AIEnv tm h [] [] [] newGuess depth
|
mkAIEnv tm h depth = AIEnv tm h [] [] [] newGuess depth
|
||||||
|
|||||||
@@ -48,13 +48,18 @@ initServer :: Net.PortNumber -> Buffering -> OnReceive -> IO ServerEnv
|
|||||||
initServer port buffermode handler = do
|
initServer port buffermode handler = do
|
||||||
sock <- Net.socket Net.AF_INET Net.Stream 0
|
sock <- Net.socket Net.AF_INET Net.Stream 0
|
||||||
Net.setSocketOption sock Net.ReuseAddr 1
|
Net.setSocketOption sock Net.ReuseAddr 1
|
||||||
Net.bind sock (Net.SockAddrInet port Net.iNADDR_ANY)
|
addr <- Net.addrAddress <$> resolve
|
||||||
|
Net.bind sock addr
|
||||||
Net.listen sock 5
|
Net.listen sock 5
|
||||||
chan <- newChan
|
chan <- newChan
|
||||||
forkIO $ forever $ do
|
forkIO $ forever $ do
|
||||||
msg <- readChan chan -- clearing the main channel
|
msg <- readChan chan -- clearing the main channel
|
||||||
return ()
|
return ()
|
||||||
return (ServerEnv buffermode sock chan handler)
|
return (ServerEnv buffermode sock chan handler)
|
||||||
|
where resolve = do
|
||||||
|
let hints = Net.defaultHints { Net.addrSocketType = Net.Stream }
|
||||||
|
addrs <- Net.getAddrInfo (Just hints) (Just "127.0.0.1") (Just $ show port)
|
||||||
|
return $ head addrs
|
||||||
|
|
||||||
close :: ServerEnv -> IO ()
|
close :: ServerEnv -> IO ()
|
||||||
close = Net.close . socket
|
close = Net.close . socket
|
||||||
|
|||||||
+23
-3
@@ -1,8 +1,13 @@
|
|||||||
module Skat.AI.Stupid where
|
module Skat.AI.Stupid where
|
||||||
|
|
||||||
|
import Control.Concurrent
|
||||||
|
import Control.Monad.State
|
||||||
|
|
||||||
import Skat.Player
|
import Skat.Player
|
||||||
import Skat.Pile
|
import Skat.Pile
|
||||||
import Skat.Card
|
import Skat.Card
|
||||||
|
import Skat.Preperation
|
||||||
|
import Skat.Bidding
|
||||||
|
|
||||||
data Stupid = Stupid { getTeam :: Team
|
data Stupid = Stupid { getTeam :: Team
|
||||||
, getHand :: Hand }
|
, getHand :: Hand }
|
||||||
@@ -11,8 +16,23 @@ data Stupid = Stupid { getTeam :: Team
|
|||||||
instance Player Stupid where
|
instance Player Stupid where
|
||||||
team = getTeam
|
team = getTeam
|
||||||
hand = getHand
|
hand = getHand
|
||||||
chooseCard p _ _ hand = do
|
chooseCard p _ _ _ hand = do
|
||||||
trumpCol <- trumpColour
|
trumpCol <- trump
|
||||||
turnCol <- turnColour
|
turnCol <- turnColour
|
||||||
|
liftIO $ threadDelay 1000000
|
||||||
let possible = filter (isAllowed trumpCol turnCol hand) hand
|
let possible = filter (isAllowed trumpCol turnCol hand) hand
|
||||||
return (head possible, p)
|
return (toCard $ head possible, p)
|
||||||
|
|
||||||
|
newtype NoBidder = NoBidder Hand
|
||||||
|
deriving Show
|
||||||
|
|
||||||
|
-- | no bidding from that player
|
||||||
|
instance Bidder NoBidder where
|
||||||
|
hand (NoBidder h) = h
|
||||||
|
askBid _ _ bid = return Nothing
|
||||||
|
askResponse _ _ bid = if bid < 24 then return True else return False
|
||||||
|
askGame _ _ = return $ Grand Hand
|
||||||
|
askHand _ _ = return True
|
||||||
|
askSkat _ _ _ = undefined -- never called
|
||||||
|
toPlayer (NoBidder h) team = PL $ Stupid team h
|
||||||
|
onStart _ = return ()
|
||||||
|
|||||||
@@ -0,0 +1,282 @@
|
|||||||
|
{-# LANGUAGE OverloadedStrings #-}
|
||||||
|
|
||||||
|
module Skat.Bidding (
|
||||||
|
biddingScore, Game(..), Modifier(..), isHand, getTrump, Result(..),
|
||||||
|
getResults, isOuvert, isSchwarz, Bid, checkGame, HideGame(..)
|
||||||
|
) where
|
||||||
|
|
||||||
|
import Data.Aeson hiding (Null, Result)
|
||||||
|
|
||||||
|
import Skat.Card
|
||||||
|
import Data.List (sortOn)
|
||||||
|
import Data.Ord (Down(..))
|
||||||
|
import Control.Monad
|
||||||
|
import Skat.Pile
|
||||||
|
|
||||||
|
type Bid = Int
|
||||||
|
|
||||||
|
-- | different game types
|
||||||
|
data Game = Colour Colour Modifier
|
||||||
|
| Grand Modifier
|
||||||
|
| Null
|
||||||
|
| NullHand
|
||||||
|
| NullOuvert
|
||||||
|
| NullOuvertHand
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
newtype HideGame = HideGame Game
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
instance ToJSON Game where
|
||||||
|
toJSON (Grand mod) =
|
||||||
|
object ["game" .= ("grand" :: String), "modifier" .= show mod]
|
||||||
|
toJSON (Colour col mod) =
|
||||||
|
object ["game" .= ("colour" :: String), "modifier" .= show mod, "colour" .= show col]
|
||||||
|
toJSON Null = object ["game" .= ("null" :: String)]
|
||||||
|
toJSON NullHand = object ["game" .= ("nullhand" :: String)]
|
||||||
|
toJSON NullOuvert = object ["game" .= ("nullouvert" :: String)]
|
||||||
|
toJSON NullOuvertHand = object ["game" .= ("nullouverthand" :: String)]
|
||||||
|
|
||||||
|
instance ToJSON HideGame where
|
||||||
|
toJSON (HideGame (Grand mod)) =
|
||||||
|
object ["game" .= ("grand" :: String), "modifier" .= prettyShow mod]
|
||||||
|
toJSON (HideGame (Colour col mod)) =
|
||||||
|
object ["game" .= ("colour" :: String), "modifier" .= prettyShow mod, "colour" .= show col]
|
||||||
|
toJSON (HideGame game) = toJSON game
|
||||||
|
|
||||||
|
instance FromJSON Game where
|
||||||
|
parseJSON = withObject "Game" $ \v -> do
|
||||||
|
gamekind <- v .: "game"
|
||||||
|
case (gamekind :: String) of
|
||||||
|
"colour" -> do
|
||||||
|
col <- v .: "colour"
|
||||||
|
mod <- v .: "modifier"
|
||||||
|
return $ Colour (read col) mod
|
||||||
|
"grand" -> do
|
||||||
|
mod <- v .: "modifier"
|
||||||
|
return $ Grand mod
|
||||||
|
"null" -> return Null
|
||||||
|
"nullhand" -> return NullHand
|
||||||
|
"nullouvert" -> return NullOuvert
|
||||||
|
"nullouverthand" -> return NullOuvertHand
|
||||||
|
_ -> mzero
|
||||||
|
|
||||||
|
-- | modifiers for grand and colour games
|
||||||
|
data Modifier = Einfach
|
||||||
|
| Schneider
|
||||||
|
| Schwarz
|
||||||
|
| Hand
|
||||||
|
| HandSchneider
|
||||||
|
| HandSchneiderAngesagt
|
||||||
|
| HandSchwarz
|
||||||
|
| HandSchneiderAngesagtSchwarz
|
||||||
|
| HandSchwarzAngesagt
|
||||||
|
| Ouvert
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
instance FromJSON Modifier where
|
||||||
|
parseJSON = withObject "Modifier" $ \v -> do
|
||||||
|
hnd <- v .: "hand"
|
||||||
|
if hnd then do
|
||||||
|
schneider <- v .:? "schneider" .!= False
|
||||||
|
schwarz <- v .:? "schwarz" .!= False
|
||||||
|
ouvert <- v .:? "ouvert" .!= False
|
||||||
|
case (schneider, schwarz, ouvert) of
|
||||||
|
(_, _, True) -> return Ouvert
|
||||||
|
(True, False, _) -> return HandSchneiderAngesagt
|
||||||
|
(_, True, _) -> return HandSchwarzAngesagt
|
||||||
|
_ -> return Hand
|
||||||
|
else return Einfach
|
||||||
|
|
||||||
|
prettyShow :: Modifier -> String
|
||||||
|
prettyShow Schneider = show Einfach
|
||||||
|
prettyShow Schwarz = show Einfach
|
||||||
|
prettyShow HandSchneider = show Hand
|
||||||
|
prettyShow HandSchwarz = show Hand
|
||||||
|
prettyShow HandSchneiderAngesagtSchwarz = show HandSchneiderAngesagt
|
||||||
|
prettyShow mod = show mod
|
||||||
|
|
||||||
|
isHand :: Game -> Bool
|
||||||
|
isHand NullHand = True
|
||||||
|
isHand NullOuvertHand = True
|
||||||
|
isHand (Colour _ mod) = modIsHand mod
|
||||||
|
isHand (Grand mod) = modIsHand mod
|
||||||
|
isHand _ = False
|
||||||
|
|
||||||
|
modIsHand :: Modifier -> Bool
|
||||||
|
modIsHand Einfach = False
|
||||||
|
modIsHand Schneider = False
|
||||||
|
modIsHand Schwarz = False
|
||||||
|
modIsHand _ = True
|
||||||
|
|
||||||
|
isOuvert :: Game -> Bool
|
||||||
|
isOuvert NullOuvert = True
|
||||||
|
isOuvert NullOuvertHand = True
|
||||||
|
isOuvert (Grand Ouvert) = True
|
||||||
|
isOuvert (Colour _ Ouvert) = True
|
||||||
|
isOuvert _ = False
|
||||||
|
|
||||||
|
baseFactor :: Game -> Int
|
||||||
|
baseFactor (Grand _) = 24
|
||||||
|
baseFactor (Colour Clubs _) = 12
|
||||||
|
baseFactor (Colour Spades _) = 11
|
||||||
|
baseFactor (Colour Hearts _) = 10
|
||||||
|
baseFactor (Colour Diamonds _) = 9
|
||||||
|
baseFactor Null = 23
|
||||||
|
baseFactor NullHand = 35
|
||||||
|
baseFactor NullOuvert = 46
|
||||||
|
baseFactor NullOuvertHand = 59
|
||||||
|
|
||||||
|
-- | calculate the value of a game with given cards
|
||||||
|
biddingScore :: HasCard c => Game -> [c] -> Int
|
||||||
|
biddingScore game@(Grand mod) cards = (spitzen game cards + modifierFactor mod) * 24
|
||||||
|
biddingScore game@(Colour Clubs mod) cards = (spitzen game cards + modifierFactor mod) * 12
|
||||||
|
biddingScore game@(Colour Spades mod) cards = (spitzen game cards + modifierFactor mod) * 11
|
||||||
|
biddingScore game@(Colour Hearts mod) cards = (spitzen game cards + modifierFactor mod) * 10
|
||||||
|
biddingScore game@(Colour Diamonds mod) cards = (spitzen game cards + modifierFactor mod) * 9
|
||||||
|
biddingScore game _ = baseFactor game
|
||||||
|
|
||||||
|
-- | calculate the modifier based on the game kind
|
||||||
|
modifierFactor :: Modifier -> Int
|
||||||
|
modifierFactor Einfach = 1
|
||||||
|
modifierFactor Schneider = 2
|
||||||
|
modifierFactor Schwarz = 3
|
||||||
|
modifierFactor Hand = 2
|
||||||
|
modifierFactor HandSchneider = 3
|
||||||
|
modifierFactor HandSchneiderAngesagt = 4
|
||||||
|
modifierFactor HandSchwarz = 4
|
||||||
|
modifierFactor HandSchneiderAngesagtSchwarz = 5
|
||||||
|
modifierFactor HandSchwarzAngesagt = 6
|
||||||
|
modifierFactor Ouvert = 7
|
||||||
|
|
||||||
|
-- | get all available trumps for a given game
|
||||||
|
allTrumps :: Game -> [Card]
|
||||||
|
allTrumps (Grand _) = jacks
|
||||||
|
allTrumps (Colour col _) = jacks ++ [Card t col | t <- [Ace,Ten .. Seven] ]
|
||||||
|
|
||||||
|
jacks :: [Card]
|
||||||
|
jacks = [ Card Jack Clubs, Card Jack Spades, Card Jack Hearts, Card Jack Diamonds ]
|
||||||
|
|
||||||
|
-- | calculate the spitzen count
|
||||||
|
spitzen :: HasCard c => Game -> [c] -> Int
|
||||||
|
spitzen game cards
|
||||||
|
| null trumps = length $ allTrumps game
|
||||||
|
| mit = foldl (\val (a, o) -> if a == o then val + 1 else val) 0 zipped
|
||||||
|
| otherwise = findOhne (allTrumps game) 0
|
||||||
|
where trumps = getTrumps game cards
|
||||||
|
zipped = zip (allTrumps game) trumps
|
||||||
|
mit = Card Jack Clubs == head trumps
|
||||||
|
findOhne [] acc = acc
|
||||||
|
findOhne (c:cs) acc = if c /= highest then findOhne cs (acc+1) else acc
|
||||||
|
highest = head trumps
|
||||||
|
|
||||||
|
-- | get all trumps for a given game out of a hand of cards
|
||||||
|
getTrumps :: HasCard c => Game -> [c] -> [Card]
|
||||||
|
getTrumps (Grand _) cards = sortOn Down $ filter (isTrump Jacks) $ map toCard cards
|
||||||
|
getTrumps (Colour col _) cards = sortOn Down $ filter (isTrump $ TrumpColour col) $ map toCard cards
|
||||||
|
getTrumps _ _ = []
|
||||||
|
|
||||||
|
-- | get trump for a given game
|
||||||
|
getTrump :: Game -> Trump
|
||||||
|
getTrump (Colour col _) = TrumpColour col
|
||||||
|
getTrump (Grand _) = Jacks
|
||||||
|
getTrump _ = None
|
||||||
|
|
||||||
|
data Result = Result { resultGame :: Game
|
||||||
|
, resultScore :: Int
|
||||||
|
, resultSinglePoints :: Int
|
||||||
|
, resultTeamPoints :: Int }
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
instance ToJSON Result where
|
||||||
|
toJSON (Result game points sgl tm) =
|
||||||
|
object ["game" .= game, "points" .= points, "single" .= sgl, "team" .= tm]
|
||||||
|
|
||||||
|
isSchwarz :: Team -> Piles -> Bool
|
||||||
|
isSchwarz tm = null . wonCards tm
|
||||||
|
|
||||||
|
hasWon :: Game -> Piles -> (Bool, Game)
|
||||||
|
hasWon Null ps = (Single `isSchwarz` ps, Null)
|
||||||
|
hasWon NullHand ps = (Single `isSchwarz` ps, NullHand)
|
||||||
|
hasWon NullOuvert ps = (Single `isSchwarz` ps, NullOuvert)
|
||||||
|
hasWon NullOuvertHand ps = (Single `isSchwarz` ps, NullOuvertHand)
|
||||||
|
hasWon (Colour col mod) ps = let (b, mod') = meetsCall mod ps
|
||||||
|
in (b, Colour col mod')
|
||||||
|
hasWon (Grand mod) ps = let (b, mod') = meetsCall mod ps
|
||||||
|
in (b, Grand mod')
|
||||||
|
|
||||||
|
meetsCall :: Modifier -> Piles -> (Bool, Modifier)
|
||||||
|
meetsCall Hand ps = case wonByPoints ps of
|
||||||
|
(b, Schneider) -> (b, HandSchneider)
|
||||||
|
(b, Schwarz) -> (b, HandSchwarz)
|
||||||
|
(b, Einfach) -> (b, Hand)
|
||||||
|
meetsCall Schneider ps = case wonByPoints ps of
|
||||||
|
(b, Schneider) -> (b, Schneider)
|
||||||
|
(b, Schwarz) -> (b, Schwarz)
|
||||||
|
(b, Einfach) -> (False, Schneider)
|
||||||
|
meetsCall Schwarz ps = case wonByPoints ps of
|
||||||
|
(b, Schneider) -> (False, Schwarz)
|
||||||
|
(b, Schwarz) -> (b, Schwarz)
|
||||||
|
(b, Einfach) -> (False, Schwarz)
|
||||||
|
meetsCall HandSchneider ps = case wonByPoints ps of
|
||||||
|
(b, Schneider) -> (b, HandSchneider)
|
||||||
|
(b, Schwarz) -> (b, HandSchwarz)
|
||||||
|
(b, Einfach) -> (False, HandSchneider)
|
||||||
|
meetsCall HandSchneiderAngesagt ps = case wonByPoints ps of
|
||||||
|
(b, Schneider) -> (b, HandSchneiderAngesagt)
|
||||||
|
(b, Schwarz) -> (b, HandSchneiderAngesagtSchwarz)
|
||||||
|
(b, Einfach) -> (False, HandSchneiderAngesagt)
|
||||||
|
meetsCall HandSchwarz ps = case wonByPoints ps of
|
||||||
|
(b, Schneider) -> (False, HandSchwarz)
|
||||||
|
(b, Schwarz) -> (b, HandSchwarz)
|
||||||
|
(b, Einfach) -> (False, HandSchwarz)
|
||||||
|
meetsCall HandSchwarzAngesagt ps = case wonByPoints ps of
|
||||||
|
(b, Schneider) -> (False, HandSchwarzAngesagt)
|
||||||
|
(b, Schwarz) -> (b, HandSchwarzAngesagt)
|
||||||
|
(b, Einfach) -> (False, HandSchwarzAngesagt)
|
||||||
|
meetsCall Ouvert ps = case wonByPoints ps of
|
||||||
|
(b, Schneider) -> (False, Ouvert)
|
||||||
|
(b, Schwarz) -> (b, Ouvert)
|
||||||
|
(b, Einfach) -> (False, Ouvert)
|
||||||
|
meetsCall _ ps = wonByPoints ps
|
||||||
|
|
||||||
|
wonByPoints :: Piles -> (Bool, Modifier)
|
||||||
|
wonByPoints ps
|
||||||
|
| Team `isSchwarz` ps = (True, Schwarz)
|
||||||
|
| sgl >= 90 = (True, Schneider)
|
||||||
|
| Single `isSchwarz` ps = (False, Schwarz)
|
||||||
|
| sgl <= 30 = (False, Schneider)
|
||||||
|
| otherwise = (sgl > 60, Einfach)
|
||||||
|
where (sgl, _) = count ps :: (Int, Int)
|
||||||
|
|
||||||
|
-- | get result of game
|
||||||
|
getResults :: Game -> Bid -> Hand -> Piles -> Piles -> Result
|
||||||
|
getResults game bid sglPlayer before after = case checkGame bid hand game of
|
||||||
|
Just game' -> let (won, afterGame) = hasWon game' after
|
||||||
|
gameScore = biddingScore afterGame hand
|
||||||
|
score = if won then gameScore else (-2) * gameScore
|
||||||
|
in Result afterGame score sglPoints teamPoints
|
||||||
|
Nothing -> let gameScore = baseFactor game * ceiling (fromIntegral bid / fromIntegral (baseFactor game))
|
||||||
|
score = (-2) * gameScore
|
||||||
|
in Result game score sglPoints teamPoints
|
||||||
|
where hand = skatCards before ++ (map toCard $ handCards sglPlayer before)
|
||||||
|
(sglPoints, teamPoints) = count after
|
||||||
|
|
||||||
|
checkGame :: HasCard c => Bid -> [c] -> Game -> Maybe Game
|
||||||
|
checkGame bid cards game@(Colour col mod)
|
||||||
|
| biddingScore game cards >= bid = Just game
|
||||||
|
| otherwise = upgrade mod >>= \mod' -> checkGame bid cards (Colour col mod')
|
||||||
|
checkGame bid cards game@(Grand mod)
|
||||||
|
| biddingScore game cards >= bid = Just game
|
||||||
|
| otherwise = upgrade mod >>= \mod' -> checkGame bid cards (Grand mod')
|
||||||
|
checkGame bid cards game
|
||||||
|
| biddingScore game cards >= bid = Just game
|
||||||
|
| otherwise = Nothing
|
||||||
|
|
||||||
|
upgrade :: Modifier -> Maybe Modifier
|
||||||
|
upgrade Einfach = Just Schneider
|
||||||
|
upgrade Schneider = Just Schwarz
|
||||||
|
upgrade Hand = Just HandSchneider
|
||||||
|
upgrade HandSchneider = Just HandSchwarz
|
||||||
|
upgrade HandSchneiderAngesagt = Just HandSchneiderAngesagtSchwarz
|
||||||
|
upgrade _ = Nothing
|
||||||
+135
-37
@@ -1,16 +1,23 @@
|
|||||||
{-# LANGUAGE MultiParamTypeClasses #-}
|
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||||
{-# LANGUAGE FlexibleInstances #-}
|
{-# LANGUAGE FlexibleInstances #-}
|
||||||
|
{-# LANGUAGE FlexibleContexts #-}
|
||||||
{-# LANGUAGE OverloadedStrings #-}
|
{-# LANGUAGE OverloadedStrings #-}
|
||||||
|
|
||||||
module Skat.Card where
|
module Skat.Card where
|
||||||
|
|
||||||
import Data.List
|
import Data.List
|
||||||
|
import Data.Foldable (Foldable)
|
||||||
|
import qualified Data.Foldable as F
|
||||||
|
import qualified Data.Set as S
|
||||||
import Data.Aeson
|
import Data.Aeson
|
||||||
import System.Random (newStdGen)
|
import System.Random (newStdGen, StdGen)
|
||||||
import Control.DeepSeq
|
import Control.DeepSeq
|
||||||
|
|
||||||
import Skat.Utils
|
import Skat.Utils
|
||||||
|
|
||||||
|
class HasCard c where
|
||||||
|
toCard :: c -> Card
|
||||||
|
|
||||||
class Countable a b where
|
class Countable a b where
|
||||||
count :: a -> b
|
count :: a -> b
|
||||||
|
|
||||||
@@ -22,7 +29,17 @@ data Type = Seven
|
|||||||
| Ten
|
| Ten
|
||||||
| Ace
|
| Ace
|
||||||
| Jack
|
| Jack
|
||||||
deriving (Eq, Ord, Show, Enum, Read)
|
deriving (Eq, Ord, Show, Enum, Read, Bounded)
|
||||||
|
|
||||||
|
data NullType = NSeven
|
||||||
|
| NEight
|
||||||
|
| NNine
|
||||||
|
| NTen
|
||||||
|
| NJack
|
||||||
|
| NQueen
|
||||||
|
| NKing
|
||||||
|
| NAce
|
||||||
|
deriving (Eq, Ord, Show, Enum, Read, Bounded)
|
||||||
|
|
||||||
instance Countable Type Int where
|
instance Countable Type Int where
|
||||||
count Ace = 11
|
count Ace = 11
|
||||||
@@ -36,10 +53,28 @@ data Colour = Diamonds
|
|||||||
| Hearts
|
| Hearts
|
||||||
| Spades
|
| Spades
|
||||||
| Clubs
|
| Clubs
|
||||||
deriving (Eq, Ord, Show, Enum, Read)
|
deriving (Eq, Ord, Show, Enum, Read, Bounded)
|
||||||
|
|
||||||
|
data Trump = TrumpColour Colour
|
||||||
|
| Jacks
|
||||||
|
| None
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
data TurnColour = TurnColour Colour
|
||||||
|
| Trump
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
data Card = Card Type Colour
|
data Card = Card Type Colour
|
||||||
deriving (Eq, Show, Ord)
|
deriving (Eq, Show, Ord, Read, Bounded)
|
||||||
|
|
||||||
|
getType :: Card -> Type
|
||||||
|
getType (Card t _) = t
|
||||||
|
|
||||||
|
getColour :: Card -> Colour
|
||||||
|
getColour (Card _ c) = c
|
||||||
|
|
||||||
|
instance HasCard Card where
|
||||||
|
toCard = id
|
||||||
|
|
||||||
instance ToJSON Card where
|
instance ToJSON Card where
|
||||||
toJSON (Card t c) =
|
toJSON (Card t c) =
|
||||||
@@ -51,11 +86,8 @@ instance FromJSON Card where
|
|||||||
c <- v .: "colour"
|
c <- v .: "colour"
|
||||||
return $ Card (read t) (read c)
|
return $ Card (read t) (read c)
|
||||||
|
|
||||||
getColour :: Card -> Colour
|
getID :: HasCard c => c -> Int
|
||||||
getColour (Card _ c) = c
|
getID card = let t = getType $ toCard card in case t of
|
||||||
|
|
||||||
getID :: Card -> Int
|
|
||||||
getID (Card t _) = case t of
|
|
||||||
Seven -> 0
|
Seven -> 0
|
||||||
Eight -> 0
|
Eight -> 0
|
||||||
Nine -> 0
|
Nine -> 0
|
||||||
@@ -65,64 +97,130 @@ getID (Card t _) = case t of
|
|||||||
Ace -> 16
|
Ace -> 16
|
||||||
Jack -> 32
|
Jack -> 32
|
||||||
|
|
||||||
|
instance Enum Card where
|
||||||
|
fromEnum (Card tp col) = fromEnum col * 8 + fromEnum tp
|
||||||
|
toEnum n = Card tp col
|
||||||
|
where col = toEnum (n `div` 8)
|
||||||
|
tp = toEnum (n `mod` 8)
|
||||||
|
|
||||||
instance Countable Card Int where
|
instance Countable Card Int where
|
||||||
count (Card t _) = count t
|
count (Card t _) = count t
|
||||||
|
|
||||||
instance Countable [Card] Int where
|
instance Foldable t => Countable (t Card) Int where
|
||||||
count = sum . map count
|
count = foldl' f 0
|
||||||
|
where f acc c = count c + acc
|
||||||
|
|
||||||
|
instance Countable (S.Set Card) Int where
|
||||||
|
count = S.foldl' f 0
|
||||||
|
where f acc card = count card + acc
|
||||||
|
|
||||||
instance NFData Card where
|
instance NFData Card where
|
||||||
rnf (Card t c) = t `seq` c `seq` ()
|
rnf (Card t c) = t `seq` c `seq` ()
|
||||||
|
|
||||||
equals :: Colour -> Maybe Colour -> Bool
|
base64table :: [Char]
|
||||||
|
base64table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
|
||||||
|
|
||||||
|
class Serialize c a where
|
||||||
|
serialize :: a -> c
|
||||||
|
deserialize :: c -> Maybe a
|
||||||
|
|
||||||
|
instance Serialize Char Card where
|
||||||
|
serialize card = base64table !! fromEnum card
|
||||||
|
deserialize char = base64table `indexOf` char >>= safeToEnum
|
||||||
|
|
||||||
|
equals :: TurnColour -> Maybe TurnColour -> Bool
|
||||||
equals col (Just x) = col == x
|
equals col (Just x) = col == x
|
||||||
equals col Nothing = True
|
equals col Nothing = True
|
||||||
|
|
||||||
isTrump :: Colour -> Card -> Bool
|
isTrump :: HasCard c => Trump -> c -> Bool
|
||||||
isTrump trumpCol (Card tp col)
|
isTrump None crd = False
|
||||||
| tp == Jack = True
|
isTrump Jacks crd = getType (toCard crd) == Jack
|
||||||
| otherwise = col == trumpCol
|
isTrump (TrumpColour trumpCol) crd
|
||||||
|
| getType (toCard crd) == Jack = True
|
||||||
|
| otherwise = getColour (toCard crd) == trumpCol
|
||||||
|
|
||||||
effectiveColour :: Colour -> Card -> Colour
|
effectiveColour :: HasCard c => Trump -> c -> TurnColour
|
||||||
effectiveColour trumpCol card@(Card _ col) =
|
effectiveColour trump card
|
||||||
if trump then trumpCol else col
|
| isTrump trump card = Trump
|
||||||
where trump = isTrump trumpCol card
|
| otherwise = TurnColour $ getColour (toCard card)
|
||||||
|
|
||||||
isAllowed :: Colour -> Maybe Colour -> [Card] -> Card -> Bool
|
isAllowed :: (Foldable t, HasCard c1, HasCard c2) => Trump -> Maybe TurnColour -> t c1 -> c2 -> Bool
|
||||||
isAllowed trumpCol turnCol cs card =
|
isAllowed trump turnCol cs crd =
|
||||||
if col `equals` turnCol
|
if col `equals` turnCol
|
||||||
then True
|
then True
|
||||||
else not $ any (\ca -> effectiveColour trumpCol ca `equals` turnCol && ca /= card) cs
|
else not $ F.any (\ca -> effectiveColour trump ca `equals` turnCol && toCard ca /= toCard crd) cs
|
||||||
where col = effectiveColour trumpCol card
|
where col = effectiveColour trump (toCard crd)
|
||||||
|
|
||||||
compareCards :: Colour
|
compareCards :: Trump
|
||||||
-> Maybe Colour
|
-> Maybe TurnColour
|
||||||
-> Card
|
-> Card
|
||||||
-> Card
|
-> Card
|
||||||
-> Ordering
|
-> Ordering
|
||||||
compareCards _ _ (Card Jack col1) (Card Jack col2) = compare col1 col2
|
compareCards _ _ (Card Jack col1) (Card Jack col2) = compare col1 col2
|
||||||
compareCards trumpCol turnCol c1@(Card tp1 col1) c2@(Card tp2 col2) =
|
compareCards trump turnCol c1@(Card tp1 col1) c2@(Card tp2 col2) =
|
||||||
case (trp1, trp2) of
|
case (trp1, trp2) of
|
||||||
(True, True) -> compare tp1 tp2
|
(True, True) -> compare tp1 tp2
|
||||||
(False, False) -> case compare (col1 `equals` turnCol)
|
(False, False) -> case ( effectiveColour trump c1 `equals` turnCol
|
||||||
(col2 `equals` turnCol) of
|
, effectiveColour trump c2 `equals` turnCol ) of
|
||||||
EQ -> compare tp1 tp2
|
(True, True) -> compareTypes trump tp1 tp2
|
||||||
v -> v
|
(True, False) -> GT
|
||||||
|
(False, True) -> LT
|
||||||
|
_ -> EQ
|
||||||
_ -> compare trp1 trp2
|
_ -> compare trp1 trp2
|
||||||
where trp1 = isTrump trumpCol c1
|
where trp1 = isTrump trump c1
|
||||||
trp2 = isTrump trumpCol c2
|
trp2 = isTrump trump c2
|
||||||
|
|
||||||
sortCards :: Colour -> Maybe Colour -> [Card] -> [Card]
|
compareRender :: Trump -> Card -> Card -> Ordering
|
||||||
sortCards trumpCol turnCol cs = sortBy (compareCards trumpCol turnCol) cs
|
compareRender trump c1@(Card tp1 col1) c2@(Card tp2 col2) =
|
||||||
|
case (trp1, trp2) of
|
||||||
|
(True, True) -> case compare tp1 tp2 of
|
||||||
|
EQ -> compare col1 col2
|
||||||
|
v -> v
|
||||||
|
(False, False) -> case compare col1 col2 of
|
||||||
|
EQ -> compareTypes trump tp1 tp2
|
||||||
|
v -> v
|
||||||
|
_ -> compare trp1 trp2
|
||||||
|
where trp1 = isTrump trump c1
|
||||||
|
trp2 = isTrump trump c2
|
||||||
|
|
||||||
highestCard :: Colour -> Maybe Colour -> [Card] -> Card
|
compareTypes :: Trump
|
||||||
highestCard trumpCol turnCol cs = maximumBy (compareCards trumpCol turnCol) cs
|
-> Type
|
||||||
|
-> Type
|
||||||
|
-> Ordering
|
||||||
|
compareTypes None tp1 tp2 = compare (toNullType tp1) (toNullType tp2)
|
||||||
|
where toNullType Seven = NSeven
|
||||||
|
toNullType Eight = NEight
|
||||||
|
toNullType Nine = NNine
|
||||||
|
toNullType Ten = NTen
|
||||||
|
toNullType Jack = NJack
|
||||||
|
toNullType Queen = NQueen
|
||||||
|
toNullType King = NKing
|
||||||
|
toNullType Ace = NAce
|
||||||
|
compareTypes _ tp1 tp2 = compare tp1 tp2
|
||||||
|
|
||||||
|
-- | ascending sort of cards, depending on turn colour
|
||||||
|
sortCards :: HasCard c => Trump -> Maybe TurnColour -> [c] -> [c]
|
||||||
|
sortCards trump turnCol cs = sortBy f cs
|
||||||
|
where f c1 c2 = compareCards trump turnCol (toCard c1) (toCard c2)
|
||||||
|
|
||||||
|
-- | descending sort of cards, independent of turn colour
|
||||||
|
sortRender :: HasCard c => Trump -> [c] -> [c]
|
||||||
|
sortRender trump cs = sortBy f cs
|
||||||
|
-- note: reversed order of c1 and c2 to get a descending sort
|
||||||
|
where f c1 c2 = compareRender trump (toCard c2) (toCard c1)
|
||||||
|
|
||||||
|
highestCard :: HasCard c => Trump -> Maybe TurnColour -> [c] -> c
|
||||||
|
highestCard trump turnCol cs = maximumBy f cs
|
||||||
|
where f c1 c2 = compareCards trump turnCol (toCard c1) (toCard c2)
|
||||||
|
|
||||||
shuffleCards :: IO [Card]
|
shuffleCards :: IO [Card]
|
||||||
shuffleCards = do
|
shuffleCards = do
|
||||||
gen <- newStdGen
|
gen <- newStdGen
|
||||||
return $ shuffle gen allCards
|
return $ shuffle gen allCards
|
||||||
|
|
||||||
|
shuffleCardsWithGen :: StdGen -> [Card]
|
||||||
|
shuffleCardsWithGen gen = shuffle gen allCards
|
||||||
|
|
||||||
-- TESTING VARS
|
-- TESTING VARS
|
||||||
|
|
||||||
c1 :: Card
|
c1 :: Card
|
||||||
|
|||||||
@@ -0,0 +1,158 @@
|
|||||||
|
module Skat.Matches (
|
||||||
|
singleVsBots, pvp, singleWithBidding, Match(..), Unfinished(..), continue,
|
||||||
|
Table(..), twoWithBidding, H(..), randomPositions
|
||||||
|
) where
|
||||||
|
|
||||||
|
import Control.Monad.State
|
||||||
|
import Control.Monad.Reader
|
||||||
|
import System.Random (mkStdGen, newStdGen)
|
||||||
|
|
||||||
|
import Skat
|
||||||
|
import Skat.Operations
|
||||||
|
import Skat.Player as P
|
||||||
|
import Skat.Pile
|
||||||
|
import Skat.Card
|
||||||
|
import Skat.Preperation
|
||||||
|
import Skat.Bidding
|
||||||
|
import Skat.Utils (shuffle)
|
||||||
|
|
||||||
|
import Skat.AI.Rulebased
|
||||||
|
import Skat.AI.Online
|
||||||
|
import Skat.AI.Stupid
|
||||||
|
|
||||||
|
data Table = Unfinished Unfinished
|
||||||
|
| Finished Match
|
||||||
|
| Pass { tablePiles :: Piles }
|
||||||
|
deriving Show
|
||||||
|
|
||||||
|
data Match = Match { matchPiles :: Piles
|
||||||
|
, matchResult :: Result
|
||||||
|
, matchTricks :: [Trick]
|
||||||
|
, matchSingle :: Hand }
|
||||||
|
deriving Show
|
||||||
|
|
||||||
|
data Unfinished = UnfinishedGame { unfinishedGame :: SkatEnv
|
||||||
|
, unfinishedPrep :: PrepEnv
|
||||||
|
, unfinishedTricks :: [Trick] }
|
||||||
|
| UnfinishedPrep { unfinishedPrep :: PrepEnv }
|
||||||
|
deriving Show
|
||||||
|
|
||||||
|
continue :: Communicator c => Unfinished -> c -> c -> c -> IO Table
|
||||||
|
continue (UnfinishedGame skatEnv prepEnv tricks) comm1 comm2 comm3 = do
|
||||||
|
let ps = players skatEnv
|
||||||
|
ps' = Players
|
||||||
|
(PL $ OnlineEnv (P.team $ player ps Hand1) (P.hand $ player ps Hand1) comm1)
|
||||||
|
(PL $ OnlineEnv (P.team $ player ps Hand2) (P.hand $ player ps Hand2) comm2)
|
||||||
|
(PL $ OnlineEnv (P.team $ player ps Hand3) (P.hand $ player ps Hand3) comm3)
|
||||||
|
bs = bidders prepEnv
|
||||||
|
bs' = Bidders
|
||||||
|
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand1) comm1 [])
|
||||||
|
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand2) comm2 [])
|
||||||
|
(BD $ PrepOnline (Skat.Preperation.hand $ bidder bs Hand3) comm3 [])
|
||||||
|
skatEnv' = skatEnv { players = ps' }
|
||||||
|
prepEnv' = prepEnv { bidders = bs' }
|
||||||
|
runGame prepEnv' skatEnv'
|
||||||
|
|
||||||
|
match :: PrepEnv -> IO Table
|
||||||
|
match prepEnv = do
|
||||||
|
(maySkatEnv, prepEnv') <- runStateT runPreperation prepEnv
|
||||||
|
case maySkatEnv of
|
||||||
|
Just skatEnv -> runGame prepEnv' skatEnv
|
||||||
|
Nothing -> do
|
||||||
|
putStrLn "no one wanted to play"
|
||||||
|
return $ Pass $ Skat.Preperation.piles prepEnv'
|
||||||
|
|
||||||
|
runGame :: PrepEnv -> SkatEnv -> IO Table
|
||||||
|
runGame prepEnv skatEnv = do
|
||||||
|
(isFinished, finalEnv, tricks) <- (flip runSkat) skatEnv $ do
|
||||||
|
-- send current table cards to clients
|
||||||
|
-- only relevant if this is a continued game
|
||||||
|
-- otherwise table is empty
|
||||||
|
table <- getp tableCards
|
||||||
|
ps <- playersToList <$> gets players
|
||||||
|
mapM_ (\card -> mapM_ (\p -> onCardPlayed p card) ps) (reverse table)
|
||||||
|
-- run game
|
||||||
|
turn
|
||||||
|
-- return if game has finished
|
||||||
|
gameOver
|
||||||
|
if isFinished then do
|
||||||
|
let res = getResults
|
||||||
|
(skatGame skatEnv)
|
||||||
|
(Skat.Preperation.current prepEnv)
|
||||||
|
(skatSinglePlayer skatEnv)
|
||||||
|
(Skat.Preperation.piles prepEnv)
|
||||||
|
(Skat.piles finalEnv)
|
||||||
|
publishGameResults res (bidders prepEnv)
|
||||||
|
return $ Finished $ Match (Skat.Preperation.piles prepEnv) res tricks (skatSinglePlayer skatEnv)
|
||||||
|
else do -- if not finished an error has occured, thus returning unfinished game state
|
||||||
|
return $ Unfinished $ UnfinishedGame finalEnv prepEnv tricks
|
||||||
|
|
||||||
|
-- | predefined card distribution for testing purposes
|
||||||
|
cardDistr :: Piles
|
||||||
|
cardDistr = emptyPiles hand1 hand2 hand3 skt
|
||||||
|
where hand3 = [Card Ace Spades, Card Jack Diamonds, Card Jack Clubs, Card King Spades,
|
||||||
|
Card Nine Spades, Card Ace Diamonds, Card Queen Diamonds, Card Ten Clubs,
|
||||||
|
Card Eight Clubs, Card King Clubs]
|
||||||
|
hand1 = [Card Jack Spades, Card Jack Hearts, Card Ten Spades, Card Ace Hearts, Card Ten Hearts,
|
||||||
|
Card Nine Hearts, Card Seven Clubs, Card Ace Clubs, Card King Diamonds,
|
||||||
|
Card Ten Diamonds]
|
||||||
|
hand2 = [Card Eight Spades, Card Queen Spades, Card Seven Spades, Card Seven Diamonds,
|
||||||
|
Card Seven Hearts, Card Eight Hearts, Card Queen Hearts, Card King Hearts,
|
||||||
|
Card Nine Diamonds, Card Eight Diamonds]
|
||||||
|
skt = [Card Nine Clubs, Card Queen Clubs]
|
||||||
|
|
||||||
|
singleVsBots :: Communicator c => c -> IO ()
|
||||||
|
singleVsBots comm = do
|
||||||
|
cards <- shuffleCards
|
||||||
|
let ps = Players
|
||||||
|
(PL $ OnlineEnv Team Hand1 comm)
|
||||||
|
(PL $ Stupid Team Hand2)
|
||||||
|
(PL $ mkAIEnv Single Hand3 10)
|
||||||
|
env = SkatEnv (distribute cards) Nothing (Colour Spades Einfach) ps Hand1 Hand3
|
||||||
|
void $ evalSkat turn env
|
||||||
|
|
||||||
|
singleWithBidding :: Communicator c => c -> IO ()
|
||||||
|
singleWithBidding comm = do
|
||||||
|
cards <- shuffleCards
|
||||||
|
let ps = distribute cards
|
||||||
|
h1 = map toCard $ handCards Hand1 ps
|
||||||
|
bs = Bidders
|
||||||
|
(BD $ PrepOnline Hand1 comm h1)
|
||||||
|
(BD $ NoBidder Hand2)
|
||||||
|
(BD $ NoBidder Hand3)
|
||||||
|
env = makePrep ps bs
|
||||||
|
void $ match env
|
||||||
|
|
||||||
|
--- helper object for twoWithBidding
|
||||||
|
data H = P1 | P2 | AI
|
||||||
|
|
||||||
|
randomPositions :: IO [H]
|
||||||
|
randomPositions = do
|
||||||
|
gen <- newStdGen
|
||||||
|
return $ shuffle gen [P1, P2, AI]
|
||||||
|
|
||||||
|
twoWithBidding :: Communicator c => [H] -> c -> c -> IO ()
|
||||||
|
twoWithBidding positions comm1 comm2 = do
|
||||||
|
cards <- shuffleCards
|
||||||
|
let bds = zipWith mkBidder [Hand1, Hand2, Hand3] positions
|
||||||
|
ps = distribute cards
|
||||||
|
mkBidder hand P1 = BD $ PrepOnline hand comm1 (map toCard $ handCards hand ps)
|
||||||
|
mkBidder hand P2 = BD $ PrepOnline hand comm2 (map toCard $ handCards hand ps)
|
||||||
|
mkBidder hand AI = BD $ NoBidder hand
|
||||||
|
bs = Bidders (bds !! 0) (bds !! 1) (bds !! 2)
|
||||||
|
env = makePrep ps bs
|
||||||
|
void $ match env
|
||||||
|
|
||||||
|
pvp :: Communicator c => c -> c -> c -> IO Table
|
||||||
|
pvp comm1 comm2 comm3 = do
|
||||||
|
cards <- shuffleCards
|
||||||
|
let ps = distribute cards
|
||||||
|
h1 = map toCard $ handCards Hand1 ps
|
||||||
|
h2 = map toCard $ handCards Hand2 ps
|
||||||
|
h3 = map toCard $ handCards Hand3 ps
|
||||||
|
bs = Bidders
|
||||||
|
(BD $ PrepOnline Hand1 comm1 $ h1)
|
||||||
|
(BD $ PrepOnline Hand2 comm2 $ h2)
|
||||||
|
(BD $ PrepOnline Hand3 comm3 $ h3)
|
||||||
|
env = makePrep ps bs
|
||||||
|
match env
|
||||||
+80
-33
@@ -1,63 +1,98 @@
|
|||||||
module Skat.Operations where
|
module Skat.Operations (
|
||||||
|
turn, turnGeneric, play, playOpen,
|
||||||
|
play_, sortRender, undo_, gameOver
|
||||||
|
) where
|
||||||
|
|
||||||
import Control.Monad.State
|
import Control.Monad.State
|
||||||
|
import Control.Monad.Catch
|
||||||
|
import Control.Exception hiding (catch, bracketOnError)
|
||||||
|
import Control.Monad.Writer (tell)
|
||||||
import System.Random (newStdGen, randoms)
|
import System.Random (newStdGen, randoms)
|
||||||
import Data.List
|
import Data.List
|
||||||
import Data.Ord
|
import Data.Ord
|
||||||
|
import qualified Data.Set as S
|
||||||
|
|
||||||
import Skat
|
import Skat
|
||||||
import Skat.Card
|
import Skat.Card
|
||||||
import Skat.Pile
|
import Skat.Pile
|
||||||
import Skat.Player (chooseCard, Players(..), Player(..), PL(..),
|
import Skat.Player (chooseCard, Players(..), Player(..), PL(..),
|
||||||
updatePlayer, playersToList, player, MonadPlayer)
|
updatePlayer, playersToList, player, MonadPlayer, getSinglePlayer, trump, game,
|
||||||
|
singlePlayer)
|
||||||
import Skat.Utils (shuffle)
|
import Skat.Utils (shuffle)
|
||||||
|
import Skat.Bidding
|
||||||
|
|
||||||
compareRender :: Card -> Card -> Ordering
|
play_ :: HasCard c => c -> Skat ()
|
||||||
compareRender (Card t1 c1) (Card t2 c2) = case compare c1 c2 of
|
play_ card = do
|
||||||
EQ -> compare t1 t2
|
hand <- gets currentHand
|
||||||
v -> v
|
trCol <- trump
|
||||||
|
modifyp $ playCard hand card
|
||||||
|
table <- getp tableCards
|
||||||
|
case length table of
|
||||||
|
1 -> do modify (setCurrentHand $ next hand)
|
||||||
|
modify $ setTurnColour (Just $ effectiveColour trCol $ head table)
|
||||||
|
3 -> evaluateTable >>= modify . setCurrentHand
|
||||||
|
_ -> modify (setCurrentHand $ next hand)
|
||||||
|
|
||||||
sortRender :: [Card] -> [Card]
|
undo_ :: HasCard c => c -> Hand -> Maybe TurnColour -> Team -> Skat ()
|
||||||
sortRender = sortBy compareRender
|
undo_ card oldCurrent oldTurnCol oldWinner = do
|
||||||
|
modify $ setCurrentHand oldCurrent
|
||||||
|
modify $ setTurnColour oldTurnCol
|
||||||
|
modifyp $ unplayCard oldCurrent (toCard card) oldWinner
|
||||||
|
|
||||||
turnGeneric :: (PL -> Skat Card)
|
turnGeneric :: (PL -> Skat Card)
|
||||||
-> Int
|
-> Int
|
||||||
-> Hand
|
|
||||||
-> Skat (Int, Int)
|
-> Skat (Int, Int)
|
||||||
turnGeneric playFunc depth n = do
|
turnGeneric playFunc depth = do
|
||||||
|
n <- gets currentHand
|
||||||
table <- getp tableCards
|
table <- getp tableCards
|
||||||
ps <- gets players
|
ps <- gets players
|
||||||
let p = player ps n
|
let p = player ps n
|
||||||
hand <- getp $ handCards n
|
trCol <- trump
|
||||||
trCol <- gets trumpColour
|
|
||||||
case length table of
|
case length table of
|
||||||
0 -> playFunc p >> turnGeneric playFunc depth (next n)
|
0 -> do
|
||||||
|
catchAll
|
||||||
|
(do
|
||||||
|
playFunc p
|
||||||
|
modify (setCurrentHand $ next n)
|
||||||
|
turnGeneric playFunc depth)
|
||||||
|
(\_ -> countGame)
|
||||||
1 -> do
|
1 -> do
|
||||||
modify $ setTurnColour
|
modify $ setTurnColour
|
||||||
(Just $ effectiveColour trCol $ head table)
|
(Just $ effectiveColour trCol $ head table)
|
||||||
playFunc p
|
catchAll
|
||||||
turnGeneric playFunc depth (next n)
|
(do
|
||||||
2 -> playFunc p >> turnGeneric playFunc depth (next n)
|
playFunc p
|
||||||
|
modify (setCurrentHand $ next n)
|
||||||
|
turnGeneric playFunc depth)
|
||||||
|
(\_ -> countGame)
|
||||||
|
2 -> do
|
||||||
|
catchAll
|
||||||
|
(do
|
||||||
|
playFunc p
|
||||||
|
modify (setCurrentHand $ next n)
|
||||||
|
turnGeneric playFunc depth)
|
||||||
|
(\_ -> countGame)
|
||||||
3 -> do
|
3 -> do
|
||||||
w <- evaluateTable
|
w <- evaluateTable
|
||||||
if depth <= 1 || length hand == 0
|
over <- gameOver
|
||||||
|
if depth <= 1 || over
|
||||||
then countGame
|
then countGame
|
||||||
else turnGeneric playFunc (depth - 1) w
|
else modify (setCurrentHand w) >> turnGeneric playFunc (depth - 1)
|
||||||
|
|
||||||
turn :: Hand -> Skat (Int, Int)
|
turn :: Skat (Int, Int)
|
||||||
turn n = turnGeneric play 10 n
|
turn = turnGeneric play 10
|
||||||
|
|
||||||
evaluateTable :: Skat Hand
|
evaluateTable :: Skat Hand
|
||||||
evaluateTable = do
|
evaluateTable = do
|
||||||
trumpCol <- gets trumpColour
|
trumpCol <- trump
|
||||||
turnCol <- gets turnColour
|
turnCol <- gets turnColour
|
||||||
table <- getp tableCards
|
table <- getp tableCards
|
||||||
ps <- gets players
|
ps <- gets players
|
||||||
let winningCard = highestCard trumpCol turnCol table
|
let winnerHand = uorigin $ getPile $ highestCard trumpCol turnCol table
|
||||||
Just winnerHand <- getp $ originOfCard winningCard
|
winner = player ps winnerHand
|
||||||
let winner = player ps winnerHand
|
|
||||||
modifyp $ cleanTable (team winner)
|
modifyp $ cleanTable (team winner)
|
||||||
modify $ setTurnColour Nothing
|
modify $ setTurnColour Nothing
|
||||||
|
tell [(table !! 2, table !! 1, table !! 0)]
|
||||||
return $ hand winner
|
return $ hand winner
|
||||||
|
|
||||||
countGame :: Skat (Int, Int)
|
countGame :: Skat (Int, Int)
|
||||||
@@ -65,24 +100,36 @@ countGame = getp count
|
|||||||
|
|
||||||
play :: (Show p, Player p) => p -> Skat Card
|
play :: (Show p, Player p) => p -> Skat Card
|
||||||
play p = do
|
play p = do
|
||||||
liftIO $ putStrLn "playing"
|
table <- getp tableCards
|
||||||
table <- getp tableCardsS
|
|
||||||
turnCol <- gets turnColour
|
turnCol <- gets turnColour
|
||||||
trump <- gets trumpColour
|
trump <- trump
|
||||||
hand <- getp $ handCards (hand p)
|
cards <- getp $ handCards (hand p)
|
||||||
fallen <- getp played
|
fallen <- getp played
|
||||||
(card, p') <- chooseCard p table fallen hand
|
ouvert <- isOuvert <$> game
|
||||||
|
mayOuvert <- if ouvert then Just <$> (singlePlayer >>= getp . handCards)
|
||||||
|
else return Nothing
|
||||||
|
(card, p') <- chooseCard p table fallen mayOuvert cards
|
||||||
modifyPlayers $ updatePlayer p'
|
modifyPlayers $ updatePlayer p'
|
||||||
modifyp $ playCard card
|
modifyp $ playCard (hand p) card
|
||||||
ps <- fmap playersToList $ gets players
|
ps <- fmap playersToList $ gets players
|
||||||
table' <- getp tableCardsS
|
table' <- getp tableCards
|
||||||
ps' <- mapM (\p -> onCardPlayed p (head table')) ps
|
ps' <- mapM (\p -> onCardPlayed p (head table')) ps
|
||||||
mapM_ (modifyPlayers . updatePlayer) ps'
|
mapM_ (modifyPlayers . updatePlayer) ps'
|
||||||
return card
|
return (toCard card)
|
||||||
|
|
||||||
playOpen :: (Show p, Player p) => p -> Skat Card
|
playOpen :: (Show p, Player p) => p -> Skat Card
|
||||||
playOpen p = do
|
playOpen p = do
|
||||||
--liftIO $ putStrLn $ show (hand p) ++ " playing open"
|
--liftIO $ putStrLn $ show (hand p) ++ " playing open"
|
||||||
card <- chooseCardOpen p
|
card <- chooseCardOpen p
|
||||||
modifyp $ playCard card
|
modifyp $ playCard (hand p) card
|
||||||
return card
|
return card
|
||||||
|
|
||||||
|
gameOver :: Skat Bool
|
||||||
|
gameOver = do
|
||||||
|
tr <- trump
|
||||||
|
case tr of
|
||||||
|
None -> do
|
||||||
|
singleLost <- gets piles >>= return . not . (Single `isSchwarz`)
|
||||||
|
if singleLost then return True
|
||||||
|
else gets currentHand >>= getp . handCards >>= return . null
|
||||||
|
_ -> gets currentHand >>= getp . handCards >>= return . null
|
||||||
|
|||||||
+169
-51
@@ -1,32 +1,57 @@
|
|||||||
{-# LANGUAGE MultiParamTypeClasses #-}
|
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||||
{-# LANGUAGE FlexibleInstances #-}
|
{-# LANGUAGE FlexibleInstances #-}
|
||||||
|
{-# LANGUAGE FlexibleContexts #-}
|
||||||
{-# LANGUAGE OverloadedStrings #-}
|
{-# LANGUAGE OverloadedStrings #-}
|
||||||
|
{-# LANGUAGE TupleSections #-}
|
||||||
|
|
||||||
module Skat.Pile where
|
module Skat.Pile where
|
||||||
|
|
||||||
import Data.List
|
import Control.Monad.State
|
||||||
|
import Control.Monad.Trans.Maybe
|
||||||
|
|
||||||
|
import Prelude hiding (lookup)
|
||||||
|
import qualified Data.Map.Strict as M
|
||||||
|
import qualified Data.Vector as V
|
||||||
|
import Data.Vector (Vector)
|
||||||
|
import Data.Foldable (toList, foldl', Foldable)
|
||||||
|
import Data.Maybe
|
||||||
import Data.Aeson
|
import Data.Aeson
|
||||||
import Control.Exception
|
import Control.Exception
|
||||||
|
import Data.List (delete)
|
||||||
|
import Text.Read (readMaybe)
|
||||||
|
import Debug.Trace
|
||||||
|
|
||||||
import Skat.Card
|
import Skat.Card
|
||||||
import Skat.Utils
|
import Skat.Utils
|
||||||
|
|
||||||
data Team = Team | Single
|
data Team = Team | Single
|
||||||
deriving (Show, Eq, Ord, Enum)
|
deriving (Show, Eq, Ord, Enum, Read)
|
||||||
|
|
||||||
data CardS p = CardS { getCard :: Card
|
data CardS p = CardS { getCard :: Card
|
||||||
, getPile :: p }
|
, getPile :: p }
|
||||||
deriving (Show, Eq, Ord)
|
deriving (Show, Eq, Ord, Read)
|
||||||
|
|
||||||
|
instance HasCard (CardS p) where
|
||||||
|
toCard = getCard
|
||||||
|
|
||||||
instance Countable (CardS p) Int where
|
instance Countable (CardS p) Int where
|
||||||
count = count . getCard
|
count = count . getCard
|
||||||
|
|
||||||
|
instance Foldable t => Countable (t (CardS p)) Int where
|
||||||
|
count = foldl' f 0
|
||||||
|
where f acc c = count c + acc
|
||||||
|
|
||||||
instance ToJSON p => ToJSON (CardS p) where
|
instance ToJSON p => ToJSON (CardS p) where
|
||||||
toJSON (CardS card pile) =
|
toJSON (CardS card pile) =
|
||||||
object ["card" .= card, "pile" .= pile]
|
object ["card" .= card, "pile" .= pile]
|
||||||
|
|
||||||
data Hand = Hand1 | Hand2 | Hand3
|
data Hand = Hand1 | Hand2 | Hand3
|
||||||
deriving (Show, Eq, Ord)
|
deriving (Show, Eq, Ord, Read, Enum, Bounded)
|
||||||
|
|
||||||
|
toInt :: Hand -> Int
|
||||||
|
toInt Hand1 = 1
|
||||||
|
toInt Hand2 = 2
|
||||||
|
toInt Hand3 = 3
|
||||||
|
|
||||||
next :: Hand -> Hand
|
next :: Hand -> Hand
|
||||||
next Hand1 = Hand2
|
next Hand1 = Hand2
|
||||||
@@ -38,76 +63,147 @@ prev Hand1 = Hand3
|
|||||||
prev Hand2 = Hand1
|
prev Hand2 = Hand1
|
||||||
prev Hand3 = Hand2
|
prev Hand3 = Hand2
|
||||||
|
|
||||||
data Played = Table Hand
|
data Owner = P Hand | S
|
||||||
| Won Hand Team
|
deriving (Show, Eq, Ord, Read)
|
||||||
deriving (Show, Eq, Ord)
|
|
||||||
|
|
||||||
instance ToJSON Played where
|
instance Enum Owner where
|
||||||
toJSON (Table hand) =
|
fromEnum (P hand) = fromEnum hand
|
||||||
object ["state" .= ("table" :: String), "played_by" .= show hand]
|
fromEnum S = 3
|
||||||
toJSON (Won hand team) =
|
toEnum 0 = P Hand1
|
||||||
object ["state" .= ("won" :: String), "played_by" .= show hand, "won_by" .= show team]
|
toEnum 1 = P Hand2
|
||||||
|
toEnum 2 = P Hand3
|
||||||
|
toEnum 3 = S
|
||||||
|
|
||||||
data SkatP = SkatP
|
instance Bounded Owner where
|
||||||
|
maxBound = S
|
||||||
|
minBound = P Hand1
|
||||||
|
|
||||||
|
instance ToJSON Owner where
|
||||||
|
toJSON (P hand) = object ["owner" .= show hand]
|
||||||
|
toJSON S = object ["owner" .= ("skat" :: String) ]
|
||||||
|
|
||||||
|
instance Serialize String (CardS Owner) where
|
||||||
|
serialize (CardS card owner) = show (fromEnum owner) ++ [serialize card]
|
||||||
|
deserialize str = (flip evalState) str $ runMaybeT $ do
|
||||||
|
owner <- pop >>= MaybeT . return . (>>= safeToEnum) . readMaybe . (:[])
|
||||||
|
card <- pop >>= MaybeT . return . deserialize
|
||||||
|
return $ CardS card owner
|
||||||
|
|
||||||
|
type Played = Owner -- TODO: remove
|
||||||
|
|
||||||
|
type Trick = (CardS Owner, CardS Owner, CardS Owner)
|
||||||
|
|
||||||
|
data Piles = Piles { _hand1 :: [CardS Owner]
|
||||||
|
, _hand2 :: [CardS Owner]
|
||||||
|
, _hand3 :: [CardS Owner]
|
||||||
|
, _table :: [CardS Owner]
|
||||||
|
, _wonSingle :: [CardS Owner]
|
||||||
|
, _wonTeam :: [CardS Owner]
|
||||||
|
, _skat :: [CardS Owner] }
|
||||||
deriving (Show, Eq, Ord)
|
deriving (Show, Eq, Ord)
|
||||||
|
|
||||||
data Piles = Piles { hands :: [CardS Hand]
|
toTable :: Hand -> Card -> Piles -> Piles
|
||||||
, played :: [CardS Played]
|
toTable hand card ps = ps { _table = (CardS card (P hand)) : _table ps }
|
||||||
, skat :: [CardS SkatP] }
|
|
||||||
deriving (Show, Eq, Ord)
|
|
||||||
|
|
||||||
instance Countable Piles (Int, Int) where
|
instance Countable Piles (Int, Int) where
|
||||||
count ps = (sgl, tm)
|
count ps = (sgl, tm)
|
||||||
where sgl = count (skatCards ps) + count (wonCards Single ps)
|
where sgl = count (skatCards ps) + count (wonCards Single ps)
|
||||||
tm = count (wonCards Team ps)
|
tm = count (wonCards Team ps)
|
||||||
|
|
||||||
origin :: CardS Played -> Hand
|
played :: Piles -> [CardS Owner]
|
||||||
origin (CardS _ (Table hand)) = hand
|
played ps = _wonSingle ps ++ _wonTeam ps ++ _table ps
|
||||||
origin (CardS _ (Won hand _)) = hand
|
|
||||||
|
|
||||||
originOfCard :: Card -> Piles -> Maybe Hand
|
origin :: Owner -> Maybe Hand
|
||||||
originOfCard card (Piles _ pld _) = origin <$> find ((==card) . getCard) pld
|
origin (P hand) = Just hand
|
||||||
|
origin S = Nothing
|
||||||
|
|
||||||
playCard :: Card -> Piles -> Piles
|
uorigin :: Owner -> Hand
|
||||||
playCard card (Piles hs pld skt) = Piles hs' (ca : pld) skt
|
uorigin owner = case origin owner of
|
||||||
where (CardS _ hand, hs') = remove ((==card) . getCard) hs
|
Just hand -> hand
|
||||||
ca = CardS card (Table hand)
|
Nothing -> error "has no origin"
|
||||||
|
|
||||||
winCard :: Team -> CardS Played -> CardS Played
|
removeFromHand :: Hand -> Card -> Piles -> Piles
|
||||||
winCard team (CardS card (Table hand)) = CardS card (Won hand team)
|
removeFromHand Hand1 card ps = ps { _hand1 = delete (CardS card (P Hand1)) (_hand1 ps) }
|
||||||
winCard team c = c
|
removeFromHand Hand2 card ps = ps { _hand2 = delete (CardS card (P Hand2)) (_hand2 ps) }
|
||||||
|
removeFromHand Hand3 card ps = ps { _hand3 = delete (CardS card (P Hand3)) (_hand3 ps) }
|
||||||
|
|
||||||
wonCards :: Team -> Piles -> [Card]
|
addToHand :: Hand -> Card -> Piles -> Piles
|
||||||
wonCards team (Piles _ pld _) = filterMap (f . getPile) getCard pld
|
addToHand Hand1 card ps = ps { _hand1 = (CardS card (P Hand1)) : (_hand1 ps) }
|
||||||
where f (Won _ tm) = tm == team
|
addToHand Hand2 card ps = ps { _hand2 = (CardS card (P Hand2)) : (_hand2 ps) }
|
||||||
f _ = False
|
addToHand Hand3 card ps = ps { _hand3 = (CardS card (P Hand3)) : (_hand3 ps) }
|
||||||
|
|
||||||
|
playCard :: HasCard c => Hand -> c -> Piles -> Piles
|
||||||
|
playCard hand card' ps = (removeFromHand hand card ps) { _table = (CardS card (P hand)) : _table ps }
|
||||||
|
where card = toCard card'
|
||||||
|
|
||||||
|
moveToSkat :: HasCard c => Hand -> [c] -> Piles -> Maybe Piles
|
||||||
|
moveToSkat hand cards' piles
|
||||||
|
| length cards' == 2 && all (`elem` possible) cards =
|
||||||
|
Just $ updated { _skat = newSkat }
|
||||||
|
| otherwise = Nothing
|
||||||
|
where cards = map toCard cards'
|
||||||
|
oldSkat = skatCards piles
|
||||||
|
noLongerSkat = filter (not . (`elem` cards)) oldSkat
|
||||||
|
possible = map toCard (handCards hand piles) ++ oldSkat
|
||||||
|
newSkat = map (putAt S) cards
|
||||||
|
removed = foldr (\card ps -> removeFromHand hand card ps) piles cards
|
||||||
|
updated = foldr (\card ps -> addToHand hand card ps) removed noLongerSkat
|
||||||
|
|
||||||
|
unplayCard :: Hand -> Card -> Team -> Piles -> Piles
|
||||||
|
unplayCard hand card winner ps
|
||||||
|
| null table = case winner of
|
||||||
|
Team -> ps' { _table = tail $ take 3 (_wonTeam ps), _wonTeam = drop 3 (_wonTeam ps) }
|
||||||
|
Single -> ps' { _table = tail $ take 3 (_wonSingle ps), _wonSingle = drop 3 (_wonSingle ps) }
|
||||||
|
| otherwise = ps' { _table = tail (_table ps) }
|
||||||
|
where ps' = addToHand hand card ps
|
||||||
|
table = tableCards ps
|
||||||
|
|
||||||
|
wonCards :: Team -> Piles -> [CardS Owner]
|
||||||
|
wonCards Team = _wonTeam
|
||||||
|
wonCards Single = _wonSingle
|
||||||
|
|
||||||
cleanTable :: Team -> Piles -> Piles
|
cleanTable :: Team -> Piles -> Piles
|
||||||
cleanTable winner ps@(Piles hs pld skt) = Piles hs pld' skt
|
cleanTable Team ps = ps { _table = [], _wonTeam = _table ps ++ _wonTeam ps }
|
||||||
where table = tableCards ps
|
cleanTable Single ps = ps { _table = [], _wonSingle = _table ps ++ _wonSingle ps }
|
||||||
pld' = map (winCard winner) pld
|
|
||||||
|
|
||||||
tableCards :: Piles -> [Card]
|
tableCards :: Piles -> [CardS Owner]
|
||||||
tableCards (Piles _ pld _) = filterMap (f . getPile) getCard pld
|
tableCards = _table
|
||||||
where f (Table _) = True
|
|
||||||
f _ = False
|
|
||||||
|
|
||||||
tableCardsS :: Piles -> [CardS Played]
|
handEmpty :: Hand -> Piles -> Bool
|
||||||
tableCardsS (Piles _ pld _) = filter (f . getPile) pld
|
handEmpty Hand1 = null . _hand1
|
||||||
where f (Table _) = True
|
handEmpty Hand2 = null . _hand2
|
||||||
f _ = False
|
handEmpty Hand3 = null . _hand3
|
||||||
|
|
||||||
handCards :: Hand -> Piles -> [Card]
|
handCards :: Hand -> Piles -> [CardS Owner]
|
||||||
handCards hand (Piles hs _ _) = filterMap ((==hand) . getPile) getCard hs
|
handCards Hand1 = _hand1
|
||||||
|
handCards Hand2 = _hand2
|
||||||
|
handCards Hand3 = _hand3
|
||||||
|
|
||||||
|
allowed :: Hand -> Trump -> Maybe TurnColour -> Piles -> [CardS Owner]
|
||||||
|
allowed hand trump turnCol ps
|
||||||
|
| null sameColour = cards
|
||||||
|
| otherwise = sameColour
|
||||||
|
where cards = handCards hand ps
|
||||||
|
sameColour = filter (\ca -> effectiveColour trump ca `equals` turnCol) cards
|
||||||
|
|
||||||
skatCards :: Piles -> [Card]
|
skatCards :: Piles -> [Card]
|
||||||
skatCards (Piles _ _ skat) = map getCard skat
|
skatCards = map getCard . _skat
|
||||||
|
|
||||||
|
emptyPiles :: [Card] -> [Card] -> [Card] -> [Card] -> Piles
|
||||||
|
emptyPiles h1 h2 h3 skt = makePiles h1 h2 h3 [] skt
|
||||||
|
|
||||||
putAt :: p -> Card -> CardS p
|
putAt :: p -> Card -> CardS p
|
||||||
putAt = flip CardS
|
putAt = flip CardS
|
||||||
|
|
||||||
|
makePiles :: [Card] -> [Card] -> [Card] -> [CardS Owner] -> [Card] -> Piles
|
||||||
|
makePiles h1 h2 h3 table skt = Piles h1' h2' h3' table [] [] skt'
|
||||||
|
where h1' = map (putAt $ P Hand1) h1
|
||||||
|
h2' = map (putAt $ P Hand2) h2
|
||||||
|
h3' = map (putAt $ P Hand3) h3
|
||||||
|
skt' = map (putAt S) skt
|
||||||
|
|
||||||
distribute :: [Card] -> Piles
|
distribute :: [Card] -> Piles
|
||||||
distribute cards = Piles hands [] (map (putAt SkatP) skt)
|
distribute cards = emptyPiles hand1 hand2 hand3 skt
|
||||||
where round1 = chunksOf 3 (take 9 cards)
|
where round1 = chunksOf 3 (take 9 cards)
|
||||||
skt = take 2 $ drop 9 cards
|
skt = take 2 $ drop 9 cards
|
||||||
round2 = chunksOf 4 (take 12 $ drop 11 cards)
|
round2 = chunksOf 4 (take 12 $ drop 11 cards)
|
||||||
@@ -115,6 +211,28 @@ distribute cards = Piles hands [] (map (putAt SkatP) skt)
|
|||||||
hand1 = concatMap (!! 0) [round1, round2, round3]
|
hand1 = concatMap (!! 0) [round1, round2, round3]
|
||||||
hand2 = concatMap (!! 1) [round1, round2, round3]
|
hand2 = concatMap (!! 1) [round1, round2, round3]
|
||||||
hand3 = concatMap (!! 2) [round1, round2, round3]
|
hand3 = concatMap (!! 2) [round1, round2, round3]
|
||||||
hands = map (putAt Hand1) hand1
|
|
||||||
++ map (putAt Hand2) hand2
|
instance Serialize String Piles where
|
||||||
++ map (putAt Hand3) hand3
|
serialize piles = sers (_hand1 piles) ++ sers (_hand2 piles) ++ sers (_hand3 piles)
|
||||||
|
++ sers (_skat piles)
|
||||||
|
where sers cards = map (serialize . toCard) cards
|
||||||
|
deserialize str = (flip evalState) str $ runMaybeT $ do
|
||||||
|
hand1 <- takeG 10 >>= mapM deser
|
||||||
|
hand2 <- takeG 10 >>= mapM deser
|
||||||
|
hand3 <- takeG 10 >>= mapM deser
|
||||||
|
skat <- takeG 2 >>= mapM deser
|
||||||
|
return $ emptyPiles hand1 hand2 hand3 skat
|
||||||
|
where deser char = MaybeT $ return $ deserialize char
|
||||||
|
|
||||||
|
instance Serialize String [Trick] where
|
||||||
|
serialize [] = ""
|
||||||
|
serialize ((c1, c2, c3):tricks) = serialize c1 ++ serialize c2 ++ serialize c3
|
||||||
|
++ serialize tricks
|
||||||
|
deserialize str = (flip evalState) str $ runMaybeT $ reverse <$> go []
|
||||||
|
where go acc = do
|
||||||
|
empty <- isEmpty
|
||||||
|
if empty then return acc else do
|
||||||
|
card1 <- takeG 2 >>= MaybeT . return . deserialize
|
||||||
|
card2 <- takeG 2 >>= MaybeT . return . deserialize
|
||||||
|
card3 <- takeG 2 >>= MaybeT . return . deserialize
|
||||||
|
go ((card1, card2, card3):acc)
|
||||||
|
|||||||
+21
-14
@@ -6,11 +6,14 @@ import Control.Monad.IO.Class
|
|||||||
|
|
||||||
import Skat.Card
|
import Skat.Card
|
||||||
import Skat.Pile
|
import Skat.Pile
|
||||||
|
import Skat.Bidding
|
||||||
|
|
||||||
class (Monad m, MonadIO m) => MonadPlayer m where
|
class (Monad m, MonadIO m) => MonadPlayer m where
|
||||||
trumpColour :: m Colour
|
trump :: m Trump
|
||||||
turnColour :: m (Maybe Colour)
|
turnColour :: m (Maybe TurnColour)
|
||||||
showSkat :: Player p => p -> m (Maybe [Card])
|
showSkat :: Player p => p -> m (Maybe [Card])
|
||||||
|
singlePlayer :: m Hand
|
||||||
|
game :: m Game
|
||||||
|
|
||||||
class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
|
class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
|
||||||
showPiles :: m (Piles)
|
showPiles :: m (Piles)
|
||||||
@@ -18,11 +21,12 @@ class (Monad m, MonadIO m, MonadPlayer m) => MonadPlayerOpen m where
|
|||||||
class Player p where
|
class Player p where
|
||||||
team :: p -> Team
|
team :: p -> Team
|
||||||
hand :: p -> Hand
|
hand :: p -> Hand
|
||||||
chooseCard :: MonadPlayer m
|
chooseCard :: (HasCard d, HasCard c, MonadPlayer m)
|
||||||
=> p
|
=> p
|
||||||
-> [CardS Played]
|
-> [CardS Played]
|
||||||
-> [CardS Played]
|
-> [CardS Played]
|
||||||
-> [Card]
|
-> Maybe [d]
|
||||||
|
-> [c]
|
||||||
-> m (Card, p)
|
-> m (Card, p)
|
||||||
onCardPlayed :: MonadPlayer m
|
onCardPlayed :: MonadPlayer m
|
||||||
=> p
|
=> p
|
||||||
@@ -34,15 +38,13 @@ class Player p where
|
|||||||
-> m Card
|
-> m Card
|
||||||
chooseCardOpen p = do
|
chooseCardOpen p = do
|
||||||
piles <- showPiles
|
piles <- showPiles
|
||||||
let table = tableCardsS piles
|
let table = tableCards piles
|
||||||
fallen = played piles
|
fallen = played piles
|
||||||
myCards = handCards (hand p) piles
|
myCards = handCards (hand p) piles
|
||||||
fmap fst $ chooseCard p table fallen myCards
|
ouvert <- isOuvert <$> game
|
||||||
onGameResults :: MonadIO m
|
mayOuvert <- if ouvert then Just <$> (singlePlayer >>= \hnd -> return $ handCards hnd piles)
|
||||||
=> p
|
else return Nothing
|
||||||
-> (Int, Int)
|
fst <$> chooseCard p table fallen mayOuvert myCards
|
||||||
-> m ()
|
|
||||||
onGameResults _ _ = return ()
|
|
||||||
|
|
||||||
data PL = forall p. (Show p, Player p) => PL p
|
data PL = forall p. (Show p, Player p) => PL p
|
||||||
|
|
||||||
@@ -52,14 +54,13 @@ instance Show PL where
|
|||||||
instance Player PL where
|
instance Player PL where
|
||||||
team (PL p) = team p
|
team (PL p) = team p
|
||||||
hand (PL p) = hand p
|
hand (PL p) = hand p
|
||||||
chooseCard (PL p) table fallen hand = do
|
chooseCard (PL p) table fallen mayOuvert hand = do
|
||||||
(v, a) <- chooseCard p table fallen hand
|
(v, a) <- chooseCard p table fallen mayOuvert hand
|
||||||
return $ (v, PL a)
|
return $ (v, PL a)
|
||||||
onCardPlayed (PL p) card = do
|
onCardPlayed (PL p) card = do
|
||||||
v <- onCardPlayed p card
|
v <- onCardPlayed p card
|
||||||
return $ PL v
|
return $ PL v
|
||||||
chooseCardOpen (PL p) = chooseCardOpen p
|
chooseCardOpen (PL p) = chooseCardOpen p
|
||||||
onGameResults (PL p) res = onGameResults p res
|
|
||||||
|
|
||||||
data Players = Players PL PL PL
|
data Players = Players PL PL PL
|
||||||
deriving Show
|
deriving Show
|
||||||
@@ -77,3 +78,9 @@ updatePlayer p (Players p1 p2 p3) = case hand p of
|
|||||||
|
|
||||||
playersToList :: Players -> [PL]
|
playersToList :: Players -> [PL]
|
||||||
playersToList (Players p1 p2 p3) = [p1, p2, p3]
|
playersToList (Players p1 p2 p3) = [p1, p2, p3]
|
||||||
|
|
||||||
|
getSinglePlayer :: Players -> Hand
|
||||||
|
getSinglePlayer (Players p1 p2 p3) = case (team p1, team p2, team p3) of
|
||||||
|
(Single, _, _) -> Hand1
|
||||||
|
(_, Single, _) -> Hand2
|
||||||
|
_ -> Hand3
|
||||||
|
|||||||
@@ -4,15 +4,15 @@ module Skat.Player.Utils (
|
|||||||
|
|
||||||
import Skat.Player
|
import Skat.Player
|
||||||
import qualified Skat.Card as C
|
import qualified Skat.Card as C
|
||||||
import Skat.Card (Card)
|
import Skat.Card (Card, HasCard(..))
|
||||||
|
|
||||||
isAllowed :: MonadPlayer m => [Card] -> Card -> m Bool
|
isAllowed :: (HasCard c, MonadPlayer m) => [c] -> c -> m Bool
|
||||||
isAllowed hand card = do
|
isAllowed hand card = do
|
||||||
trCol <- trumpColour
|
tr <- trump
|
||||||
turnCol <- turnColour
|
turnCol <- turnColour
|
||||||
return $ C.isAllowed trCol turnCol hand card
|
return $ C.isAllowed tr turnCol hand card
|
||||||
|
|
||||||
isTrump :: MonadPlayer m => Card -> m Bool
|
isTrump :: MonadPlayer m => Card -> m Bool
|
||||||
isTrump card = do
|
isTrump card = do
|
||||||
trCol <- trumpColour
|
tr <- trump
|
||||||
return $ C.isTrump trCol card
|
return $ C.isTrump tr card
|
||||||
|
|||||||
@@ -0,0 +1,173 @@
|
|||||||
|
{-# LANGUAGE ExistentialQuantification #-}
|
||||||
|
{-# LANGUAGE TupleSections #-}
|
||||||
|
|
||||||
|
module Skat.Preperation (
|
||||||
|
Bidder(..), Bid, BD(..), Bidders(..), PrepEnv(..), runPreperation,
|
||||||
|
publishGameResults, bidder, makePrep
|
||||||
|
) where
|
||||||
|
|
||||||
|
import Control.Monad.IO.Class
|
||||||
|
import Control.Monad.State
|
||||||
|
|
||||||
|
import Skat.Pile
|
||||||
|
import Skat.Card
|
||||||
|
import Skat.Player (PL, Players(..))
|
||||||
|
import Skat.Bidding
|
||||||
|
import Skat (SkatEnv, mkSkatEnv)
|
||||||
|
|
||||||
|
data PrepEnv = PrepEnv { piles :: Piles
|
||||||
|
, bidders :: Bidders
|
||||||
|
, current :: Bid }
|
||||||
|
deriving Show
|
||||||
|
|
||||||
|
makePrep :: Piles -> Bidders -> PrepEnv
|
||||||
|
makePrep ps bd = PrepEnv ps bd 0
|
||||||
|
|
||||||
|
type Preperation = StateT PrepEnv IO
|
||||||
|
|
||||||
|
class Bidder a where
|
||||||
|
hand :: a -> Hand
|
||||||
|
onStart :: MonadIO m => a -> m ()
|
||||||
|
askBid :: MonadIO m => a -> Hand -> Bid -> m (Maybe Bid)
|
||||||
|
askResponse :: MonadIO m => a -> Hand -> Bid -> m Bool
|
||||||
|
askGame :: MonadIO m => a -> Bid -> m Game
|
||||||
|
askHand :: MonadIO m => a -> Bid -> m Bool
|
||||||
|
askSkat :: MonadIO m => a -> Bid -> [Card] -> m [Card]
|
||||||
|
toPlayer :: a -> Team -> PL
|
||||||
|
onBid :: MonadIO m => a -> Maybe Bid -> Hand -> Hand -> m ()
|
||||||
|
onBid _ _ _ _ = return ()
|
||||||
|
onResponse :: MonadIO m => a -> Bool -> Hand -> Hand -> m ()
|
||||||
|
onResponse _ _ _ _ = return ()
|
||||||
|
onGame :: MonadIO m => a -> HideGame -> Hand -> m ()
|
||||||
|
onGame _ _ _ = return ()
|
||||||
|
onResult :: MonadIO m => a -> Result -> m ()
|
||||||
|
onResult _ _ = return ()
|
||||||
|
onNoGame :: MonadIO m => a -> m ()
|
||||||
|
onNoGame _ = return ()
|
||||||
|
|
||||||
|
-- | trick to allow heterogenous bidder list
|
||||||
|
data BD = forall b. (Show b, Bidder b) => BD b
|
||||||
|
|
||||||
|
instance Show BD where
|
||||||
|
show (BD b) = show b
|
||||||
|
|
||||||
|
instance Bidder BD where
|
||||||
|
hand (BD b) = hand b
|
||||||
|
askBid (BD b) = askBid b
|
||||||
|
askGame (BD b) = askGame b
|
||||||
|
askHand (BD b) = askHand b
|
||||||
|
askSkat (BD b) = askSkat b
|
||||||
|
askResponse (BD b) = askResponse b
|
||||||
|
toPlayer (BD b) = toPlayer b
|
||||||
|
onStart (BD b) = onStart b
|
||||||
|
onGame (BD b) = onGame b
|
||||||
|
onResult (BD b) = onResult b
|
||||||
|
onBid (BD b) = onBid b
|
||||||
|
onResponse (BD b) = onResponse b
|
||||||
|
onNoGame (BD b) = onNoGame b
|
||||||
|
|
||||||
|
data Bidders = Bidders BD BD BD
|
||||||
|
deriving Show
|
||||||
|
|
||||||
|
bidder :: Bidders -> Hand -> BD
|
||||||
|
bidder (Bidders b _ _) Hand1 = b
|
||||||
|
bidder (Bidders _ b _) Hand2 = b
|
||||||
|
bidder (Bidders _ _ b) Hand3 = b
|
||||||
|
|
||||||
|
toPlayers :: Hand -> Bidders -> Players
|
||||||
|
toPlayers single (Bidders b1 b2 b3) =
|
||||||
|
Players (toPlayer b1 $ if single == Hand1 then Single else Team)
|
||||||
|
(toPlayer b2 $ if single == Hand2 then Single else Team)
|
||||||
|
(toPlayer b3 $ if single == Hand3 then Single else Team)
|
||||||
|
|
||||||
|
runPreperation :: Preperation (Maybe SkatEnv)
|
||||||
|
runPreperation = do
|
||||||
|
bds <- gets bidders
|
||||||
|
onStart (bidder bds Hand1)
|
||||||
|
onStart (bidder bds Hand2)
|
||||||
|
onStart (bidder bds Hand3)
|
||||||
|
(winner, bid) <- runBidding 0 (bidder bds Hand2) (bidder bds Hand1)
|
||||||
|
(finalWinner, finalBid) <- runBidding bid (bidder bds Hand3) (bidder bds winner)
|
||||||
|
if finalBid == 0 then do
|
||||||
|
bid <- askBid (bidder bds finalWinner) finalWinner 0
|
||||||
|
publishBid bid finalWinner finalWinner
|
||||||
|
case bid of
|
||||||
|
Just val -> Just <$> initGame finalWinner val
|
||||||
|
Nothing -> publishNoGame >> return Nothing
|
||||||
|
else Just <$> initGame finalWinner finalBid
|
||||||
|
|
||||||
|
runBidding :: Bid -> BD -> BD -> Preperation (Hand, Bid)
|
||||||
|
runBidding startingBid reizer gereizter = do
|
||||||
|
first <- askBid reizer (hand gereizter) startingBid
|
||||||
|
case first of
|
||||||
|
Just val
|
||||||
|
| val > startingBid -> do
|
||||||
|
publishBid first (hand reizer) (hand gereizter)
|
||||||
|
modify $ \env -> env { current = val }
|
||||||
|
response <- askResponse gereizter (hand reizer) val
|
||||||
|
publishResponse response (hand reizer) (hand gereizter)
|
||||||
|
if response then runBidding val reizer gereizter
|
||||||
|
else return (hand reizer, val)
|
||||||
|
| otherwise -> do
|
||||||
|
publishBid Nothing (hand reizer) (hand gereizter)
|
||||||
|
return (hand gereizter, startingBid)
|
||||||
|
Nothing -> do
|
||||||
|
publishBid Nothing (hand reizer) (hand gereizter)
|
||||||
|
return (hand gereizter, startingBid)
|
||||||
|
|
||||||
|
initGame :: Hand -> Bid -> Preperation SkatEnv
|
||||||
|
initGame single bid = do
|
||||||
|
ps <- gets piles
|
||||||
|
bds <- gets bidders
|
||||||
|
-- ask if player wants to play hand
|
||||||
|
noSkat <- askHand (bidder bds single) bid
|
||||||
|
-- either return piles or ask for skat cards and modify piles
|
||||||
|
ps' <- if noSkat then return ps else handleSkat (bidder bds single) bid ps
|
||||||
|
-- ask for game kind
|
||||||
|
game <- handleGame (bidder bds single) bid noSkat
|
||||||
|
-- publish game start
|
||||||
|
publishGameStart game single
|
||||||
|
-- construct skat env
|
||||||
|
return $ mkSkatEnv ps' Nothing game (toPlayers single bds) Hand1 single
|
||||||
|
|
||||||
|
handleGame :: BD -> Bid -> Bool -> Preperation Game
|
||||||
|
handleGame bd bid noSkat = do
|
||||||
|
cards <- (\ps -> map toCard (handCards (hand bd) ps) ++ skatCards ps) <$> gets piles
|
||||||
|
-- ask bidder for game
|
||||||
|
proposal <- askGame bd bid
|
||||||
|
-- check if proposal is allowed
|
||||||
|
if isHand proposal == noSkat then return proposal else handleGame bd bid noSkat
|
||||||
|
|
||||||
|
handleSkat :: BD -> Bid -> Piles -> Preperation Piles
|
||||||
|
handleSkat bd bid ps = do
|
||||||
|
let skat = skatCards ps
|
||||||
|
skat' <- askSkat bd bid skat
|
||||||
|
liftIO $ putStrLn $ "received skat " ++ show skat'
|
||||||
|
case moveToSkat (hand bd) skat' ps of
|
||||||
|
Just correct -> return correct
|
||||||
|
Nothing -> handleSkat bd bid ps
|
||||||
|
|
||||||
|
publishGameResults :: MonadIO m => Result -> Bidders -> m ()
|
||||||
|
publishGameResults res bidders = do
|
||||||
|
onResult (bidder bidders Hand1) res
|
||||||
|
onResult (bidder bidders Hand2) res
|
||||||
|
onResult (bidder bidders Hand3) res
|
||||||
|
|
||||||
|
publishGameStart :: Game -> Hand -> Preperation ()
|
||||||
|
publishGameStart game sglPlayer = mapBidders (\b -> onGame b (HideGame game) sglPlayer)
|
||||||
|
|
||||||
|
publishBid :: Maybe Bid -> Hand -> Hand -> Preperation ()
|
||||||
|
publishBid bid reizer gereizter = mapBidders (\b -> onBid b bid reizer gereizter)
|
||||||
|
|
||||||
|
publishResponse :: Bool -> Hand -> Hand -> Preperation ()
|
||||||
|
publishResponse response reizer gereizter = mapBidders (\b -> onResponse b response reizer gereizter)
|
||||||
|
|
||||||
|
publishNoGame :: Preperation ()
|
||||||
|
publishNoGame = mapBidders onNoGame
|
||||||
|
|
||||||
|
mapBidders :: (BD -> Preperation ()) -> Preperation ()
|
||||||
|
mapBidders f = do
|
||||||
|
bds <- gets bidders
|
||||||
|
f (bidder bds Hand1)
|
||||||
|
f (bidder bds Hand2)
|
||||||
|
f (bidder bds Hand3)
|
||||||
+6
-2
@@ -1,8 +1,12 @@
|
|||||||
module Skat.Render where
|
module Skat.Render where
|
||||||
|
|
||||||
import Data.List
|
import Data.List
|
||||||
|
import Data.Vector (Vector, toList)
|
||||||
|
|
||||||
import Skat.Card
|
import Skat.Card
|
||||||
|
|
||||||
render :: [Card] -> IO ()
|
render :: HasCard c => [c] -> IO ()
|
||||||
render = putStrLn . intercalate "\n" . zipWith (\n c -> show n ++ ") " ++ show c) [0..]
|
render = putStrLn . intercalate "\n" . zipWith (\n c -> show n ++ ") " ++ show c) [0..] . map toCard
|
||||||
|
|
||||||
|
renderVector :: Vector Card -> IO ()
|
||||||
|
renderVector = render . toList
|
||||||
|
|||||||
+41
-2
@@ -1,9 +1,15 @@
|
|||||||
|
{-# LANGUAGE ScopedTypeVariables #-}
|
||||||
|
|
||||||
module Skat.Utils where
|
module Skat.Utils where
|
||||||
|
|
||||||
|
import Control.Monad.State
|
||||||
|
import Control.Monad.Trans.Maybe
|
||||||
|
|
||||||
import System.Random
|
import System.Random
|
||||||
import Text.Read
|
import Text.Read hiding (get, lift)
|
||||||
import qualified Data.ByteString.Char8 as B (ByteString, unpack, pack)
|
import qualified Data.ByteString.Char8 as B (ByteString, unpack, pack)
|
||||||
import qualified Data.Text as T (Text, unpack, pack)
|
import qualified Data.Text as T (Text, unpack, pack)
|
||||||
|
import Data.List (foldl')
|
||||||
|
|
||||||
shuffle :: StdGen -> [a] -> [a]
|
shuffle :: StdGen -> [a] -> [a]
|
||||||
shuffle g xs = shuffle' (randoms g) xs
|
shuffle g xs = shuffle' (randoms g) xs
|
||||||
@@ -31,7 +37,7 @@ remove pred xs = foldr f (undefined, []) xs
|
|||||||
|
|
||||||
filterMap :: (a -> Bool) -> (a -> b) -> [a] -> [b]
|
filterMap :: (a -> Bool) -> (a -> b) -> [a] -> [b]
|
||||||
filterMap pred f as = foldr g [] as
|
filterMap pred f as = foldr g [] as
|
||||||
where g a bs = if pred a then f a : bs else bs
|
where g a bs = if pred a then (f $! a) : bs else bs
|
||||||
|
|
||||||
--filterM :: Monad m => (a -> m Bool) -> [a] -> m [a]
|
--filterM :: Monad m => (a -> m Bool) -> [a] -> m [a]
|
||||||
--filterM _ [] = return []
|
--filterM _ [] = return []
|
||||||
@@ -56,3 +62,36 @@ instance Stringy B.ByteString where
|
|||||||
instance Stringy T.Text where
|
instance Stringy T.Text where
|
||||||
toString = T.unpack
|
toString = T.unpack
|
||||||
fromString = T.pack
|
fromString = T.pack
|
||||||
|
|
||||||
|
indexOf :: Eq a => [a] -> a -> Maybe Int
|
||||||
|
indexOf [] _ = Nothing
|
||||||
|
indexOf (x:xs) item
|
||||||
|
| x == item = Just 0
|
||||||
|
| otherwise = (1+) <$> xs `indexOf` item
|
||||||
|
|
||||||
|
type Generator c = MaybeT (State [c])
|
||||||
|
|
||||||
|
pop :: Generator c c
|
||||||
|
pop = do
|
||||||
|
cs <- get
|
||||||
|
if null cs then mzero else put (tail cs) >> return (head cs)
|
||||||
|
|
||||||
|
isEmpty :: Generator c Bool
|
||||||
|
isEmpty = get >>= return . null
|
||||||
|
|
||||||
|
takeG :: Int -> Generator c [c]
|
||||||
|
takeG n = do
|
||||||
|
cs <- lift get
|
||||||
|
if length cs >= n
|
||||||
|
then do
|
||||||
|
put (drop n cs)
|
||||||
|
return (take n cs)
|
||||||
|
else mzero
|
||||||
|
|
||||||
|
-- forall is needed to allow scoped type variables
|
||||||
|
safeToEnum :: forall a. (Enum a, Bounded a) => Int -> Maybe a
|
||||||
|
safeToEnum n
|
||||||
|
| maxN < n || minN > n = Nothing
|
||||||
|
| otherwise = Just $ toEnum n
|
||||||
|
where maxN = fromEnum (maxBound :: a)
|
||||||
|
minN = fromEnum (minBound :: a)
|
||||||
|
|||||||
+1
-1
@@ -17,7 +17,7 @@
|
|||||||
#
|
#
|
||||||
# resolver: ./custom-snapshot.yaml
|
# resolver: ./custom-snapshot.yaml
|
||||||
# resolver: https://example.com/snapshots/2018-01-01.yaml
|
# resolver: https://example.com/snapshots/2018-01-01.yaml
|
||||||
resolver: lts-14.3
|
resolver: lts-18.18
|
||||||
|
|
||||||
# User packages to be built.
|
# User packages to be built.
|
||||||
# Various formats can be used as shown in the example below.
|
# Various formats can be used as shown in the example below.
|
||||||
|
|||||||
Reference in New Issue
Block a user