Skat Engine und AI auf Haskell Basis
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- module Main where
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- import Control.Monad.State
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- import Card
- import Skat
- import Reizen
- import Operations
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- main :: IO ()
- main = do
- env <- reizen
- (sgl, tm) <- evalStateT runGame env
- putStrLn $ "Single player has " ++ show sgl ++ " points."
- putStrLn $ "Team has " ++ show tm ++ " points."
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